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Turning off Exp (Don't look at me like that)
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Augur

Joined: Mar 25, 2004
Messages: 424
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Other AA ideas also.

Increase the cap from 30 to 100.

Or use AA's for tribute points or even plat say 1 AA = 1k plat. There are many ways they could implement a change and limit it to just the test server. 

Since Zat said it would not be hard to turn off the regular xp as you kill things I think this would greatly help you. The xp you gain from quests and other things would be relatively a small amount compared to normal xp.

 




Journeyman

Joined: Jul 30, 2004
Messages: 37
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ELISLRAC wrote:

Other AA ideas also.

Increase the cap from 30 to 100.

Or use AA's for tribute points or even plat say 1 AA = 1k plat. There are many ways they could implement a change and limit it to just the test server. 

Since Zat said it would not be hard to turn off the regular xp as you kill things I think this would greatly help you. The xp you gain from quests and other things would be relatively a small amount compared to normal xp.

 

Correct. I don't want any super hard coding gimics I just want a simply Exp OFF option. It would take no time at all and make many people happy



Master

Joined: Apr 28, 2004
Messages: 103
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They could add an expendable AA which does nothing.  The mechanism for expendable AAs is already in game, and an AA which does nothing shouldn't be hard to write given that there are other AAs to copy.  This would allow players to destroy a exp an AA at a time, and it seems very low risk.

 



Defender

Joined: May 31, 2004
Messages: 1145
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You know I have a real hard time finding any sympathy for people who wanted a Progression Guild then went to Test where the exp is double all the time AND you automatically get all expansions and Vet AA's to boot. I'd suggest starting over on a new server. Find one of those that people complain about low populations on.

 

Pro Tip:  If you simply download using the patcher and subscribe then you are limited to the first 3 expansions.  You can't level past 60 and you can't get AA past that point either.  All that is available are the first 3 expansion content and some 'free' zones like PoK which you can ignore if that floats your boat.

 

You brought the problem on yourself with a kneejerk decision based on bad information.  


Message edited by code-zero on 05/31/2009 19:45:50.


Journeyman

Joined: Jul 30, 2004
Messages: 37
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code-zero wrote:

You know I have a real hard time finding any sympathy for people who wanted a Progression Guild then went to Test where the exp is double all the time AND you automatically get all expansions and Vet AA's to boot. I'd suggest starting over on a new server. Find one of those that people complain about low populations on.

 

Pro Tip:  If you simply download using the patcher and subscribe then you are limited to the first 3 expansions.  You can't level past 60 and you can't get AA past that point either.  All that is available are the first 3 expansion content and some 'free' zones like PoK which you can ignore if that floats your boat.

 

You brought the problem on yourself with a kneejerk decision based on bad information.  

I don't know you, but judging by your posting history, no one seems to care about your hard time finding sympathy. You're one of those trollish people who like to insite anger. Won't happen here friend. Our guild has been around for 1.5 years now and people have a lot of fun. Still over 100 members strong. I ask for this simple off button as a convenience for not only my guild because others have asked for it too. It is one of those win/win situations. It hurts no one.

Also I would not have brought this up if it had not been for the word from a SOE source about it's possibility. There was word that this was a simple implimation and that was over a year ago



Defender

Joined: May 31, 2004
Messages: 1145
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LilPat69 wrote:

code-zero wrote:

You know I have a real hard time finding any sympathy for people who wanted a Progression Guild then went to Test where the exp is double all the time AND you automatically get all expansions and Vet AA's to boot. I'd suggest starting over on a new server. Find one of those that people complain about low populations on.

 

Pro Tip:  If you simply download using the patcher and subscribe then you are limited to the first 3 expansions.  You can't level past 60 and you can't get AA past that point either.  All that is available are the first 3 expansion content and some 'free' zones like PoK which you can ignore if that floats your boat.

 

You brought the problem on yourself with a kneejerk decision based on bad information.  

I don't know you, but judging by your posting history, no one seems to care about your hard time finding sympathy. You're one of those trollish people who like to insite anger. Won't happen here friend. Our guild has been around for 1.5 years now and people have a lot of fun. Still over 100 members strong. I ask for this simple off button as a convenience for not only my guild because others have asked for it too. It is one of those win/win situations. It hurts no one.

Also I would not have brought this up if it had not been for the word from a SOE source about it's possibility. There was word that this was a simple implimation and that was over a year ago

I'm not inciting anything,  just telling you the harsh truth.  There are game mechanics that will do EXACTLY what you'd have wanted to do but instead you chose to go to the ONE server in the game where those mechanics do not apply.  Then you ask for some special switch to be put in place for your own convenience.  That's not even remotely reasonable.  

 

It's not trolling to state an opinion that opposes yours and then back it up with facts.



Augur

Joined: Mar 26, 2006
Messages: 447
Location: "Revolution, not evolution."
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I'm interested in your sacrificial customs. Anyway, I agree. There needs to be more options to different playstyles.




Augur

Joined: Mar 26, 2006
Messages: 447
Location: "Revolution, not evolution."
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Zatozia wrote:

I checked further on getting this added and here's what I found out. It wouldn't be difficult to implement an on/off switch for the regular experience gain (experience you get from killing things), however making adjustments for the various methods of gaining experience would be more time consuming.

Ya gotta think portability. Gotta think M-O-D-U-L-A-R.




Journeyman

Joined: Jul 30, 2004
Messages: 37
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code-zero wrote:

LilPat69 wrote:

code-zero wrote:

You know I have a real hard time finding any sympathy for people who wanted a Progression Guild then went to Test where the exp is double all the time AND you automatically get all expansions and Vet AA's to boot. I'd suggest starting over on a new server. Find one of those that people complain about low populations on.

 

Pro Tip:  If you simply download using the patcher and subscribe then you are limited to the first 3 expansions.  You can't level past 60 and you can't get AA past that point either.  All that is available are the first 3 expansion content and some 'free' zones like PoK which you can ignore if that floats your boat.

 

You brought the problem on yourself with a kneejerk decision based on bad information.  

I don't know you, but judging by your posting history, no one seems to care about your hard time finding sympathy. You're one of those trollish people who like to insite anger. Won't happen here friend. Our guild has been around for 1.5 years now and people have a lot of fun. Still over 100 members strong. I ask for this simple off button as a convenience for not only my guild because others have asked for it too. It is one of those win/win situations. It hurts no one.

Also I would not have brought this up if it had not been for the word from a SOE source about it's possibility. There was word that this was a simple implimation and that was over a year ago

I'm not inciting anything,  just telling you the harsh truth.  There are game mechanics that will do EXACTLY what you'd have wanted to do but instead you chose to go to the ONE server in the game where those mechanics do not apply.  Then you ask for some special switch to be put in place for your own convenience.  That's not even remotely reasonable.  

 

It's not trolling to state an opinion that opposes yours and then back it up with facts.

The only option you gave was a level 60 cap, which is nice and would be helpful for a trilogy guild, but we are not a trilogy guild. We are a progression guild that starts with classic and moves on. We stay in each expansion for a certain amount of months until we are satisfied. I do appreciate your suggestion, but your tone was very negative and trollish.

Perhaps if we wanted to do classic content at level 60. Also test server gives us benefits over regular servers which is why we choose it. This is off topic to argue the validity of our guild choice but since you brought it up... We choose test server for a few reasons. One of them is free expansions. This is a very nice feature for those players who like to play in the progression guild but also have alts who progress on their own. We have double exp, which is helpful to catch new people and alts up to our current progress. We have the unique ability to test copy, which allows people to bring over their character from any other server and begin raiding with us almost immediately. So in conclusion, if our choice was so bad, why have some many people come to join us?

I am simply here to ask for an On/Off switch on exp though, so let us continue the discussion centered around this please.



Elder

Joined: Mar 1, 2009
Messages: 255
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The easy answer has already been suggested. Spend all your excess AA's on expendables and use them for no reason just to waste the AA's and leave space for more.

 




Journeyman

Joined: Jul 30, 2004
Messages: 37
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Tryst wrote:

The easy answer has already been suggested. Spend all your excess AA's on expendables and use them for no reason just to waste the AA's and leave space for more.

 

Expendable AA are only available after a certain level. Level 65 or something? Also AA are obviously past the level 50 cap we have right now. The easy answer is to add an off button =)



General

Joined: Jun 14, 2004
Messages: 113
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BTW, there is a mentoring option. 



Newbie

Joined: May 31, 2009
Messages: 6
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good cash too



Guardian

Joined: Mar 28, 2004
Messages: 3828
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JazyaVechette wrote:

start an alt

.




Journeyman

Joined: Jul 30, 2004
Messages: 37
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JazyaVechette wrote:

JazyaVechette wrote:

start an alt

.

People just like to argue any and everything around here. Is this a serious solution? No of course not. Some of you people just love bickering like highschool girls. Exp on and off switch please

Comment is not directed solely at you Jazya, you are just the last comment to echo it.



Seer

Joined: Jan 16, 2009
Messages: 919
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Turn on group leader exp helps SMILEY



Augur

Joined: Mar 26, 2006
Messages: 447
Location: "Revolution, not evolution."
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To all the derailers and detractors and thread-cutters and thought-smugglers and ...

I have this to say...

Progression server did well and lots of people played it. At this point, there's no progression server. A lot of people like progression, and they have noewhere to go for the experience. Their choice is to attempt it on normal servers. A lot of people would like to join these kinds of guilds.

Give them some candy. Give them options. Taking away options hurts the game. I know that from my experience in playing in old zones, there're not enough tools and options to make it a good experience. There're so many things to consider - it requires time to figure these things out. SOE needs to focus less on new servers and more on a diverse array of options for the normal live servers. Options that allow players to play differently, and for this style of play to go smoothly without too much interference. The kind of interference i'm talking about is being forced to level or play in certain ways... or having to rely on things like sacrificing yourself. Essentially, you're having to  build a house on a sandy beach.  It's difficult, and you're having to use tools and materials that weren't made for that purpose. It requires cleverness and creative people. I believe that people shouldn't have to work so hard to have fun. There needs to be more options... more alternative styles of play.




Scholar

Joined: Mar 1, 2004
Messages: 64
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Zatozia wrote:

I checked further on getting this added and here's what I found out.  It wouldn't be difficult to implement an on/off switch for the regular experience gain (experience you get from killing things), however making adjustments for the various methods of gaining experience would be more time consuming. 

I think being able to voluntarily turn off regular experience would be a great thing. I just recently came back to EQ after a 5 year absence and I'm amazed on how quick the xp comes in now.  I'm constantly out-leveling the zone I'm adventuring in well before I've completed all the tasks I have for it.  I would also love to be able to grind faction in a zone without having to worry about that faction being obsolete by time I'm done because I've leveled up 10 times since I started.

 



Journeyman

Joined: Jul 30, 2004
Messages: 37
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Nazz04355 wrote:

Zatozia wrote:

I checked further on getting this added and here's what I found out.  It wouldn't be difficult to implement an on/off switch for the regular experience gain (experience you get from killing things), however making adjustments for the various methods of gaining experience would be more time consuming. 

I think being able to voluntarily turn off regular experience would be a great thing. I just recently came back to EQ after a 5 year absence and I'm amazed on how quick the xp comes in now.  I'm constantly out-leveling the zone I'm adventuring in well before I've completed all the tasks I have for it.  I would also love to be able to grind faction in a zone without having to worry about that faction being obsolete by time I'm done because I've leveled up 10 times since I started.

 

There is another good reason for this. Even when I am not trying to do progression, I constantly out level the areas I enjoy playing in. Would love to see this switch put in ASAP



Defender

Joined: May 31, 2004
Messages: 1145
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Put something like this in and have people accidentally turning it on then see what the reaction would be. The potential is to tick off an order of magnitude more players than it'd ever make happy.


Augur

Joined: Apr 3, 2005
Messages: 466
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if not a switch how about an expendable aa that does nothing that you can buy at level 51. have it cost say 10 aa when you right click it says in /ooc 'have a nice day" then disappears


Message edited by Swain33 on 06/09/2009 20:31:03.


Journeyman

Joined: Jul 30, 2004
Messages: 37
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code-zero wrote:

Put something like this in and have people accidentally turning it on then see what the reaction would be. The potential is to tick off an order of magnitude more players than it'd ever make happy.

I see your point, but it is no different then having a fast item destroy or fast item purchase. You could even go a step further and make it a typed command instead of a toggle clickie.

Make it something no one would ever type by accident. /Ilovesoe



Journeyman

Joined: Jul 30, 2004
Messages: 37
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Swain33 wrote:

if not a switch how about an expendable aa that does nothing that you can buy at level 51. have it cost say 10 aa when you right click it says in /ooc 'have a nice day" then disappears

A decent idea. Would prefer a toggle but at this point i'm willing to take anything. Whatever is easier for the Devs would be wonderful



Guardian

Joined: Apr 26, 2004
Messages: 2767
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Wow, Deja vu

I doubt coding wants to work on something that 0.001% or less of the population wants.

Also, other options have been pointed out which already solve the problem. 

  1. Necro sacrifice to make EEs will burn up some exp
  2. Switch over to AA xp, buy those for awhile
  3. Buy the AA glyphs, they are expendable, and just earn them and burn them
  4. Make sure your leadership AA is turned on, that will slow things down
  5. And if all else fails, die and don't take a rez !

 

 




Augur

Joined: Mar 26, 2006
Messages: 447
Location: "Revolution, not evolution."
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code-zero wrote:

Put something like this in and have people accidentally turning it on then see what the reaction would be. The potential is to tick off an order of magnitude more players than it'd ever make happy.


Vanguard allows you to shut off exp. I haven't heard that's bad for them. Their population has been falling long b4 they implemented the turn off experience /toggle.

Is it just me or do you really put on the moves? You'd be great on the basketball court. With you, Orland could win.




Augur

Joined: Apr 3, 2005
Messages: 466
Online

what part of you cant buy glyphs at 51 arent you grasping?

 thats why im suggesting add a useless one purchasable at 51...



Scholar

Joined: Mar 1, 2004
Messages: 64
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Swain33 wrote:

if not a switch how about an expendable aa that does nothing that you can buy at level 51. have it cost say 10 aa when you right click it says in /ooc 'have a nice day" then disappears

What do you do if you want to turn off regular xp if you're lower than 51?  For example, I would love to spend time in each level bracket (10-20, 20-30, etc...) since SOE has introduced so many new zones since I left the game back in 2004.  Unfortunately by time I finish just one of these zones I'm already 1/2 way through the next level bracket.  I would love to enjoy all the content that SOE has put into each and every zone but unfortunately I'm just leveling too fast. Yes I've created alts, but they're leveling just as fast

If this went in as an clearly-labled button in the Options window (such as "Shut off XP gain") I think that would eliminate the "accidental" aspect of the feature. And if you wanted redundancy you could even have a pop up after you click the button saying "You will gain no xp while this feature is on. Do you wish to continue?" so that there is absolutely no question about what it does.

As for people not wanting the devs to spend time on coding this, well I'm not going to claim that I'm a programmer but there are already tons of flags in the game. I can't see adding one more flag that says something like: if $xp_disabled  == "true" then $xp_earned=="0" (yes I know the code would be more complicated than that) would take too long to add.  As mentioned in a previous post Vanguard allows xp disabling and so does EQ2 and lots of people take advantage of that feature. I bet you would find more people than you think would use it in EQ as well.



Scholar

Joined: Mar 1, 2004
Messages: 64
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Zacatac_BB wrote:

Wow, Deja vu

I doubt coding wants to work on something that 0.001% or less of the population wants.

I'm not going to claim that this feature would be used by a large percentage of the player base but I bet you would find that it's much larger than 0.001%. I bet there are even some hardcore players that would turn off xp for one of their alts for the times they want to slow down and try content they haven't played through before.

Also, other options have been pointed out which already solve the problem. 

  1. Necro sacrifice to make EEs will burn up some exp
    Yes, this is an option. But I shouldn't have to sacrifice myself on a nightly basis just so I can play a particular level range of content. 
  2. Switch over to AA xp, buy those for awhile
    This works for characters over level 51, but any character under 51 doesn't have this option.
  3. Buy the AA glyphs, they are expendable, and just earn them and burn them
    Again, not an option for any not at the level in which you can buy and use them.
  4. Make sure your leadership AA is turned on, that will slow things down
    This does slow down xp gain, but not as much as you would think. If my regular group of 4, one of the players has leadership AA turned on and he Dings! only 15 to 20 minutes after the remaining three of us do. Now granted the characters in this group are only in their mid-20's and this may slow down xp gain even more the higher you are.

    However this also doesn't take into consideration soloing. I have a regular group that I play with, but if they're not on I'll grab a task or two and work on those while I'm waiting for them to log in. There's no way to slow down that xp gain other than to use a merc to suck up some of the xp from each kill. Unfortunately that allows me to kill mobs faster, negating the xp loss from having the merc.
  5. And if all else fails, die and don't take a rez !
    This fails to take into consideration how fast xp gain is. Yes, I can die and not rez and 5 minutes later I've already regained all the xp I lost from the death.  But, like the Necro sacrifice, I shouldn't have to die repeatedly just so I don't out level the content I'm currently playing in.

 

 

 



Augur

Joined: Mar 26, 2006
Messages: 447
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SOE needs to realize there're people who do progression. They have the evidence in front of them. The sleeper and combine boasted impressive populations for a while. There're many people who voted for the progression server. Until these people are granted a server, their only choice is to play on the live servers. They could play like they normally would, but some will aspire to do progression on live servers, and for them, the experience will be less than desirable. This is based on my own experience, and on what I've seen in the forums. If SOE isn't going to release another progression server and, if they care about satisfying the preferances of these players, then they'll work to make their playstyle on the live servers more enjoyable. People shouldn't have to work to have fun! Don't force people to be creative so they can figure out how to do progression without breaking the feel of it. That's not much different than designing your own game - and that takes a lot of work to get it right.

That's my opinion. Note that I did not play progression. I don't normally prefer the progression playstyle. I have dabbled in it, but that's all. I enjoy playing my lvl 80 main. Soon I'll be getting SOD. I just wanted to clear this up.

BUT, I am partial to the underdog! (in a display uncharacteristic of me.. go lakers!)


Message edited by Naudanyas on 06/11/2009 07:05:01.

 
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