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Tactical Prototype XXVII acting wonky
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EverQuest » Top » The Wayfarers Rest (Playstyle discussion areas) » The Veterans Lounge (Non-Newbie Discussion) Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2
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Hero

Joined: Jul 19, 2007
Messages: 524
Offline

are any devs looking into this?  It's holding up my guild




Elder

Joined: Aug 13, 2004
Messages: 258
Offline

Sorry to hear about you having the same issues.



Hero

Joined: Jul 19, 2007
Messages: 524
Offline

we managed to beat it with a new strat, but this still needs to get fixed




Elder

Joined: Aug 13, 2004
Messages: 258
Offline

I hear ya. Cause any wonky acting event can mess up the entire week and make you miss getting MtM down before lockout reset.



Augur

Joined: Sep 20, 2006
Messages: 438
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got owned tonight on 3 attempts. we had a solid dps group killing adds through the entire event but had atleast 15 up still at around 40-50%. something isn't working right. levers were under control as well as drones.



Elder

Joined: Dec 25, 2007
Messages: 177
Offline

We were able to down Proto with our smoothest attempt ever this Sunday. We haven't noticed any wonkyness at all. This is on Emarr server. Perhaps it only affects certain strats.


Journeyman

Joined: Apr 10, 2004
Messages: 35
Offline

We had a very smooth Prototype kill last Wednesday.   Previously we had only easy kills, but the prior week had seen lots and lots of adds.  So we focused on the fundamentals for the event, positioning the drones on the squares. 

Rolaque, Saryrn server

 
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