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Augur

Joined: Oct 28, 2004
Messages: 465
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Cylint_Nyte wrote:

Scryer's Loop --- --- --- Tiny Companion

Only 3 classes benefit from this (or 4, I forget if enchanters can shrink their pets). This is an all/all ear.

Cryostasis Fragment --- --- --- Geomatra

Potentially bleh because if I read the description right, you need to have mana in order for this to be effective. However the only reason I say it's just potentially bleh is that it still retains sharpshooting focus. For the pure melee, that is the only plus to this ring so far as worn/clickies go. Also it's one of the few ears that does not have a spell focus on it which makes it difficult for me to justify buying it since another class would be able to get full use of it.

Was there going to be a click on Grotesque Bazu Head Fetish or did I just miss it on that list? Thanks.

-§ir

I don't recall charms ever having clicks, though I suppose there might be one out there somewhere.



Scholar

Joined: Aug 25, 2007
Messages: 66
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Prismatic ward on caster/priest ranged would be super fantastic!

the rest looks to be spot on =) (as a caster ) I gave up tracking all the other stuff!

 

Ismel



Hero

Joined: Jul 18, 2006
Messages: 650
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Regarding Geomantra effects, I notice all tiers of group-level gear is Geomantra I, while the various tiers of raid level gear are Geomantra III, IV, V.   Seems Geomantra II doesn't exist in this revamp.   Intentional?

Prismatic Ward and Illusionary Spikes effects on a couple DRU raid items would indeed be killer, but as-is the list is fairly incredible.   Fine work, Mr. Bell.


Message edited by Tobynn on 06/05/2009 16:49:39.



Master

Joined: Apr 1, 2004
Messages: 107
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Cylint_Nyte wrote:

Only 3 classes benefit from this (or 4, I forget if enchanters can shrink their pets). This is an all/all ear.

Yes chanters can shrink our pets. 

I second the need for a caster prismatic ward clicky.  It wouldnt even be that big an issue if they were one of the runner up raid mobs, but the caster prismatic ward clicky is off the Last bosses of TSS and Solteris which makes them completely unnatainable for guilds who dont raid that content.  Any click is better than no click, as far as breath of Althus is concerned, but yeah a caster prismatic ward would really be swell.  Other than that great list...i lucked out with having 5 out of my 7 DT lewts getting clicks and will now adjust my lewt plan accordingly to pick up the rest.



EQ Designer

Joined: Aug 5, 2005
Messages: 4547
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Tearsin_Rain wrote:

ngreth, a few points if i may? this is not a complaint or gripe, simply a question:

Fortaskrei  --- --- ---  Ancestral Memories (II)
Discordant Soulstealer's Collar  --- --- ---  Ancestral Memories

is this a typo? or an oversight?
fortaskrei is from the rathe theme, soulstealer's collar is from Tower - seeing (II) on the earlier item but not the later one jumps out to me as being odd.

Tyranont Crystal Shard  --- --- ---  Might of the Giants (II)
Deepsea Ice Stud  --- --- ---  Might of the Giants

is another example of (II) being on an item of much lower tier than the higher Tower level item.

(i didn't spot check the entire list, but would be happy to should you so desire, i just saw what jumped out at me as gear that i myself am or plan to be using).

actually.  the (II) are not on the actual spell name, but were on my NOTES... the actual in game spell NAME does not have anything that differentiates the level of the spell.  AND as it is, in some cases I changed the name (Might of Giants is Might of Stone)

so that second "unattributed" one is actually a third rank of the spell.

This will be true for many things you see on the list.



EQ Designer

Joined: Aug 5, 2005
Messages: 4547
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Laer wrote:

Very nice little collection of clickies but might I request that you consider one thing. Would it be possible to put the Prismatic Ward effect on Deathwind and other bows in the SoD expansion? Ranger's typically wind up with the bow as their ranged item as they tend to use one quite often and it's bad enough losing out on heroics and mod 3s when we purchase a bow instead of the normal range item. This will further push rangers towards having to buy 2 range items which don't seem to drop enough to go around as it is.


I can try and make a note.  I have no promises for SoD.



EQ Designer

Joined: Aug 5, 2005
Messages: 4547
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Calixto-Combine wrote:

1. Will these be in the patch on Wednesday?

2. Are these the new 'standardized' slots for specific clickies? ie, will you put them there next expansion?

Thanks for your work on this.


1. Should Be

2. Not sure.  I got comments that people do NOT want it to be standardized.  It is a "standardized", but I may not be keeping it that way.  I put standardized in quotes because there is some variance to it, even with the standards.  Many effects have a "primary" and Secondary" slot and id depends what items were made for a tier and what effects are already on items, etc...  But I have gotten many requests for the placement to be "random"



EQ Designer

Joined: Aug 5, 2005
Messages: 4547
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Survey_ wrote:

The most powerful click by an absurd margin is overhaste (although it doesn't stack with a Bard).

Fortaskrei --- --- --- Ancestral Memories (II) (War, SK, Pal, Bard Ring)
Ring of Forbearance --- --- --- Ancestral Memories (II) (Rng, Monk, Rog, Ber Ring)

Whitemetal Gorget --- --- --- Ancestral Memories (War, Monk, Rog, Ber Neck)
Discordant Soulstealer's Collar --- --- --- Ancestral Memories (Pal, Rng, Shd, Bard, Bst Neck)

Bst only appear once on higher than 8% overhaste.

Signet of the Vokk --- --- --- Taelosian Guard
Thane Ring --- --- --- Taelosian Guard
Band of Subterfuge --- --- --- Taelosian Guard
Shiny Green Ring --- --- --- Taelosian Guard
Signet Ring of Vokk Raskk --- --- --- Taelosian Guard
Hagorn's Mithril Doomcaller --- --- --- Taelosian Guard
Ulkat's Ring of Subterfuge --- --- --- Taelosian Guard
Emerald Ring of Blight --- --- --- Taelosian Guard

No overhaste equipable by any of the 7 casters, is there some balance issue blocking Tower of Discord caster necks from getting Overhaste?


I only planed on giving over haste to melee/hybrid/tank/attacker/knight (there were no appropriate knight items)



EQ Designer

Joined: Aug 5, 2005
Messages: 4547
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Nilwean-CD wrote:

I don't think that the Breath of Atathus line is really that popular, would have loved to see the Prismatic Ward line on priest/caster ranges instead. (Or even on another slot).

 

 


I think I would rather put it on earring or ring for casters/priests.

I had gotten indication from players that saves were useless, so did not bother placing it, figuring casters should just avoid getting hit and not need AC.  That said, It can be considered for the future.  Not sure if I will be able to re-address SoD.



EQ Designer

Joined: Aug 5, 2005
Messages: 4547
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Tobynn wrote:

Regarding Geomantra effects, I notice all tiers of group-level gear is Geomantra I, while the various tiers of raid level gear are Geomantra III, IV, V.   Seems Geomantra II doesn't exist in this revamp.   Intentional?

Prismatic Ward and Illusionary Spikes effects on a couple DRU raid items would indeed be killer, but as-is the list is fairly incredible.   Fine work, Mr. Bell.


just the way the tiers landed Geomantra II did get "skipped"



EQ Designer

Joined: Aug 5, 2005
Messages: 4547
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Tobynn wrote:

Regarding Geomantra effects, I notice all tiers of group-level gear is Geomantra I, while the various tiers of raid level gear are Geomantra III, IV, V.   Seems Geomantra II doesn't exist in this revamp.   Intentional?

Prismatic Ward and Illusionary Spikes effects on a couple DRU raid items would indeed be killer, but as-is the list is fairly incredible.   Fine work, Mr. Bell.


I also planned to keep the DS lines generally combat classes only.   I could possibly be convinced otherwise, but they may only show up "rarely" on non-combat classes.  As in possibly only the "last" tier, and then possibly a step behind the combat classes.  I am not sure though that I will do this.  I am not putting my foot down, but I would want to talk about it more with the team, and I personally lean towards no.



Champion

Joined: Nov 15, 2004
Messages: 378
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is Geomantra still bugged for classes without mana?



Hero

Joined: Nov 5, 2004
Messages: 651
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NICE WORK!

thank you very much!!


Message edited by BobV on 06/05/2009 17:17:40.


EQ Designer

Joined: Aug 5, 2005
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TECCA1rz2tbs3owns wrote:

is Geomantra still bugged for classes without mana?


probably



Master

Joined: Apr 1, 2004
Messages: 107
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Dev-Ngreth wrote:

I had gotten indication from players that saves were useless, so did not bother placing it, figuring casters should just avoid getting hit and not need AC. 

I realize that we're the {son without a father} child of EQ, but on ZEK we like our saves and our AC.  As an enchanter I end up getting hit quite alot.  Granted i'm 33k hp unbuffed but I was comfortably tank soloing dot/nuking mobs in all the revamped zones and in tier 3 SOD content with no problem thanx to my handy cleric merc.  I dont see it as too much of a request to be able to have a high end prismatic ward clicky to stack with the form of endurance clicky off of high end DT lewt.  As it is casters dont get an overhaste click, which I wont push the issue since no I never melee.    Make it happen!!!! SMILEY

Conandx of Pandemonium on ZEK



Hero

Joined: Jul 11, 2004
Messages: 653
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Dev-Ngreth wrote:

Nilwean-CD wrote:

I don't think that the Breath of Atathus line is really that popular, would have loved to see the Prismatic Ward line on priest/caster ranges instead. (Or even on another slot).

 

 


I think I would rather put it on earring or ring for casters/priests.

I had gotten indication from players that saves were useless, so did not bother placing it, figuring casters should just avoid getting hit and not need AC.  That said, It can be considered for the future.  Not sure if I will be able to re-address SoD.

 

It's true, at this point in the game, the saves on the Ward line of clicks are for the most part useless and it's used only for the AC portion.

So, perhaps something to be considered in the future, is once the ward line reaches a certain "rank", it's buff also includes a low chance to flat out resist detrimental spells, similiar to the Sanctity of the Keepers/Dark Reign AAs?  Starting it off at a 1% chance and giving it another 1% for each higher rank doesn't sound too unbalancing to me, and it would effectively add resistance when all resistances are capped.

ie, the first three ranks (Eternal Ward, Chaotic Ward, and Unliving Ward) leave as they are, while the next three ranks (All named Prismatic Ward), give them 1/2/3% chance to resist detrimental spells?

 

Having said that, yes, priests/casters do use this buff even in it's current state and we would greatly appreciate having it put on at least some items we can use.


Message edited by DaveDakota on 06/05/2009 18:47:12.



Apprentice

Joined: May 31, 2004
Messages: 22
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RNG / MNK / ROG / BER
Adornment of the Sapphire Gaze  --- --- ---  Breath of Selay (II?)
Tyranont Articulation Ring  --- --- ---  Ellowind's Expansive Mind (II?)

 

Could it please be possible to chance these to a click effect that is useable by all 4 classes instead of just ranger on these items?

(looking through the list shows that ranger still can get these clicks on other "caster" items instead)



The Butterscotch Golem

Joined: Jul 27, 2004
Messages: 626
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TECCA1rz2tbs3owns wrote:

is Geomantra still bugged for classes without mana?


yes.

 

(for those who don't know: if you are a war/rog/ber/mnk any geomantra spell will fade within 6 seconds)



Champion

Joined: Feb 14, 2006
Messages: 356
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No Form of Protection on any of these?  Is that line not being continued?




Hero

Joined: Jul 11, 2004
Messages: 653
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Mkdir wrote:

No Form of Protection on any of these?  Is that line not being continued?

 

I hope not.  No Form of Rejuvenation too.  Those are two clicks that I'm glad aren't being continued.




Guardian

Joined: Apr 16, 2004
Messages: 4418
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Circle of power clickies definitely should make a comeback. You can leave the melee ones as they are, only the caster ones need upgrading.




Guardian

Joined: May 24, 2006
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Dev-Ngreth wrote:

Nilwean-CD wrote:

I don't think that the Breath of Atathus line is really that popular, would have loved to see the Prismatic Ward line on priest/caster ranges instead. (Or even on another slot).

 

 


I think I would rather put it on earring or ring for casters/priests.

I had gotten indication from players that saves were useless, so did not bother placing it, figuring casters should just avoid getting hit and not need AC.  That said, It can be considered for the future.  Not sure if I will be able to re-address SoD.

Don't be fooled by people. Anyone looting these items don't care about resists. What they want, is to be able to use their form of endurance clickies with their prismatic ward clickies and get ac and hp instead of one or the other.

 




Elder

Joined: Jul 8, 2008
Messages: 216
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Being over your cap with resists is still important for the big minus resist check spells unless I've misunderstood how resists work all along. Was my understanding that if you're sitting at 1000 resist and get a -300 check it would check at 700 (1000-300), rather than 400 (700-300). Isn't your displayed resist just the best # it will check at?


Message edited by Disp on 06/05/2009 19:12:17.


Augur

Joined: Apr 11, 2004
Messages: 453
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Abazzagorath wrote:

Dev-Ngreth wrote:

Nilwean-CD wrote:

I don't think that the Breath of Atathus line is really that popular, would have loved to see the Prismatic Ward line on priest/caster ranges instead. (Or even on another slot).

 

 


I think I would rather put it on earring or ring for casters/priests.

I had gotten indication from players that saves were useless, so did not bother placing it, figuring casters should just avoid getting hit and not need AC. That said, It can be considered for the future. Not sure if I will be able to re-address SoD.

Don't be fooled by people. Anyone looting these items don't care about resists. What they want, is to be able to use their form of endurance clickies with their prismatic ward clickies and get ac and hp instead of one or the other.

 

Very true.  As it is, though, I'm probably be going to use FoD this expansion cycle as the only Prismatic Ward clicks are on range slot items.  I already have a Deathwind and I really can't justify getting a second range item from tower just for some heroics and a clicky effect.




Newbie

Joined: Dec 17, 2008
Messages: 5
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Disp wrote:

Being over your cap with resists is still important for the big minus resist check spells unless I've misunderstood how resists work all along. Was my understanding that if you're sitting at 1000 resist and get a -300 check it would check at 700 (1000-700), rather than 400 (700-300). Isn't your max resist just the best # it will check at?

Where being way over caps really comes in handy is during events like M.E.G. in MMM where the puddles of oil constantly cast a debuff that reduces your fire resist by 600 and then Brinda herself casts a bunch of AE's with a -500 fire resist check.



Newbie

Joined: Dec 17, 2008
Messages: 5
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And yes, I would like a clicky that allows me to use AC, resists, and HPs, who wouldn't?



EQ Community Leader

Joined: Mar 3, 2004
Messages: 4422
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Dev-Ngreth wrote:

I also planned to keep the DS lines generally combat classes only.   I could possibly be convinced otherwise, but they may only show up "rarely" on non-combat classes.  As in possibly only the "last" tier, and then possibly a step behind the combat classes.  I am not sure though that I will do this.  I am not putting my foot down, but I would want to talk about it more with the team, and I personally lean towards no.

I personally don't see a need to lower the effectiveness of a DS clicky for Casters.  Perhaps put Illusionary Spikes on an all/all item in the top tiers.




General

Joined: Jun 14, 2004
Messages: 113
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Not sure if i missed it or not, did we get an arrow summon clickie added?



Journeyman

Joined: Mar 12, 2005
Messages: 42
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Ngreth,

You took the time to convince the powers to be to give you time to add clickies.  On top of that you added them to a majority of the items which means people won't get left out (or at least likely).  Sure, there are other clickies I would like but in this case, I just want to say thanks for going out of your way to implement this.  Looks like a job well done to me.

Gillette

 

 



Champion

Joined: Sep 19, 2008
Messages: 350
Online

Dev-Ngreth wrote:

I also planned to keep the DS lines generally combat classes only.   I could possibly be convinced otherwise, but they may only show up "rarely" on non-combat classes.  As in possibly only the "last" tier, and then possibly a step behind the combat classes.  I am not sure though that I will do this.  I am not putting my foot down, but I would want to talk about it more with the team, and I personally lean towards no.

/convince!

It's just a small thing, but there are situations where casters try to get hit to take advantage of damage shields, or where casters are inevitably going to be hit. I personally treasure any DS I can get on top of my spells. As already suggested, even an all/all item would be acceptable. (I'm already getting a form of defense 7 click from my all/all ring, why not a DS click SMILEY )




Scholar

Joined: May 21, 2008
Messages: 73
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Once agian Ngreth  has made the game enjoyable for me and my friends, and once more I thank you very much! With his work I truly look forward to EQ's future!!!

 

 

Question is the overhaste in tower is that the 16% version listed in lucy? ------>   http://lucy.allakhazam.com/spell.ht...525&source=Live



Augur

Joined: Sep 13, 2004
Messages: 429
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Peaky wrote:

I don't recall charms ever having clicks, though I suppose there might be one out there somewhere.

Glowing Orb of Temporal Stasis is the one I had.




Defender

Joined: Apr 7, 2004
Messages: 1540
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One issue:

Glittering Bauble with  Aura of Eternity does NOT currently drop in game.  It is only available by purchasing from zeb in Void C




Hero

Joined: Mar 17, 2005
Messages: 582
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Dev-Ngreth wrote:

NAME  --- --- ---  SPELLNAME
Tarnished Skullhead Earring  --- --- ---  Tiny Companion
Gnollface Mask  --- --- ---  Form of Endurance II
Crudely Etched Ring  --- --- ---  Form of Defense II
Tarnished Skullhead Ring  --- --- ---  Form of Defense II
Fetid Sash  --- --- ---  Koadic's Expansive Mind
Veil of Plagues  --- --- ---  Form of Endurance II
Snakeskin Belt  --- --- ---  Koadic's Expansive Mind
Guise of the Blighted  --- --- ---  Form of Endurance II
Snakefang Belt  --- --- ---  Koadic's Expansive Mind
Redshell Mask  --- --- ---  Form of Endurance II

+ lots of others


I do not see:

Cloak of Darkest night.

will it have same as: Fleshwrap Cloak of Discord --- --- --- Illusionary Spikes?



Lorekeeper

Joined: Aug 27, 2008
Messages: 79
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Adding clicks 7 months after expansion release ......$50.00

Being able to finally bank some SoF clickies.............$100.00

 

Clickies that offer groupers zero upgrade from last expansion.....priceless

 

 

Mole



Scholar

Joined: Jun 13, 2006
Messages: 64
Location: Minneapolis, MN
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Mole wrote:

Adding clicks 7 months after expansion release ......$50.00

Being able to finally bank some SoF clickies.............$100.00

 

Clickies that offer groupers zero upgrade from last expansion.....priceless

 

 

Mole

/sigh

Just looked through the group list and saw that as well.  I guess on the up side I don't have to farm anything.



Seer

Joined: Aug 10, 2004
Messages: 982
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Thus far the degree to which almost any of these are "upgrades" is simply minor - we're talking about 1, sometimes 2, points of regen here or there.  Those of you complaining about the group item clicks, from a raider's standpoint: get over yourselves

The request for clickies getting added had a lot to do with not wanting to farm older content (for groupers or raiders) and not wanting to have to click every clicky from a bag (again, for groupers or raiders).  Any actual upgrades (and we're using that term fairly loosely) are bonus, but are not at all the fundamental point of why people were pushing for clickies.

I'd also add that group gear has always been proportional to raid gear (assume some %).  If at one point this meant 3 regen vs 5, then they simply add 1 tier every expansion to each, a few years later you're looking at 8 vs 10.  Obviously you can see how 3/5=60%, 8/10=80%, the proportional power level of group gear has significantly increased by doing this.  By no means am I saying group gear shouldn't get upgrades too, but there are a lot of reasons to be happy with what Ngreth has done and a lot of reasons to even justify limitations he's put on which clicks are and aren't upgraded.




Augur

Joined: Sep 12, 2007
Messages: 449
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Disp wrote:

Being over your cap with resists is still important for the big minus resist check spells unless I've misunderstood how resists work all along. Was my understanding that if you're sitting at 1000 resist and get a -300 check it would check at 700 (1000-300), rather than 400 (700-300). Isn't your displayed resist just the best # it will check at?

I don't think so, however, when you get a debuff on you that lowers your resists by a certain amount, then having extra resists does help you.  Another good example is when using the Metal power source, if you are far enough over the cap you'll still have 700 resists in all.



Champion

Joined: Aug 2, 2006
Messages: 369
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Possible for you to add ancestrial memories to event 7 neck(Choker of Sel'Tak) or to a earring instead of having might of giant on the 2 best earring warriors can use. There is also the Belt from event 2 Ruined Metal belt, Fleshwrap cloak of Discord and Timestealer's Mantle that havent had anything added to it if you want to keep Ancestrial memories for pure melees. (I was saving for Whitemetal Gorget but in 21 clear it as never droped and baught the Choker last week to be done with gears lol.

Patience is a Virtue!




Seer

Joined: Aug 10, 2004
Messages: 982
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Swilver wrote:

Disp wrote:

Being over your cap with resists is still important for the big minus resist check spells unless I've misunderstood how resists work all along. Was my understanding that if you're sitting at 1000 resist and get a -300 check it would check at 700 (1000-300), rather than 400 (700-300). Isn't your displayed resist just the best # it will check at?

I don't think so, however, when you get a debuff on you that lowers your resists by a certain amount, then having extra resists does help you.  Another good example is when using the Metal power source, if you are far enough over the cap you'll still have 700 resists in all.

You're right.  A -300 resist check on a spell means a max player resist of 400.  Regardless of overcap.

Now if a DEBUFF gives you a negative to your resist, it takes that off of your uncapped resist.  If you happen to get Fire Vulnerability V (http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=17079) with it's -600 fire resist adjust, it means you'll need 1300 fire resist in order to stay at 700 fire resist.  I will add that it seems resist adjusts in different buff slots stack, so if you got hit with this vunerability you could hit Infusion and your resists will all be capped.

Swilver mentioned as well, overcap resists can compensate for powersource useage too.  In the same reguard, powersources can be used to compensate for resist debuffs like the one linked above.




Hero

Joined: Jun 30, 2004
Messages: 530
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Crovack wrote:

Thus far the degree to which almost any of these are "upgrades" is simply minor - we're talking about 1, sometimes 2, points of regen here or there.  Those of you complaining about the group item clicks, from a raider's standpoint: get over yourselves

The request for clickies getting added had a lot to do with not wanting to farm older content (for groupers or raiders) and not wanting to have to click every clicky from a bag (again, for groupers or raiders).  Any actual upgrades (and we're using that term fairly loosely) are bonus, but are not at all the fundamental point of why people were pushing for clickies.

I'd also add that group gear has always been proportional to raid gear (assume some %).  If at one point this meant 3 regen vs 5, then they simply add 1 tier every expansion to each, a few years later you're looking at 8 vs 10.  Obviously you can see how 3/5=60%, 8/10=80%, the proportional power level of group gear has significantly increased by doing this.  By no means am I saying group gear shouldn't get upgrades too, but there are a lot of reasons to be happy with what Ngreth has done and a lot of reasons to even justify limitations he's put on which clicks are and aren't upgraded.

iI'm just happy my gear will be getting clickies SMILEY same as my old clicks or not it means no more hving to switch in 4-5 items every 30 min to refresh, can just click the armor slots.




Hero

Joined: Sep 25, 2004
Messages: 614
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Dev-Ngreth wrote:

Nilwean-CD wrote:

I don't think that the Breath of Atathus line is really that popular, would have loved to see the Prismatic Ward line on priest/caster ranges instead. (Or even on another slot).

 

 


I think I would rather put it on earring or ring for casters/priests.

I had gotten indication from players that saves were useless, so did not bother placing it, figuring casters should just avoid getting hit and not need AC.  That said, It can be considered for the future.  Not sure if I will be able to re-address SoD.

As I stated way earlier in this thread, before the list was even released:  As a cleric, I would LOVE having more options for Form of Defense or Prismatic Ward.  The resists are a by-product on the Ward line, it's the AC that most are after.  The last Ward line was from TSS for us and we had 2 options for FoD 6 in SoF and one was a highly contested drop from Kerafyrm as it was also the only FoD 6 availiable to Hybrids.

From what I see in the list, we only get 1 option in SoD for FoD 7.  That is from Tower event #1, with the All/All ring "Redeye".  This again, will be a highly contested and mostly tank looted drop.  I'd love to see either another priest FoD 7 like MMM's Cruel Mechanic's Shawl or add a Prismatic Ward click to something.  Would be nice to see both though.  I honestly don't care what slot either would be put on, as long as we had more than one option.




Augur

Joined: Mar 14, 2006
Messages: 469
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Tower hybrid belt should get OH clicky and necklace  mana clicky , not the inverse.



Apprentice

Joined: May 31, 2004
Messages: 22
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-Evil-Grendel wrote:

RNG / MNK / ROG / BER
Adornment of the Sapphire Gaze  --- --- ---  Breath of Selay (II?)
Tyranont Articulation Ring  --- --- ---  Ellowind's Expansive Mind (II?)

 

Could it please be possible to chance these to a click effect that is useable by all 4 classes instead of just ranger on these items?

(looking through the list shows that ranger still can get these clicks on other "caster" items instead)

Ran 1 6 for one these effects (se below) would be preferable than the 2 effects above. The effects are what you already have put on items in earth/discord theme

Form of Defense VI
Form of Endurance VI
Might of the Giants
Illusionary Spikes
Prismatic Ward
Ancestral Memories



Scholar

Joined: Apr 30, 2004
Messages: 59
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Thank you, Ngreth!



Guardian

Joined: Apr 10, 2004
Messages: 4465
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Grrrrf wrote:

Tower hybrid belt should get OH clicky and necklace  mana clicky , not the inverse.

Why?

Ngreth already said he wasn't going to directly copy the SoF slots and it doesn't change which classes have the click avaiable. So is this because you have the belt and not the neck?




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Grrrrf wrote:

Tower hybrid belt should get OH clicky and necklace  mana clicky , not the inverse.


Why? Got one, but not the other yourself? SMILEY




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Naubi wrote:

Grrrrf wrote:

Tower hybrid belt should get OH clicky and necklace  mana clicky , not the inverse.

Why?

Ngreth already said he wasn't going to directly copy the SoF slots and it doesn't change which classes have the click avaiable. So is this because you have the belt and not the neck?

Bah, Noobi beat me to it SMILEY




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Joined: Apr 7, 2004
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Finished!  http://home.comcast.net/~mathadon/G...D/Clickies.html

 

Obviously stats and locations subject to change pending  it passing QA and going live intact.  This was the best layout I could think of for helping to find a specific click.  I considered breaking it into 2 pages, group and raid, but decided a single listing would show progression better.  Group clickies are "from MobName in Zone" while raid clickies are "from RaidName".  I also excluded all "type 3" items and the duplicates sold in void.

Time for a nap.


Message edited by Rasper_Helpdesk on 06/06/2009 11:25:45.



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Joined: Feb 16, 2005
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Imrahil_Donnergroll wrote:

Naubi wrote:

Grrrrf wrote:

Tower hybrid belt should get OH clicky and necklace  mana clicky , not the inverse.

Why?

Ngreth already said he wasn't going to directly copy the SoF slots and it doesn't change which classes have the click avaiable. So is this because you have the belt and not the neck?

Bah, Noobi beat me to it


But also not disallowed to make what people might actually expect.

Armor / focus is now standard, would have been nice if click's would be too.


Message edited by Smashpumpkin on 06/06/2009 11:32:44.
 
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