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Hero

Joined: Jun 14, 2006
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A Grrrf Moment....(Face to Palm).  We really dont claim him in the paladin community.



Defender

Joined: Apr 7, 2004
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Smashpumpkin wrote:

But also not disallowed to make what people might actually expect.

Armor / focus is now standard, would have been nice if click's would be too.


But unlike focus, you aren't required to wear all your clicks at the same time for them to work.  If you get a t4 neck with AC and a t5 neck with Mana Regen, you aren't forced to choose which to use you can still use both.




Defender

Joined: May 20, 2006
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Excellent Rasper, thanks.




Seer

Joined: Sep 8, 2005
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Rasper_Helpdesk wrote:

Smashpumpkin wrote:

But also not disallowed to make what people might actually expect.

Armor / focus is now standard, would have been nice if click's would be too.


But unlike focus, you aren't required to wear all your clicks at the same time for them to work.  If you get a t4 neck with AC and a t5 neck with Mana Regen, you aren't forced to choose which to use you can still use both.

zzz

The entire gripe with this subject was you had to dig out clickies in the bag becouse new items didnt have them.

The clcikies isnt even an upgrade of the old ones we had before but at lest now we have it on the armor we use so we can trow all the items in the bags in the garbage bin.



Defender

Joined: Jan 7, 2006
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Crovack wrote:

Thus far the degree to which almost any of these are "upgrades" is simply minor - we're talking about 1, sometimes 2, points of regen here or there. 

With the glaring exception being an apparent 4% overhaste increase for War, Monk, Rog and Zerk.



Defender

Joined: Sep 26, 2005
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Rasper_Helpdesk wrote:

Finished!  http://home.comcast.net/~mathadon/G...D/Clickies.html


Good lord man, how much awesome do you have?




Seer

Joined: Feb 15, 2005
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Cylint_Nyte wrote:

Scryer's Loop --- --- --- Tiny Companion

Only 3 classes benefit from this (or 4, I forget if enchanters can shrink their pets). This is an all/all ear.

-§ir

Tiny companion can be used by any class with a regular pet (charmed pets as well).  That's why all 7 classes that cast pets get the spell.  Restricting the clicky version  to the 3 "pet classes" as has been done in the past means the other 4 classes have to mem the spell to shrink their pets.



The Butterscotch Golem

Joined: Jul 27, 2004
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tiny companion should be an AA ability by now just like gate, malosinete, res, slow, invis, levitate, group shrink, divine aura, summon companion, and tash all are but thats another topic all together


Message edited by Elephi on 06/06/2009 16:37:17.


Master

Joined: Apr 1, 2004
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Elephi wrote:

tiny companion should be an AA ability by now just like gate, malosinete, res, slow, invis, levitate, group shrink, divine aura, summon companion, and tash all are but thats another topic all together

who even mems this spell.  Should have the VT shrink clicky or the Bristlebane shrink clicky by now. 

http://everquest.allakhazam.com/db/...html?item=15983

added bonus, it can be clicked on the run....



Apprentice

Joined: Mar 6, 2008
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Rasper_Helpdesk wrote:

Finished!  http://home.comcast.net/~mathadon/G...D/Clickies.html

 

Obviously stats and locations subject to change pending  it passing QA and going live intact.  This was the best layout I could think of for helping to find a specific click.  I considered breaking it into 2 pages, group and raid, but decided a single listing would show progression better.  Group clickies are "from MobName in Zone" while raid clickies are "from RaidName".  I also excluded all "type 3" items and the duplicates sold in void.

Time for a nap.

Very nice listing. I hope that all this goes live. It will save me a few inventory slots. (shuffles through the bags for old SoF clicks) Maybe I can get rid of them or at least bank them.



EQ Community Leader

Joined: Mar 3, 2004
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Dev-Ngreth wrote:

fix invis not likley, but posible.  Random invis more likely.

My thoughts on Invis (for future refernce!): 

Its doubtful an Invis clicky will be instant cast.  For random invis, "invis about to wear off" comes at the worst times, and you need to click a new potion while still moving through dangerous situations.  In that reguard, its very hard to replace Cloudy Potions, which are insta-cast. 

Fixed Invis, on the other hand, is still quite useful even with a longer-than-normal cast time.  Plus the duration doesn't have to be super long either to keep it useful.




Apprentice

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Rachelnedoirah wrote:

Rasper_Helpdesk wrote:

Finished!  http://home.comcast.net/~mathadon/G...D/Clickies.html

 

Obviously stats and locations subject to change pending  it passing QA and going live intact.  This was the best layout I could think of for helping to find a specific click.  I considered breaking it into 2 pages, group and raid, but decided a single listing would show progression better.  Group clickies are "from MobName in Zone" while raid clickies are "from RaidName".  I also excluded all "type 3" items and the duplicates sold in void.

Time for a nap.

Very nice listing. I hope that all this goes live. It will save me a few inventory slots. (shuffles through the bags for old SoF clicks) Maybe I can get rid of them or at least bank them.


EDIT

I have noticed a few inconsistancies. For Example: Fingerbone Earring from Grg'Nok in Korafax has a lower effect than Diaku Pinticle of Luck from Augglis in Korascian Warrens. Yet these 2 earrings are from T5 and T4 respectively. That doesn't make much sense to me. I would think that a higher tier item would have a higher effect not a lower tier having a higher effect. I know this list is a comprehensive list but if this is what the Dev's are proposing then it might be an oversight worth fixing.



Hero

Joined: Jan 9, 2007
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Thanks Ngreth, you're the best.

Just one question in regards to a few clickies.  One in particular sticks out to me as a possible mistake.  The Adornment of the Sapphire Gaze is Ranger Monk Rogue and Berserker usable, yet it was given a mana regeneration click.  Most of the other Melee earrings were given a " Might of the Giants " line of clicks.  Was this intended or a was it a simple oversight?  You did alot of work adding the clicks in, so there is a chance a couple of them may not be what you wanted.  So I just wanted to check. 

Thanks,

Qulas




Defender

Joined: Apr 7, 2004
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Rachelnedoirah wrote:

I have noticed a few inconsistancies. For Example: Fingerbone Earring from Grg'Nok in Korafax has a lower effect than Diaku Pinticle of Luck from Augglis in Korascian Warrens. Yet these 2 earrings are from T5 and T4 respectively. That doesn't make much sense to me. I would think that a higher tier item would have a higher effect not a lower tier having a higher effect. I know this list is a comprehensive list but if this is what the Dev's are proposing then it might be an oversight worth fixing.


The mana regen section is a bit complicated because its a merging of 2 stats, +mana and +hp.  Generally this is seen when looking at different class sets.  The example you sited falls into this catagory, the Fingerbone is +7m / +7h for hybrids, the Pinticle is +9m / +6h for healers.  The Hybrid and Tank sets have access to greater hit point regen while Healer and Caster sets have access to greater mana regen items.

Not the way I'd have laid it out since mana regen is MUCH stronger than hp regen, but it does have some logic to it.




Apprentice

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Aye that does make more sense. I wasn't paying much attention to the actual regen components as I was looking at the click position on the listing. I'm kind of tired atm and I had family die a couple days ago.



Hero

Joined: Jun 30, 2004
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Olbaid07 wrote:

Elephi wrote:

tiny companion should be an AA ability by now just like gate, malosinete, res, slow, invis, levitate, group shrink, divine aura, summon companion, and tash all are but thats another topic all together

who even mems this spell.  Should have the VT shrink clicky or the Bristlebane shrink clicky by now. 

http://everquest.allakhazam.com/db/...html?item=15983

added bonus, it can be clicked on the run....

Pet Shrink spell makes Beastlord pets at least, smaller then Player shrink spells can get it. If you cast a PC Shrink spell on a Warder after you have used pet shrink spell it will actually grow.




Defender

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Is there any chance to get SHD added to the classes that can use the Tiny Companion clickies ?

I know you won't actually give us a working pet focus, but having the clicky shrink would be nice.

 

Also, I noticed the 'starshine' ring listed as getting a clicky but didn't see the 'Type 3' variant of that item ?

Are clickies being added to both variants of these items or are the Type 3's deliberately not getting clickies ?

Ang.


Message edited by Angahran-Bertox on 06/06/2009 18:38:06.



Defender

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Angahran-Bertox wrote:

Is there any chance to get SHD added to the classes that can use the Tiny Companion clickies ?

I know you won't actually give us a working pet focus, but having the clicky shrink would be nice.

 

Also, I noticed the 'starshine' ring listed as getting a clicky but didn't see the 'Type 3' variant of that item ?

Are clickies being added to both variants of these items or are the Type 3's deliberately not getting clickies ?

Ang.

Astral Ring of Starshine  is on the list.




Defender

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It is ? Cool.

I didn't see it on raspers list.

Guess that'll teach me to check the original first SMILEY

Ang




Defender

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Angahran-Bertox wrote:

It is ? Cool.

I didn't see it on raspers list.

Guess that'll teach me to check the original first

Ang


My list doesn't show any of the type 3 items, or those duplicated by being sold in void.  It would just clutter the page up.

If you want, say, Overhaste as a Ranger, you look at list and see a Shiny Green Ring from Veltarik.  If you click the Korafax link and find Veltarik, you see he also drops a Emerald Ring of Blight  which will also have Overhaste.

edit: I added a note to my guide to reflect the fact the "+type 3" items are omitted.


Message edited by Rasper_Helpdesk on 06/06/2009 19:47:12.



Augur

Joined: Mar 14, 2006
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Naubi wrote:

Grrrrf wrote:

Tower hybrid belt should get OH clicky and necklace  mana clicky , not the inverse.

Why?

Ngreth already said he wasn't going to directly copy the SoF slots and it doesn't change which classes have the click avaiable. So is this because you have the belt and not the neck?

no, still make more sense for a belt to have OH, than the neck, where the mana clicky seems to fit more.



Augur

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Knytul wrote:

A Grrrf Moment....(Face to Palm).  We really dont claim him in the paladin community.


Dont worry, someday you ll have something useful to add to a conversation too SMILEY

But till then, keep trolling (and keep thinking you re actual useful, when you re actually detrimental to the community)



Defender

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I'd say it makes more sense to put it on the hybrid belt or cloak, as they re really the designed haste item since the start of EQ.

But then one can say i am biased, since i got both ;p



Defender

Joined: Sep 26, 2005
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Why no tiny companion clicks on tier 2,3,4 or 5?  Limiting that click to tier1 junk simply ensures the continued practice of having to carry around bagged clicks.

I'd suggest: cope of severity/shoulder or embroidered greenfields victorine/back or buckler of blood/sec for t5 since they aren't used elsewhere for clicks.




Champion

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Some of the purpose people mention is to remove the need for having them bagged.

Well, if they will be other slots in the future, we come into the bad situation years ago, where focus were randomly placed on item slots.

So with what Ngreth doing is getting us back into that thing again.

A post he made was that we could not expect them to be where they are today....

 

This is a very bad deccission that he has made, thanks to that we WILL have to carry items round in bags, if we want to keep the click's.


Message edited by Smashpumpkin on 06/07/2009 07:04:22.


Champion

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He said it wouldn't be in the same places as SoF - which makes sence because if you look where the clicks were in SoF, they're not in standard slots.  Off the top of my head, I can think of 3 different slots where overhaste can be found (Mansion melee ring, Hyrbrid crystalos raid belt, melee / hybrid crystalos group shoulders).  He's standardized the slots for all tiers, and group / raid moving forward.



Master

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Malleria wrote:

Available NOW in the station store!

If it isn't, then there is always http://www.cafepress.com/ to make it possible.

Seriously.  I would wear that at EQ events.  Wouldn't you?


Message edited by Shmoozo-Cazic-Thule on 06/07/2009 08:28:06.


Guardian

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Smashpumpkin wrote:

Some of the purpose people mention is to remove the need for having them bagged.

Well, if they will be other slots in the future, we come into the bad situation years ago, where focus were randomly placed on item slots.

So with what Ngreth doing is getting us back into that thing again.

A post he made was that we could not expect them to be where they are today....

 

This is a very bad deccission that he has made, thanks to that we WILL have to carry items round in bags, if we want to keep the click's.

So it's a bad decision for the 0.0001% of raiders that got crystallos hybrid raid belt (bearing in mind the tank belt had ds clicky and they likely didnt get a crystallos belt at all) AND have the tower raid belt... and didn't bother to get hybrid buff extension aa which makes overhaste last 40 mins ?

Right...

The only ppl who will be put out by this are those who bought the tower belt 'gambling' it would have overhaste eventually. For which I do have sympathy... but it isn't a logical argument.




Champion

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Naubi wrote:

Smashpumpkin wrote:

Some of the purpose people mention is to remove the need for having them bagged.

Well, if they will be other slots in the future, we come into the bad situation years ago, where focus were randomly placed on item slots.

So with what Ngreth doing is getting us back into that thing again.

A post he made was that we could not expect them to be where they are today....

 

This is a very bad deccission that he has made, thanks to that we WILL have to carry items round in bags, if we want to keep the click's.

So it's a bad decision for the 0.0001% of raiders that got crystallos hybrid raid belt (bearing in mind the tank belt had ds clicky and they likely didnt get a crystallos belt at all) AND have the tower raid belt... and didn't bother to get hybrid buff extension aa which makes overhaste last 40 mins ?

Right...

The only ppl who will be put out by this are those who bought the tower belt 'gambling' it would have overhaste eventually. For which I do have sympathy... but it isn't a logical argument.


I think you misunderstood what I wrote.

I read the post from Ngreth, as he would not place where they are today, but might/would change.

So what I understand was: Taking overhaste as example, on neck this expansion, next might be rings, after then on expansion another slot. 



The Butterscotch Golem

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Grrrrf wrote:

no, still make more sense for a belt to have OH, than the neck, where the mana clicky seems to fit more.


what? there are more belt slot mana pool clickies in the game than in any other slot.



Master

Joined: Apr 1, 2004
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Shmoozo-Cazic-Thule wrote:

Malleria wrote:

Available NOW in the station store!

If it isn't, then there is always http://www.cafepress.com/ to make it possible.

Seriously.  I would wear that at EQ events.  Wouldn't you?

EQ events?  LOL.  Well if you DO plan on going, remember that you have to be overweight and forget to apply deodorant that day cause based on them fan faire photos.....sorry for the trolling...just couldnt help chuckling at this SMILEY



Guardian

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I feel lucky that we even got clickys at all (when in fact, they should have been implemented at the start of the expansion)

But better late than never - You wont see any gripes from me. Im just glad that we are finally gonna see clickys on SoD loot regardless of slot.

Most of us aready finished with our SoD loot already knew it was gonna be a game of lottery as to which click we would and wouldnt land. There should be zero surprises here.


Message edited by -Kelefane- on 06/07/2009 11:25:34.


Defender

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I'm a little disappointed that I won't be able to upgrade any of my group level clickies.

My Crystallos list is:

Frozen Belt of the North - AC/Resists - Chaotic Ward
Cloudburst Chainmail Mantle - Overhaste - Taelosian Guard
Lavastone Visor - HP - Form of Endurance IV

Icy Cinch of Hope - Mana - Maelin's Meditation
Crystal-Adorned Cloak - Mana Regen - Reyfin's Random Musings

None of these are upgraded on the group level of the list posted.  I'm sure that the other clickies are in a similar boat, but as I don't use them, I didn't list the group counterparts in Crystallos.  The top level group clickies for this expansion should have contained at least:

AC/Resists - Unliving Ward
Overhaste - Ancient Power
HP - Form of Endurance V
Mana - Reyfin's Racing Thoughts
Mana Regen - Chaotic Enlightenment

 



Seer

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Eckish wrote:

I'm a little disappointed that I won't be able to upgrade any of my group level clickies.

My Crystallos list is:

Frozen Belt of the North - AC/Resists - Chaotic Ward
Cloudburst Chainmail Mantle - Overhaste - Taelosian Guard
Lavastone Visor - HP - Form of Endurance IV

Icy Cinch of Hope - Mana - Maelin's Meditation
Crystal-Adorned Cloak - Mana Regen - Reyfin's Random Musings

None of these are upgraded on the group level of the list posted.  I'm sure that the other clickies are in a similar boat, but as I don't use them, I didn't list the group counterparts in Crystallos.  The top level group clickies for this expansion should have contained at least:

AC/Resists - Unliving Ward
Overhaste - Ancient Power
HP - Form of Endurance V
Mana - Reyfin's Racing Thoughts
Mana Regen - Chaotic Enlightenment

 

Well the main purpose was to add clickies to the gear not upgrade it, it was a job who got a short amount of time allocated and likely done in haste, yes the group gear i use could use an upgrade form crystallos but just the fact that i can remove 8 items from my bags will make me happy.



Defender

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Naubi wrote:

but it isn't a logical argument.


Only cause you have tower neck SMILEY

It was quite logical in my own mind that tower belt would get OH, but it was still gamble as you said, so well, fair enough i guess ;p



Elder

Joined: Mar 10, 2004
Messages: 208
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Dev-Ngreth wrote:

Nilwean-CD wrote:

I don't think that the Breath of Atathus line is really that popular, would have loved to see the Prismatic Ward line on priest/caster ranges instead. (Or even on another slot).

 

 


I think I would rather put it on earring or ring for casters/priests.

I had gotten indication from players that saves were useless, so did not bother placing it, figuring casters should just avoid getting hit and not need AC.  That said, It can be considered for the future.  Not sure if I will be able to re-address SoD.

Okay, I had said range to be consistent with the melee spot. Imo it should be tied to one of the two focus effects for those slots, such as tying it to beneficial range for rings and leaving Knowledge of the Past on the beneficial mana pres rings.

Sometime it would also be nice to see the various clicks with the exact same name renamed a bit to avoid confusion, even if its just adding Roman numerals to the end.  Three entries for Knowledge of the Past or Expansive Mind can be confusing.




Defender

Joined: May 20, 2006
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Yeah, new names would be nice; the current ones are coming up on 3 years old. :\

If nothing else, something for next expansion... assuming we get clickies at launch.




Augur

Joined: Oct 28, 2004
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Well, it was mentioned already that at least one of the names changed in the higher tiers, so I think it's already on the radar.

-----

Dev-Ngreth wrote:

Tearsin_Rain wrote:

ngreth, a few points if i may? this is not a complaint or gripe, simply a question:

Fortaskrei  --- --- ---  Ancestral Memories (II)
Discordant Soulstealer's Collar  --- --- ---  Ancestral Memories

is this a typo? or an oversight?
fortaskrei is from the rathe theme, soulstealer's collar is from Tower - seeing (II) on the earlier item but not the later one jumps out to me as being odd.

Tyranont Crystal Shard  --- --- ---  Might of the Giants (II)
Deepsea Ice Stud  --- --- ---  Might of the Giants

is another example of (II) being on an item of much lower tier than the higher Tower level item.

(i didn't spot check the entire list, but would be happy to should you so desire, i just saw what jumped out at me as gear that i myself am or plan to be using).

actually.  the (II) are not on the actual spell name, but were on my NOTES... the actual in game spell NAME does not have anything that differentiates the level of the spell.  AND as it is, in some cases I changed the name (Might of Giants is Might of Stone)

so that second "unattributed" one is actually a third rank of the spell.

This will be true for many things you see on the list.

 



Champion

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Dev-Ngreth wrote:

Tearsin_Rain wrote:

ngreth, a few points if i may? this is not a complaint or gripe, simply a question:

Fortaskrei  --- --- ---  Ancestral Memories (II)
Discordant Soulstealer's Collar  --- --- ---  Ancestral Memories

is this a typo? or an oversight?
fortaskrei is from the rathe theme, soulstealer's collar is from Tower - seeing (II) on the earlier item but not the later one jumps out to me as being odd.

Tyranont Crystal Shard  --- --- ---  Might of the Giants (II)
Deepsea Ice Stud  --- --- ---  Might of the Giants

is another example of (II) being on an item of much lower tier than the higher Tower level item.

(i didn't spot check the entire list, but would be happy to should you so desire, i just saw what jumped out at me as gear that i myself am or plan to be using).

actually.  the (II) are not on the actual spell name, but were on my NOTES... the actual in game spell NAME does not have anything that differentiates the level of the spell.  AND as it is, in some cases I changed the name (Might of Giants is Might of Stone)

so that second "unattributed" one is actually a third rank of the spell.

This will be true for many things you see on the list.


Why not continue to give them same name but a number on.

It makes easier to see when an upgrade, and that it does not stack.

Example as here: first it is might of giants and next is might of stone.

Instead would be better having : Might of Giants, Might of Giants II

I love to be able to see in 2 sec if that might be upgrade, like I have FoD IV, and FoD VII is an upgrade to it!


Message edited by Smashpumpkin on 06/08/2009 09:29:01.


The Butterscotch Golem

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I prefer new names to lazy number adding. if they did that all along we'd have lunar whispers IX and koadic's expansive mind VII by now.



Defender

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Elephi wrote:

I prefer new names to lazy number adding. if they did that all along we'd have lunar whispers IX and koadic's expansive mind VII by now.

Yes - and the names themselves are fun, as they're descriptive of where the click effects were first used. EG Lunar Whispers = Luclin, Maelin's Methodical Mind = PoP (Maelin's in PoK), Reyfin's Random Musings = Gates (Reyfin is on the Queen of Thorns) and so on.

The FoE I, FoE 2 etc thing only came about during Omens, when lesser (for groupers) and greater (for raiders) versions were created. Until then FoEndurance, FoDefense etc didn't have numbers after their name at all.

The stagnation of the names after TSS pretty much killed the relevant names idea, however.



EQ Designer

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-Evil-Grendel wrote:

RNG / MNK / ROG / BER
Adornment of the Sapphire Gaze  --- --- ---  Breath of Selay (II?)
Tyranont Articulation Ring  --- --- ---  Ellowind's Expansive Mind (II?)

 

Could it please be possible to chance these to a click effect that is useable by all 4 classes instead of just ranger on these items?

(looking through the list shows that ranger still can get these clicks on other "caster" items instead)

the other classes are not "missing" anything by this being on these items either.  It would just be removed... so there is no harm in it being there.



EQ Designer

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Mkdir wrote:

No Form of Protection on any of these?  Is that line not being continued?


Indications I got is that this is not used because of the other "Form Of" lines that it does not stack with that are MUCH more desired... so I left them out.



Defender

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The TSS names (Might of the Giants and Ancestral Memories in particular) were clever, too. Although Prismatic Ward is more fitting for Crystallos.




EQ Designer

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Hulkling wrote:

Dev-Ngreth wrote:

fix invis not likley, but posible.  Random invis more likely.

My thoughts on Invis (for future refernce!): 

Its doubtful an Invis clicky will be instant cast.  For random invis, "invis about to wear off" comes at the worst times, and you need to click a new potion while still moving through dangerous situations.  In that reguard, its very hard to replace Cloudy Potions, which are insta-cast. 

Fixed Invis, on the other hand, is still quite useful even with a longer-than-normal cast time.  Plus the duration doesn't have to be super long either to keep it useful.


It is something I would consider on a charged item, but not an infinite charge item.  The "random" invis on the other hand, I could see on on infinite charge item, because it is not the "guaranteed" safety (notwithstanding see invis mobs) of fixed invis.



Defender

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Dev-Ngreth wrote:

It is something I would consider on a charged item, but not an infinite charge item.  The "random" invis on the other hand, I could see on on infinite charge item, because it is not the "guaranteed" safety (notwithstanding see invis mobs) of fixed invis.


A bit OT, but... have you guys considered trying the "invis 2" thing again?  I recall from a beta a few years back there was an idea of giving casters "invis 2", rogues "invis 3" as sos, etc...  I forget why it got pulled but I figure with so many classes getting fixed duration aa, all hats having see invis, and an increasing population of "see invis 2" mobs it might be time to try the upgrade to invis again.




Seer

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Dev-Ngreth wrote:

Mkdir wrote:

No Form of Protection on any of these?  Is that line not being continued?


Indications I got is that this is not used because of the other "Form Of" lines that it does not stack with that are MUCH more desired... so I left them out.

May be worth including the MUCH less desired clicks as one of's on an all/all item (I'd say preferably a piece of jewelry that's all/all, since you then don't prevent them from picking up their more class appropriate jewelry clicks).  Breath of Arcalus would fall into the same category.




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Rasper_Helpdesk wrote:

Dev-Ngreth wrote:

It is something I would consider on a charged item, but not an infinite charge item.  The "random" invis on the other hand, I could see on on infinite charge item, because it is not the "guaranteed" safety (notwithstanding see invis mobs) of fixed invis.


A bit OT, but... have you guys considered trying the "invis 2" thing again?  I recall from a beta a few years back there was an idea of giving casters "invis 2", rogues "invis 3" as sos, etc...  I forget why it got pulled but I figure with so many classes getting fixed duration aa, all hats having see invis, and an increasing population of "see invis 2" mobs it might be time to try the upgrade to invis again.

I believe there was never any intention (to my knowledge) of giving players Invis2.  Invis2 was a mob ability that basicly acted as invis but would not be seen through see-invis and would have very very very limited abilities that would allow you to see through it (wizards got it on our searching eyeball line, but I could not get it on any player-based buff).

I could see giving out an invis/IVU combo as a neat idea (since you can do it now anyway, just need 2 people of the right classes), but actually giving out a version of Invis that cannot be seen by normal see-invis could pose problems on older content and would significantly tread on Rogue's class distinction.




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Joined: Jul 28, 2004
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Rasper_Helpdesk wrote:

Dev-Ngreth wrote:

It is something I would consider on a charged item, but not an infinite charge item.  The "random" invis on the other hand, I could see on on infinite charge item, because it is not the "guaranteed" safety (notwithstanding see invis mobs) of fixed invis.


A bit OT, but... have you guys considered trying the "invis 2" thing again?  I recall from a beta a few years back there was an idea of giving casters "invis 2", rogues "invis 3" as sos, etc...  I forget why it got pulled but I figure with so many classes getting fixed duration aa, all hats having see invis, and an increasing population of "see invis 2" mobs it might be time to try the upgrade to invis again.

 



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Rasper_Helpdesk wrote:

Dev-Ngreth wrote:

It is something I would consider on a charged item, but not an infinite charge item.  The "random" invis on the other hand, I could see on on infinite charge item, because it is not the "guaranteed" safety (notwithstanding see invis mobs) of fixed invis.


A bit OT, but... have you guys considered trying the "invis 2" thing again?  I recall from a beta a few years back there was an idea of giving casters "invis 2", rogues "invis 3" as sos, etc...  I forget why it got pulled but I figure with so many classes getting fixed duration aa, all hats having see invis, and an increasing population of "see invis 2" mobs it might be time to try the upgrade to invis again.

 Cant edit!

I never really cared for the Invis2. it caused too many things to be too easy... But how Invis2 didnt make it in and that awful 'Corruption' resist that was thought up did, is beyond me.

 
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