Last night on Prexus although no Battle drones were on Green, adds kept streaming in for the duration of the script. This has never happened before on this encounter given that condition. Possible problem here?
Funny things can happy with that script. It could have been an engineer pushed one to green as far as the script was concerned but the bot stayed on the other color. Might be caused when the square is raised/lowered during the push. Anyhoo, it happens.
Honestly what in 3M does work properly?
Happened to us the other night too, adds for no reason.
MikeStab wrote:
This same thing happened to us last night on Seventh Hammer. No drones on green but we were still getting adds.
Anyone else experiencing this? Devs, look at it please.
What it seemed like would happen to us, back when we did this raid, was that fairly often, one or more drones wouldn't end up in synch with the script, IE the drone wouldn't move but the script would treat it as moving right, or a drone would move one direction while the script saw it as moving a different direction or not moving at all, or what have you. This happened most often when an engineer tried to move a drone from ground level onto a square that was raised, or an engineer tried to move a drone off of a raised square. We'd get the green square bug every once in a while, but what happened for us about 90% of the time, was all drones would be on red squares, the red squares would be raised, but the yellow AE would continuously go off every few seconds and Proto would switch battle modes constantly as if there were a lot of drones on Yellow, but there were none.
So while we only experienced a problem with the green squares once or twice, we had problems with the squares each and every time we did this event and just had to deal with it. Unfortunately, an event that's a year and a half old, with developing on the new expansion starting shortly, I doubt that this event is going to be fixed anytime soon.
Yeah, all it takes is quick look, do it please!
At this point the best fix for all of the events in MMM is to make it so that guilds have to spend as little time in there as possible. It's a broken zone, it came broke and it remains broken and it will always be broken.
on 5/6 on fv it seemed that once the adds started they continued to stream in
we must have had 30 adds at one point
Sounds like it's getting progressively worst as time goes on. We experienced the yellow square problem a lot more than we did the normal version, until finally we got geared well enough to stack a bunch of drones on red and burn him down...but for guilds just going through this it's VERY difficulty. We had this problem on the green square as well, but not nearly as much as him switching about 3 times in a span of 80 seconds consistantly.
Fight is still winnable by a guild at that level of progression. Might even make it more fun. Found out 2 add groups and lower dps on the named (because 2 groups focusing on adds) will work well. Went for about 20 minutes before regen and attrition from adds got us. 35ish in raid so you get the picture.
On Test we started this npc about a month or so ago always got alot of adds no matter what even if nothing was on green (thought was normal) generally won, have a add teams and boss teams but recently with latest test patch we had hardly any adds and made this fight easy
Experienced this tonight. Definitely bugging out. Done it 20 or more times, so know its not normal.
We're doing this tonight (only because we need @#$@#%@ cores). Will update tomorrow.
Lots of adds today for us as well but it was guilds first go at the event so no idea if it was normal or not.
No oddness for us to report from last night, the event went as expected.
We had a lot of adds on Friday as well on Tunare. I counted well over 30 adds spawning within the first 10 minutes of the fight, but I had originally dismissed it as the chessboard people messing up. Made me curious when I saw this post.
Things seem normal now or still messed up?
Is this normal?
and
That's with 0 mobs on green tiles.
thats not normal, this thread has been around for 2 weeks. hopefully we can get a dev comment soon
You get adds from just moving the pieces across green, just avoid it as much as you can.
This event went wonky again after the last Test patach. No drones on green, tons of adds. No idea if the patch was actually related, but it had been working in a fairly "normal" fashion for about two weeks before the last patch.
We had excess adds tonight.
Wake up please, Devs!
i pm'd ngreth and he forwarded to absor so hopefully we'll get a response in the morning if they aren't too busy.
maybe if we mention that the evnet also drops Tower loot, they'll look at it and fix it, or that the trash mobs give the whole raid 2 aa's per kill.
did this tonight, tons and tons of adds for no reason. still doable for uber guilds but its a real long shot for guilds that are doing this event as current content.
Event seemed fine last night for us. Granted, I'm not one of the people moving the drones around on the board, but once we got the wave of adds down, it wasn't until the very end that we had more adds - and finishing off Proto did the trick as far as dealing with those latecomers.
I really hope this gets fixed soon if there is an issue, we are about to work hard on learning/farming TPXXVII soon now that we have Krond, brinda, and BN down and on farm.
Still waiting on the word here
Malegolas wrote:
We'll be trying it on Sunday most likely. When we did it two weeks ago we had no problems...
Results?
Anyone else have anymore input, we've been putting off with this zone due to this reason, though we need the cores. It's not fun to go in there not knowing whether or not it's fixed and wasting time.
Our guild has not experienced add issues that last couple weeks of clearing MMM. To give context, our guild has been clearing MMM in 2 nights for the last 2 weeks, just got our 5th Meld kill, and starting Cryst this week. So not uber, not starting out, not quite out of MMM either, but somewhere in between.
-Red
tumnayar-MT wrote:
Malegolas wrote:We'll be trying it on Sunday most likely. When we did it two weeks ago we had no problems...Results?Anyone else have anymore input, we've been putting off with this zone due to this reason, though we need the cores. It's not fun to go in there not knowing whether or not it's fixed and wasting time.
I'm in Male's guild - dropped him last night, we didn't notice anything out of the ordinary. Sorry.
trying this event again tonight for about the 10th time
it's keeping us stuck in mmm
Won this event last week. This week we had more add issues near the end. We did have somebody report getting emotes for 2 levers at the same time and after clicking 1 the second would not work. Noticed alot more issues the last 3 wipes on this with engineers trying to move mobs on platforms or onto platforms so will have to watch that. First time we had lots of paladins keeping them blind and we did cut back on that.
borneal wrote:
We did have somebody report getting emotes for 2 levers at the same time and after clicking 1 the second would not work.
This is not a bug. The lever emotes are related to the drones: the more you have on a particular color, the shorter the time between lever emotes for that color will be. (There is an independent timer of sorts for each color.) By design there is a minimum 20 second delay between lever color changes.
Killed him this week and last. Got 1 set of adds at the very beginning both times and none for the entire fight after that.
Palarran-AR wrote:
borneal wrote:We did have somebody report getting emotes for 2 levers at the same time and after clicking 1 the second would not work.This is not a bug. The lever emotes are related to the drones: the more you have on a particular color, the shorter the time between lever emotes for that color will be. (There is an independent timer of sorts for each color.) By design there is a minimum 20 second delay between lever color changes.
The issue we had was getting a green and a yellow emote one after the other. Pull the green lever and then pull the yellow lever. Green lever worked. Yellow lever gave an emote that there was not enough steam built up. Since this may be seen as a failed yellow lever pull it means you may need to prioritize which lever gets pulled first on very close emotes.
I am sure how buggy the event gets depends on how fast you kill and how good a job you do in keeping the engineers away from the board. So I would not expect everybody to see issues every time. It just means have to focus alot more attention on not letting the engineers rearrange the board at all since that is probably the source of the bug. Of course I have moved a drone into a raised platform intentionally to get him to turn so I can move him onto the square that was behind him.
Having just done this again the issue does appear to be bugs with the real vs seen position of the drones.
I have used the raised platforms or occupied positions to let me turn a drone so I could move him to what was the space behind him. Last night I told a drone to move to an occupied space and he did. So I had 2 drones on the same space. When I told him to move again he told me the space was blocked. The only space that was invalid was the one he apeared to be standing on. Tried moving him again and he kind of popped to where he would have been if he had never really moved onto the occupied square. So I think the mechanics are bugged such that the engineers could put a mob on green for the script but he would look like he is on a different square.