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EQ Designer

Joined: Aug 5, 2005
Messages: 4547
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FCseven wrote:

Corboy wrote:

You pretty much could just go to Ssra temple and VT and take the whole collection of Clicky's upgrade them and put them in the game again and win at life.

Yes!

 

Also I believe mages want an upgrade to thier pet summon weapon clicky from Gates..Blazing Stone Of Demise.I would also add that the other two main pet classes could also use a lower version of it.I do not believe it would be overpowering for a necro or bst to be able to summon some cruddy low lvl pet weapons to use.A low level pet weapon with a small proc would be great,something like Blade of Wanlan.Make the recast time something like 2 hours,really gimp it.

I beleive the ability would not take away from mages because 1.It would have a long recast timer and 2.It would be a lower quality summoned weapon then what a mage could give to you.

As far as fun stuff goes I have a couple ideas of something to add to items.

Voice graft would be nice to see again.

Abolish Enchantment on an item in the extreme endgame with a very very rare droprate that is all/all (something like the TSS class items 15% chance of dropping?)

Bobbing corpse or Dead Man Floating for necros/sks-An upgrade would be nice for those classes.Alot of the old clicks with them are tagged must equip and are a pain to swap.

Sense the dead -It would be nice to see this on a clicky for cle/pally/sks/necs

Fellowship Calling -It would be nice to see this on an actual item you could eqiup and free up a bag slot.

Sight Graft -fun toy

Eye Of Zomm -more eyes.

I've got candy -everyone loves candy

 


Jsut going to comment on Eye of Zomm for now.

I have absolutely no plans to make it more available.  It is WAY to often used by many players as a way to exploit content, and we spend endless hours closing loopholes caused by this.

I will not take away places where it drops, we will not be removing the spell from players, etc.  We just will NOT be making this in anyway more available.  I know it is not popular to players that do not abuse things when we stop things because of players that abuse it, but unfortunately it is the way of the world.  The only "efficient" way to stop the abuse is to make it so the eye cannot in any way affect the world, meaning it will be stopped at every door, something even most players that use it normally do not want changed.



EQ Designer

Joined: Aug 5, 2005
Messages: 4547
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Drachnor wrote:

I would love to see major utility clickies added... like Feign Death clickie added that is all/all.. I know alot will scream that it might not be fair.. but it would be cool and would love to see those... not really anything from any other class that exists as a utility any way that you cant get.. really think about it.. what special abilities define a class and is only for them.... (other then F/D which is held by 3 classes) there really isnt any... spells and such dont count.. im talking about actuall class abilities.....


No.



The Fabled Adventurer

Joined: Mar 25, 2004
Messages: 268
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These are the must haves:

Ancestral Memories        http://lucy.allakhazam.com/spell.ht...amp;source=Live
Prismatic Ward               http://lucy.allakhazam.com/spell.ht...amp;source=Live
Form of Endurance         http://lucy.allakhazam.com/spell.ht...amp;source=Test
Form of Defense             http://lucy.allakhazam.com/spell.ht...amp;source=Live
Might of the Giants         http://lucy.allakhazam.com/spell.ht...amp;source=Live
Knowledge of the Past   http://lucy.allakhazam.com/spell.ht...amp;source=Live
Expansive Mind               http://lucy.allakhazam.com/spell.ht...amp;source=Test

I'd like to suggest expanding all/some/one of the lines for:

Storm Guard                  http://lucy.allakhazam.com/spell.ht...amp;source=Live
Aura of Rage                 http://lucy.allakhazam.com/spell.ht...amp;source=Live
Spikecoat                      http://lucy.allakhazam.com/spell.ht...amp;source=Live
Shield of Auras              http://lucy.allakhazam.com/spell.ht...amp;source=Live
Illusionary Spikes          http://lucy.allakhazam.com/spell.ht...amp;source=Live
Invigoration of Rytan    http://lucy.allakhazam.com/spell.ht...amp;source=Test
Pestilence Shock           http://lucy.allakhazam.com/spell.ht...amp;source=Live

I'd like to see items have weak, but purposeful, offensive clicks. The items would have to have a 1-2m recast time to balance it out. Something like low level dispell, low level nuke/dot etc.. It can't be overpowering, people will find a use for it, and it just becomes a cool extra feature for that peice of gear. Likewise, traveling clicks such as travel speel, levitate, invisibility, invis vs. undead etc... I'd like to see these 'novelty' clicks put on items that are not quite the best items but the ones slightly less desired by people looking for optimal gear. This sort of thing used to exist in the game pretty much constantly until recent years.

Spirit of Scale              http://lucy.allakhazam.com/spell.ht...amp;source=Live (recast ~30 min)
Bobbing Corpse          http://lucy.allakhazam.com/spell.html?id=1742
Nullify Magic                http://lucy.allakhazam.com/spell.ht...amp;source=Live (recast ~2 min)

 


Message edited by Quarken-xx on 06/04/2009 08:42:05.



Journeyman

Joined: Feb 9, 2006
Messages: 33
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I know it is not popular to players that do not abuse things when we stop things because of players that abuse it, but unfortunately it is the way of the world. The only "efficient" way to stop the abuse is to make it so the eye cannot in any way affect the world, meaning it will be stopped at every door, something even most players that use it normally do not want changed.

 

And you do realize that this would break MMM entirely.



Defender

Joined: Mar 1, 2004
Messages: 1646
Location: Leysdown, UK
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Latang_TN wrote:

Don't ask for fd clickies, it makes you look like an idiot and guarantees to get ppl calling you an idiot. Just to n_ip that one in the bud.

Yes, it's a good idea to n­ip that sort of thing in the bud - the days of getting other classes' spells on clicky items seem to be long gone.



Defender

Joined: Mar 24, 2004
Messages: 2383
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An upgraded focus click like http://everquest.allakhazam.com/db/...html?spell=3300 would be nice. I think Casters have or did continue to get upgrades but no melee usable gear has had a click for it.

Regarding the DS, even if not upgraded, if it can at least be put on newer gear it would be nice. I am still carrying yar'lirs ring for the click and use my cloak from spindle for the other.

In my case clickies I'm looking for is stuff I am currently carrying around in bags simply for the click. It would be nice to have gear that I'd wear with them, DS x2, The pop ele bp for when we don't have a shaman or BL in group, Form of Defense shoulders, Invis bp from chard king. Frankly since it was part of the LL stuff, just putting a gather shadows click on something clr pal usable that is up year round would be nice. The last thing I carry is my dod mask for it's click, but since that was part of a stupid long quest (at the time) I can see the only way that would be upgraded would be with another quest. If you do drop it in again, add corruption to it~




EQ Community Leader

Joined: Mar 3, 2004
Messages: 4422
Location: Parts Unknown
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Bag space is a premium now-a-days, so any of the utility click items/potions we hoard in our bags would be terrific on current (rare) armor/jewelry:

  • Shrink
  • Fixed Duration Invis
  • Levitate
  • 50% Haste
  • Gate

 




Augur

Joined: Apr 11, 2004
Messages: 453
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Circle of Power would be nice.  As far as fun but useless toys go, a faux feign death click that just does a failed FD would be neat.




Champion

Joined: Jul 31, 2008
Messages: 357
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I was just using FD as an example.. I personally play a monk.. I dont see a problem with others having to work on a quest or a drop to get something that has a clickie effect of FD...it would be internesting and I dont think game breaking.. I have a rez as a tank now.. no need of a cleric.. using mercs.... with the current armor Anyone can tank and take hits.. (at least up too lvl 60... after that unless your a tank your a spot on the wall)... Illusions are too easy to get... buffs are easy.. and can easily cover the esentials.. (haste/ds/ac/att/hps/regen).. so the only thing that is left out would be pet...(however a tank using tank merc could be considered having a pet)... and FD.. I dont know of any other ability that is still class specific.. everything I come up with has been covered by other clickies/aa's so I dont see a problem with it..

 

ps... I know this will get flames.. but hey.. honest opinion is what im giving... if you dont like it... ignore it.




Elder

Joined: Jul 14, 2004
Messages: 211
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kolor-fv wrote:

I know it is not popular to players that do not abuse things when we stop things because of players that abuse it, but unfortunately it is the way of the world. The only "efficient" way to stop the abuse is to make it so the eye cannot in any way affect the world, meaning it will be stopped at every door, something even most players that use it normally do not want changed.

 

And you do realize that this would break MMM entirely.


I don't understand how it would break MMM... And I've did the zone numerous times...




Elder

Joined: Jul 14, 2004
Messages: 211
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Dev-Ngreth wrote:

Drachnor wrote:

I would love to see major utility clickies added... like Feign Death clickie added that is all/all.. I know alot will scream that it might not be fair.. but it would be cool and would love to see those... not really anything from any other class that exists as a utility any way that you cant get.. really think about it.. what special abilities define a class and is only for them.... (other then F/D which is held by 3 classes) there really isnt any... spells and such dont count.. im talking about actuall class abilities.....


No.


People can store my toon in their pocket, but I can't do anything they can do? Doesn't seem fair..

 

Oh, and Shaman FD ring.




Defender

Joined: May 20, 2004
Messages: 1126
Location: Behind You.
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W65FN4JCG7M wrote:

kolor-fv wrote:

I know it is not popular to players that do not abuse things when we stop things because of players that abuse it, but unfortunately it is the way of the world. The only "efficient" way to stop the abuse is to make it so the eye cannot in any way affect the world, meaning it will be stopped at every door, something even most players that use it normally do not want changed.

 

And you do realize that this would break MMM entirely.


I don't understand how it would break MMM... And I've did the zone numerous times...

Most guild pullers, leaders, random noobz, open the doors in MMM with Eyes. It works and actually the elevators kinda somewhat work when you use Eyes to open the door and press the buttons.

They don't work well tho with just clicking, You can get trapped in a elevator with clicking as a Raid for like 30 mins, if your not careful, or have a ton of just retarded people raiding with you. I know its possible and works with just clicking, but moving people I'd ten times rather have someone do it with a Eye. 

Granted I havent stepped foot in that zone in almost a year at least. I personally, never want to ever again for any reason go back to MMM to raid anything or kill anything ever ever ever again. I put it in my, "Corboy's top 5 worse zones in Everquest ever made ever, and the dev that made it should be killed with fire and his remains shot into space and then destroyed with a nuke from earth while everyone on the planet holds hands and dances while singing 'we are the world'" list, I did enjoy the raids in the zone tho. The End.




Elder

Joined: Jul 14, 2004
Messages: 211
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Corboy wrote:

W65FN4JCG7M wrote:

kolor-fv wrote:

I know it is not popular to players that do not abuse things when we stop things because of players that abuse it, but unfortunately it is the way of the world. The only "efficient" way to stop the abuse is to make it so the eye cannot in any way affect the world, meaning it will be stopped at every door, something even most players that use it normally do not want changed.

 

And you do realize that this would break MMM entirely.


I don't understand how it would break MMM... And I've did the zone numerous times...

Most guild pullers, leaders, random noobz, open the doors in MMM with Eyes. It works and actually the elevators kinda somewhat work when you use Eyes to open the door and press the buttons.

They don't work well tho with just clicking, You can get trapped in a elevator with clicking as a Raid for like 30 mins, if your not careful, or have a ton of just retarded people raiding with you. I know its possible and works with just clicking, but moving people I'd ten times rather have someone do it with a Eye. 

Granted I havent stepped foot in that zone in almost a year at least. I personally, never want to ever again for any reason go back to MMM to raid anything or kill anything ever ever ever again. I put it in my, "Corboy's top 5 worse zones in Everquest ever made ever, and the dev that made it should be killed with fire and his remains shot into space and then destroyed with a nuke from earth while everyone on the planet holds hands and dances while singing 'we are the world'" list, I did enjoy the raids in the zone tho. The End.


Ohh.




The Fabled Adventurer

Joined: Mar 25, 2004
Messages: 268
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Using Eye of Zomm to open doors in MMM was to avoid popping Breakneck while plowing trash. If EoZ was unable to open doors, that certainly wouldn't "break" the zone, it would actually fit into exactly what Ngreth was saying about EoZ's loophole potential.


Message edited by Quarken-xx on 06/04/2009 12:40:41.



Hero

Joined: Sep 25, 2004
Messages: 614
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Pretty much what Quarken said, though as a cleric I'd like a few others as well.

A few of the ones I use that I would love to free up inventory space for.  Some may be repeats of previously posted ones:

  1. Blazing Vambraces - Shield of Flame (Or any Slot 1 DS)
  2. Sap Encrusted Branch - Ensare (Clerics need another option for snare)
  3. Fearsome Shield - Aura of Battle or Rage (ATK Buff)
  4. Velium Coldain Insignia Ring - Shield of the Eigth (Or any Slot 2 DS)
  5. Ancienct Werewolf Skull - Aura of Pure Arcanum (Or any non "Screech" resist click)
  6. Fabled Journeyman's Walking Stick- Tashani
  7. Crystal Web Mace - Theft of Thought (last one was DoDH)
  8. Stormeye Band - Storm Guard (Slot 4 DS)
  9. Drape of the Unseen - Invisibility (Deathknell/PoR is the last Cleric useable one)

I don't expect many of those to be put on anything new, but I'd like to see Invis, DS's, and a new Snare.

 

 

 




Hero

Joined: Mar 3, 2004
Messages: 728
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Drachnor wrote:

I was just using FD as an example.. I personally play a monk.. I dont see a problem with others having to work on a quest or a drop to get something that has a clickie effect of FD...it would be internesting and I dont think game breaking.. I have a rez as a tank now.. no need of a cleric.. using mercs.... with the current armor Anyone can tank and take hits.. (at least up too lvl 60... after that unless your a tank your a spot on the wall)... Illusions are too easy to get... buffs are easy.. and can easily cover the esentials.. (haste/ds/ac/att/hps/regen).. so the only thing that is left out would be pet...(however a tank using tank merc could be considered having a pet)... and FD.. I dont know of any other ability that is still class specific.. everything I come up with has been covered by other clickies/aa's so I dont see a problem with it..

 

ps... I know this will get flames.. but hey.. honest opinion is what im giving... if you dont like it... ignore it.

FD is not just a "fluff" ability like illusions, and it's not a minor improvement like what clicky buffs provide.

FD is a very powerful core ability for Monks, Necros, and SKs. Giving everyone FD is not like giving everyone lillusions.

It would be more like giving everyone high powered clicky slows, or clicky cleric heals.




Champion

Joined: Jul 31, 2008
Messages: 357
Location: Kentucky
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true its a major ability.. im just saying that every class is already reprsented in eitehr a clickie/aa/merc... so fd is just logically all that is left... with my cleric merc i got a pocket CH... when they add shaman mercs.. I got my pocket slow....*however I also play a warrior and have Truncheon of Doom" so slow is covered anyway....




The Fabled Adventurer

Joined: Mar 25, 2004
Messages: 268
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Ya mercs have heals, not you. (Potential) Shaman mercs have slow, not you. If you're going to use those as comparisions, you should be suggesting we have monk/sk mercs that can FD.

I can't tell if you're trolling or actually believing giving every [any] other class FD would be logical.




Champion

Joined: Jul 31, 2008
Messages: 357
Location: Kentucky
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no im not trolling... i just hate being shot down on a suggestion that I dont see as game breaking.. just because... Is not a good enough answer I  want an answer that gives a justification as too why this ability isnt a canidate for clickie... I have played this game for 10years.. every class ... every race..... I prefer tanks.. I play monks... I dont see it as game changeing (unless you put it on a lvl 1 quest)... at end game.. 80+ it would be just fluff... its not that special.... most warriors and tanks.. have some sort of instant gate.. if they dont they suck... other classes have quick escapes.. ... the effect of FD at this level would be more for fun.. and wouldnt be as reliable as the actual ability since a clcikie can still be interrupted.. unless the designers made it insta clcik.. then thats the design problem.. and if they made it more like sk/necro version its not 100% aggro reset.. if it had a resuse timer that made it more of an OH *&^% clickie would make it even less of a benefit as (lets say a way to make warrior puller... if it can be used only once evey 4 hours... it stops that).. I can even get Divine line clickie to be invuln.. so why not fd.. thats all i want is a actuall break down of pros and cons to why something is canidate while something else isnt..

 

Now if im trolling bringing up a argument for 1 clickie.. then so sue me...I just want a discussion.. not an absolute.. "no soup for you" I can live without I just like fluff.. and fd is pure fluff at end game....(death holds no fear anymore)




Scholar

Joined: Jan 14, 2006
Messages: 57
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Drachnor wrote:

true its a major ability.. im just saying that every class is already reprsented in eitehr a clickie/aa/merc... so fd is just logically all that is left... with my cleric merc i got a pocket CH... when they add shaman mercs.. I got my pocket slow....*however I also play a warrior and have Truncheon of Doom" so slow is covered anyway....


no classes can do what a warrior dose, and never ever should be able to! 



The Fabled Adventurer

Joined: Mar 25, 2004
Messages: 268
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Well, for better or worse, you'd certainly see more trains! Do gun related crimes increase or decrease when the entire neighborhood is packin?




Scholar

Joined: Jan 14, 2006
Messages: 57
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OMG the tank went down on the last mob in the tower!  everyone FD... 

 

how is that not game braking?



Defender

Joined: Sep 15, 2006
Messages: 1899
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Drachnor wrote:

no im not trolling... i just hate being shot down on a suggestion that I dont see as game breaking.. just because... Is not a good enough answer I  want an answer that gives a justification as too why this ability isnt a canidate for clickie... I have played this game for 10years.. every class ... every race..... I prefer tanks.. I play monks... I dont see it as game changeing (unless you put it on a lvl 1 quest)... at end game.. 80+ it would be just fluff... its not that special.... most warriors and tanks.. have some sort of instant gate.. if they dont they suck... other classes have quick escapes.. ... the effect of FD at this level would be more for fun.. and wouldnt be as reliable as the actual ability since a clcikie can still be interrupted.. unless the designers made it insta clcik.. then thats the design problem.. and if they made it more like sk/necro version its not 100% aggro reset.. if it had a resuse timer that made it more of an OH *&^% clickie would make it even less of a benefit as (lets say a way to make warrior puller... if it can be used only once evey 4 hours... it stops that).. I can even get Divine line clickie to be invuln.. so why not fd.. thats all i want is a actuall break down of pros and cons to why something is canidate while something else isnt..

 

Now if im trolling bringing up a argument for 1 clickie.. then so sue me...I just want a discussion.. not an absolute.. "no soup for you" I can live without I just like fluff.. and fd is pure fluff at end game....(death holds no fear anymore)

FD in eng game is not fluff.  It alows me to afk in a corner and not die. 

Or wait... I guess that is fluff... 

nm !



Hero

Joined: Mar 3, 2004
Messages: 728
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Drachnor wrote:

no im not trolling... i just hate being shot down on a suggestion that I dont see as game breaking.. just because... Is not a good enough answer I  want an answer that gives a justification as too why this ability isnt a canidate for clickie... I have played this game for 10years.. every class ... every race..... I prefer tanks.. I play monks... I dont see it as game changeing (unless you put it on a lvl 1 quest)... at end game.. 80+ it would be just fluff... its not that special.... most warriors and tanks.. have some sort of instant gate.. if they dont they suck... other classes have quick escapes.. ... the effect of FD at this level would be more for fun.. and wouldnt be as reliable as the actual ability since a clcikie can still be interrupted.. unless the designers made it insta clcik.. then thats the design problem.. and if they made it more like sk/necro version its not 100% aggro reset.. if it had a resuse timer that made it more of an OH *&^% clickie would make it even less of a benefit as (lets say a way to make warrior puller... if it can be used only once evey 4 hours... it stops that).. I can even get Divine line clickie to be invuln.. so why not fd.. thats all i want is a actuall break down of pros and cons to why something is canidate while something else isnt..

 

Now if im trolling bringing up a argument for 1 clickie.. then so sue me...I just want a discussion.. not an absolute.. "no soup for you" I can live without I just like fluff.. and fd is pure fluff at end game....(death holds no fear anymore)

FD is not pure fluff at the end game. I don't know where you get that idea. FD is far, far, far too powerful a tool to put on a clicky item.




Elder

Joined: Aug 13, 2004
Messages: 258
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Dev-Ngreth wrote:

FCseven wrote:

Corboy wrote:

You pretty much could just go to Ssra temple and VT and take the whole collection of Clicky's upgrade them and put them in the game again and win at life.

Yes!

 

Also I believe mages want an upgrade to thier pet summon weapon clicky from Gates..Blazing Stone Of Demise.I would also add that the other two main pet classes could also use a lower version of it.I do not believe it would be overpowering for a necro or bst to be able to summon some cruddy low lvl pet weapons to use.A low level pet weapon with a small proc would be great,something like Blade of Wanlan.Make the recast time something like 2 hours,really gimp it.

I beleive the ability would not take away from mages because 1.It would have a long recast timer and 2.It would be a lower quality summoned weapon then what a mage could give to you.

As far as fun stuff goes I have a couple ideas of something to add to items.

Voice graft would be nice to see again.

Abolish Enchantment on an item in the extreme endgame with a very very rare droprate that is all/all (something like the TSS class items 15% chance of dropping?)

Bobbing corpse or Dead Man Floating for necros/sks-An upgrade would be nice for those classes.Alot of the old clicks with them are tagged must equip and are a pain to swap.

Sense the dead -It would be nice to see this on a clicky for cle/pally/sks/necs

Fellowship Calling -It would be nice to see this on an actual item you could eqiup and free up a bag slot.

Sight Graft -fun toy

Eye Of Zomm -more eyes.

I've got candy -everyone loves candy

 


Jsut going to comment on Eye of Zomm for now.

I have absolutely no plans to make it more available.  It is WAY to often used by many players as a way to exploit content, and we spend endless hours closing loopholes caused by this.

I will not take away places where it drops, we will not be removing the spell from players, etc.  We just will NOT be making this in anyway more available.  I know it is not popular to players that do not abuse things when we stop things because of players that abuse it, but unfortunately it is the way of the world.  The only "efficient" way to stop the abuse is to make it so the eye cannot in any way affect the world, meaning it will be stopped at every door, something even most players that use it normally do not want changed.


Does that mean you're making MMM even more of pita and causing more people to stop being associated with anything or anyone that has anything to do with MMM?



Augur

Joined: Mar 30, 2004
Messages: 448
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reposting this from earlier in the thread because it was before such interaction from ngreth and may have been missed, but i think it's important:

1. please (please please please please) make all Form of Defense clicks instant - some incarnations from DoDH+ are instant, some have a cast times. since FoD is near exclusively a tank click, and we have to deal with dispels/buff overwritten issues (and, out of habit, i'm willing to bet that like myself many tanks use FoD as a top slot buff) it's just way more convenient to not ever have to deal with trying to channel that.
(for your precedent convenience, at the raid level CoA FOD had a cast time, DoN FOD did not, the DoDH ones did, TSS and solteris FoD clicks are instant, and the SoF had cast times)

i only request this because instant cast FoD clicks are already in game, just asking for *that* precedent to be used.

2. a shrink click from somewhere, on something, it doesn't matter, would be really nice. and if you don't want to reintroduce ant legs (which is an awesome shrink click btw because you can cast it on others) at least make (if possible) a shrink that you can click on your pet as well as self.




Champion

Joined: Jul 31, 2008
Messages: 357
Location: Kentucky
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Ok i think people are immediatly thinking that I am suggesting a unlimted click FD item that is usable every second... Im just sugestting FD clickie with resuse timer.. (say 20hours).. it doesnt break the game at that point.. Lets take a look at my warrior for instance.. I have a Clickie 5000hp 1cast usable every 20hours.(yeah not so great.. but if that 1 or 2 hits will let the clerics CH get off then hey woot I lived... Divine barrier clicky 2cast.. usable every 8hours.(hey need to get out of here... or oops.. took agrro... I lived.... I have gate potion that is instant gate..yeah it cost 1k but hey.. woot I lived... so... a clicky FD.. wouldnt be but fluff.. now I can see where some will say that it is game breaking.. I argue that if done right.. no its not..... its just something else to carry around... I have mY oh ^&*( clickies.. I just like having clickies.. .so my argument is do it right and its not a big deal... screw it up.. (CH bp for cleric).. then yes it can be game breaking.. all im saying....




Defender

Joined: Sep 15, 2006
Messages: 1899
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Bigz_Zupdarty wrote:

OMG the tank went down on the last mob in the tower!  everyone FD... 

 

how is that not game braking?

No more game breaking than if everyone  gated and banner back in to safety. 



Master

Joined: Apr 1, 2004
Messages: 107
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Drachnor wrote:

Ok i think people are immediatly thinking that I am suggesting a unlimted click FD item that is usable every second... Im just sugestting FD clickie with resuse timer.. (say 20hours).. it doesnt break the game at that point.. Lets take a look at my warrior for instance.. I have a Clickie 5000hp 1cast usable every 20hours.(yeah not so great.. but if that 1 or 2 hits will let the clerics CH get off then hey woot I lived... Divine barrier clicky 2cast.. usable every 8hours.(hey need to get out of here... or oops.. took agrro... I lived.... I have gate potion that is instant gate..yeah it cost 1k but hey.. woot I lived... so... a clicky FD.. wouldnt be but fluff.. now I can see where some will say that it is game breaking.. I argue that if done right.. no its not..... its just something else to carry around... I have mY oh ^&*( clickies.. I just like having clickies.. .so my argument is do it right and its not a big deal... screw it up.. (CH bp for cleric).. then yes it can be game breaking.. all im saying....

k thanx bye...you said what u wnated and got shot down. no need to endlessly defend something just because someone's pride is hurt...move on



Champion

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Pride not hurt.. I have 2 10slot bags left..  because of my clikie collect.. could fill them all but I like to loot.. I just thought some original and out of the box thinking would be good.. Now if I hurt someone elses pride.. Im sorry.. ill drop it.. jsut was a sugestion..

Now about clickies.. anyone have a good list of which HP clickies are stackable..

And I wish there was some way to make the screech effect stackable.. I like all my forms they are really fun to use.. just hate having to choose which one to use... and come on.. we need some sort of slot to place clickes.. would love a clickie potion belt.. or if you wanted to go all out.. a feature like keyring where as long as  you have the item you can use the effect and can leave item in bank.. that way when you click the hotkey it would bring up list of what items you have ... and from there can select the buff and use it.. sort of like the aa or quest menu but with the potion belt function..




Master

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Here's a solution to the FD clicky.

Make a clicky FD item that always fails. that way it just makes you look like you are laying down and it provides no advantages that monks/necros/sks have. It would be cosmetic only. Thats the definition fo a fun "fluff" click right there.

 

It would be like the drink brewers can make that makes you FD but the FD always gives the "has fallen to the ground" message.



Hero

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Skaff wrote:

Here's a solution to the FD clicky.

Make a clicky FD item that always fails. that way it just makes you look like you are laying down and it provides no advantages that monks/necros/sks have. It would be cosmetic only. Thats the definition fo a fun "fluff" click right there.

 

It would be like the drink brewers can make that makes you FD but the FD always gives the "has fallen to the ground" message.

Reverese the order of fail/success rate on FD and give it as a clickie with a 1 hour recast.  So it may work once every 30 tries but every other time it's just fluff.  Not reliable enough to use for anything you would normall use FD for but could save you ever so often on a wipe. 

I don't want nor care for this type of click btw.  Was more in jest than anything SMILEY




Defender

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Skaff wrote:

Here's a solution to the FD clicky.

Make a clicky FD item that always fails. that way it just makes you look like you are laying down and it provides no advantages that monks/necros/sks have. It would be cosmetic only. Thats the definition fo a fun "fluff" click right there.

 

It would be like the drink brewers can make that makes you FD but the FD always gives the "has fallen to the ground" message.


Interplanar Brain Blaster Thats the one you mentioned, don't see why you wouldn't need the message

 


Message edited by Rasper_Helpdesk on 06/04/2009 16:53:45.



Champion

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Holy Crap I didnt know about that.. Sweet.. thats really all I wanted.. the darn fluff.. Heck I dont care if it works or what..(i have my Oh &^%$ resets).. so now I know what to get..




Journeyman

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Obviously, it's easier to sing praise in response to a topic such as this, but honestly, I have to say, you get sh*t done, Ngreth. Between here and the safehouse, I see you more active than I have any single person in the exsistence of the game (as far as I am concerned).

 

Thanks~



Champion

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teffi wrote:

Obviously, it's easier to sing praise in response to a topic such as this, but honestly, I have to say, you get sh*t done, Ngreth. Between here and the safehouse, I see you more active than I have any single person in the exsistence of the game (as far as I am concerned).

 

Thanks~


Sklug too.  Ngreth for President with Sklug as his running-mate!



EQ Community Leader

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Interplanar Brain Blaster - Read on allahs that theres a 1% chance of successful FD....I wonder if it goes off the FD skill level.  I.E. if a monk with high FD skill used it, would the FD be successful?




Champion

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its sort of funny if thats the case and it has a chance of working... then my enitre argument for putting in a clicky wasnt neccesarily too far off.. they already have 1 though with chage.. next step is unlimeted.. hehe.. now I find that somewhat humorous.. cause the whole time people were arguing against it, it was already in game.. in a some form already.. i am going to get some try them out with both my war and my monk.. see what happens.. if it can work or not.. would be interesting.. also what if the effect doesnt work off the FD skill but Alchol Tolerance and the higehr you have the better chance of it working........just a thought....




Elder

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People are really asking for FD clickies?  Good god.  Use the drink.

This is vet's lounge, right?


Message edited by Reielie-MT on 06/04/2009 21:41:19.


Defender

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Hulkling wrote:

Interplanar Brain Blaster - Read on allahs that theres a 1% chance of successful FD....I wonder if it goes off the FD skill level.  I.E. if a monk with high FD skill used it, would the FD be successful?

Nope, it's a "magic number" for spell FDs and it'll always be a 1% chance no matter who uses it. As per Ngreth a long time ago, it would have been even lower than 1% - but the spell system doesn't support non-integer values for such things.

The shaman FD ring has an 85% chance of success.

 



Guardian

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So....

Still no word on what pieces of SoD loot will have what clicky? When most of us are already finished with SoD loot. I see this being a potential issue.



Defender

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Dev-Ngreth wrote:

Now, onto the future.

We are not likely to make illusion clickies... at least not illusions for players... I feel that we are already treading too hard on enchanters niche and then there is the LoN factor.  We may bring back pet illusions.


How about merc clicky illusions?

I'm thinking maybe two items like the recent fireworks clicks for the 10th anniv pok quest.The click that lets you cycle through seperate fireworks.The creativity with those two items working together the way they did was outstanding.

One click would allow you to cycle through different illusions cast on your merc only.  The other click would be the one you keep in your inventory.Offer new illusions through quests.Make them potion belt usable.

Win


Message edited by FCseven on 06/05/2009 00:28:01.



Champion

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I'm happy to see that this was finally added.  I'll be interested in seeing a list if it ever gets posted.  Curious has to who ended up winning the clicky lottery.

I'm still a bit frustrated it took this long.  Everybody speculated that this shouldn't have been too hard of a fix and it seems it wasn't.  It took, what, 1 or 2 days to get this in?  Given it was, to me, a pretty big omission and yet a fairly quick fix, I just don't get why this wasn't alloted time sooner.  Seems like there were a lot of things given time ahead of it that really could have waited.




Guardian

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Hopefully the Brekt tank/melee ring (Chaotic Bloodthirst ring) gets the FoD clicky =x



Hero

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Drachnor wrote:

no im not trolling... i just hate being shot down on a suggestion that I dont see as game breaking..

I'm afraid that FD is an ability that is game breaking.  FD is one of the most powerful abilities in the game with a myriad of useful times it can be used.  Shaman get it, but on an item that has to be recharged.

Cleric dragging bodies you train through the mobs, FD.  Wait for aggro reset (or camp out and back).  Rezz bodies.  Or if a mage you just summon the raid.  No Mercs on raids, this avoids clearing on many raids

Wipe inc.  A priest FDs.  Wait for reset, summon/rezz.  Very easy. 

Train mobs onto someone, FD.  Great for griefers.

Random aggro from a mob.  FD. 

 



Champion

Joined: Sep 19, 2008
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Veril-Xegony wrote:

Drachnor wrote:

no im not trolling... i just hate being shot down on a suggestion that I dont see as game breaking..

I'm afraid that FD is an ability that is game breaking.  FD is one of the most powerful abilities in the game with a myriad of useful times it can be used.  Shaman get it, but on an item that has to be recharged.

Cleric dragging bodies you train through the mobs, FD.  Wait for aggro reset (or camp out and back).  Rezz bodies.  Or if a mage you just summon the raid.  No Mercs on raids, this avoids clearing on many raids

Wipe inc.  A priest FDs.  Wait for reset, summon/rezz.  Very easy. 

Train mobs onto someone, FD.  Great for griefers.

Random aggro from a mob.  FD. 

 

I guess necros are game breaking too, since they can do all of the above.




Hero

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-Kelefane- wrote:

So....

Still no word on what pieces of SoD loot will have what clicky? When most of us are already finished with SoD loot. I see this being a potential issue.


he already said he wasnt going to issue one until, i beleive, they are qa tested adn ready




Apprentice

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Malleria wrote:

Veril-Xegony wrote:

Drachnor wrote:

no im not trolling... i just hate being shot down on a suggestion that I dont see as game breaking..

I'm afraid that FD is an ability that is game breaking.  FD is one of the most powerful abilities in the game with a myriad of useful times it can be used.  Shaman get it, but on an item that has to be recharged.

Cleric dragging bodies you train through the mobs, FD.  Wait for aggro reset (or camp out and back).  Rezz bodies.  Or if a mage you just summon the raid.  No Mercs on raids, this avoids clearing on many raids

Wipe inc.  A priest FDs.  Wait for reset, summon/rezz.  Very easy. 

Train mobs onto someone, FD.  Great for griefers.

Random aggro from a mob.  FD. 

 

I guess necros are game breaking too, since they can do all of the above.

Yeah, you're right, they can.  So let's give those capabilities to ALL classes now.  That makes complete sense, right?



Champion

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-Kelefane- wrote:

So....

Still no word on what pieces of SoD loot will have what clicky? When most of us are already finished with SoD loot. I see this being a potential issue.

Some never learn to read...

Or ignore what is written.



Augur

Joined: Sep 12, 2007
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Wildeone wrote:

Dev-Ngreth wrote:

Drachnor wrote:

I would love to see major utility clickies added... like Feign Death clickie added that is all/all.. I know alot will scream that it might not be fair.. but it would be cool and would love to see those... not really anything from any other class that exists as a utility any way that you cant get.. really think about it.. what special abilities define a class and is only for them.... (other then F/D which is held by 3 classes) there really isnt any... spells and such dont count.. im talking about actuall class abilities.....


No.


People can store my toon in their pocket, but I can't do anything they can do? Doesn't seem fair..

 

Oh, and Shaman FD ring.

The irony is, Rez sticks were deemed too powerful because they could be used by Rogues/Bards and FD classes to get into hard places and set up a group/raid (by dragging corpses, COH, summoning corpses and now campfiring).  Now all of those are simply carrying a pocket cleric with infinite rez clicks.

 

 
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