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EQ Designer

Joined: Aug 5, 2005
Messages: 4547
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OK.  They have been added.  They have been submitted to QA.

I do not want to show a list until QA is done.

I unfortunately will not be taking opinions on moving this or adding that for this set.  I fully admit this was a rush job.  The Community Leaders gave me much help.

Yes I went with consistent placement.  It may be possible in the future to change this on future items, though I do not really see why you want random placement... it seems so painful and counter productive to getting what you want.  I don't see how random placement makes it any more "interesting."  If it is really what players want, it can be done...

Now, onto the future.

We are not likely to make illusion clickies... at least not illusions for players... I feel that we are already treading too hard on enchanters niche and then there is the LoN factor.  We may bring back pet illusions.

I will also be avoiding AOE clicks.  As players mentioned they are not fun for other players.

I am willing to hear other ideas for "fun" clicks, as long as fun does not = huge damage/knockback/grief potential/etc.  There are a few things reserved for Marketplace/LoN though.  Illusions, Nimbuses, Fluff Familiars, and Fireworks.  I know this may not be popular, but it is the way of things, and I am sure other ideas can work around these limitations.

For any of the ideas, I will not be making a unilateral decision, but will bring it up with the team.  My say here will NOT be final, nor a promise in any way.

I shy away from Proc Buff clicks, though I may be willing to do them, they just will #1 be in slot 1 so have much stacking issues, #2 not be a much additional DPS.  If these limitations are acceptable, and if the team agrees, we may be able to go with them.

Arrow summoning sounds ok, though it may not be enough to supply a "combat" amount, just a "pulling" amount.  They definitely will not be the "best" arrows.  A similar thing can be done for throwing items.  Throwing items will continue to have their range issues and will NOT be made huge to match bow and arrow.  It is am imposed limitation on throwing weapons that is likely to continue.  One cannot throw something as far as a bow can.


Message edited by Dev-Ngreth on 06/02/2009 07:01:49.


Hero

Joined: Jul 29, 2008
Messages: 667
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shesees wrote:

Do us a favor & stop translating!

yeah i know, but were bombarding the poor guy and he doesnt have time to do everything and he always tries so hard to answer questions as you see on recent posts. that was an hour he lsot that he could have spent on doing the actual work ( sad panda face)




EQ Designer

Joined: Aug 5, 2005
Messages: 4547
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silenceisgolden wrote:

shesees wrote:

Do us a favor & stop translating!

yeah i know, but were bombarding the poor guy and he doesnt have time to do everything and he always tries so hard to answer questions as you see on recent posts. that was an hour he lsot that he could have spent on doing the actual work ( sad panda face)


Though I do dedicate an hour each morning to the Forums.  I also try really hard to NOT even open the forums the rest of the day.  People have probably noticed that pattern in general SMILEY



Hero

Joined: Jul 29, 2008
Messages: 667
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Dev-Ngreth wrote:

OK.  They have been added.  They have been submitted to QA.

words words words - removed for spaces sake.

Arrow summoning sounds ok, though it may not be enough to supply a "combat" amount, just a "pulling" amount.  They definitely will not be the "best" arrows.  A similar thing can be done for throwing items.  Throwing items will continue to have their range issues and will NOT be made huge to match bow and arrow.  It is am imposed limitation on throwing weapons that is likely to continue.  One cannot throw something as far as a bow can.


Thank you ngreth, sory if my big post sounded as if it was putting words in your mouth btu it was making me upset.  If i may make one suggestion -

 

Would it be possible for guardian clickies to make a comeback by chance?

Again - Someoen needs to give you a raise. I hope you arent sacrificing too mcuh personal time for us.


Message edited by silenceisgolden on 06/02/2009 07:05:58.



Seer

Joined: Oct 23, 2007
Messages: 904
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Dev-Ngreth wrote:

silenceisgolden wrote:

shesees wrote:

Do us a favor & stop translating!

yeah i know, but were bombarding the poor guy and he doesnt have time to do everything and he always tries so hard to answer questions as you see on recent posts. that was an hour he lsot that he could have spent on doing the actual work ( sad panda face)


Though I do dedicate an hour each morning to the Forums.  I also try really hard to NOT even open the forums the rest of the day.  People have probably noticed that pattern in general

A slap in the face!  We demand 24/7 attention on these forums!  what's that you say?  wife and kids? never heard of 'em! 

 

But seriously, I follow your posts because they're frequent and always helpful =)




Defender

Joined: Apr 7, 2004
Messages: 1540
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What about continuing the "Circle of XYZ" clickies?  These were last seen in Solteris.  Circle of Power and Guardian Circle simply need to appear on new items, they are strong enough as is.  Circle of Mana and Circle of Life will need newer versions with higher level caps (or just set the focus level to 200 so you don't need to upgrade them later).




Hero

Joined: Mar 3, 2004
Messages: 728
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I would love to see new throwing item clickies each expansion. I think the last upgrade was in TSS, I still use my PoTime Rallos pouch/stars here.

 

 




EQ Designer

Joined: Aug 5, 2005
Messages: 4547
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To save me time, can folks fully describe the clickies?  Their efects (specific with spells slots is even better) in detail with actual numbers help.

It is not that I cannot look them up, but time saved helps!



EQ Community Leader

Joined: Mar 2, 2004
Messages: 7882
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A throwing item clicky would be nice; but make it priest useable too. (My Comic Book seller plays a druid and he's been looking at options of DRU useable throwable items to work on that skill. He likes to max all he can max. SMILEY )


Guardian

Joined: Aug 29, 2005
Messages: 3628
Online

Ngreth,

  If you do make Arrow summoning clicks, please also include "Thrower" clicks also.  Two major pulling classes (bards & Monks) are not able to use bows.

  Additionally, I understand your concern about stepping on Enchanters' Niche regarding Illusions, but please keep in mind that Bards & Rogues share that Niche via itemization.  With the exception of Troll & Drakin, all player races are already accounted for.  Please consider adding itemization for these two illusions, even if you refrain from all others.



Scholar

Joined: May 21, 2008
Messages: 73
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 I was wondering if time shear could be changed into a container that people could combine thier clicky items into, that when clicked would cast all of the clickies on them in one cast. this would be simular to the versitality of shamen Unity buff, also this would free up bag space and give time shear a valued use. I would hope that the clickies would be removable however so that you could mix and match your favorite click combonations. of course this would be for clickies you have in your bags and not on your char as gear.

 

even if the changes could not be made to the time shear it self, to me this would be a rewarding quest item to implment for us.



Guardian

Joined: Aug 29, 2005
Messages: 3628
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Saroc_Luclin wrote:

A throwing item clicky would be nice; but make it priest useable too. (My Comic Book seller plays a druid and he's been looking at options of DRU useable throwable items to work on that skill. He likes to max all he can max. )

Dusty Soriz Pouch - http://lucy.allakhazam.com/item.html?id=8200

 



Scholar

Joined: May 21, 2008
Messages: 73
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can some nice board admin edit my last post and make it white so it can be read thanks



Defender

Joined: Mar 24, 2004
Messages: 1137
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darkpoet29 wrote:

Ngreth,

If you do make Arrow summoning clicks, please also include "Thrower" clicks also. Two major pulling classes (bards & Monks) are not able to use bows.

Additionally, I understand your concern about stepping on Enchanters' Niche regarding Illusions, but please keep in mind that Bards & Rogues share that Niche via itemization. With the exception of Troll & Drakin, all player races are already accounted for. Please consider adding itemization for these two illusions, even if you refrain from all others.


isnt troll a rogue AA illusion?




Hero

Joined: Jul 29, 2008
Messages: 667
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Grau-TT wrote:

I would love to see new throwing item clickies each expansion. I think the last upgrade was in TSS, I still use my PoTime Rallos pouch/stars here. 


i still use the one from dsk and hope to get the one from fc2 - snowballs!

***************************************

heres the lucy links ngreth

 

http://lucy.allakhazam.com/spell.ht...013&source=Live         - cirlce of life 3

http://lucy.allakhazam.com/spell.ht...015&source=Live    -   circle of mana

http://lucy.allakhazam.com/spell.html?id=9008                             -    guardian circle

 

im missing one somewhere help me out guys

 




Hero

Joined: Jul 29, 2008
Messages: 667
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saphfire wrote:

 I was wondering if time shear could be changed into a container that people could combine thier clicky items into, that when clicked would cast all of the clickies on them in one cast. this would be simular to the versitality of shamen Unity buff, also this would free up bag space and give time shear a valued use. I would hope that the clickies would be removable however so that you could mix and match your favorite click combonations. of course this would be for clickies you have in your bags and not on your char as gear.

 

even if the changes could not be made to the time shear it self, to me this would be a rewarding quest item to implment for us.


there are otehr threads for the timeshear issues . this isn't what he is referring to at this point to my knowledge.




Scholar

Joined: May 21, 2008
Messages: 73
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true, but wouldent that be a great clicky!



Defender

Joined: Mar 1, 2004
Messages: 1646
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Dev-Ngreth wrote:

To save me time, can folks fully describe the clickies?  Their efects (specific with spells slots is even better) in detail with actual numbers help.

The Circle of XXX clickies from PoRo (and for raiders, Solteris) are as follows:

Circle of Life

This casts an aura which boosts healing by 4%, 8% and 12% (degrades after L75).

The effect from the aura (lowest rank) is spell ID 8996:

Slot 1: Increase Healing by 4%

The aura lasts for 2 minutes and is usable every half hour or so.

Spell ID 8998 is Circle of Mana. Same idea, only this time the effect is:

Slot 1: Decrease Spell Mana Cost by 4%

Again, degrades after L75.

The melee auras don't degrade. They are:

Spell ID 8994: Circle of Power

Slot 4: Increase Chance to Critical Cast by 1%
Slot 5: Increase Chance to Critical Hit by 40% with All Skills

(Note that Lucy and other parsers mess up on the Critical Melee Hit percentage, it's nowhere near 40%)

And last but not least, Guardian Circle, spell ID 8992:

Slot 2: Increase Chance to Dodge by 20%

 

 

 



Hero

Joined: Mar 1, 2004
Messages: 521
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Dev-Ngreth wrote:

OK.  They have been added.  They have been submitted to QA.

I do not want to show a list until QA is done.

I unfortunately will not be taking opinions on moving this or adding that for this set.  I fully admit this was a rush job.  The Community Leaders gave me much help.

Yes I went with consistent placement.  It may be possible in the future to change this on future items, though I do not really see why you want random placement... it seems so painful and counter productive to getting what you want.  I don't see how random placement makes it any more "interesting."  If it is really what players want, it can be done...

Now, onto the future.

We are not likely to make illusion clickies... at least not illusions for players... I feel that we are already treading too hard on enchanters niche and then there is the LoN factor.  We may bring back pet illusions.

I will also be avoiding AOE clicks.  As players mentioned they are not fun for other players.

I am willing to hear other ideas for "fun" clicks, as long as fun does not = huge damage/knockback/grief potential/etc.  There are a few things reserved for Marketplace/LoN though.  Illusions, Nimbuses, Fluff Familiars, and Fireworks.  I know this may not be popular, but it is the way of things, and I am sure other ideas can work around these limitations.

You can keep your Nimbuses, Fluff Familiars and Fireworks. But Everquest has always had illusions. Taking them away and making us pay extra for them is completely uncool.



Guardian

Joined: Aug 29, 2005
Messages: 3628
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Chanaluss_of_Kunzar wrote:

darkpoet29 wrote:

Ngreth,

If you do make Arrow summoning clicks, please also include "Thrower" clicks also. Two major pulling classes (bards & Monks) are not able to use bows.

Additionally, I understand your concern about stepping on Enchanters' Niche regarding Illusions, but please keep in mind that Bards & Rogues share that Niche via itemization. With the exception of Troll & Drakin, all player races are already accounted for. Please consider adding itemization for these two illusions, even if you refrain from all others.


isnt troll a rogue AA illusion?

Yes, and potentially a bard one in the future.  But AA & Itemization are two different issues.  

Traditionally, Bards & Rogues have received PC Model Illusions via itemization, so Troll / Drakin is not unreasonable.



Defender

Joined: May 14, 2006
Messages: 1226
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I would love to see the Soul Claw proc buff added to other items

http://lucy.allakhazam.com/spell.ht...amp;source=Live

 

It's currently only available on Timestone Adorned Ring and its fabled counterpart in Plane of Time



Hero

Joined: Mar 2, 2004
Messages: 736
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I'd like to see another all/all item with spikecoat effect.

 

 




Hero

Joined: Jul 29, 2008
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Sadel_SA wrote:

I'd like to see another all/all item with spikecoat effect.

 

 

ohhhhh. excellant sugestion. i was planning on trying vish again soon for that one.




Defender

Joined: Jan 7, 2006
Messages: 1954
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Dev-Ngreth wrote:

OK.  They have been added.  They have been submitted to QA.

I do not want to show a list until QA is done.

I unfortunately will not be taking opinions on moving this or adding that for this set.  I fully admit this was a rush job.  The Community Leaders gave me much help.

So if you want the preview list of which items are having clicks added check out the Magelos of the CLs.



The Butterscotch Golem

Joined: Jul 27, 2004
Messages: 626
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I'd love to see more damage shield clickies if they arent included. some current ones are (sorted by similar stacking) for reference

 

http://lucy.allakhazam.com/item.html?id=101306 20ds
http://lucy.allakhazam.com/item.html?id=47300 25ds
http://lucy.allakhazam.com/spell.ht...963&source=Live  8ds

http://lucy.allakhazam.com/item.html?id=4299 9
http://lucy.allakhazam.com/item.html?id=5727 25


http://lucy.allakhazam.com/item.html?id=34117 3 +ac buff
http://lucy.allakhazam.com/item.html?id=46055 4 + ac buff


http://lucy.allakhazam.com/item.html?id=71658 27
http://lucy.allakhazam.com/item.html?id=13690  10
http://lucy.allakhazam.com/item.html?id=28664  15



Defender

Joined: May 20, 2004
Messages: 1126
Location: Behind You.
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I'd like to see upgrades or the same clicks peppered on some items in the future. 

http://lucy.allakhazam.com/spell.ht...313&source=Live Heart of the Void

http://lucy.allakhazam.com/spell.ht...966&source=Live Invigoration of Rytan

http://lucy.allakhazam.com/spell.html?id=2972 Serpent's Bite (I would like to see upgraded and Unresistable Lifetap procs come back)

http://lucy.allakhazam.com/spell.ht...864&source=Live Soul Claw.. As mentioned before

You pretty much could just go to Ssra temple and VT and take the whole collection of Clicky's upgrade them and put them in the game again and win at life. Circle of Life style clicks need to come back as well, and our standard form crap that goes forever that's needed!~




Defender

Joined: Sep 15, 2006
Messages: 1899
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http://lucy.allakhazam.com/item.html?id=39154   Has the circle of power effect but no one seems to know where it drops.  Was this  removed because of the classes that can use? 

I would really like to have a  monk usable circle of power in the works

Thanks a  bunch for getting the ball rollin on these, clickies are fun!



Defender

Joined: Mar 9, 2004
Messages: 2029
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Kife wrote:

... But Everquest has always had illusions. Taking them away and making us pay extra for them is completely uncool.


Good point.




Guest

Joined: Mar 29, 2004
Messages: 23
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Think of the clerics!

Recourse of life AA: http://lucy.allakhazam.com/spelllis...ecourse+of+life

+

http://lucy.allakhazam.com/item.html?id=28975
(clicky stun proc item)

= great for groups!


The Butterscotch Golem

Joined: Jul 27, 2004
Messages: 626
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ngreth mentioned geomantra I just want to point out this clicky is still bugged for any class without mana. It will immediately fade in 1 tick due to the mana drain portion on it.



Seer

Joined: Sep 8, 2005
Messages: 778
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Elephi wrote:

ngreth mentioned geomantra I just want to point out this clicky is still bugged for any class without mana. It will immediately fade in 1 tick due to the mana drain portion on it.

Considering it have a mana upkeep its hardly a bug, those clickies back from GoD always had a mana upkeep, it was a way yo trade mana for something else.



Guardian

Joined: May 24, 2006
Messages: 3286
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Dev-Ngreth wrote:

Yes I went with consistent placement.  It may be possible in the future to change this on future items, though I do not really see why you want random placement... it seems so painful and counter productive to getting what you want.  I don't see how random placement makes it any more "interesting."  If it is really what players want, it can be done...


You are missing the point. The point is that when you create 3-4 clickies for 3-4 archetypes and put them on the same slot archetype restricted item slots, those items do not drop from the same content, meaning some classes get access to the clicky much much earlier in progression, with less cost (since they are a worse item and often times the items with clickies are not the optimal item for that slot for that expansion or even within the general level of progression, thus players have to essentially buy 2 items for 1 slot, one to wear and one for the clicky).

Form of Defense 6 was the good example of it. This was a prime valued tank effect, and for warriors it was available from Krond (one of if not the easiest mob in MMM, something that would be farmed a long time before (especially with 6 flags from meldrath originally) ever moving to crystallos much less after). It was also an item that was equivalent in terms of stats to any other shoulders available and would last until the "best" drop in crystallos. For paladins and SKs it was available from a Kerafyrm drop, and one that was a terrible item for a tank once you are at that point.

That was poor design.




Scholar

Joined: Jan 14, 2006
Messages: 57
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I dont know if this is a too complex idea to become reality but many people are sugesting old clickies reborn.  what about a posibility for something new? 

a short duration buff that adds to your skills? 3min?  with an extensive cool down. 20h?

examples:      Defense + 25 skill  available to tank classes

Offence + 25 skill available to DPS classes (meele)

Evocation + 25 skill available to Silk classes

Alteration + 25 skill available to preist classes

anyways you get the idea.  Evocation probly isnt whats best for all silk classes.  Also this might be concidered over powering, my numbers are just examples.  this same idea could be addapted to tradeskills giving a 3 min boost for whatever your trying to make.

 



Defender

Joined: Sep 15, 2006
Messages: 1899
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Bigz_Zupdarty wrote:

I dont know if this is a too complex idea to become reality but many people are sugesting old clickies reborn.  what about a posibility for something new? 

a short duration buff that adds to your skills? 3min?  with an extensive cool down. 20h?

examples:      Defense + 25 skill  available to tank classes

Offence + 25 skill available to DPS classes (meele)

Evocation + 25 skill available to Silk classes

Alteration + 25 skill available to preist classes

anyways you get the idea.  Evocation probly isnt whats best for all silk classes.  Also this might be concidered over powering, my numbers are just examples.  this same idea could be addapted to tradeskills giving a 3 min boost for whatever your trying to make.

 

I like this idea, although might be kinda hard to parse.



Defender

Joined: Feb 15, 2005
Messages: 1391
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Corboy wrote:

You pretty much could just go to Ssra temple and VT and take the whole collection of Clicky's upgrade them and put them in the game again and win at life.

Yes!

 

Also I believe mages want an upgrade to thier pet summon weapon clicky from Gates..Blazing Stone Of Demise.I would also add that the other two main pet classes could also use a lower version of it.I do not believe it would be overpowering for a necro or bst to be able to summon some cruddy low lvl pet weapons to use.A low level pet weapon with a small proc would be great,something like Blade of Wanlan.Make the recast time something like 2 hours,really gimp it.

I beleive the ability would not take away from mages because 1.It would have a long recast timer and 2.It would be a lower quality summoned weapon then what a mage could give to you.

As far as fun stuff goes I have a couple ideas of something to add to items.

Voice graft would be nice to see again.

Abolish Enchantment on an item in the extreme endgame with a very very rare droprate that is all/all (something like the TSS class items 15% chance of dropping?)

Bobbing corpse or Dead Man Floating for necros/sks-An upgrade would be nice for those classes.Alot of the old clicks with them are tagged must equip and are a pain to swap.

Sense the dead -It would be nice to see this on a clicky for cle/pally/sks/necs

Fellowship Calling -It would be nice to see this on an actual item you could eqiup and free up a bag slot.

Sight Graft -fun toy

Eye Of Zomm -more eyes.

I've got candy -everyone loves candy

 




Champion

Joined: Sep 19, 2008
Messages: 350
Online

FCseven wrote:

Also I believe mages want an upgrade to thier pet summon weapon clicky from Gates..Blazing Stone Of Demise.I would also add that the other two main pet classes could also use a lower version of it.I do not believe it would be overpowering for a necro or bst to be able to summon some cruddy low lvl pet weapons to use.A low level pet weapon with a small proc would be great,something like Blade of Wanlan.Make the recast time something like 2 hours,really gimp it.

I beleive the ability would not take away from mages because 1.It would have a long recast timer and 2.It would be a lower quality summoned weapon then what a mage could give to you.

/agree

The Blazing Stone was one of my proudest acquisitions back in the day, would love to see it resurrected. And necro/bst getting their own version sounds fine. If nothing else it would stop some of them bugging me for pet toys every time I gate back to the lobby SMILEY . Give em a haste item too.




Guardian

Joined: Apr 16, 2004
Messages: 4418
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Glad to see clickies are finally being put in, only 8 months after the expansion was pushed out. I'm thankful to you, Ngreth, for basically doing this in your own time. But, it shows a huge issue with EQ development currently:

Understaffed.

I hope that is addressed.

 




Flamemistress, the Fifth Element

Joined: Jan 12, 2006
Messages: 486
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TINY COMPANION (use constantly): http://lucy.allakhazam.com/spell.ht...583&source=Live

FT Click http://lucy.allakhazam.com/spell.ht...529&source=Live

Mana Pool Click  http://lucy.allakhazam.com/spell.ht...530&source=Live

Boon Of Recovery http://lucy.allakhazam.com/spell.ht...977&source=Live

Weapons with DD clicks on them - Im still carrying around my Mark of the Last Wing http://lucy.allakhazam.com/item.html?id=70983 and my Dagger of Evil Summons http://lucy.allakhazam.com/item.html?id=69124

An upgrade to the Mage Wep summoned wep clicky (although right now our cauldron weapons aren't even updated, sniff sniff they never got updated for SOD)

An upgrade for the DON line of summoned fire clickies http://lucy.allakhazam.com/item.html?id=77678  (summoned by a spell but could be a clicky!)

A mage only item with an upgrade to our epic click, Primal Fusion http://lucy.allakhazam.com/spell.ht...276&source=Test (or not even an upgrade, just put this on a class only weapon each expansion! )

A new Disease cure like shield of the immaculate http://lucy.allakhazam.com/item.html?id=11551

An upgrade to gimp-symbol Orb of Duskmold http://lucy.allakhazam.com/item.html?id=53651

New mod rod clikzor! http://lucy.allakhazam.com/item.html?id=19021

 

And now you have seen what's in my bags SMILEY




The Butterscotch Golem

Joined: Jul 27, 2004
Messages: 626
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MrMr wrote:

Elephi wrote:

ngreth mentioned geomantra I just want to point out this clicky is still bugged for any class without mana. It will immediately fade in 1 tick due to the mana drain portion on it.

Considering it have a mana upkeep its hardly a bug, those clickies back from GoD always had a mana upkeep, it was a way yo trade mana for something else.

I didn't say the mana drain was a bug, I said when it tries to drain mana from a class that doesn't have mana (war/rog/zerk/monk) it fades instantly, making it 100% useless to those classes.



Master

Joined: Apr 1, 2004
Messages: 107
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Any updates? I'm pretty anxious to find out if my Citadel of Discord lewt got the clicks or if i'm going to have to adjust my loot plan going forward.  QA time is over..spill the beats on what item got what!



Scholar

Joined: May 9, 2006
Messages: 73
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in this thread: we list every clicky ever made



Champion

Joined: Jul 31, 2008
Messages: 357
Location: Kentucky
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I would love to see major utility clickies added... like Feign Death clickie added that is all/all.. I know alot will scream that it might not be fair.. but it would be cool and would love to see those... not really anything from any other class that exists as a utility any way that you cant get.. really think about it.. what special abilities define a class and is only for them.... (other then F/D which is held by 3 classes) there really isnt any... spells and such dont count.. im talking about actuall class abilities.....




Master

Joined: Mar 15, 2004
Messages: 111
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shaman get a FD clicky FYI.
but i think that would be a bit overpowered.


Master

Joined: Oct 12, 2004
Messages: 106
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Don't ask for fd clickies, it makes you look like an idiot and guarantees to get ppl calling you an idiot. Just to n_ip that one in the bud.

 

OMG N_IP IS CENSORED?!@ THAT SAYING IS HUNDREDS OF YEARS OLDER THAN SONY IS



Apprentice

Joined: Mar 11, 2006
Messages: 24
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Drachnor wrote:

I would love to see major utility clickies added... like Feign Death clickie added that is all/all.. I know alot will scream that it might not be fair.. but it would be cool and would love to see those... not really anything from any other class that exists as a utility any way that you cant get.. really think about it.. what special abilities define a class and is only for them.... (other then F/D which is held by 3 classes) there really isnt any... spells and such dont count.. im talking about actuall class abilities.....

Wow, uhm... no.  How about you do the right thing and roll the best class in the game (SK) if you want FD abilities?


As soon as a dev scans the first line of your paragraph he's going to move on to the next post.  Try asking for something reasonable next time.



Scholar

Joined: Jun 13, 2006
Messages: 64
Location: Minneapolis, MN
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Fun clicks.  If you need inspiration on what to put on items just look back at Ssra and VT clicks.

Things that mimic spells we already have are nice for the speed of just clicking rather then digging through a spell book or the spell menu and memming.  Gate, snare, DS, or interesting useful buffs (Heart of the Void comes to mind). 

Simply ask the players what they already carry around in their bags.  Most of us have had clickies in our bags for years.  Heck I still have the DS click arms from Ragefire when I first got my cleric 1.0.  Once you know what people carry with them upgrade some or just reintroduce them on current gear.  (If the clicks are on gear we wear you'll save us inventory space which is something at a premium and not likely to change because of bag coding issues.)

Here's the stuff I carry on my cleric:

Divine Hammer of Consternation - DA proc hammer for those sticky situations.

Sap Encrusted Branch - I use this almost everyday a cleric usable snare is an incredibly useful thing.

Journeyman's Walking Stick - All my spells are magic, a little tash goes a long way.

Velium Coldain Insignia Ring - Insta DS is great!

Blazing Vambraces - More insta DS but I can use this on others in my group!

Aura of Eternity - Any click from this line is great for a caster.

Maelin's Meditation - A plus to mana pool click is also always sought after.

The Skull of Den Lord Rakban - Great quest,great item...50 to resists insta click.

Form of Defense - Any of these 'Form of...' will do, just keep this line up to date and on all current gear.

Fabled Incarnadine Breastplate - Cost me a fortune in DKP saved me a fortune in invis potions.

Necrotic Divining Device - I'm a cleric and bodies get stuck in weird places, hehe.

Shield of Striding - Insta levitate is a great thing.



Newbie

Joined: Sep 9, 2008
Messages: 4
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http://everquest.allakhazam.com/db/...html?item=21181 Would be great its a pita clearing potime every week and never droping SMILEY



Newbie

Joined: Mar 26, 2007
Messages: 6
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Personally the one thing I'm looking for is a sk usable overhaste clicky.  We had 1 drop total in Solteris and zero drop in Crystallos over 30+ kills between the two.  I've taken to killing King Gelqua (0/3 so far) to get up to 8% (the crystallos group 8% included all classes but SK/Paladin).  All the other SK/PAL/RNG/BST I know are also chomping at the bit for an upgrade (although we had a ton of Coilsteam Mechanomantle drop the RNG/BST can use).

Fingers crossed theres something in tower w/ overhaste for sk and that the loot table actually allows for a few of them to drop.

-ghola



Guardian

Joined: Apr 10, 2004
Messages: 4465
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lol n i p really is censored




EQ Designer

Joined: Aug 5, 2005
Messages: 4547
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Elephi wrote:

I'd love to see more damage shield clickies if they arent included. some current ones are (sorted by similar stacking) for reference

 

http://lucy.allakhazam.com/item.html?id=101306 20ds
http://lucy.allakhazam.com/item.html?id=47300 25ds
http://lucy.allakhazam.com/spell.ht...963&source=Live  8ds

http://lucy.allakhazam.com/item.html?id=4299 9
http://lucy.allakhazam.com/item.html?id=5727 25


http://lucy.allakhazam.com/item.html?id=34117 3 +ac buff
http://lucy.allakhazam.com/item.html?id=46055 4 + ac buff


http://lucy.allakhazam.com/item.html?id=71658 27
http://lucy.allakhazam.com/item.html?id=13690  10
http://lucy.allakhazam.com/item.html?id=28664  15

I currently have no plans to support more than one line of Damage Shield clicks.  There are to many stack-able Damage Shield effects.

 
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