Jalad Dar's Essence comes to life in his bones every night, but his conciousness and spirit is in the Dragon Necropolis. He can't interact.
Anyways, It seems they just want to plunder and aquire more stuff, regardless of thier reasons for doing so. True vikings through and through.
Greyquill wrote:
Let's think real world mechanics here for a sec. We know that severe glacial melting from Velious was the culprit behind the massive sea level rise we find throughout Norrath today. Yes, it's possible that the continent has begun to refreeze, but wouldn't that mean an equally dramatic drop in sea levels would accompany it? On Earth, glacial expansion means ocean levels drop (think Alaskan landbridge). In order for Velious to be anywhere near as large or frozen as it once was would mean ocean levels at or near pre-cataclysmic levels, don't you think... barring some sort of divine intervention in the extreme.
Accually if these guys are freezing the water as they go, it would accually RAISE the ocean level not lower it.* The Reason that the Ice Ages created land bridges is because the rain/snow that fell on land stayed there, in the form of Glacers, instead of flowing to the Oceans. That is also why the North Pole melting is no big deal(no land under them), what has got Global Warming people worried is the the Greenland and Antartic Ice Sheets.
*Ice takes up more Volume then water.
See, when they call themselves the "Order of Rime," and they go around freezing things that weren't frozen, I get the impression that they're doing so on purpose. I still think they have a conscious agenda, religious, political or otherwise, and are trying to re-freeze a partially melted Velious.
New expansion "Everquest 2, Thawing of Velious?"
hehe.
Also, we know that Timorous Deep has lots of little unexplored isles...I was just wondering if anyone had any thoughts about the natives mentioned here.
it didn't sound like they were 'freezing what wasn't frozen' for anytihng other then military purpose. thier ships are ice constructed, and they seemed to have 'unloaded' from the ships by simply making an ice flow to the land. and it seems if these are actually giants/the kromrif...then the dwarves with them could imply they conquered the Coldain. fromt eh story it seems they basically just slaughter whomever they find, at least all that oppose them, and then give the others the choice of join us or die, thus expanding thier army.
I think the Warlord is interested in kunark just for why he says. There's power to be had there. he knows from her tales that the ritual Rile stopped, and can guess much of Venril's studies into necromancy took place in Charasis, trying to restore Drusella...hence the reason to hit there hardest/first.
DeBasilisk wrote:
See, when they call themselves the "Order of Rime," and they go around freezing things that weren't frozen, I get the impression that they're doing so on purpose. I still think they have a conscious agenda, religious, political or otherwise, and are trying to re-freeze a partially melted Velious.New expansion "Everquest 2, Thawing of Velious?"hehe.Also, we know that Timorous Deep has lots of little unexplored isles...I was just wondering if anyone had any thoughts about the natives mentioned here.
Well whatever is going on we will find out, atleast some of it on June 25th between 7pm and 8pm PST.
I good case could be made for Velious, but don't forget Halas is also known for the cold, sure it might have moved from Everfrost some but there is know way of knowning how far.
If it is Velious I hope the Icvepaw Gnolls will be a PC race, The Coldain can be accomplished with a white to blue skintone added to the color wheel on the dwarf.
The question that I have is... is the Rime army freezing everything themselves, or are their Turgans? Perhaps they have the control of the dragon from Frostfell?
The lore story was a good chunk of info. However, I keep running into dang hang-ups when doing stuff over on test, I can never get far enough to unlock more story.
I think it's just convenient for them to create ice from the water so they don't have to row to shore.
Cusashorn wrote:
Jalad Dar's Essence comes to life in his bones every night, but his conciousness and spirit is in the Dragon Necropolis. He can't interact.Anyways, It seems they just want to plunder and aquire more stuff, regardless of thier reasons for doing so. True vikings through and through.
I'm not sure it's more 'stuff' they want as opposed to specifically the necromantic stuff. The Warlord specifically says it's the new powers which convinced him to go to Kunark.
As far as them being from Halas rather than Velious, I think they'd at least have visited Velious. They obviously haven't been to Faydwer yet, and where else but those two would they find a large population of dwarves to conquer and add to their army?
It did occur to me that the people the iksar bard first stumbled into might have been Halasian. An offshoot or settlement rather than the city proper, but possible.
This quest might be pointing to halas as the new starting city and has nothing to do with the next expansion, ala neriak
Meaghan@Lucan DLere wrote:
All of the frost giants say the line about being much more. Though the immediate impression I got from the wording was that they almost considered themselves a species above, like they had evolved past being mere giants into something new and more powerful.
Yeah, this is what I thought. Keep in mind, that in EQ1, the Velious giants were unique. They were the only ones of all giant-kind that didn't fall under the curse on Zek's children. They were never made stupid like the other giants, and so they remained just as dangerous as they were when Zek's children killed the Rathe. This could mean of course that this is some kind've new or hybrid species, or that the giants have evolved, or it could easily mean that they are simply what they always have been, and thus far more than a 'mere' giant.
The Rathe's Curse against all Giant-kind was to not make them stupid. IT WAS TO MAKE THEM EXTINCT.
Only the ogres were cursed with stupidity. The Orcs were cursed with the disregard to maintain their own recorded history. The Ankhexfen were transformed into the goblins, physically and mentally weaker than they used to be.
The Giants... The Rathe, Prexus, Xegony, and E'Ci all tried thier hardest to wipe the Giants from the face of the earth, as was thier intent.
The Rathe's Curse against all Giant-kind was to not make them stupid. IT WAS TO MAKE THEM EXTINCT.Only the ogres were cursed with stupidity. The Orcs were cursed with the disregard to maintain their own recorded history. The Ankhexfen were transformed into the goblins, physically and mentally weaker than they used to be.The Giants... The Rathe, Prexus, Xegony, and E'Ci all tried thier hardest to wipe the Giants from the face of the earth, as was thier intent.
When Ralos Zek makes a race, he does it right!
Many people here know me because I release spoilers on new expansions well before SoE.
Let me be clear on a few things regarding the new expansion from what I have gathered.
1.) The models you are seeing are labeled in the appearance data as Frost Giants. To my knowledge, frost giants existed only on Velious (and a quick search of eq.allakhazam.com seems to verify this).
2.) New Roekillik models have been added to the game as well, along with armor specifically for them. Whether these are supposed to be Chetari or not, I don't know. Perhaps a new player race?
3.) References to two new zones has been added: Erudin and New Halas. All I can tell is that Erudin is a dungeon or series of dungeons now and full of Gazers. No real info on New Halas.
4.) Several of the new models are ice versions of existing animals- ice crab, ice badger, ice boar, ice turtle.
5.) Models for classic mythological creatures such as Chimera and Cerberus have also been added in several varieties (chimera existed in the Discord series of expansions in EQ1, but lets not go there).
6.) The Turgans pulling the ice barges? their model is refered to as "soga_dragon_turtle_northern".
What does this point to? One of two things in my opinion. First possibility is this is not a Velious invasion. The new expansion will be a further fleshing out of Antonica with the addition of Odus. Second possibility is that it is a Velious invasion and the expansion is everything I just said plus Velious. I see that as largely unlikely considering the amount of content it would cover. Of course some weird things could have happened lore-wise, so who knows.
Heres my take on what might be happening. In the lore story it mentioned the giant's followers as being once like she was; captured and "forced" into slavery basically. The in game movie says in so many words that the invaders are from the north. If what Zexis above says and there is a zone file called "New Hallas", then perhaps the invaders originated from there and are headed south. They pass Kunark with no real intention of staying until the leader hears the bards tale and decides to invade. If that is the case, theres not much else south other than Velious, so my guess is that is where they were headed.
Maybe they were from Velious orignally and had to escape northward after the "melting" but now have the magic to refreeze it since they have somehow frozen the coast of Fens. Or maybe they were a tribe of Ice Giants from Everfrost that broke away and got bored; who knows. After this Live event is over, we have still a few months to go before we get the expansion and with the current LU time tables we will have probably 1 or 2 more which would give ample time for them to finish up in Kunark and head to thier destination.
As far as the new files go; maybe they occupied (or even built) New Hallas and now that it is deserted, players can migrate there and have it as a starting city. I bet The Shard of Love will be a pre expansion zone leading up to Erollisi as a worshipable diety. We probably have to figure out what happened to Erollisi and help save her as she is obviously in trouble (as we learned last Valentines Day). I really like the idea mentioned above about making it a non-combat zone but a quest hub and/or safe haven. Erudin as a dungeon...all i can say is /sigh. I was never a huge fan of Odus to begin with but if it had one saving grace it was the beautifully done city of Erudin. With EQ2's housing and city set ups it would be an amazing city, but instead it looks like its headed in the direction of the highly underused Felwith.
It all seems so random but I still have faith that they will tie it all together gracefully and no matter what the expansion is in November, it will be a good one.