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Resists are broken
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Server: Venekor
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Just a recent example. My 2:30 fight vs a 80 warden.

My parse sorted by To Hit %

First, notice "uber" To Hit % for most of my important spells (AD3s, Ball of Magma and Solar Flare are M1).

Second, notice Concussive Blast. I have 3 pieces on, each gives 2 triggers per minute. That should give more than ONE trigger during a 2:30 fight.

Next, look at warden's parse...

I am specced for Disruption and Parry, but I guess wardens can do much better against poor mage - almost everything lands!

Let me know it is by game design and nothing will change ever. Usually I am not the one to /cry here, but I really want someone to look into it. This is just ridiculous!


Message edited by Azol on 02/18/2009 13:08:12.


Server: Nagafen
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Well wardens and their gear naturally give them tons of WIS, and WIS to a warden is resists and power, so wardens naturally have insanely high reesists accross the board. And if i recall they have even higher resits and some wards against elemental damage... heat and cold resists if im not mistaken... so even more protection against your type of damage...

and yes resists are broken

Server: Nagafen
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Azol@Venekor wrote:

Just a recent example. My 2:30 fight vs a 80 warden.

My parse sorted by To Hit %

First, notice "uber" To Hit % for most of my important spells (AD3s, Ball of Magma and Solar Flare are M1).

Second, notice Concussive Blast. I have 3 pieces on, each gives 2 triggers per minute. That should give more than ONE trigger during a 2:30 fight.

Next, look at warden's parse...

I am specced for Disruption and Parry, but I guess wardens can do much better against poor mage - almost everything lands!

Let me know it is by game design and nothing will change ever. Usually I am not the one to /cry here, but I really want someone to look into it. This is just ridiculous!

Dude you were lucky to land spells that many times. Consider this a good parse against a warden. I have seen much much worst.




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Its only 82% because of procs like dispersion, magi shielding, and potions like essence of health  that have 100% 'hit' rate. If you consider the actually spells cast, it would probably be more like 65%.

Funny story, I had my M1 mezz resist 7 times in a row today against an Illusionist. Good times.


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concussive blast is a stun, it deals zero damage and therefore only shows up in your act logs when resisted (all procs are like this), it looks like aria of magic troubador icon.



Server: Venekor
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Thank you for clarifying about Concussive Blast... I should manually check the logs to make sure it was the case.
About high WIS - it's for mitigation. It was said many times that high mitigation should not result in outright resists.

Server: Nagafen
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I think wis really helps with resists. And I think that's why priests and crusaders get so high resist rates.

But it's only an opinion/feeling of course as nobody was ever able to reveal the maths of pvp resists.

Server: Venekor
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I am starting to think they do not care about casters. Not only do we have to pray our spells don't resist, they constantly nerf caster gear, while leaving some of the most overpowered gear in the game alone, that scouts wear. This is starting to get old, fast.


Message edited by Demron on 02/19/2009 01:20:07.

Server: Nagafen
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Okay, I am reviving this thread once more (and there are different threads on the subject, but this one has some parses at least).

Yesterday we were fighting in KP against Onyx group plus some freeportians jumped in, all fight was over 6 minutes in duration.

I have 495 Disruption self-buffed and I had bard and illu in my group.

Two of my main spells (M1 and M2, by the way) had only 66-67% chance To Hit and total for all spells and procs was slightly over 75%, which is incredibly low for my taste (in PVE groups and raids I see 90-100% To Hit chance). Plus some spells NEVER critted for full duration of the fight (I have over 60% crit in PVP spec/gear). Consider this: I casted, for example, 18 Ball of Magma (M1) - 45 second cast in total with 2.5s cast speed for this spell - and it was resisted 6 times, so, basically, I was there 15 seconds out of 45s doing nothing.

In this parse sorted by To Hit chance you can see indications of spell quality. Two of the spells with over 90% chance To Hit are DOTs and ACT counts every tick as different spell, so in reality the numbers here should be lower.

Devs have stated that resist rates are fine, but in fact, I believe this has been coded so deep so the only thing we know for sure is: Devs BELIEVE that resist rates are fine, but there are no clear math or algorithm to prove it and they would not go into details here.

To those who still believes gear stats and WIS affect resist rates: THIS IS WRONG. Gear has only MITIGATION, which means that some of the damage of particular type gets ABSORBED, but not outright resisted. Same for WIS. It increases mitigation to elemental, noxious, divine, magical etc. types of damage but it does not affect resist rate.

Please, dear developers, play a caster on PVP server if you care about it at all.


Message edited by Azol on 06/03/2009 09:41:44.

Server: Nagafen
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The reason why spells didn't crit is that the ppl we were fighting have enough crit mit to absorb the crit part completely.

As far as resists are concerned ... yeah ofc they are broken.

Server: Nagafen
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Azol@Nagafen wrote:

Devs have stated that resist rates are fine, but in fact, I believe this has been coded so deep so the only thing we know for sure is: Devs BELIEVE that resist rates are fine, but there are no clear math or algorithm to prove it and they would not go into details here.


LOL silly man, Devs dont play mages, they play assasins and briggands... why should they care about resists.



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Azol@Nagafen wrote:

Okay, I am reviving this thread once more (and there are different threads on the subject, but this one has some parses at least).

Yesterday we were fighting in KP against Onyx group plus some freeportians jumped in, all fight was over 6 minutes in duration and I have a parse which I will include this evening into this very post.

I have 495 Disruption self-buffed and I had bard and illu in my group.

Two of my main spells (M1 and M2, by the way) had only 66-67% chance To Hit and total for all spells and procs was slightly over 75%,

Im not sure what was setup of onyx grp but from my expirience they run with 2 healers and possibly Elwin was tanking = 3 players out of 6 with high wisdom (responsible for resists) and in Elwin case Int line with 20% of deflect.

Imo 66-67 and 75% overall are acceptable in this case.

Crit mitigation kills all crit - i had 3 min fight with Elwin once and non of us crited even once during this fight.



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Enoe wrote:

3 players out of 6 with high wisdom (responsible for resists)

Again, Wisdom is NOT responsible for resists - check your Persona window and hover the mouse over it for description.


Message edited by Azol on 06/03/2009 09:38:36.

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Azol@Nagafen wrote:

Enoe wrote:

3 players out of 6 with high wisdom (responsible for resists)

Again, Wisdom is NOT responsible for resists - check your Persona window and hover the mouse over it for description.

Yes it is..

Priests WIS is power / resists.. INT is how hard you hit

Mages, WIS is resists... INT is power and how hard you hit


Message edited by Khonann on 06/03/2009 09:45:57.

Server: Nagafen
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Okay, let us accept that this is norm and so be it. Works as intended (tm)

P.S. Actually, I believe the wording was different, but I posted first then immediately logged in to check it again and I saw what you had seen already. How stupid of me.


Message edited by Azol on 06/03/2009 09:53:01.
 
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