I managed to get my shaman vamp infection when I got my ranger, never logged or started the quest on him and figured there was some point you had to choose to be a vamp like lycans or wh. At one point there is the NPC in FP that ports you to santuary and he gives you a few choices.. 1 being getting ported there and another being I don't want your foul ways. So I chose the 2nd and all he said was you wouldn't have made a good bolash anyway and I'm unable to talk to him again. I got no confirmation that the vamp infection is gone and I still got the 50 dot going, this really blows if you can run thru a zone hit a mob and get infected without a choice or cure.
So I'm wondering is there a cure or basically if your in group with person doing vamps your just out of luck?
gokukicks wrote:
I managed to get my shaman vamp infection when I got my ranger, never logged or started the quest on him and figured there was some point you had to choose to be a vamp like lycans or wh. At one point there is the NPC in FP that ports you to santuary and he gives you a few choices.. 1 being getting ported there and another being I don't want your foul ways. So I chose the 2nd and all he said was you wouldn't have made a good bolash anyway and I'm unable to talk to him again. I got no confirmation that the vamp infection is gone and I still got the 50 dot going, this really blows if you can run thru a zone hit a mob and get infected without a choice or cure.So I'm wondering is there a cure or basically if your in group with person doing vamps your just out of luck?
what about the Dr. guy across that same inn? He's standing right next to entrance for the hallway. I think he takes away vamp spells if you didn't mean to get. He also gives a lvl 30 tunic, 200 ac, -2 PoT. Pretty interesting for lvl 30 lol.
yeah he just takes abilities away i still had vamp dot after i talked to him, the next day..So had a new dot going after i talked to him by going near a coach.
I went over all this were/wh/vampire comparisons and while I still don't believe that vampires need a lot of the things people asked for seeing it costs nothing to get ..cm wise or even time consuming (took me about a few days afking a toon in a known spawn spot).I got 3 complaints really..
1)I do fell I agree the no rent thing is totally useless seeing the mobs sometimes fail to produce vials, so seems like a double negative were really only one negative needs to be put in.. Either make vial produced every kill and keep no rent or drop the no rent.. Could really count it as a triple negative seeing the stack amount is only 30 but really just changing it to either thing I mentioned would even it out..
2)Feed ..I'd like this spell scale a bit seeing it makes zero sense for it to do same dmg as you did at lvl 30 then what you did at lvl 60. Put a mod on it that ups damage up to 900 around that of bite and have it a generic stat mod like sta seeing most people will have it and it somewhat fits in lore vampires being more durable. Or have a lvl 60 verson that does 800 dmg and produces 2 vials.. At least get damage up enough to justify it being on toolbelt.
3)Coming out of form, granted your at 0 /0 or 1/1 power and when you go into form you may be at full power or even half power and when form ends your power is extremely low. I notices I was in bat form for a few seconds later before form dropped, I managed to regen about 1k of my 7k power before form disappeared. I'd suggest adding a small pot buff to at least bring a person up to half power when coming out of a form. Couldn't really be used as a way to regain power seeing you'd still be at 3-4k power. I'd at least like enough power to rebuff my proc and whatever other buffs I had when coming out so figure 3k power be nice.
Pretty much I'm fine with the rest of the stuff, low durations on forms, negative aspects on offensive and defensive buff/forms and even the high blood units are okay. I think a little twinking would be fine, any thoughts? Too overpowering?
I have vamp on my ranger and I am sorry to say that I don't use any of the vamp stuff other than the coffins to transport. Feed is too low of damage compared to my other 6 sec recast 60 spells (cast time of 3 on feed plus 3 sec recast). I also don't like that in raids I have to get on top of the mob in order to use feed. Vitality is a nice stack heal for myself and I tend to only feed enough to be able to use it in emergency situations. Then I blackscreen and lose all of my units anyway. Currently on my Hunter I have 0 vamp spells on my toolbelt. Personally It would be nice to see a way to get feed to be ranged (like 15) so I don't have to be right on top of the enemy, that or change the cast time to be instant with a 6 sec recast that way I can use other spells once in a while. Vamp gaze lol I have yet to find a good situation to use this in. Maybe in a raid (if I can ever not black Screen or freeze before we start) because of the insane cast time on the spell if I get tanks aggro on tougher mobs I'm dead before the spell is even cast. I don't use Frenzy because it's just too much aggro for ANY tank to handle and one quad from the BTM in zp and I'm out. That and that I can instead just quad and use spells and most of the time I can do more damage from True Shot and other bow spells being chained than I can from the extra quad damage on frenzy.
Honestly If I could I would remove vamp from my ranger as it is just a waste for me unfortunately - And I hate the DoT. I only use the Vamp form as a novelty once in a while.
you bow path genorok? My ranger is proc path so getting close isn't an issue but as a bow path I can see that being a pain. But yeah I just started messing around on my ranger as Vamp and majority of spells seem useless. Vampire strike is just too low a heal on it and recast is too high to use as a dmg spell.. Bat form idk what happened but I saw zero dmg increase on tfg but I saw it on other mobs ? Possible cr resist maybe ? I tend to use the Vitality a bit and if feed was along the lines of what I mentioned 800 dmg 2 units I'd be okay with it on my toolbelt. I'd be okay with not every spell being that great, like vampire strike or even forms but should be more use then just a port for vampires. I think I'll probably keep Vitality and feed on toolbelt and thats about it, as it stands forms just don't add enough dmg to justify the downtime in power (reason I said possible pot boost on it ), one mca would cover the 2k added in quads per round.
I'd like to see some merchants in santuary myself too, a spiritmaster, banker, blacksmith, food/drink merchant so we can sell there would be a nice touch to keep us away from the dot coaches. that castle is a complete waste as it is if they are not gonna add stuff in there like I mentioned. If not then I'd suggest moving the vamp npcs elsewere and putting a raid mob back in there.
Also is that the extent of the vamp ports?
Freeport
Guardian Forest
Vastly deep/SE
Sslathis/spidermine
Collonridge Cemetery
West Feerrott
I'd have thought they add some more then just that like twister tower, anu village in the tomb of unnamed King, Tok, gryevaux cave, Mu Lins reach , Al farak ruins, Al Karad Ruins , Burial mounds,EG, Lord C little playground there are a ton of undead areas with coffins.. Even salt mines have coffins..
Don't get me wrong there some nice single ports there but if thats really the best perk for vamps is ports then it should be a little more extensive, they can add a few more fire pits and break them up more if needed as it is now, majority of ports benefit evils more then good. As in Guardian Forest and Vastly deep those 2 have never been an issue for a good class.. Collonridge is 1 zone south of klick and 1 zone east of Castle Felster and seems a useless port, spidermine the only thing out there is AoH/Aol wow I need that about once a month or never, Slathis is 1 zone from haz and Guk and west feerrott is 1 zone from oggok or waysender spot for good.
1 zone benefit might be better then what we got but its hardly even mentioning it saves probably 2 min with sow. Burial mounds has a cemetery there and alot of people like xping off frogs it saves 2 zone run from Oasis or kerplunk. Tok is right below Saerk Towers and east of Bastable common qst areas and 2 zones out. Only southern port vamp gets is Sslathis which is very close to haz/guk, druids don't get any southern tunaria ports and something around Widows peak, BM, Tak Xiv would be nice.
No I'm Proc Path as well, I usually am quadding on the enemy but I don't use feed because it takes way to long to use. I wait for the quad to start then I go down my list with the top 4 bow spells (true shot, poison arrow, lightning arrow, freezing and burning i think is the last) and then jolt. If im just grinding on smaller mobs then by the time the tank pulls another all of those spells are back and I can use again. Now I could use feed instead and then try to spam frenzy but only being able to feed once per mob isn't close to enough to keep frenzy up so then I'm now low on power cause of frezny so I can't spam bow spells.
At raids I tend to not quad on mobs and just get a battery and fire off all of the bow spells. Most mobs have poor quad damage anyway so this is usually just as effective.
I hope they either tweak this a bit or add a way to remove it cause it's not that great imo. and yes those are all of the ports for the coffins.
I like the idea of feed being moded by something or scaling with lvl with dmg.
But I deffinately don't agree with it having a range of 15. Heck it should have a range of 1 but most melee hits don't even have to be that close(usually on my sk if I can cast planar fury I can melee the mob too for example, or any strike with 5 range).
Now the only reason I say this is simply because you can't bite someone's neck from 15 feet away. Maybe if the game had the mechanics to teleport you right on the mob when you needed to feed(i've seen some vamp games and movies where vamps could do a quick dash that looked like they were teleporting) so you could then add the range but as it stands, you gotta be able to bite someone's neck to feed right? Even if not neck, it's a vamp's bite not like a spell that drains spirit(nec abilities), so it would have to be close range.
Vampiric gaze is a nice ability but it's not for all classes, if you don't know how much aggro you have and you have enough blood just use it, now for certain you won't gain aggro. I used to have avoid on rge and when I could actually get a tank when lvl'ing up, stead of being the tank...... with avoid..... oy....., I'd use it pretty much whenever it was up. So if I were doing a lot of dmg to where I thought, hmmmm I might get aggro either by peeling or if tank dies, I'd use it.
Idk the range on gaze though and if it were close range imo it would make sense to have it NOT so close. 10 or 15 maybe. Not too far either though, why I say 10. Have to be able to see into a vamp's gaze to get drawn in or w/e in some stories, can't just not see the vamp and the gaze makes you feel funny.
Goku I wanted to ask, you said you use vitality, I think it's also a deffensive buff, did you use bat or frenzy AND vitality? I'm wondering if that's why no melee dmg increase on tfg.
I agree also needs more ports. It would be like coaching but for vamps, since actually coaching gets you that DoT.
If they have that sanctuary spell, which is RH for vamps, makes sense to have more ports imo.
I also agree with having some sorta of PoT buff. Have it as part of the form and last 3-5 tics after form is done. I say this because of the 40 melee wolf were spell. It's debuff starts when the buff starts but lasts longer than the actual buff. So in this sense, make the PoT buff(even though ur at 0 or 1 mana) start when form starts and end few seconds, or a min after.
Units of blood... that's a tricky one. I actually posted I was ok with it being No Rent(oops I had to edit this, I typed Lore which means 1 only lol), I think stacks should be higher though, maybe 20 more tops. I agree feed should always get you blood though.
If you cut yourself do you not bleed? So if a vamp bites you it only makes sense that you bleed and they drink. OH how about making feed having a drink type buff. 1 time shot like an alc's recon. Every time you feed you gain mana? Makes sense to me. Anywho, yeah, it needs to give you blood units 100% of the time imo as well.
Yeah I used Vitality and bat form at same time, but also tried bat form solo its possible the Vitality (which has a red cross buff icon on your screen) could of lasted longer then the buff. Thing is I used Vitality by itself alot and I didn't notice my melee dmg dropping which the description says it lowers your offense.
As for feed being 1 range that be impossible to get, you'd be on the mob. Even Bravo Dance has a 5 range , so even by your theory of biting someone 5 range is plenty if I can punch the guy I can certainly bite him. But you also have to think, you wouldn't really need to be close to get their blood, you could take it off your sword or pick up an arrow you shot into him. Also its called feed, which there are some movies and lore of vampires just taking ones life force and not sucking the blood. My real beef isn't that its so close, its more of only melees, tanks and alcs will have no problem being that close and healers and rest of the casters prefer to be further away. I said when vamp came out it only catered to a few classes and it still rings true.
The failing of units of blood is okay in my opinion for the lower lvl vamps, figure at lvl 30 your not really mastered anything yet , thats why I say there should be a higher lvl one. 400dmg at lvl 30 might seem okay, but at 60 its not worth having. So a higher version were you being a more seasoned vampire you can do more dmg and gather blood more efficently. I do like the idea of adding a manatap to feed it would help you regain your power back and might make vamp more appealing.
I got a solution to your feed worries. The vampire form lasts quite awhile and only costs 2 bloods. I ve noticed that while in vamp form the accuricy of feed goes up dramaticly. I guess you can feed better with longer teeth.
The use of gaze as a deagro works wonders wen u think of it as returning your agro to 0 when your tank could be up in the hundred s of thousands with his (hopefully) spamming of taunts.
Yeah I used Vitality and bat form at same time, but also tried bat form solo its possible the Vitality (which has a red cross buff icon on your screen) could of lasted longer then the buff. Thing is I used Vitality by itself alot and I didn't notice my melee dmg dropping which the description says it lowers your offense.As for feed being 1 range that be impossible to get, you'd be on the mob. Even Bravo Dance has a 5 range , so even by your theory of biting someone 5 range is plenty if I can punch the guy I can certainly bite him. But you also have to think, you wouldn't really need to be close to get their blood, you could take it off your sword or pick up an arrow you shot into him. Also its called feed, which there are some movies and lore of vampires just taking ones life force and not sucking the blood. My real beef isn't that its so close, its more of only melees, tanks and alcs will have no problem being that close and healers and rest of the casters prefer to be further away. I said when vamp came out it only catered to a few classes and it still rings true.The failing of units of blood is okay in my opinion for the lower lvl vamps, figure at lvl 30 your not really mastered anything yet , thats why I say there should be a higher lvl one. 400dmg at lvl 30 might seem okay, but at 60 its not worth having. So a higher version were you being a more seasoned vampire you can do more dmg and gather blood more efficently. I do like the idea of adding a manatap to feed it would help you regain your power back and might make vamp more appealing.
lol I know feed won't be 1 range, even mentioned since i can punch a mob at 5 range then it would make sense to be able to bite a mob at same range.
as for taking one's life force in lore and stuff, that's basically what the regular nec abilities do, example: drain spirit. I would think that a spell to drain one's life force and actually biting someone to feed would be different abilities. So in a sense, your wanting to have a higher lvl feed of some sort or actual feed scaling with lvl could make sense to just have a 15 range on it at lvl 60 or even 35 if you add 1 range for each lvl.
imo just having another feed at lvl 60 makes more sense as the original ability to feed just seems like a melee(bite) attack after all. This one would have to cost mana though but still able to use in vamp forms. I'm surprised they never put a mana tap on vamp strike ability.
If anything that 60 'feed' could be like drain soul or something so you'd have a new regent that wasn't no rent like, soul unit and each ability could cost less soul units than blood which would be worth the mana cost if it had one. That's probably asking for too much though unless they actually did add some cms to vamp.
I wonder though if vitality is interfering with dmg from frenzy and/or bat seeing as how ur regular dmg with no bat or frenzy isn't getting lowered. Guess we should go back to the stats on each ability from the first vamp post on updates somewhere. Maybe it'll be mentioned there.
Edit: Just checked the update discussion in november or october, around there. The ability descriptions mention that vitality and frenzy are buffs but not debuffs, while bat form and mist form are the buffs WITH debuffs. So most likely vitality would not be interfering with bat form unless it's being higher lvl and deffense buff, where bat should have decreased deffense, is overiding the negatives from bat and thus the entire buff idk. I have seen some buffs not stack well and a deffensive buff overiding a spell or form that debuffs deffense could be the problem but then you have the fact that bat is a form and vitality isn't. I think you can use vitality and mist so I have no clue if vitality is in the form buff category.
Yeah I didn't see on forums or CS website that vitality would lower your damage but it does say it in the description. I think I got it mixed up now looking at CS site.. Bat form adds offensive modes and frenzy adds 500 a hit...I was just using bat form, didn't bother using frenzy I'll have to try it.. but still adding alot of offensive modes I thought damage would be upped alot more..
see I thought frenzy was the off mods and bat was the 500 a hit, i'm so confused lol.
I know either bat or frenzy make str 500(not a buff just sets it there), and make quads higher or adds off mods. While taking away ac or def mods or both.
Just thinking about it makes me want to lvl my monk and make it vamp. Twisted too, monks are so peaceful so to go vamp... lol
There is a cure Dae implemented Vampire with a cure so to speak (Dae mentions this in one of his old posts in response to peeps wanting a "cleaner"). However Lycan (and WH) were implemented by another dev team to be incurable and permanent.
darkerusaelp wrote:
Daemaas wrote:
..."The reason the abilities are granted by way of NPC rather than having you spend CMs to purchase them had to do with not making the same potential problems with the lycans. Vampire were specifically designed with a possibility ofa future cure in mind. Even if we never plan to cure it, I did not want the same thing that happened with lycans to happen with Vampires."