Is it just me, or after all the nerfs.....is it time for a fix?
I have a 1500 cm defiler, made for DDing after alot of experimenting. I've tanked twins and kited KV multiple times (which is sad LOL)
Paths
Blood, virtually useless unless solo/farming. Way too much mana for so little a heal which is easily resisted, minus the specialized 60 bolunders personal mine?
Power, this isn't even useful in group anymore because you almost never see a convential grind, enchs, bards and alcs in pl's outdate the current versions of these. I barely got my mana back half the time at max wisdom.
Pacts, at 400 wisdom the 60 pact heals for 800 and at 600 it heals for 860. I don't have over 400 wisdom on my necro because the 60 points don't make it worth my while. I miss the old pacts with no mod lol
DoTs, i think the dots are fine...with the epic dot stacking as defiler i get a huge tick but the chaining thing is a pain.
PoD great spell...but i hate the 25 cm upgrade
Gear, I actually hate most of my nec gear seeing as i can't find anything worthwhile having on him minus some zp gear (hg boots) and pnuematic gloves. I have pos legs which are still great and a deadstone tunic for the resists and gear. The SE rings should really be changed for some hp because overall they're defiler rings and they need the hp...i'd like to say "i have rings that aren't crafted" on him one day lol
These are just some thoughts, i've been meaning to post this for awhile but i've seen these issues get beaten to death over and over again. I have more complaints about the cm's
Have some agreements with you, one being the pact heal at the original concept of this the recast was 12 and now its 19 thats a 50% increase in recast but no increase in the actual heal. I can understand why it was changed to appease the stack clerics seeing as they were replaced by necs on raids but the loss of healing should of been made up in the soul mastery hot buff.. It maxes at 180 and should of been upped to 270 hot a 50% increase seeing pacts got nerfed and now its almost impossible to keep your pet alive. Mages have a 300 hot buff and their recasts are like 6 sec but cost alot of power, they have an insane advantage in pet surviving and even if necs hot buff was equal they can cast their pet stack heals 3 X to a necs one. The actual heal amount on pacts are fine imo, just the hot buff would bring this more equal playing field.
As for gear I'd have to agree also, I bought the 75 cm AR line and at 400 wis I still have to wear a ton of Black Saphirre jewelery. There isn't a lot of good AR gear out there that has stats/hp which is what is needed on necs.
The 25 cm cost for pod upgrade is fine, its in line with other non req MC pod upgrades.. (bard, ranger, shaman) they usually continue the line with same cm amount as the line requires.. Bard and ranger lines are 20 each and therefor at quickshot 5 of healing of nife it requires 20 cms like the rest in the line.. Soul mastery and such cost 25 cms and the continueing line for pod requires 25 cms..
Bloods and power path are fine as well, they might not be a sustainable healing method but the recast is 60 sec versus a SK blood path of what 5 min? Idk maybe it was knocked down to 3 min, its still a faster recast basically for almost the same spell. I know a few power path necs that use their path power spells in grinds or even on raids, I personally went blood and love the 60 self blood..
There's no good AR gear for anyone lol
The akessan god legs come to mind with 328 ac 40 ar and 150...but that's for tanks and are no longer in game
I'd have to agree that Necs need a boost. I never see Necs on Raids anymore for pacting (MT would rather have stack healers and/or Sensei) so they should at least have their pets boosted to be more of a DD than to just be backup to the backup stack healers on raids. . Would be nice to see their pets get a bit of a boost back. I think that soul mastery could use a better int mod on the HoT portion. Like a 25% Int Mod on the heal with a 150-200 (anywhere in there) base. So at 600 Int the tick would be between 300-350 as this would make up for the pacts not being as effecient as they once were and compare to the Magician HoT pet buff.
the heals are fine, necs are DD,s not healers, they have more then sufficient heals for a DD.
the power path works great when used well. blood path i can agree, is redundent for the mana cost it does to little when the bloods are more efficient to have on the tool bar.
the pet on the other hand, has had so many nerfs then add ons to compensate the nerfs....the pet damage is about where it needs to be, but its ability to take a hit is way under par if you ask me.
over all i think it boils down to this. the mod on pacts needs to be upped, to give some actuall value to puting Tp into wisdom......the pet needs to actually be able to take a hit, its worse then a freakin tinker pet when it comes to that.
all this tak about needing to up the heals on necs is illogical, so what if a MT would rather have a stack healer, thats the point of stack healers.....and senseis cant do the damage of necs by far, nor do they have near the options avaliable to them for mana that necs have.
by all means necs do not, i repeat DO NOT need pet damage raised, there pets do more damage then any other summon pets in the game.........to say they need petdamage raised you would need to justify that in comparison to EL. i can see a definent need to rais either the base or the mod alot on the HoT tic on the pet though....the hot should't be over 300 at 600 int....necs have just as much capability to heal the pet as mages do, so the hot should be in line with mages. but the pet should also be capable of taking nuke and melee damage to the same level EL does, but the nec pets lag way behind.
Agree for most part coglin but I know a few high cm offensive path sensei that would disagree with you on dmg, your looking at near 500 dmg melee proc from monk path (costing zero mana after casted) and depending on mob and whether or not the nec has zp spells would determine damage output.
well i also mostly agree with ya coglin...I don't think the heals need to be raised.
I think that Necs could use a slight (maybe around 100) boost in damage from some of their direct damage spells to give necs a reason to not just chain the DoTs (that are easily resisted and in which case cuts the damage output drastically on a nec).
The HoT on the pet is aweful and the worst part is that the cm upgrade doesn't even match the magician pet upgrade.
As for the Stack healers and Sensei yea they should heal more since that is what they would be built for, but Sensei will occasionally be able to deal great damage, especially after a Deathscream and Bat Debuff.
Oh and how about some decent undead camps at 60 with some level 50-53 roamers (if ya catch my drift). Then maybe Necs may consider not using the cm summon pet for a change.
I wouldn't mind a pr/dr debuff to be honest.
gokukicks wrote:
Have some agreements with you, one being the pact heal at the original concept of this the recast was 12 and now its 19 thats a 50% increase in recast but no increase in the actual heal. I can understand why it was changed to appease the stack clerics seeing as they were replaced by necs on raids
It takes 19 seconds to cast your pet, 19 second recast and what i think happened was they changed it just for re-summoning mid-kills. I've done that and by the time my pet is back out pacts are ready to.
The pacts themselves don't need boost or the time fixed, but the wisdom mod is HORRIBLE. I never had over 400 wis unless i was lich just for that reason. People say every hp matters but when there's so little gear to work with and keep decent stats.... >.<
xcobainx wrote:
duh, lifescourge all/all -25 dr debuff Storyteller weapon
coglin wrote:
xcobainx wrote:I wouldn't mind a pr/dr debuff to be honest.duh, lifescourge all/all -25 dr debuff Storyteller weapon
pfft a spell, i have better things to hold on my nec
well, my friend, thats your dessicion, none the less it's there, if you choose not to take advantage of the ability to debuff mobs to the resist of most of your nukes, i dunno what to tell you, not to mention shammy has debuffs that are DR resist so it also helps to make shammy debuffs work in a more efficient manner as well.
i have the dagger, but i'd prefer a spell to be honest since the bulk of the time i'm out solo farming and could use the extra damage from a resist debuff.
Get a Garlic Trinket 170hp 50ac 50ar