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Your take on Khal Viceroy?
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EverQuest Online Adventures » Top » Norrathian Round Table » EQOA Gameplay Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7  Next
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Guardian

Joined: Dec 19, 2007
Messages: 1939
Location: Little Flying Buddy
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channelerr mca root works on everything...almost lol




Harbinger of Folly

Joined: Mar 18, 2004
Messages: 4273
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darkerusaelp wrote:Since when does any root (wiz root included) work on a raid mob?

Yup, the nuke isn't classified as a simple root--that's why regular roots won't work on kv, but channeler root/nuke will.

xcobainx wrote:

channelerr mca root works on everything...almost lol

almost everything, except your little buddy. (That's a great new pic btw, but I still love the striped shirt pic).




Guardian

Joined: Dec 19, 2007
Messages: 1939
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Krono wrote:

darkerusaelp wrote:Since when does any root (wiz root included) work on a raid mob?

Yup, the nuke isn't classified as a simple root--that's why regular roots won't work on kv, but channeler root/nuke will.

xcobainx wrote:

channelerr mca root works on everything...almost lol

almost everything, except your little buddy. (That's a great new pic btw, but I still love the striped shirt pic).

ha!  thanks lol....if only she could be rooted. she just got her "get into the cabinets and knock everything out of them" mca :O




Philosopher

Joined: Mar 18, 2004
Messages: 3712
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Those saying "no, we never have had 6 wizzies at a raid" aren't getting the point.  You don't need 6 wizzies AND a tank/healers, you just need the 6 wizzies.

 

7 toons to kill KV (1 agro holder, 6 channelors), 12-15 if you use petters.

 

Like Ronson said, its not hard to play a channelor correctly for KV purposes alone, you cast one spell and one spell only, once every 15 seconds.

 

The only need for 6 is in the case of a fail on the root I believe, technically 2 channelors could do it if nothing ever failed with the recast of the MCA and duration of the root.




Philosopher

Joined: Mar 21, 2007
Messages: 2017
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Beowoulf wrote:

Can someone please explain to me what is so "hard" about getting about 12-15 petters or about 6-8 wizards together to kill a mob that drops some of the best stuff in the game?

 

Please, when people were kiting him they typically brought along that many dd's.

 

The number of toons to kill KV hasn't changed much at all from kiting him until now.

 

If you were kiting him with 5 or less people and that's your complaint, that you can't do that anymore, then wow...5 people to kill a mob that drops some of the best stuff in the game. I find it hard to believe that even on "dead servers" the "smaller guilds" can't get together roughly 10 toons plus or minus a few. Yes, they are specific toons (petters or wizards) but its still not that much different toon wise than when he was kitable.

Yeah Idk they seem to be wanting it back to 1 grouped mob and thats the only reason I can ponder because there are a few other mobs stronger then KV like Bert, Pos twins, aoh that they are not complaining about or asking for them to be nerfed.

I know on a few of the dead servers you got 1 big guild and usually some smaller guilds and even in all the small guilds I have been in, I might not have gotten along with some of the big raid guilds but I was friends with a few in their guild and if I needed help I could at least ask the to come out and help and they would. So either they are unwilling to ask another guild to help or unwilling to ask a few inside the guild to help out, if thats the case idk why they are playing its a MMORPG not a 4-6 person game. If someone asked me to help out I have no problem if I was able to get a roll on spell and I could care less about the khalimet gems and I'm pretty sure alot of people feel the same way.

You can also use alcs and rogue daggers work well on him to, its not a difficult mob to kill and I'd rather they just add a quest then change KV for the 6th or 7th time. Even as much as I complained for the little guy I at least would agree that not all raid loot should be available to all, I at least conceeded that point. I do believe ZP spells should be available to all, which a quest would do but I don't think the khal gems should be and this is coming from someone who has zero and passes on them when we do kill



Champion

Joined: May 8, 2007
Messages: 271
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If Bert was the ONLY mob in game you could get your PoD spell from, people probably would call for a Bert nerf. But you can get your PoD spell by other means. Is killing a twin too easy for a Defender to get IG?

I think we've all begun to argue amungst each other but saying almost the same thing:

- He shouldn't be 1 groupable
- 6 Channelers is a little tougher to come by on smaller servers because even then you need your support toons to handle the waves which puts you close to zerge numbers anyways.
- Yes he can proabably be done with 12 petters if the players worked well together. But if you're able to kill him with 6 Channelers anyways, why even change it from how it was?
- People who are able to kill VR as is don't want to wait in line for him as bottlenecking was a problem.
- everyone is all for a quest to get spells.


Message edited by Muffin_Man24 on 06/02/2009 13:39:27.



Defender

Joined: Aug 8, 2007
Messages: 522
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i say put quest in ,let kv the way he is add eof's boa's and stuff lik that to him .



Philosopher

Joined: Mar 18, 2004
Messages: 3712
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Muffin_Man24 wrote:


- 6 Channelers is a little tougher to come by on smaller servers because even then you need your support toons to handle the waves which puts you close to zerge numbers anyways.


You can do waves with 6, tank, healer, 4 dds.

 

Then have the tank and healer switch to a channelor.

 

This isn't rocket science.




Defender

Joined: Apr 4, 2005
Messages: 578
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Beowoulf wrote:

Muffin_Man24 wrote:


- 6 Channelers is a little tougher to come by on smaller servers because even then you need your support toons to handle the waves which puts you close to zerge numbers anyways.


You can do waves with 6, tank, healer, 4 dds.

 

Then have the tank and healer switch to a channelor.

 

This isn't rocket science.

Youre making an assumption that every Small guild (And when I say small, i mean small) Guild has these classes and or people at their disposal. Not every guild is fortunate enough to be blessed with Active players that are knowledgeable about the game. Youre being biased in a sense. 


Message edited by Eternalydead on 06/02/2009 19:09:42.



Philosopher

Joined: Dec 21, 2005
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Eternalydead wrote:

Beowoulf wrote:

Muffin_Man24 wrote:


- 6 Channelers is a little tougher to come by on smaller servers because even then you need your support toons to handle the waves which puts you close to zerge numbers anyways.


You can do waves with 6, tank, healer, 4 dds.

 

Then have the tank and healer switch to a channelor.

 

This isn't rocket science.

Youre making an assumption that every Small guild (And when I say small, i mean small) Guild has these classes and or people at their disposal. Not every guild is fortunate enough to be blessed with Active players that are knowledgeable about the game. Youre being biased in a sense. 

A guild with 6 people lol thats more along the lines of a group, for crying out loud the wife and I 6 box! And there's not too much knowledge in having to mash a button for 30 minutes.

Just for the record if we're talking about a small guild comprised of 6 +/- then aren't we really talking about taking KV down with one group?




Philosopher

Joined: Mar 21, 2007
Messages: 2017
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Ronson wrote:

Eternalydead wrote:

Beowoulf wrote:

Muffin_Man24 wrote:


- 6 Channelers is a little tougher to come by on smaller servers because even then you need your support toons to handle the waves which puts you close to zerge numbers anyways.


You can do waves with 6, tank, healer, 4 dds.

 

Then have the tank and healer switch to a channelor.

 

This isn't rocket science.

Youre making an assumption that every Small guild (And when I say small, i mean small) Guild has these classes and or people at their disposal. Not every guild is fortunate enough to be blessed with Active players that are knowledgeable about the game. Youre being biased in a sense.

A guild with 6 people lol thats more along the lines of a group, for crying out loud the wife and I 6 box! And there's not too much knowledge in having to mash a button for 30 minutes.

Just for the record if we're talking about a small guild comprised of 6 +/- then aren't we really talking about taking KV down with one group?

Idk I'm hearing people say can't get 6 channelers, can't get 14 petters, can't get 6 stack clerics, can't get over 6 people, don't want to zerge it, didn't make a healer/tank to zerge, people in guild are unwilling to make stack clerics. Basically I'm hearing alot of people not wanting to put any effort into doing Viceroy, I've listed ways on how to do it on a few thread, Beo has listed another take with 6 channelers ( Never would of thought of it but then again I have zero wizards too) and even myself thought it was impossible to do without MTing it and when I actually tried I saw I could.

Come on people if you put zero effort into doing something then you get zero results, put some effort into actually going out there and doing the mob and not just once do it a few times, try different strategies look at the strategies people have listed and then come back and tell us if its impossible for you.

As for small guilds being knowlesgeable about the game, I spent the majority of my time in small guilds and I've gotten my knowledge by trial and era, researching the ton of info on the net/forums, asking others and the majority of the information you get on a class is by playing it, rehabbing cm lines and seeing what they do, trying different MCs/mcas. Don't limit yourself by just knowing your classes abilities, learn the other class abilities and find out how they will effect your raid.

If your not knowledgeable of certain things its your own fault, you don't need to be in a big raid guild to gain knowledge I know some people who post spies in the old days near mobs to see how more experienced players do those mobs and take that knowledge with them when their guild does it.



Philosopher

Joined: Mar 18, 2004
Messages: 3712
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Eternalydead wrote:

 

 

Youre making an assumption that every Small guild (And when I say small, i mean small) Guild has these classes and or people at their disposal. Not every guild is fortunate enough to be blessed with Active players that are knowledgeable about the game. Youre being biased in a sense. 

1.  You don't have to be knowledgeable to either cast/recast a pet or hit the same wizzie nuke over and over again.

 

2.  If your guild has at least 6 people, you can kill KV.  Do those 6 people have to dedicate a week to make alt wizzies if they don't have one?  Sure, but come on, with boon its not that hard to get a 60 wizzie to 775 CMs (all you need for channelor and nuke/root). 

 

 




Master

Joined: Oct 5, 2006
Messages: 115
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Incoming nerf bat.




Defender

Joined: Jun 26, 2006
Messages: 624
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K, lets take a step  back for a minute. I'm seeing some pretty chippy comments here and it's a bit confusing.

Until this post, I never saw any previous thread revealing the six channeler strategy to kill KV. Admittedly, I don't read every single post, but this was news to me. Reading the first few pages of this thread, it's clearly new to a few people.

CGs on finding a way to slay KV, with such a small number of toons - thats great strategizing! At the same time, some posts are insinuating that other guilds are lazy or stupid because they didn't figure this out themselves.....and that's seems unfair if this was not a well known strategy.

When six wizzies were mentionned, I thought that meant in addition to your normal raid force. How long has anyone else besides CN known this was a strat to down KV?




Champion

Joined: Aug 7, 2005
Messages: 412
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I don't see why KV needs to be made any weaker. The 6 channelers was a first for me (never knew that before this forum post) but seriously? It only takes 12+ if you use petters. The only reason people want it changed is so that they can do it with four again. So even if they make KV easier, the next thing people will complain about is the timer because their group of 4 can't kill KV fast enough before he despawns. 

There needs to be a quest put in for spells, plain and simple. 


 
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