I'd say use RP to develop tension with other Factions. If you're a Faction leader, contact the Faction Leader of another faction and formally discuss a desire to bring RPvP between the opposing Faction. If anything, this should promote binding Factions together. If you RP together, you build up your reputation however you want through the RP and RPvP. Especially if you approach RP fights with a certain theme. Say a faction of Mervs is staring down a faction of Zion... Perhaps the Zion contacted a Merovingian operative to acquire information... It would make sense that the Zion operative has an escort -- perhaps her First Mate and another officer. Perhaps, then, the Merv has one companion and yet you don't know about the two MKT's in sneak. This brings the total numbers to a 4 v 3. Are the Zion outnumbered? Yes. Outclassed? Perhaps not; this is decided through the encounter and the way it plays out. Perhaps with RP you can avoid a fight altogether.Which brings up one other idea I had. Perhaps limit the number of times you can recon for participation in a scene? Add the edge of *needing* to survive? Take death a bit more seriously.Example One:1.) Faction leader ManatikLuniak is contacted by ECW420 and Madbent of Morpheus' Legacy. 2.) They want to have an ecounter in Westview. Specifically, in Guinness Lake. 3.) The Merv tells the Zion captains to meet him in the alley outside the grocery store. Along with any other terms he might have. 4.) Zion shows up with three people. 5.) Manatik is there with one other Merv from Dark Evolutions. Another two in sneak are waiting in case Manatik needs to call in help. 6.) Discussion goes on about whatever tension you'd like to create. You have to RP this and figure out why you'd need to even talk to a Merv in the first place. Perhaps you just want to kill him? Heh. As a Machine, I can justify his deletion. Not sure what kind of motivation you can find. 7.) Fight or flee. Or take the fight mobile. Move it across that district, chasing each other down.Example Two:1.) Faction leader Bayamos contacts Faction leader ShadowSK (!). He suggests a MA faction fight in International. He sets up a scenario in the underground Dojo in Murasaki. Looks cool; nice oriental theme. Systematic Chaos all load a Martial Arts build even if not hacked towards it. The goal is really to have fun. He asks for conditions, but suggests that all the EPN come with MA loads as well, so that even if they aren't MA they have to load it. 2.) The E Pluribus Neo walk into the dojo as the Machines are sparring. Hostile words are exchanged and they bust out into a fight. 3.) The fight carries on, with fairly even numbers, underground. Say a 4v4 or even a 6v6. But the International district combined with the Martial Arts loadouts provides a good RPvP theme.
I'd say use RP to develop tension with other Factions. If you're a Faction leader, contact the Faction Leader of another faction and formally discuss a desire to bring RPvP between the opposing Faction. If anything, this should promote binding Factions together. If you RP together, you build up your reputation however you want through the RP and RPvP. Especially if you approach RP fights with a certain theme. Say a faction of Mervs is staring down a faction of Zion... Perhaps the Zion contacted a Merovingian operative to acquire information... It would make sense that the Zion operative has an escort -- perhaps her First Mate and another officer. Perhaps, then, the Merv has one companion and yet you don't know about the two MKT's in sneak. This brings the total numbers to a 4 v 3. Are the Zion outnumbered? Yes. Outclassed? Perhaps not; this is decided through the encounter and the way it plays out. Perhaps with RP you can avoid a fight altogether.
Which brings up one other idea I had. Perhaps limit the number of times you can recon for participation in a scene? Add the edge of *needing* to survive? Take death a bit more seriously.
Example One:
1.) Faction leader ManatikLuniak is contacted by ECW420 and Madbent of Morpheus' Legacy. 2.) They want to have an ecounter in Westview. Specifically, in Guinness Lake. 3.) The Merv tells the Zion captains to meet him in the alley outside the grocery store. Along with any other terms he might have. 4.) Zion shows up with three people. 5.) Manatik is there with one other Merv from Dark Evolutions. Another two in sneak are waiting in case Manatik needs to call in help. 6.) Discussion goes on about whatever tension you'd like to create. You have to RP this and figure out why you'd need to even talk to a Merv in the first place. Perhaps you just want to kill him? Heh. As a Machine, I can justify his deletion. Not sure what kind of motivation you can find. 7.) Fight or flee. Or take the fight mobile. Move it across that district, chasing each other down.
Example Two:
1.) Faction leader Bayamos contacts Faction leader ShadowSK (!). He suggests a MA faction fight in International. He sets up a scenario in the underground Dojo in Murasaki. Looks cool; nice oriental theme. Systematic Chaos all load a Martial Arts build even if not hacked towards it. The goal is really to have fun. He asks for conditions, but suggests that all the EPN come with MA loads as well, so that even if they aren't MA they have to load it. 2.) The E Pluribus Neo walk into the dojo as the Machines are sparring. Hostile words are exchanged and they bust out into a fight. 3.) The fight carries on, with fairly even numbers, underground. Say a 4v4 or even a 6v6. But the International district combined with the Martial Arts loadouts provides a good RPvP theme.
Guh. It's ideal, other than the preparation seems to put me off a tad. I'm all for organizing something to begin with, but after that, I feel it should flow and occur naturally.
Hmmmmm, ever thought of a ref?
Actually, I think that in cases of a mass event, a moderator(s) should be in place to make sure people who are not following whatever perameters set with RPvP and the event itself.
The challenge is this:
1) Finding someone impartial enough to not abuse power as a mod
2) How to actually impliment one on a event-to-event basis
Actually, I think that in cases of a mass event, a moderator(s) should be in place to make sure people who are not following whatever perameters set with RPvP and the event itself. The challenge is this: 1) Finding someone impartial enough to not abuse power as a mod2) How to actually impliment one on a event-to-event basis
i see vector olympics drama in 01 happenning again.
Apologies I dont log in on thursdays so havent been able to attend any meetings.
I like the ideas I see here and the encouragement to rp in general seems very promising. Overall I take what Pblade suggests as very important, the more organisation and effort that needs to be put into an event the less likely it is to happen or to keep happening.
We need mechanisms for arranging events that dont require a lot of ooc work and organisation...the great benefit of vector is that it is a real immersive environment and we need to play upto that.
Warblade hit on one of the best mechanisms in his excellent posts in the NR section, his records of his rivalries etc can be expanded to arrange events and happenings (sadly my own artistic talents come up short here but..) every factrion has one or two gifted people either at a graphic or story teling level and they can set the scene, a factions activity can be displayed on the the events boards and future 'missions' can be suggested with a few key elements leaked as to time and location etc....if done well this can be both disguised or coded info, visual cues or blantant...ah e will meet silver at X on the 1st of may 13.00.... factions can respond in their own manner putting an evolving slant on what happens next to build a sequence of events shaped by everyone.
a few surveilance pictures can also soon indicate an imminent kindnapping attempt or a hit or a characetr with some useful infomation etc to help... (arranging a character to just stand around with a description contianing clues could be arranged as well etc... a family of Reame01...99 etc that we all watch for?) Luggerbles when the eventually appear will be very useful here as we can determine a server level importance to certain items and hopefully someone with some story magic can put an rp spin on things.....
Something that I've always thought was a good idea was "Live Missions" involving different orgs. We all have done far too many assassination missions, but what if the mission was against another team?
Example:
Mission: Assassinate Twaggy
Machine operatives recieve notice that the mission will be given out at a predetermined day/time (when Twaggy can be logged in) by a third party. They assemble a team of 6 and gather at a remote location.
Twaggy, being the popular stud he is, has a team of Merovingian operatives ready to defend him at a secure location someplace. The machines are given his location and 30 minutes to take out the target.
The third party stays on site and times the event (like a ref as suggested above). Maybe a team of Zion operatives drop out of the sky (like mission NPCs do) and try to stop the machines enroute. Machines kill him, they win, Mervs defend him, they win.
As you might imagine you could design many missions based on this format. This could also be very impromtu as well because all you would need would be two willing teams and a plan. I would, of course, be willing to organize such an event if there is interest.
/discuss
Something that I've always thought was a good idea was "Live Missions" involving different orgs. We all have done far too many assassination missions, but what if the mission was against another team?Example:Mission: Assassinate TwaggyMachine operatives recieve notice that the mission will be given out at a predetermined day/time (when Twaggy can be logged in) by a third party. They assemble a team of 6 and gather at a remote location.Twaggy, being the popular stud he is, has a team of Merovingian operatives ready to defend him at a secure location someplace. The machines are given his location and 30 minutes to take out the target.The third party stays on site and times the event (like a ref as suggested above). Maybe a team of Zion operatives drop out of the sky (like mission NPCs do) and try to stop the machines enroute. Machines kill him, they win, Mervs defend him, they win. As you might imagine you could design many missions based on this format. This could also be very impromtu as well because all you would need would be two willing teams and a plan. I would, of course, be willing to organize such an event if there is interest./discuss