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Wooden Stakes, Holy Water, Silver Bullets and You.
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Jacked Out

Joined: Feb 13, 2006
Messages: 962
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ive used them in pvp twice.. once when my specials got bugged and another time when i was in interlock with some zion, while 2 other ppl and a sim were freefiring me. interlock weekend warrior died, and i ran away fast as i could. i felt cool that day.

none of that matters. all thats important here is that yet another user is crying about something and calling for more micromanagement.

just cuz you lost a fight, the sky must fall? soon there will be nothing left in the matrix except rubber band guns and stern letters to congressmen. now go pick up a gun.


Virulent Mind

Joined: Nov 19, 2005
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Hey folks, just thought I`d give my thoughts on this....

Consumables like health pills / anti`s / inhalers in pvp are all fair game, I do use them regularly when I pvp altho tend not to resort to them in a 1 on 1 duel..I`m one of those who will go farming and spend the info to have them at my disposal, no one should be crying about people using these types of consumables in pvp because thats what there purpose in mxo is, to help swing the fight your way.

Somone said about the tigermasters Gi making the same effect as the tb`s,, yes it does, but by no means would I ever not wear it (tho i dont anyway) just because you say so and cant tell the diference between its effect and a tb`s effect, thats a very unfair remark in my opinion, if you want to fight on your own grounds from the start I suggest you find another game to play like an fps because pvp/duels are all about "making" the fight your ground and using any means available to get it there.

Now onto the original topic this thread was created for...

Stakes, silver bullets and holy water is somthing I rarely see on syntax anyway in pvp, I`ve noted the odd hacker maybe using one or two to attempt to gain back a little IS for there next attack but thats it, somone said that they couldnt do anything against somone spamming these consumables,, did you think about rolling out? coz that works against them...

I do see the problem with spamming them tho but again I would simply roll out and barriage the opponent in freefire, every action in mxo has a negative side you just need to learn how to use it to your advantage...

So to alter them for the better theres really only two choices to go for because removing them is a great big no no,,,

1: increase the re-use timer on the items to around 30 to 60 seconds,, as most duels/pvp fights are done and dusted within a minute (specially when theres zergs about) (if your dueling and the person starts spamming them end the duel and refuse to fight unless they stop spamming them, sooner or later they`ll get the message)

2: make them npc only attacks, meaning they cannot be used on players...

Personally I actually wouldnt bother changing them in the slightest, i think there fine just the way they are.

 




Ascendent Logic

Joined: Sep 12, 2005
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Tzah wrote:
Now onto the original topic this thread was created for...

Stakes, silver bullets and holy water is somthing I rarely see on syntax anyway in pvp, I`ve noted the odd hacker maybe using one or two to attempt to gain back a little IS for there next attack but thats it, somone said that they couldnt do anything against somone spamming these consumables,, did you think about rolling out? coz that works against them...

I do see the problem with spamming them tho but again I would simply roll out and barriage the opponent in freefire, every action in mxo has a negative side you just need to learn how to use it to your advantage...

So to alter them for the better theres really only two choices to go for because removing them is a great big no no,,,

1: increase the re-use timer on the items to around 30 to 60 seconds,, as most duels/pvp fights are done and dusted within a minute (specially when theres zergs about) (if your dueling and the person starts spamming them end the duel and refuse to fight unless they stop spamming them, sooner or later they`ll get the message)

2: make them npc only attacks, meaning they cannot be used on players...

Personally I actually wouldnt bother changing them in the slightest, i think there fine just the way they are.

 

Counter Points:
"Rolling out on them"
The usual people use these is because they suck and are either badly losing a fight or don't even risk letting it get that far. That said, by rolling out on them, you've given them a get out of jail free card. Now they can run for their lives, fun.

Would you all like me to fraps some proof that a person can spam entire stacks on someone and beat them, outrolling nearly all their attacks? Because they can. If you didn't know that before hand, I apologize for assuming you weren't blind. On top of that obvious situation, it also allows them time to regain IS, call in a zerg, or force you to roll out so they can run away.

I don't want them taken out of the game. The suggestions about the timers and/or making them roll like speed/power/grab attacks are good ones.
Someone pointed out that I am asking for micromanagement. That is precisely the job of the developer. If they only focused on large scale changes we'd never have patches as often as we do.

How is this any different than "spit-shining" guns or fixing typos in contact missions in terms of micro management?

Also, this is a feedback forum yes/no?
To me that means any feedback is fair game. If you wanted to make a topic about how great it is to use holy wooden bullets to pwn people that are better than you, by all mean make one.

And stop attacking my PvP credibility unless you have more than 11,267cq's

Message edited by Dagonet on 11/20/2006 02:40:26.



Jacked Out

Joined: Oct 19, 2005
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Calm down lets not get into a fit of personalized attacks that get the thread closed or something.

Now, I don't want to see a mass of people pvping with only spam weapons, that kinda makes the game monotonous. I agree that some small adjustment like a re-use timer and more appropriate rolls would be reasonable.

I like the variety we have in MxO and seeing everyone reduced to consumable weapons all the time would be sad.



Matriculated Mind

Joined: Oct 5, 2005
Messages: 32
Location: Enumeration
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Get some consumables yourself!
Level your OWN playing field!

A game called "Graal" is a MMORPG that has been around for more than 10 years. It is a game that basically is set up so that if you can click as fast, or faster than another player in PvP, you win!  The same is true with consumables in this game. Get yourself a few stacks of them and have a click-war with your opponents. No need to re-adjust timers, or nerf them. And please quit complaining about it. Just get some and use them when necessary. You know, when you're loosing. If the entire PvP session is a consumable-war, then the one that clicks their mouse faster and/or has more consumables wins! Too bad if you're the one who gets pwned. Get some consumables and quit getting pwned. If you keep getting pwned, get yourself a better mouse so that you can click faster than the other guy. Problem solved.

Please stop asking the Devs to nerf abilities. Don't you think enough has been nerfed in this game already?

And, please don't bring the "ethics" of PvP into this either. Use whatever you have at your disposal to keep yourself alive, just like Real Life. You can't convince me that if a person who wasn't a vampire was attacking you that you wouldn't use a wooden stake if it was your only means of defense. Right, I didn't think so.

So, go get some Consumable Subroutines, and make yourself some weapons!
See you on the battlefield. (Hopefully, after you get a better mouse!)




Message edited by PlugAndPlay on 11/20/2006 05:30:23.



Systemic Anomaly

Joined: Aug 27, 2005
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PlugAndPlay wrote:

Get some consumables yourself!
Level your OWN playing field!

A game called "Graal" is a MMORPG that has been around for more than 10 years. It is a game that basically is set up so that if you can click as fast, or faster than another player in PvP, you win!  The same is true with consumables in this game. Get yourself a few stacks of them and have a click-war with your opponents. No need to re-adjust timers, or nerf them. And please quit complaining about it. Just get some and use them when necessary. You know, when you're loosing. If the entire PvP session is a consumable-war, then the one that clicks their mouse faster and/or has more consumables wins! Too bad if you're the one who gets pwned. Get some consumables and quit getting pwned. If you keep getting pwned, get yourself a better mouse so that you can click faster than the other guy. Problem solved.

Please stop asking the Devs to nerf abilities. Don't you think enough has been nerfed in this game already?  


And, please don't bring the "ethics" of PvP into this either. Use whatever you have at your disposal to keep yourself alive, just like Real Life. You can't convince me that if a person who wasn't a vampire was attacking you that you wouldn't use a wooden stake if it was your only means of defense. Right, I didn't think so.

So, go get some Consumable Subroutines, and make yourself some weapons!
See you on the battlefield. (Hopefully, after you get a better mouse!)



First of all, enough being "nerfed" in this game is not a reason to not "nerf" something that is overpowered.

Correct me if im wrong, aren't wooden stakes supposed to do mass damage to vampires, silver bullets to lupines and holy water to vamps also. There are perfectly reasonable ways to use these and get 400+ damage a round, and with a good stack of them you can easily spam them through enough rounds to win. Thats hardly fair because it pretty much undermines the whole combat system.

They should at least either have a longer re-use timer or they should have the rolls changed.


Message edited by Yasamuu on 11/20/2006 04:08:58.



Matriculated Mind

Joined: Oct 5, 2005
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Yasamuu1 wrote:
PlugAndPlay wrote:

Get some consumables yourself!
Level your OWN playing field!

A game called "Graal" is a MMORPG that has been around for more than 10 years. It is a game that basically is set up so that if you can click as fast, or faster than another player in PvP, you win!  The same is true with consumables in this game. Get yourself a few stacks of them and have a click-war with your opponents. No need to re-adjust timers, or nerf them. And please quit complaining about it. Just get some and use them when necessary. You know, when you're loosing. If the entire PvP session is a consumable-war, then the one that clicks their mouse faster and/or has more consumables wins! Too bad if you're the one who gets pwned. Get some consumables and quit getting pwned. If you keep getting pwned, get yourself a better mouse so that you can click faster than the other guy. Problem solved.

Please stop asking the Devs to nerf abilities. Don't you think enough has been nerfed in this game already?  


And, please don't bring the "ethics" of PvP into this either. Use whatever you have at your disposal to keep yourself alive, just like Real Life. You can't convince me that if a person who wasn't a vampire was attacking you that you wouldn't use a wooden stake if it was your only means of defense. Right, I didn't think so.

So, go get some Consumable Subroutines, and make yourself some weapons!
See you on the battlefield. (Hopefully, after you get a better mouse!)



First of all, enough being "nerfed" in this game is not a reason to not "nerf" something that is overpowered.

Correct me if im wrong, aren't wooden stakes supposed to do mass damage to vampires, silver bullets to lupines and holy water to vamps also. There are perfectly reasonable ways to use these and get 400+ damage a round, and with a good stack of them you can easily spam them through enough rounds to win. Thats hardly fair because it pretty much undermines the whole combat system.

They should at least either have a longer re-use timer or they should have the rolls changed.


DUDE! You totally PWN!!  400+ damage!  Please show me!  I only get 50 to 150 damage! That's why one should always carry at least 3 stacks of stakes. IMHO.

And they are not "spam"...  It's technically called "clicking fast" with a weapon. 

Get yourself some stacks of stakes, and find someone with the same. Have a click-war, or more appropriate: a mouse-war. Most of us lvl 50's are quite jaded into the one-click-per-second mentality and general "click-think-click" setup of this game. I can click 7 times a second on a bad day. Let's duel with wooden stakes, holy water, and silver bullets only. I always have a good time, because I know that if my opponent has what I have, we are evenly matched. Now it comes down to who clicks faster. Neo can click faster than I can, so I know he can beat me at the consumable-click-game. Seraph would be hamburger from my hard-core-ultra-clickness. Sorry Seraph, but you got the fast feet and hands, I got the pwnfinger. (sorry j/k Don't hit me!)  But seriously, I only use it when my opponent is totally drilling me, like Dagonet usually does, then when he is at 50% health and still drilling me and I'm at 5% health (yes a tiny little sliver of life left), I whip out the wooden stakes, and send him down to 20% health or less. Gets his blood flowing real good, I get a rush, but I still die. Oh well... I had fun, didn't you?  If you didn't, then it's time to take a break.

My point: Sometimes I use them when I'm low on HP, but they have never guaranteed me a win... Especially if the other guy has one or two as a counter-strike. I think it just comes down to people knowing how and when to use them and how to defend against them. The best defence against a consumable is a consumable.

Message edited by PlugAndPlay on 11/20/2006 12:48:17.



Jacked Out

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PlugandPlay it sounds like you want an FPS type of game. The only MMO I know of where they had the fastest clicker as the winner was Galaxies NGE, though I think they changed that now. Many of us would rather not see the combat degraded to who has more stakes or bullets and who can spam them faster. If they added a re-use timer it would fix this issue.


Jacked Out

Joined: Oct 19, 2005
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Yeah this system isn't designed to be a quick click combat system. It's centered around strategic load-outs and their uses. Consumables are meant to aid and assist not consume the system. For the moment the best advice probably is to go get some stakes and use them.

However, it would be best if the weapons were brought into balance with the rest of the game. Bottom line here is that we aren't nerfing the weapons, they are already nerf'd they need to be fixed.



Systemic Anomaly

Joined: Aug 15, 2005
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sure lets get rid of them...and why not get rid of buildings too as they can get in the way of PvP as well.... SMILEY
Message edited by MXOMastatec on 12/01/2006 15:23:06.



Systemic Anomaly

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The neverending enhanced consumable exploit is still out there... I've seen it used in PvP and it ain't pretty.



Jacked Out

Joined: Nov 14, 2006
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What you can do with stakes is take pics like this SMILEY






Systemic Anomaly

Joined: Aug 17, 2005
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Aquatium. wrote:

However they outroll almost anything and in PvP are highly overpowered.


 Absolutely!!  Who remembers the recursion incursion of vector, where the level 10s would interlock 50's and SPAM the stakes etc and always win.

 

  They should ONLY have a ct bonus against their intended target, as well as the damage bonus.




Systemic Anomaly

Joined: Aug 15, 2005
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Renzouken wrote:
One damage to players, low rolls against players.

Very much needed.

Indeed. And lets have a reason to have these items in game, like the vampires over in manseen park in westview. Make them invincable to normal attacks, but they only get hurt by stakes. Same goes for the lupines and silver bullets, this sorta forces you to have some on hand for your missions when you run accross them, but isnt that why theres vamps and lupines as exhiles? How many people keep a silver bullet in there gun?

SFK


Jacked Out

Joined: Dec 22, 2005
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Be it Silver Bullets, Stakes, Holy Water...  Even the severed arm of a dead enemy anything and everything goes in PVP..  If a 15 on 2 is acceptable in PVP Then so is everything else.  But that's only my opinion.....
 
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