I highly doubt 2 people who stood their ground against 7 have survived for more than 30 seconds, let alone kill 3 of the other guys.
Natasha768 wrote:I don't think there needs to be "catch up mode" like in children's multi-player car racing games.If an experienced and confident player meets with two level 50's they have never heard of, the two level 50's are in a world of trouble. I don't believe in level cap of 50, equipment/experience/confidence can make a level 50 into a lvl 60.With CR2 I have seen 2 win against 7, in CR1 I have seen 1 against 7 hold out for a very long time killing most of them. It's not the norm but it is within reach.I highly doubt 2 people who stood their ground against 7 have survived for more than 30 seconds, let alone kill 3 of the other guys.
I don't think there needs to be "catch up mode" like in children's multi-player car racing games.If an experienced and confident player meets with two level 50's they have never heard of, the two level 50's are in a world of trouble. I don't believe in level cap of 50, equipment/experience/confidence can make a level 50 into a lvl 60.With CR2 I have seen 2 win against 7, in CR1 I have seen 1 against 7 hold out for a very long time killing most of them. It's not the norm but it is within reach.
Iv once soloed 4 people with MA....but that was a long time ago and mostly luck.
If 9mmfu doesint want use to win against numbers then maybe i should stop pvping lmao. its not that hard to beat 2 or even 3 people...and mkt CAN be countered but its like any other tree, it depends more on the person your fighting. It all depeneds on who your fighting (im refraining from mentioning specific names of people iv soloed when they had numbers)....soloing 2 or 3 people who know how to pvp is many orders of magnitute harder then soloing 2 or 3 people that never pvp.
other things that effect it are like...soloing 2 gunman is generally harder then 2 MAs because the MAs are of such limited help to one another while outside IL. I remember back when i was running gunman alot I soloed these 2 other gunmen...we were on this little ledge on the side of the church in marac...just went at it toe to toe....gunman vs 2gunman....as fair as a 2v1 fight can be. it was brutal (like a gunfight in an elevator hehe) there were no dirty tricks or heals or buffs or anything like that and we all 3 started at full health. these two were pretty promenent figures in a major faction and each of them were very good gunmen who pvped frequently...I killed one and then he reconned and came back and started attacking me while I was fighting the other...I died like 3 seconds after I killed the second guy. the whole fight took maybe 4-5 mins.
btw..."soloing" should be clarified as some people have a definition that I disagree with...To me soloing 2 people means that the 3 of you started at full health and you killed them both without any outside help and while they both were focusing all of their fire on you and no one else AND there is NO break between killing one and moving on to the next one. Some people think that if you kill someone, HJ away and heall up and come back and kill a second person then you have just soloed 2 people....this is just wrong.
The Leo wrote:I highly doubt 2 people who stood their ground against 7 have survived for more than 30 seconds, let alone kill 3 of the other guys.Not unless they had about 4 of every piece of clothing " width="15" height="15" />
It's called 2 Snipers. gf
People need to get away from the stigma of "lol u brought heals 2 pvp u r suk".Heals can be a very important part of PVP and PVE combat. They can often turn the tide of combat.With a bit of superior healing, a smaller number of people can take on a larger amount of people, as can loadouts that deal a high enough amount of damage and still be able to heal themselves (Such as Improved hacking + Artillerist loadouts, and Upgrade Master loaded with a few heals).The Artillerist + IH loadout I am saddened is not used more in PVP when people are trying to take on a larger amount of people. A howitzer or two with such a person with that loadout backing them up can quickly cut down a very large group of opponents.
The Artillerist + IH loadout I am saddened is not used more in PVP when people are trying to take on a larger amount of people. A howitzer or two with such a person with that loadout backing them up can quickly cut down a very large group of opponents.
Naw buffin ain't my style and MA > any other load Yeah u can beat a couple of people 1 afta another but thats when theres only about 3, what about when its >5 kinda thing. U'r just screwed I managed it not to long ago TM aikido plus thrown def FTW
Was just thinking it would be nice to balance pvp towards the solo ppl with some kind passive buff tht increases depending on enemies in certain radius around. I don't only mean for MAs or only while in IL but something with awakened maybe.
PvP is fine the way it is - cept for the stupid smack talk; thank god for ignore.
No single individual should be able to systematically take on and kill more that 3 opponents, no matter how good they are in PvP.
Then there's the zerg - well such is life. I've been zerged, but I've been part of a zerg too. I've seen some of the best die just the same as the rest, so I change strategies and even LO's.
I agree 100%, and to add, communications is KEY!
I've seen a zerg; hell I even heard some say is the game on easy mode - lmao. That's because of NO organization and communication and lack of the right mix to counter opposition. Once organized, easy mode went away.
Confidence and experience go a long way, but if you're not part of a group and communicating, you're supposed to lose.
Now do that with two mkts...
Agreed, Zudrag, I've not seen you succeed with that at DM with the right mix - you've been killed too.
Like TimeMaker said, I doubt you'll have it easy with a hacker and mkt's/ms's present.