Cognoscente wrote:They might start selling Attribute Hacks for 50M or so. A lot of people have asked for this and they might bend to their desire. But having specialists instead of being good in everything is something everyone wanted. I'm glad they made the system the way they did. It's just taking a bit of time for me to get adjusted to it's difference... and of course all the lil bugs I've found.
Or maybe a Pandora's box 4 type mission (the box i mean) in order to get a rehack. Although 50mil is a good idea too.
Regards
That is one of the things that has me concerned. If weare all going to be specialised into classes then what's the point of being able to switch out classes? Will there be anything to stop "Charachter regret" anymore?
But then again since we already have a system that does that, is this anything but the next logical step?
I just don't know, i love specialising in martial arts and nothing else since nothing compares to it, for me. Even if it doesn't affect me that much since focus affects melee and ranged(ballistic) stats, i still feel like there's something i've lost, like there's something here that i never paid any attention to that has gone amiss.
I also don't like the thought of trying to give my points evenly to all stats only to find that anyone who specialises in one will easily wipe the floor with me, making me equally inferior to all other builds.
It's just a thought, though.. i still have had alot of fun on Qa (well.. before abilties went haywire)
Digito wrote:Stats becoming TOO important, what I mean... something I love about Matrix Online is that you can rather easily change what your char does, however I'm worried that now you'll need to know all the little details about the stats in advance and follow a strict stat "build", or you'll either be stuck doing one thing forever, or simply end up inferior to other players with no chance of closing that gap, ALA Diablo 2.
{SoG}Esky wrote:http://mxoboards.station.sony.com/matrix/board/message?board.id=dev_roundtable&message.id=1851&query.id=0#M1851Personally, I like the idea of being bound to a class, and sucking almost everything else. One thing that was intended to be cool with this game was the ability to change what you do. But really, what other MMO allows that? None I've seen...and although it was a great attempt to do something different and make this game stand out...I think in the end, it hurt the game much more than it helped.Of course, if you're into the ability to switch your stats, the link above is something that has worked well for another MMO. We'll see I guess...
I'm not too keen on being locked into one class, simply because i also like to code, my main thing is as an MA, but i occasionally use Gunman and Hacker just for some variation.
The main problem I see, judging by how the QA server is at the moment. I am failing alot with my coding and the bonus from attributes will help alot when they are working. This might give the game a bit of a messed up economy like in other games such as SWG, and the vast majority of coder's (namely the apparel and consumable part) will be limited to a few people trying to control the server's economy. Imagine paying $50mil info for some balistic defence clothing. $20 mil for anti-biotics etc etc.
Economy's in most MMO's end up turning into a monopoly, frustrating no only your average player but the Developer's as well.
Of course though this is my opinion based on my experience, it might not go that way.
I do think it would be very lame to get locked into one "class" like other MMO's. For one thing, having options is better than not. For another, it's not very 'matrixy' now is it? We should be able to download whatever knowledge will fit in our brain and use it.
But stats need to mean something don't they. Well that's peachy. As long as they don't mean more than the random element tactical element combined, we're all good.
frex:
Example of Bad: Billy spent his stats to make him a good hacker. Now he feels like being MA for a while. He goes against an MA of equal level who has twinked his stats optimally for MA. Billy always loses because you must specialize (ala D2 like someone said)
Example of Good: Billy spent his stats to make him a good hacker. Now he feels like being MA for a while. He goes against an MA of equal level who has twinked his stats optimally for MA. Billy is at a disadvantage and loses more than he wins.
Another Example of Bad: Billy spent his stats to make him a good hacker. Now he feels like being MA for a while. Billy buys and item for x amount of info that lets him respend his stats. THIS IS JUST THE SAME AS NOT HAVING STATS IN THE GAME AT ALL.
So yeah... that's what I'm saying. Make stats matter. Make them permanent. Make it so that a SKILLED and LUCKY player can succeed with any given loadout no matter what his stats.
Message Edited by Moondog548 on 01-22-200609:56 PM
The economy in this game is well nigh' unfixable.. Just not gonna' be able to adjust loot drops, fix the marketplace, delete NPC venders w/out creating an SWG'esque revolt... IMO.
As to the original post.. I think that because attributes effect so many diff. stats it lends itself to Different loadouts and the whole pt. of the stat cap and the Large Number of influences is to avoid the uber-build... And I've kicked around some of the math with abilities and the curently available enhanced items and I don't see one yet (as soon as they fix the random 15,419 roll).. If it is possible to be Uber-Proxy coder for example.. then why shouldn't you be a gimped Karate Grandmaster... seems silly to be able to have one set of Attribute choices that leads to loadout nirvana... or even a limited set like we have now.. Focus for ranged; percp. for MA etc.... gets incredibly boring.
The Dev's seem to have gone out of their way to explain that the uber-build is, if they do their job correctly (and I'm afraid nobody's ever made any money on that bet), a thing of the past. And I for one am Glad for it.... the experimentation should re-invigorate the community... Anyway the way it looks so far is that no choice will gimp you and no choice is really Much better.. it is a success to this point in that it's a matter of play stylefor offense and guessing what the majority of your opponents will be loading for defense. The only people who will be unhappy I think are the people who wanna be NEO in a world of blue pills. Won't miss too many of them.
**edit** oh hey and as a challenge someone try and spend your 49 points on attributes and give me a gimped char... it's impossible to avoid helping out your char. in all areas.. the way they've divided def. and resist with accuracy and damage... If someone can gimp a char. I'd honestly be interested in seeing.. if only to avoid doing it to myself :smileyhappy:
Message Edited by Casandre on 01-23-200608:52 AM
It is not intended that Stats are weighted more importantly than another other contributing factor for your character.
It is intented that if a player finds a good balance between the factors that effect Combat that they will have a good chance success.
It is natural that with the increased importance of stats that more attention will be paid to the previously, no brainer, selection of where to level up your character's stats.
Good builds are possible from my own testing. But also understand there are still balancing issues with items and abilities that need to be worked out. So if you find a build that seems to be out of whack with other please be sure to let us know so we can look into it.
Message Edited by NoRepro on 01-23-200609:00 AM
Message Edited by {SoG}Esky on 01-23-200610:17 PM