Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Update 58 Discussion
Search inside this topic:
The Matrix Online » Top » Development Discussion » Update Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1  ... 6 , 7 , 8 , 9 , 10 , 11 , 12 , ...  37  Next
Author Message


Vindicator

Joined: Oct 22, 2005
Messages: 8301
Location: Ye Olde Hole Ine The Tree
Offline

Don't knock it til you try it.

1) Rezzing a flagged player makes you flagged (and the player now stays flagged when he dies [wasn't this feature removed in an earlier patch because of staying flagged after being reconstructed?])

The PvP flag should drop long before auto-reconstruct kicks in. If anything, this will make PvP battles more round-like and less fluidly "PlayerB dies, recons/is rezzed and goes back to take advantage of the damage he did to PlayerA before dying." That will still happen due to reconstructing, but at a much slower pace.

Now me, I'd leave the crappy rez ability open for blue rezzing (the one that doesn't restore HP or IS).


2) Agent Spawns still exist, but now they won't attack Mechs and vice versa.

This one, I confess, had me surprised. I was so sure the Intruder would be brought in as a flimsy excuse to remove the Agent spawns, but now, they in fact help the Machine org more. Might as well put in a new Agent ability, Force Flag (memory cost 10, IS cost 50, DPS [wait for Mech zerg]). At least I was hoping for Accelerated Machines to start attacking Machinists.


3) Hacker Sims being broken (I assume you mean the hacking being interrupted frequently?)

I think that was fixed, it's in the patch notes.


What did you mean about MKTs?


Oh, and hurrah for Shadows to have more meaning. Like they're not going to be overused over the next few days. ;)


All in all, I'd have to say this patch is pretty really good for the new construct (the data node opportunities) and the email upgrades. My only real tiff is the Agents being buffed again.



Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2410
Location: Western Australia
Offline

Ok, so I perhaps overreacted and focused on the bad. I think the PvP rezzing was a bit of a step backwards, cause didn't they fix it to NOT be like that in an earlier patch? The sim fix is good, I never said I hated the whole patch (Yet several people seemed to assume that), there were just things that seemed rather pointless (And a bit stupid) to me. And fixing that minor bug that caused Agents to on incredibly rare occasions attack mechs? Where's the Zion love? None of the mechs complained about that bug and they get it fixed yet a 10+ page thread where the two sides actually reached an agreement (ZOMG I can't believe it either) to address the problem was completely overlooked?
As for MKT's, well I have been asking for some thrown defense to be added to the hacker tree yet still nothing.

It's not so much that no change was made to the spawns to benefit Zion (Indeed I'm not expecting anything either until Chapter 10) it's that they actually went and fixed a bug to make it easier for mechs.

Anyways, to clear it up.

New Construct = Win
Email Change (Though I never had the problem) = Win
Sim Fix = Win
PvP Rezzing Change = Pointless Lose
Agent Change = Not so much lose, but it makes me raise my eyebrows.

Message edited by Pylat on 02/22/2008 03:16:43.



Enlightened Mind

Joined: Jun 19, 2007
Messages: 293
Offline

Although the argument seems to be dying down, and I'm probably stepping in too late, please keep it civil. You have every right to discuss your personal pros and cons with the new patch, but don't start flaming and patronising others, and please don't post page breaking, maniacle, evil, sociopathic, narcissistic, egomaniacle, insane, power-filled, crazy, dark, twisted cackling.

Thanks!
- Arcane



Mainframe Invader

Joined: Aug 18, 2005
Messages: 311
Location: England - Syntax
Offline

sounds exciting.

Though i was hoping to see some of the vista, and 8000 series game bugs fixed lol SMILEY

But still, sounds very good.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3831
Location: In your bed, pleasuring your woman.
Offline

ZippyTheSquirrel wrote:
But first... /loadlo Sniper/DataMiner; /sneak


hehe, that's how I will roll!

As for the Blue rezzing thing, about friggin' time!!




Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3831
Location: In your bed, pleasuring your woman.
Offline

Sarathai wrote:
sounds exciting.

Though i was hoping to see some of the vista, and 8000 series game bugs fixed lol SMILEY<img src=" width="15" height="15" />

But still, sounds very good.


That would be TOO MUCH WIN for one patch!

SoE would have major problems with folks from other games saying that we get too much love!

Please excuse the double poast!




Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
Offline

Pretty awesome patch, seems to have tackled some of the larger, harder, problems that have needed attention for a long time.

Which is actually quite different. I have to admit it felt odd not reading loads of random, obscure bugs and problems getting fixed. Both have their advantages and disadvantages i suppose. It all depends on where the devs wanna focus themselves for the upcoming patch cycle.

One thing did that did surprise me was lack of NPCs leaving the mission area fix, Rarebit seemed to be optimistic about the work being done on that bugger.

Maybe a hotfix? We can hope.

Message edited by cloudwolf on 02/22/2008 03:50:30.



Mainframe Invader

Joined: Aug 18, 2005
Messages: 311
Location: England - Syntax
Offline

possibly lol. But if SOE would stop being so tight fisted and actually put some money into the game these problems would get sorted quickly lol

but yeah, 1 patch at a time i guess heheh. Still looks to be really good, finally some free for all stuff added. Just 1 step short from a solo org



Mainframe Invader

Joined: Aug 18, 2005
Messages: 311
Location: England - Syntax
Offline

Double post tbh. Sorry, I got that excited about the update i couldn't stop clickingSMILEY
Message edited by Sarathai on 02/22/2008 03:56:19.



Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
Offline

Pylat wrote:
Ok, so I perhaps overreacted and focused on the bad. I think the PvP rezzing was a bit of a step backwards, cause didn't they fix it to NOT be like that in an earlier patch? The sim fix is good, I never said I hated the whole patch (Yet several people seemed to assume that), there were just things that seemed rather pointless (And a bit stupid) to me. And fixing that minor bug that caused Agents to on incredibly rare occasions attack mechs? Where's the Zion love? None of the mechs complained about that bug and they get it fixed yet a 10+ page thread where the two sides actually reached an agreement (ZOMG I can't believe it either) to address the problem was completely overlooked?
As for MKT's, well I have been asking for some thrown defense to be added to the hacker tree yet still nothing.

It's not so much that no change was made to the spawns to benefit Zion (Indeed I'm not expecting anything either until Chapter 10) it's that they actually went and fixed a bug to make it easier for mechs.

Anyways, to clear it up.

New Construct = Win
Email Change (Though I never had the problem) = Win
Sim Fix = Win
PvP Rezzing Change = Pointless Lose
Agent Change = Not so much lose, but it makes me raise my eyebrows.
The sim fix isn't only a sim fix btw...
The agent change just makes me wonder why still no collector of tie clips is added to balance it evenly.
I don't need to comment the construct. Having one dev doing all that... I could spend my entire life wondering how tht work and thanking him.
PvP rezzing... If the flag drops after autorecon or after the 5 min it's a bad idea. Change the pvp timer to 3 min and this should still give a more dynamic pvp. Then the players can chose to wait before rezzing (like Pylat) or rezz immediately but flag as a consequence. I wonder if you can rez hostile players?
Email change is good but until it's backed up I wont go trough my 100 emails to compact them into 10.
Spy "fix" just makes me ...


Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2410
Location: Western Australia
Offline

Well I never saw it as a problem, you probly notice Cuty and I just standing around the PvP rezzing people to keep it going and save the people the lag/risk of crashing when they reconstruct. It was never an issue so I don't really know why it was addressed. Maybe people roll differently on Recursion and only rez people in their org (Which is pretty cheap) but I don't know why more dev time was spent basically taking a step backwards.



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

Pylat wrote:
Maybe people roll differently on Recursion and only rez people in their org (Which is pretty cheap)


When that blue moon makes an appearance and I take part in a bit of PVP, there is a lot of the time I am laying there seeing someone rezzing and seeing if they would rez me but they walk straight past me as they are mech/merv SMILEY  And thats Syntax

Not a great part of the patch, but there is a lot of awesome stuff in there to take my mind of it SMILEY
Right, I am off to work on my Master Shadow/Data Miner load ^_^




Systemic Anomaly

Joined: Nov 18, 2005
Messages: 4852
Location: The soul's eclipse
Offline

The manner in which the flagged-recon section is worded is confusing.  Let me get this straight:

If you accept a res, you will still be flagged.  If you recon and come back immediately, you will still be flagged.  That is, until the usual five minute timer wears off. 

To not be flagged, you have to type /release before recon'ing or accepting the res?

 


Message edited by exsuscito on 02/22/2008 06:08:56.



Systemic Anomaly

Joined: Sep 5, 2005
Messages: 1988
Location: Sheffield, England
Offline

Arcane wrote:

and please don't post page breaking, maniacle, evil, sociopathic, narcissistic, egomaniacle, insane, power-filled, crazy, dark, twisted cackling.

Thanks!
- Arcane

HEH sorry, comes with being in the same faction as Byond...kinda rubs off on ya. Anyway you fixed it before I had a second too lol



Vindicator

Joined: Oct 22, 2005
Messages: 8301
Location: Ye Olde Hole Ine The Tree
Offline

Oh, s***, I thought the patch was coming out today. Hurghh... That's two days in a row you have failed me, Virrago! I will take note of this. Come, Darth Vader. *exits dramatically*

 
The Matrix Online » Top » Development Discussion » Update Discussion Go to Page: Previous  1  ... 6 , 7 , 8 , 9 , 10 , 11 , 12 , ...  37  Next
Go to:   

Version 2.2.7.43