Ha yea I agree. I'm not the greatest PvPer but me and others could barely touch the force enhencers or utility masters. We'd literally fight for ages and get them down to half health and then they'd heal themselves instantely and buff themselves up making it easy to kill us.
This was serious over powering and not just "find their weakness"
Renesis13B wrote:The health regen you can get with stacking Fast Healing 1.0 and Fast Healing 2.0 is rediculous. Its one reason why they are so hard to kill but if you hit them with Cancel Upgrade 2.0 they are screwed.
RockyB wrote:Wait, what the hell was I thinking? It's UPGRADE masters and Force Enhancer / Doc combos If any mod wants to edit the title, feel free
HCFrog wrote:Renesis13B wrote:The health regen you can get with stacking Fast Healing 1.0 and Fast Healing 2.0 is rediculous. Its one reason why they are so hard to kill but if you hit them with Cancel Upgrade 2.0 they are screwed.Ooooookay that's good to know. I don't think those two abilities are supposed to stack. :\
Jilted_1 wrote:who needs damage resistance when 65+pts in accuracy means you never get hit.
shauntaylor88 wrote:@ devs....please do not make the fast healings unstackable, as that means alot of memory is wasted in loading abilities that cant be used.....we already cant stack CT(or whatever it is now) with combat aura 1+2 and combat tacicsstacking fast healings is the only chance that the patchers have of attempting to stay alive in interlock with an operative...as by the time they have got round to withdrawing from combat they are done to under 1/2 health anyway and thats just 1v1 combatIsn't that really how a support class such as FM/UM should be anyway? They shouldn't be able to stand up in 1v1 interlocked combat, especially with anyone from the operative tree./offtopicsomething i dont quite like about cr2.0 is it increases the power of the zerg, viral attacks have been nerfed so they do less damage (i dont mind less damage) but the times have been hugely incresed, so instead of standing still for 5seconds and being shot at while casting abilities your there for 10, this will probably deter people from using hacker as the timers are too long, the damage is right but timers are notIsn't this also a good thing? Offensive hackers are also a support class. Fewer hackers=better fights. One of the reasons they are doing CR2.0. Everyone was a hacker because it was the easiest way to quickly kill. I would be ecstatic if they pushed the delete key on the entire hacker tree, except for maybe doctor, and even then get rid of the buffs on the doctor tree other than healing and rezzing. You hackers better be glad it's not my decision :smileywink:
shauntaylor88 wrote:@ devs....please do not make the fast healings unstackable, as that means alot of memory is wasted in loading abilities that cant be used.....we already cant stack CT(or whatever it is now) with combat aura 1+2 and combat tacicsstacking fast healings is the only chance that the patchers have of attempting to stay alive in interlock with an operative...as by the time they have got round to withdrawing from combat they are done to under 1/2 health anyway and thats just 1v1 combatIsn't that really how a support class such as FM/UM should be anyway? They shouldn't be able to stand up in 1v1 interlocked combat, especially with anyone from the operative tree.
/offtopicsomething i dont quite like about cr2.0 is it increases the power of the zerg, viral attacks have been nerfed so they do less damage (i dont mind less damage) but the times have been hugely incresed, so instead of standing still for 5seconds and being shot at while casting abilities your there for 10, this will probably deter people from using hacker as the timers are too long, the damage is right but timers are not
Isn't this also a good thing? Offensive hackers are also a support class. Fewer hackers=better fights. One of the reasons they are doing CR2.0. Everyone was a hacker because it was the easiest way to quickly kill. I would be ecstatic if they pushed the delete key on the entire hacker tree, except for maybe doctor, and even then get rid of the buffs on the doctor tree other than healing and rezzing. You hackers better be glad it's not my decision :smileywink: