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Ask the devs an MXO question v.2
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The Matrix Online » Archived Forums » Archive Construct Previous Topic  |  Next Topic      Go to Page: Previous  1  ... 198 , 199 , 200 , 201 , 202 , 203 , 204
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Vindicator

Joined: Aug 15, 2005
Messages: 5445
Location: In Exilium
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C'mon you guys.

Have some respect. SMILEY


- Void



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3113
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disconect all characters from their server ties, let us choose who we want to play as and which server we want to play on.... time to forge a new and progressive approach to mmo's not just copy what others are doing!



Jacked Out

Joined: Sep 2, 2005
Messages: 416
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Tytanya_MxO wrote:
disconect all characters from their server ties, let us choose who we want to play as and which server we want to play on.... time to forge a new and progressive approach to mmo's not just copy what others are doing!
you win at life


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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I'd much rather see everyone unified under one server which would equal one Mega City and events for everyone under the server.



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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One server? As always, eww.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Has Rarebit ever mentioned impossible technicalities that would prevent them from merging them, or it can be done but cause too many headaches to make it worthwhile?



Systemic Anomaly

Joined: Nov 17, 2005
Messages: 5142
Location: Germany
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If it won't affect the performance (well, at least imaginable during "low" load), I'm with it. Wait, there's the PvP issue aswell... maybe release a one-time decision for each character between permanent and optional PvP?

Being the absolute MMO noob when I joined this game, I actually did not like the idea of multiple worlds. Now, at least it could increase the consistency...


Jacked Out

Joined: Aug 15, 2005
Messages: 1081
Location: Awake. Instance: Syntax
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I wouldn't trust descriptions in the mxo launcher, since it is still saying this about server names:



Development

Joined: Dec 2, 2005
Messages: 21413
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ShadowReapr wrote:
Huzzah! Non-omnipresent evils taking over the Matrix, cueing a "You must unite to defeat [x]" speech from the Oracle? Huzzah!



Other than general bugs, if there was something you could have improved this Halloween, what would you have done? (ie, I loved the event. Just wondering what, if you had more time etc, you'd add/fix)
Umm... I guess the zombies breaking Evade shields instantly wasn't quite something I wanted, and they probably bit a *little* more frequently than I would have liked.

Looks like threads get pretty laggy on this forum around 200 pages or so. I guess I'd better start a new one.



Jacked Out

Joined: Aug 21, 2005
Messages: 1615
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Rarebit wrote:
ShadowReapr wrote:
Huzzah! Non-omnipresent evils taking over the Matrix, cueing a "You must unite to defeat [x]" speech from the Oracle? Huzzah!



Other than general bugs, if there was something you could have improved this Halloween, what would you have done? (ie, I loved the event. Just wondering what, if you had more time etc, you'd add/fix)
Umm... I guess the zombies breaking Evade shields instantly wasn't quite something I wanted, and they probably bit a *little* more frequently than I would have liked.

Looks like threads get pretty laggy on this forum around 200 pages or so. I guess I'd better start a new one.
REALLY DIDDNT NOTICE THE HOUR LONG WAIT..............................


Development

Joined: Dec 2, 2005
Messages: 21413
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Hm looks like I forgot to lock this.

 
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