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Lvl 255 agents -_-
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Vindicator

Joined: Aug 16, 2005
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Yeah, he was 255 for certain.  It makes sense why they'd be 255 as opposed to 1000 or something.  If I recall correctly, isn't the Architect also 255??



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Garu wrote:
Yeah, he was 255 for certain.  It makes sense why they'd be 255 as opposed to 1000 or something.  If I recall correctly, isn't the Architect also 255??
I don't know >.>

But I think the Architect would be alot more powerful then Agents since he has ALL of the system's resources at his commands.

Message edited by Warboy on 10/27/2007 11:57:56.


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I could kick The Architect in the nuts.

 

And win.



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Warboy090 wrote:
Well, The reason i think Agents are 255 is simple. Follow with me.

The Max Value in a Color system is 255.
The Lowest is 0.

now, the Max Value in NPC levels is 255.

makes perfect sense.

I remember Morpheus NPCs to be pinged at 255 also. back in the day.
I think the level system is based on Hex (1 through 9, A through F, 10 through 19, 1A through 1F, 20 through 29, etc), whereas in a given amount of memory "FF" is the highest value (without having to increase the amount of memory used). FF translates to 255.

All programs, including Agents, are at a limited supply even for the Machines. Level 255 Agents are used to ensure that the victim will not take that Agent down or can not escape without a struggle, and are therefore used for keeping redpills and exiles away from more important areas. Agents lower than level 255 are used to protect less important things. I don't think Agents normally appear lower than level 50, or more definitely 45. Under Agents are Machine Captains, Enforcers, SWAT, and the lowest level security programs and bluepill security guards.

In short, story-wise, Agents that are level 255 are that level for a very good reason.

Message edited by ThePigeonKing on 10/28/2007 18:56:06.


Vindicator

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ThePigeonKing wrote:
Warboy090 wrote:
Well, The reason i think Agents are 255 is simple. Follow with me.

The Max Value in a Color system is 255.
The Lowest is 0.

now, the Max Value in NPC levels is 255.

makes perfect sense.

I remember Morpheus NPCs to be pinged at 255 also. back in the day.
I think the level system is based on Hex (1 through 9, A through F, 10 through 19, 1A through 1F, 20 through 29, etc), whereas in a given amount of memory "FF" is the highest value (without having to increase the amount of memory used). FF translates to 255.

All programs, including Agents, are at a limited supply even for the Machines. Level 255 Agents are used to ensure that the victim will not take that Agent down or can not escape without a struggle, and are therefore used for keeping redpills and exiles away from more important areas. Agents lower than level 255 are used to protect less important things. I don't think Agents normally appear lower than level 50, or more definitely 45. Under Agents are Machine Captains, Enforcers, SWAT, and the lowest level security programs and bluepill security guards.

In short, story-wise, Agents that are level 255 are that level for a very good reason.
Even though this makes sense from a story perspective, it doesn't leave a lot of wiggle room. Morpheus, Niobe, etc are lv 60. Morpheus has killed an Agent. I believe that a (talented) level 50 character should be able to take down an Agent, but the Agent should have a great deal of resistance. After all, it would only add to the Matrix lore for you to be able to say that you've defeated an Agent alone.



Vindicator

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Technically they never killed an agent though.  They only managed to immobilize them to a point where they had to jump to another host.  Morpheus kicked the agent off the truck and Niobe kicks one out of the chopper in EtM.

Only Neo ever beat them as we saw in Reloaded where he left them unconscious before flying up into the sky.  Even then he never really killed them.

 




Mainframe Invader

Joined: Aug 21, 2005
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Garu wrote:

Technically they never killed an agent though.  They only managed to immobilize them to a point where they had to jump to another host.  Morpheus kicked the agent off the truck and Niobe kicks one out of the chopper in EtM.

Only Neo ever beat them as we saw in Reloaded where he left them unconscious before flying up into the sky.  Even then he never really killed them.

 

i think "kill" is used in a very loose way. just like PvP, we don't actually kill each other, just force one another to reconstruct.

anyway, i really don't want to be able to beat an agent, i just want to give it a hard time, if you get me. it just adds to the feel when a 50 interlocks an agent while the lowbie he is escorting makes a break for it. isn't that what makes this game great to begin with? the feeling?

sure they may be 255, but tone their damamge down a bit so we can atleast have fun before we get annihilated.



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Marias wrote:
ThePigeonKing wrote:
Warboy090 wrote:
Well, The reason i think Agents are 255 is simple. Follow with me.

The Max Value in a Color system is 255.
The Lowest is 0.

now, the Max Value in NPC levels is 255.

makes perfect sense.

I remember Morpheus NPCs to be pinged at 255 also. back in the day.
I think the level system is based on Hex (1 through 9, A through F, 10 through 19, 1A through 1F, 20 through 29, etc), whereas in a given amount of memory "FF" is the highest value (without having to increase the amount of memory used). FF translates to 255.

All programs, including Agents, are at a limited supply even for the Machines. Level 255 Agents are used to ensure that the victim will not take that Agent down or can not escape without a struggle, and are therefore used for keeping redpills and exiles away from more important areas. Agents lower than level 255 are used to protect less important things. I don't think Agents normally appear lower than level 50, or more definitely 45. Under Agents are Machine Captains, Enforcers, SWAT, and the lowest level security programs and bluepill security guards.

In short, story-wise, Agents that are level 255 are that level for a very good reason.
Even though this makes sense from a story perspective, it doesn't leave a lot of wiggle room. Morpheus, Niobe, etc are lv 60. Morpheus has killed an Agent. I believe that a (talented) level 50 character should be able to take down an Agent, but the Agent should have a great deal of resistance. After all, it would only add to the Matrix lore for you to be able to say that you've defeated an Agent alone.
You're giving movie characters video game levels where that doesn't really fit, especially if each "Agent takedown" case is a very special one. You can't kick Agents off trucks in the game, therefore how can you say "well Morpheus is level 60 and took down an Agent" and expect to have some official explanation?

"Everyone who has fought an Agent has died." That is how it goes if you're talking about hand to hand combat with an Agent. Trinity popped an Agent with a sneak attack while it was busy about to shoot Neo; Neo ripped apart three Agents with a gatling gun; Neo didn't actually defeat Smith but left him to get run over by a train; Morpheus kicked an Agent off the truck with, again, a sneak attack while the Agent was busy with deleting the Keymaker; Niobe kicked an Agent out of an air plane... These are all special situations that we will never see in the game. Let's not forget that we are also not Morpheus, Neo, Trinity, Niobe or anybody in the movie.


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GoDGiVeR wrote:
HJing NPCs? Proxy Masters will be very glad. Let the proxy hunt down the runners while sitting on a bench. I'd like to see that ^_^

Yeah... and you can HJ yourself w/o losing the sime SMILEY


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Main points expressed in this dicsussion:

1. Agents are defeating* people too quickly
Reduce they're damage output

2. People argue that there should be a chance of defeating* agents, others worry in doing this their aesthetic will be lost. Lowering level difference mentioned and its effects.
One question i ask is this, can you reduce resistance/defence without reducing the level? (i think so) in that case reduce their resistance. I think the most vaild point across all this and the main reason why Agents are so unbeatable is very few people can actually hit them. Their power lies within the capability to dodge and reflect attacks. Therefore lowering they're resistance would be the best thing here (and maybe increasing the defence; a balance would need to be found with this which might take time and specific testing) Lowering they're level wouldn't be nesessary if this where possible and newbies will still see +200 levels and crap thy self SMILEY<img src=" width="15" height="15" />

With their resistance reduced the more people you have the more chance of hitting/defeating* them. I feel it would open up the option with a planned team to killing an agent, but keep their ability to remove players from areas. The main point is making them certinly not soloable and not easily defeated* by a full team, while allowing the capability (with a major mara c gank) to defeat* them.

3. New AI has been discussed, including the ability to hyperjump.
This is the icing on the Agent cake, and i feel it would really complete this game for me and quite a few others. Unfortunately its difficult and not really an important issue when it comes down to it.

*Defeat and all other forms and variations consistutes; but is not limited to the removal or relocation of an agent allowing a brief time period of escape.


Message edited by Danger_Frog1471 on 03/10/2008 10:21:28.
 
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