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The Other Side of the Looking Glass - December 23, 2005
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Development

Joined: Aug 15, 2005
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This thread is for discussion of The Other Side of the Looking Glass posted on Data Node One on Friday, December 23, 2005.

Message Edited by Walrus on 12-23-2005 03:09 PM


Message edited by mxomod004 on 10/02/2008 20:39:21.



Jacked Out

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Great Pictures but now we know you have a character called "SiliconGraphics" and "TheWalrus" :smileywink: :smileyhappy:


 


Edit: Got the First Post for Once :smileyvery-happy:

Message Edited by DevilsArms(MxO) on 12-23-2005 11:20 PM
Message edited by DevilsArms on 12/23/2005 15:20:08.



Perceptive Mind

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I love the 2 hotbars!!!  It sounds like a good year for 2006.




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Wow ty for the pictures and wow... the video!!!

 

I have to say the interlock and animations look much smoother... And it is much faster WoW from what i see this is going to be a Major upgrade to the current system... I cant wait to test it!!!

 

All i have to say after this is keep up the good work devs with the hotbar's! and the combat!!!

(and the fancy circles below is also a cool feature)


Jacked Out

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The video of the new combat upgrade is awesome, I can't wait until it is implemented :smileyvery-happy:


Jacked Out

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I approve. carry on.



Systemic Anomaly

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I really like the new hotbar as well as the new skin texture for it.  Cant wait to try it out. SMILEY





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Howcome you werent using the new hotbar's in the video?....


Systemic Anomaly

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He has a baseball cap!!!!! OMGWTFBBQ!

lol, nice video Walrus.



Jacked Out

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O_O


 


Umm walrus does this mean your finally releasing the Baseball hat... SMILEY


And yeah I like how combat looks. :p


 




Systemic Anomaly

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BASEBALL HAT!!!



Jacked Out

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Walrus your my hero man. If this was EQII or another very large community the Devs would of laughed at us for such a request yet your nice enough to do stuff like this.  Your good peoples man!




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I like the new look, but it seemed familiar.  I remember, it's how SWG combat pretty much worked before the recent changes.


Jacked Out

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The 2-hotbar system is a must, and I'm very glad they've finally decided to impliment it.  However, a couple things bugged me about the video.  The devs said they wanted to make interlock faster, but they've added two more animations for the power and speed attacks, which takes it last longer.  It basically looks exactly like the system we have now, except now with no way to tell what your rolls are. 


Also, this has been discussed before, but the fact that your basic attacks take up half your hotbar is also odd.  Yes, the 2-hotbar system will help, but it's still a little inconvenient.  If one of the main things they've changed is the interlock hud, then I must say that it's something that didn't really need to be changed or removed.


Of course, I'll have to actually test it out myself to get the bigger picture :smileyhappy:




Systemic Anomaly

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I love how they took out the combat UI, you can actually see what is going on now.  The smoothness of interlock will definately make player movies better.

 
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