EverQuest
EverQuest The Serpent's Spine
Champions: Return to Arms
EverQuest Online Adventures
EverQuest II
EverQuest II Kingdom of Sky
Frantix
GripShift
Field Commander
PlanetSide
Star Wars Galaxies
Untold Legends: Brotherhood of the Blade
Untold Legends Dark Kingdom
Untold Legends: The Warrior's Code
The Matrix Online
Infantry
Tanarus
Search
|
Recent Topics
|
Member Listing
|
Back to home page
Disappearing (Key) NPC during missions
Search inside this topic:
The Matrix Online
»
Top
»
Development Discussion
»
Feedback Forums
»
Player Versus Environment Feedback
Previous Topic
|
Next Topic
Author
Message
06/04/2007 08:50:57
Subject:
Disappearing (Key) NPC during missions
Vaith
Matriculated Mind
Joined: Jun 4, 2007
Messages: 41
Offline
An issue that is becoming quite a common occurrence is that of disappearing NPC’s during group missions. Often we will need to have one or two members go out of the “Red” to prevent death (safe zone so to speak). However quite often a key NPC will follow them and completely disappear making it impossible to complete the mission goals for that zone. This sometimes occurs in battle when nobody is out of the “red), and the NPC in battle steps into the elevator or outside the door. I cannot count how many mission restarts our group has had to do because of this issue.
Your browser does not support iframes. Iframes are a requirement to see a user's signature.
06/04/2007 09:07:38
Subject:
Re:Disappearing (Key) NPC during missions
The Leo
Jacked Out
Joined: Aug 29, 2005
Messages: 2122
Location: BG
Offline
They go to 0, 0, 0, on the map. It's a known issue. If you are lucky you can go out and catch em.
06/04/2007 09:09:06
Subject:
Re:Disappearing (Key) NPC during missions
LoTekGhost
Vindicator
Joined: Nov 30, 2005
Messages: 929
Location: A van, down by the Aquaduct.
Offline
This is certainly not a new issue...everyone has had this happen to them at one time or another while missioning. It's a pain, no doubt, but there are a couple of preventative measures that might help lessen the frequency of this occuring.
First, try not to have people leave the mission area...this can be tough at times because, as you said, sometimes a group can get overwhelmed and need to escape to prevent death. However, if you can, have group members retreat to the area just near the elevator, which should be cleared of NPCs by the time you start making your way through the mission area. If a player is escaping a particular NPC or group of NPCs, try to focus fire on that single or group of NPCs to help the player make a clean escape to the entrance area I described. Again, this isn't a fool-proof safety zone for the players, but it's better than the elevator as far as NPCs being able to escape the mission area is concerned.
Second, try looking for missing NPCs near the 'origin' point (0, 1, 0 on the map coordinates) if you are doing missions in the Richland/Westview area. Sometimes (mind you, not ALL times) NPCs 'retreat' to this area after leaving a mission area in the Richland/Westview area. Again, this is only limited to the Richland/Westview area and isn't fool-proof, but it's a shot.
Thirdly, if in a group, you could ask someone be posted near the elevator to help catch any 'escaping' NPC's before they get too far. This way you may catch them before they disappear outside.
These are just some suggestions I thought may help, but again they may not work in all cases. This is just one of those many 'fun' bugs we have to deal with when it comes to missions, sadly. Hope this helps!
Your browser does not support iframes. Iframes are a requirement to see a user's signature.
06/04/2007 09:46:42
Subject:
Re:Disappearing (Key) NPC during missions
Fatmop
Jacked Out
Joined: Feb 14, 2006
Messages: 2407
Offline
There is also a 0.0.0 point in International that they go to.
06/04/2007 14:22:08
Subject:
Re:Disappearing (Key) NPC during missions
Vaith
Matriculated Mind
Joined: Jun 4, 2007
Messages: 41
Offline
Awesome,
Thanks for the info. I will try some of those tactics with my teams, and check those locations if this occurs again (which my luck has it, will be my very next mission).
Your browser does not support iframes. Iframes are a requirement to see a user's signature.
The Matrix Online
»
Top
»
Development Discussion
»
Feedback Forums
»
Player Versus Environment Feedback
Go to:
Select a forum
Top
-------------
News and Announcements
-------------
News and Announcements
Broadcast Depth
Live Events
Forum Guidelines
Support Forums
-------------
General Technical Help and Questions
Performance Issues (Video, Sound, Crashing)
Connection Issues (LaunchPad, Network, Router, Installation)
Account and Billing Issues (Subscription and Password)
Development Discussion
-------------
Update Notes
Update Discussion
Development Roundtable
Feedback Forums
-------------
Animation Feedback
User-Interface Feedback
Ability Feedback
Player Versus Environment Feedback
Player Versus Player Feedback
Items and Clothing Feedback
Community
-------------
General Discussion
Community News
Residual Self-Image
Redpill Rescue
Player Events
World Forums
-------------
Vector - Hostile
-------------
Crew and Faction Recruiting - Vector
Marketplace - Vector
World Discussion - Vector
Events - Vector
Next Renaissance - Vector
Recursion
-------------
Crew and Faction Recruiting - Recursion
Marketplace - Recursion
World Discussion - Recursion
Events - Recursion
Next Renaissance - Recursion
Syntax
-------------
Crew and Faction Recruiting - Syntax
Marketplace - Syntax
World Discussion - Syntax
Events - Syntax
Next Renaissance - Syntax
Gameplay Discussion
-------------
Missions and Storyline
Character Development
Districts, Neighborhoods, and Constructs
Player Versus Player
Abilities and Disciplines
-------------
Dojo - Operative Discussion
Command Line - Hacker Discussion
Loading Construct - Coder Discussion
Desert of the Real
-------------
SOE Discussion
Guides and FAQ's
The Lounge
-------------
Off-Topic Discussion
Matrix Universe
Next Renaissance
Forum Games
Archived Forums
-------------
Archive Construct
External Playtest Update Notes
External Playtest Discussion
Contact SOE
Legal & Copyright Notice
SOE Privacy Policy
SOE Terms of Service
Version 2.2.7.43