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Image Retrieval - April 23, 2008
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Development

Joined: Dec 2, 2005
Messages: 21413
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ExternalError wrote:
while leveling up an alt in anticipation to get to lvl 35 to farm those clothes in the last image retrieval i noticed i got a few weapons drops with a chance of states will these bonuses be implemented in the new level 50 enhanced weapons or will it just be accuracy bonuses
These are standard Enhanced weapons, and as far as I saw of our previously existing ones, those don't have accuracy bonuses; they just inflict various debuffs or damages on the target. The ones I added have a chance of inflicting one of some of the states (no stuns or damages, as I already mentioned) or one of various defense/damage/accuracy bonus debuffs. All in all their enhancements aren't huge, but the gun DPS is level 50, and they come in all the available standard weapon model configurations.




Development

Joined: Dec 2, 2005
Messages: 21413
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blackstarX wrote:
Question... 300 plus variants of existing guns?   Can we expect any new MODELS as well?
No, just all the normal models now available as level 50 weapons. We didn't have level 50 versions of most of them.




Vindicator

Joined: Oct 1, 2007
Messages: 945
Location: Vector-Hostile Faction: Twisted Titans Rank: Commander
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Looks good! Can't wait! SMILEY




Vindicator

Joined: Oct 1, 2007
Messages: 945
Location: Vector-Hostile Faction: Twisted Titans Rank: Commander
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Looks good! Can't wait! SMILEY




Jacked Out

Joined: Aug 16, 2005
Messages: 1028
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I don't suppose there will be any differences between say, a level 50 FM and a leve 50 Westek, would there?


Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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TheTaxidermist wrote:
I don't suppose there will be any differences between say, a level 50 FM and a leve 50 Westek, would there?

There isn't one between the level 50 FM-1100s and the Augmented Redpill Specials so I'd guess not.



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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SolidRevolver wrote:
TheTaxidermist wrote:
I don't suppose there will be any differences between say, a level 50 FM and a leve 50 Westek, would there?

There isn't one between the level 50 FM-1100s and the Augmented Redpill Specials so I'd guess not.
So then, what you use will be down to your own choice and preferences, which I think is a good thing.


Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
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SolidRevolver wrote:
TheTaxidermist wrote:
I don't suppose there will be any differences between say, a level 50 FM and a leve 50 Westek, would there?

There isn't one between the level 50 FM-1100s and the Augmented Redpill Specials so I'd guess not.

Actually, the single ARPS doesn't have an accuracy penalty, but the FM-1000 does. 



Jacked Out

Joined: Sep 18, 2005
Messages: 1204
Location: Belfast, Northern Ireland
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Yea as mentioned some gunz of the same level have different timers and damage outputs, but if they're both duel pistols then no there shouldnt be. (for example rifles have damage increase - longer timers, SMg's short timers - less damage)

Question: Sniper rifles, not sure if the models are different here between levels but if they are is there any chance of seeing new level 50 "snipers"? I dont think they're different tho cant check atm :/

Can't wait for nikishi tempest type SMG's for Jaypine (: they're my favourite types of smg they're quieter and look better than the "UZI" types xD



Veteran Hacker

Joined: Sep 8, 2005
Messages: 36
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Rarebit.....

"Gunners Class" receive a lot of upgrades in this year (commando clothes, FM1500)...and now more weapons. With addition of the ORG abilities, a "Gunner Machine" is mega-overpower....

Im Zion, Martial Arts....Now we havent the "numbers" (most time outnumber 10 vs 1), every class of this game pwns MAs in IL (and trust me, im a good MA...). Gunners can Max damage, accuracy and defense...Snipers can kill U with 240 resist in 4 shots....forget more GUN UPGRADES!.

-Snipers have Overdrive Bandana. Gunners have FM1500, Commando Clothes for max accu and damage, AreaK, Clamors with STUN and high rate of fire, can max defense. Actually a gunslinger OWNs everyone in IL.

-Oh, and dont forget Gunners have powerfull specials like FULL AUTO REDUX or Sneak abilities (Escape and evasion).

-Also have root specials and super long-range!. A sniper can kill us in 4 shots!.

Please put more attention on MAs....he dont have nothing!!!!!!. 

-MA specials fails a lot!!!!. (Dummy Drill, Tomo nage, etc etc). +7 accuracy boost when pistol execution is near +40

-havent ROOT or SNEAK.

-MA=4seg specials reuse and need Interlok. An SMG can shot 2 times in this time, shot other enemy and jump because dont need IL. 

-Havent guns!. Havent clothes! Havent long range!. 

PLEASE SAVE MARTIAL ARTS!!!!!.


Message edited by tripity3 on 04/27/2008 16:18:42.


Systemic Anomaly

Joined: Aug 16, 2005
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I can't speak for the other things, but I don't think the FM-1500 can be considered a bonus to gunners in general. Nor was it introduced this year. SMILEY



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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tripity3 wrote:

Rarebit.....

"Gunners Class" receive a lot of upgrades in this year (commando clothes, FM1500)...and now more weapons. With addition of the ORG abilities, a "Gunner Machine" is mega-overpower....
Commando Suit also gives defence from guns aswell as Knifes, FM-1500 is impossible to earn outside the Mach org and even then it isn't likely and Org Abils aren't even in game anymore.

Im Zion, Martial Arts....Now we havent the "numbers" (most time outnumber 10 vs 1), every class of this game pwns MAs in IL (and trust me, im a good MA...). Gunners can Max damage, accuracy and defense...Snipers can kill U with 240 resist in 4 shots....forget more GUN UPGRADES!.
If your an MA getting beat in IL, trust me, you need a little more practise.

-Snipers have Overdrive Bandana. Gunners have FM1500, Commando Clothes for max accu and damage, AreaK, Clamors with STUN and high rate of fire, can max defense. Actually a gunslinger OWNs everyone in IL.
MAs have Overdrive Dana, Commando Clothes. Area K is for protection against Guns, Clamors have an accuracy debuff when you equipt them.

-Oh, and dont forget Gunners have powerfull specials like FULL AUTO REDUX or Sneak abilities (Escape and evasion).
Need a daze to use FAR, only sneak attack is Sniper and that takes an age to use EnE is exactly what it says, it is for escaping fights.

-Also have root specials and super long-range!. A sniper can kill us in 4 shots!
MA: Daze, WDD, DMS + spamming Suicidal Butterfly?

Please put more attention on MAs....he dont have nothing!!!!!!
Cant deny it needs a little attention to get some things aswell as fixs its broken and bugged bits. 

-MA specials fails a lot!!!!. (Dummy Drill, Tomo nage, etc etc)
More accuracy?

-havent ROOT or SNEAK.
They could do with a root at least

-Havent guns!. Havent clothes! Havent long range!. 
You can use guns

PLEASE SAVE MARTIAL ARTS!!!!!.



Message edited by SolidRevolver on 04/27/2008 16:17:44.



MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
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You sure the gloves have defense buffs on them? I don't remember the Elite Commando gloves have defensive buffs.



Femme Fatale

Joined: Aug 22, 2005
Messages: 2773
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Gerik wrote:
You sure the gloves have defense buffs on them? I don't remember the Elite Commando gloves have defensive buffs.

Thrown and Ballistics Resistance (30pts)



Vindicator

Joined: May 17, 2006
Messages: 5110
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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SolidRevolver wrote:
tripity3 wrote:

Rarebit.....

"Gunners Class" receive a lot of upgrades in this year (commando clothes, FM1500)...and now more weapons. With addition of the ORG abilities, a "Gunner Machine" is mega-overpower....
Commando Suit also gives defence from guns aswell as Knifes, FM-1500 is impossible to earn outside the Mach org and even then it isn't likely and Org Abils aren't even in game anymore.

Im Zion, Martial Arts....Now we havent the "numbers" (most time outnumber 10 vs 1), every class of this game pwns MAs in IL (and trust me, im a good MA...). Gunners can Max damage, accuracy and defense...Snipers can kill U with 240 resist in 4 shots....forget more GUN UPGRADES!.
If your an MA getting beat in IL, trust me, you need a little more practise.

-Snipers have Overdrive Bandana. Gunners have FM1500, Commando Clothes for max accu and damage, AreaK, Clamors with STUN and high rate of fire, can max defense. Actually a gunslinger OWNs everyone in IL.
MAs have Overdrive Dana, Commando Clothes. Area K is for protection against Guns, Clamors have an accuracy debuff when you equipt them.

-Oh, and dont forget Gunners have powerfull specials like FULL AUTO REDUX or Sneak abilities (Escape and evasion).
Need a daze to use FAR, only sneak attack is Sniper and that takes an age to use EnE is exactly what it says, it is for escaping fights.

-Also have root specials and super long-range!. A sniper can kill us in 4 shots!
MA: Daze, WDD, DMS + spamming Suicidal Butterfly?

Please put more attention on MAs....he dont have nothing!!!!!!
Cant deny it needs a little attention to get some things aswell as fixs its broken and bugged bits. 

-MA specials fails a lot!!!!. (Dummy Drill, Tomo nage, etc etc)
More accuracy?

-havent ROOT or SNEAK.
They could do with a root at least

-Havent guns!. Havent clothes! Havent long range!. 
You can use guns

PLEASE SAVE MARTIAL ARTS!!!!!.


You are kidding,right?Have you seen a lot of Ma's wear Overdrive bandana or Commando clothes?And for what purpose?I use the Area K on the rare occasion i have an 1 on 1 with a gunner or when there are too many hackers around!I wouldn't sacrifice my resistances to wear clothes that are useless to martial arts.What we need is balance.And at the moment guns are a priority,for a reason i cannot understand!!!


 
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