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The Matrix Online » Top » Community » Residual Self-Image Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  35  Next
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Jacked Out

Joined: Aug 18, 2005
Messages: 3613
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With some of the discussions I've had with Aquatium, Sykin, and Transmissioner, I got bored today and wanted to try a study of S3renity and Ezechiel, using some of the effects and techniques we've been talking about:



This one uses a separate set of layers for the phone booth, so it stays isolated from the rest of the background that's out of focus, which also allows me to add more detail to it's interior. I wanted to emphasize subtle, selective blurring of objects out of focus, as well as using the burn tool to bring background buildings out a bit.



This one is the result of a little fun I had while studying the bullet-time effects seen in The Matrix. I am still trying to work out a way to do this that won't confuse everyone for the "Let's upgrade" tutorial. (even myself lol) There are a few subtle things here as well, such as chrome shine and reflection, as well as more lighting and shadow theory.

Enjoy... :smileyhappy:


Systemic Anomaly

Joined: Aug 17, 2005
Messages: 3261
Location: The Code
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Someone call 999 my jaw just flew across the room...

-Ðrag



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
Online

/whoa



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11597
Location: New Zion
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When you told me about that bullet time thing ages ago, I had NO idea it would look that convincing.

Freaking amazing, bravo!



Jacked Out

Joined: Aug 18, 2005
Messages: 3613
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hahah! You guys are too much. You all made my day! lol I'm happy you all like this stuff. This gives me more ammo for my tutorials. :smileyvery-happy:

Yeah, PBlade. This is the tried for so long to get down. Now to figure out a way to explain it. lol


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11597
Location: New Zion
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The way it looks man, it's like you've just gone to "Image>Adjustment>Bullet time>Ripple"

Oh man that'd be awesome!



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 6802
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Omg. I like it alot. SMILEYSMILEY
Very nice on the bullet trails.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1570
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion -- Server: Recursion
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Gorgeous.. just.. yeah. Great work. SMILEY





Joined: Aug 16, 2005
Messages: 333
Location: Kenosha,WI USA
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*mops up the puddle of drool on the floor* LOL NICE WORK DUDE THAT LOOKS BRILLIANT


Mainframe Invader

Joined: Aug 15, 2005
Messages: 3716
Location: 127.0.0.1
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That bullet time delivers.



Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1852
Location: Recursion Organization: Zion Operative Level: 50
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Wow, that looks awesome!  How long does it take you to do these images?  Cuz Jee-zuss!



Jacked Out

Joined: Aug 18, 2005
Messages: 5866
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Dammit, man, I knew the Bullet-Time was going to look that cool. I just freaking knew it. It's so liquid, slick, and awesome...


Jacked Out

Joined: Oct 11, 2005
Messages: 204
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First im gonna congratulate u, coz that just amazing, realy, well done
 
Now the moany part.

Well not realy a moan but a suggestion,
 
The bulllet commin from the dudes handgun, it looks good and all, but how about seeing the bullet, and making the path shorter, much shorter, like 20% - 25% of the existing, and put s glare on the bullet or something i dont kno, coz at the moment, it looks a bit to long for me. But once again, great job.




Joined: Aug 16, 2005
Messages: 355
Location: kalee4kneeA
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Stunning. :smileysurprised:


Jacked Out

Joined: Aug 16, 2005
Messages: 2573
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Puuuuuuuuuuuurdy bullet time.
 
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