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 10/31/2008 11:50:35
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Vindicator
Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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I have to ask. Will these org items be good in terms of stats or be just there for aesthetics.
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 10/31/2008 11:53:02
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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I may be completely wrong, but the way Rarebit worded it, it sounds like the Org clothing may have some decent buffs which complement certain loads, thus why we had the conversation about being able to trade. Ah found the quote, although I have to wonder if I'm reading too much into it... Rarebit wrote: so if the Mervs for instance get an item you really feel would benefit your loadout, you can still get it, and thus won't ultimately be negatively affected in terms of game balance by your choice of org;
Message edited by Croesis on 10/31/2008 11:56:44.
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 11/01/2008 14:13:31
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Ascendent Logic
Joined: Apr 12, 2006
Messages: 773
Location: Creston Heights
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Quick question rare, will any of the items need 127 rep, and if so is there any plan to change that system?I haven't gotten a rep point in about 40 missions 
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 11/01/2008 16:18:48
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Transcendent
Joined: Oct 9, 2005
Messages: 152
Location: The wabbit hole
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WoKeN wrote: Quick question rare, will any of the items need 127 rep, and if so is there any plan to change that system?I haven't gotten a rep point in about 40 missions 
40? 0.0 i've run over 100 on 50's that have 110-114 rep and have never gotten a rep point so sad
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 11/02/2008 07:15:42
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Enlightened Mind
Joined: Mar 7, 2008
Messages: 269
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cloudwolf wrote: Synapse777 wrote: cloudwolf wrote: I hope the org restrictions are taken off somewhere down the line storyline wise. So like the Archive missions we can, in hindsight, appreciate all sides of the story.
Hm, I'm not with you there Cloudwolf. I appreciate that there's things I have to ask my "spies" in Zion about 
Yeah, when its all current and relative but so many months down the line it won't matter anymore and there'll be no point in denying 1/3rd of the theoretical player base 2/3rds of the content and/or story. Still restrict the rewards, sure, but have us able to run the story side of things. All I'm saying is these story quests should be archived in a similar fashion to how the Archive missions are now, unlocked a chapter at a time.
I agree with Cloudwolf wholeheartedly. And I'd like to ask Rarebit to consider this request if I may.
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 11/02/2008 08:43:04
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Vindicator
Joined: Aug 20, 2005
Messages: 3065
Location: Upstate NY
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deimoslvov wrote: cloudwolf wrote: Synapse777 wrote: cloudwolf wrote: I hope the org restrictions are taken off somewhere down the line storyline wise. So like the Archive missions we can, in hindsight, appreciate all sides of the story.
Hm, I'm not with you there Cloudwolf. I appreciate that there's things I have to ask my "spies" in Zion about 
Yeah, when its all current and relative but so many months down the line it won't matter anymore and there'll be no point in denying 1/3rd of the theoretical player base 2/3rds of the content and/or story. Still restrict the rewards, sure, but have us able to run the story side of things. All I'm saying is these story quests should be archived in a similar fashion to how the Archive missions are now, unlocked a chapter at a time.
I agree with Cloudwolf wholeheartedly. And I'd like to ask Rarebit to consider this request if I may.
Yeah, I agree. I have busted my butt getting my mech alt and merv alt to 30 thinking I would be able to run all missions again. I simply don't have the energy nor time to get 2 more RSIs to 50 so that I can get all storyline. And that is what it's going to take to experience it in first handed. This is the only part of the new approach that frustrates me.
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 11/03/2008 10:23:20
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Vindicator
Joined: Mar 22, 2006
Messages: 146
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Hm, not bad. But I would like seeing more black clothes than multicolor clothes. The Hampton Jacket would be nice in black.
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 11/03/2008 10:25:59
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Yes, because MxO doesn't have enough black clothing.
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 11/03/2008 11:02:41
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Vinia wrote: Yes, because MxO doesn't have enough black clothing.
I see what you did there...
And agree with it. lol.
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