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Virtual Assembly Nebuchadnezzar Modeling Program
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09/06/2007 02:08:02
Subject:
Virtual Assembly Nebuchadnezzar Modeling Program
PS10N
Ascendent Logic
Joined: Sep 27, 2005
Messages: 821
Location: Between the Worlds
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With all the renewed interest in hovercraft, battles in the Real, the power plants and the like, someone might be interested in a way to get some good quality 3D hovercraft pictures from various angles to use in your own graphics. The Nebuchadnezzar Virtual Assembly model building program allows you to make a 3D Nebuchadnezzar just like you would a plastic-model-glue-and-paint kit. It is rather tedious and time consuming to build the ship piece by piece and paint it, so when you have a completed model, get all the screen shots you need before closing the program, or you'll end up making the ship all over again. [Edit - upon closer inspection, the description says "Light and Pod functions, gun operation, automatic progress save" so evidently there is more to it than I've seen so far.] Thanks to the people of thecolony-matrixonline.com for still hosting this 38.5MB file (unzips to 45.3 MB) There is only one other place on the web outside thecolony still hosting it after it was removed from the official site.
http://www.thecolony-matrixonline.com/modelkit.htm
To see a preview of what the program is like, check the original site, though the final download link is now invalid (just download it from thecolony, above)
Original official Matrix content:
http://whatisthematrix.warnerbros.c...l_builder2.html
Message edited by PS10N on
09/06/2007 02:11:39
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09/06/2007 02:38:26
Subject:
Re:Virtual Assembly Nebuchadnezzar Modeling Program
Havocide
Jacked Out
Joined: May 20, 2006
Messages: 7507
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Sounds good.
Downloading
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Message edited by Havocide on
09/06/2007 02:38:41
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09/06/2007 02:41:42
Subject:
Re:Virtual Assembly Nebuchadnezzar Modeling Program
Procurator
Systemic Anomaly
Joined: Aug 16, 2005
Messages: 4218
Location: HvCFT Aggregator, The Glitch Society, Syntax
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Oooh, I remember this. Good stuff.
No use for me, as my ship's a bit... odd, but nevertheless a good find.
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09/06/2007 04:37:03
Subject:
Re:Virtual Assembly Nebuchadnezzar Modeling Program
PS10N
Ascendent Logic
Joined: Sep 27, 2005
Messages: 821
Location: Between the Worlds
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After finding that the virtual Neb had been removed from the official Matrix site I did some more digging. I'm sorry to report that, while we weren't paying attention, WB pulled all the large files from the official Matrix site.
www.thematrix.com
still has a lot of still-photo and text content, but all the quicktime VR seems to be gone. The trailers are there, at least the few I tried. It's likely that the site will shut down by the end of 2009 though there is no telling what WB will do. My advice is, if there is any content there that you'll want to savor in your old age, make your time/media-shift of it now, fair use patriots.
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09/27/2007 02:10:50
Subject:
Re:Virtual Assembly Nebuchadnezzar Modeling Program
EndlessVoid
Vindicator
Joined: Aug 15, 2005
Messages: 5445
Location: In Exilium
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The QuickTime VR stuff got absorbed into the Zion Archive. The whole thing has a VR component.
And... odd question, but did anyone manage to save the Mac version of this app?
- Void
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09/27/2007 07:31:50
Subject:
Re:Virtual Assembly Nebuchadnezzar Modeling Program
Othinn1
Fansite Operator
Joined: Aug 15, 2005
Messages: 2211
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EndlessVoid wrote:
The QuickTime VR stuff got absorbed into the Zion Archive. The whole thing has a VR component.
Most of the Quicktime stuff in the Zion Archive doesn't work anymore, at least from my point of view.
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09/27/2007 12:57:18
Subject:
Re:Virtual Assembly Nebuchadnezzar Modeling Program
PS10N
Ascendent Logic
Joined: Sep 27, 2005
Messages: 821
Location: Between the Worlds
Offline
The official Matrix website is being eaten away, largest files first. Archivists and historians... get what you can while you can - now.
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