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Update 52 Discussion
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Administrator

Joined: Aug 15, 2005
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This thread is for discussion of Update 52, which is currently scheduled to release on Thursday, May 31, 2007.



Jacked Out

Joined: Dec 18, 2006
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"disaster" is fairly accurate at this point.


Transcendent

Joined: Mar 9, 2007
Messages: 1824
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not on all servers.



Systemic Anomaly

Joined: Oct 23, 2005
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Cinematic - best handdrawn ever, truly epic

First crit (machine) - not bad.

 Luggables - cool, people seem to like them.

 Corrupted Quest - Broken, difficult, tedious, and boring. :

  • Difficulty in getting spawns
  • Difficulty in killing said spawns
  • Difficulty in collecting drops from aforementioned spawns (Nonstackable items)

 




Jacked Out

Joined: Dec 18, 2006
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MotorZ wrote:
not on all servers.
last i heard it was gimped on 2 out of 3. and if you don't have any level 30+ characters on the one that works, you're out of luck at that point. if you only have one level 30+ character, your bad luck just went up a few notches because there's even less chance of being able to do something new quest related.


Transcendent

Joined: Aug 15, 2005
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My two cents,

Loved the cinematic,
Zion mission ended on a bit of a cliffhanger that's got me wondering what next (inspite of my current indoor lag issues from this poorly built nVidia card),

Luggables are working pretty good, don't think I've gotten any kind of glitch with them yet,

Corrupted Spawns, not bad (I'm on Syntax) as far as people complaining about the system, it amazes me. The volume of kills and difficulty of killing that level 100 thing strikes me as no different than the whole Taskmaster wash rinse repeat for the Area K at relatively the same difficulty. The only real difference is the minispawns scale to your level, ergo it's slightly easier for the lower levels to get involved. C'Mon people stop giving the devs flak over this, get a team together and go for it. Want to throw some PvP action in there to make it more of a challenge, someone grab a luggable. My only gripe thus far is the lack of stacking for the decaying code, which I assume is either going to be addressed in a hotfix or dealt with later. For the time being just fire the things off in a mail to yourself.

Seriously, I just don't understand this community some days...

Devs, I give you a thumbs up for this one.




Systemic Anomaly

Joined: Oct 10, 2005
Messages: 2461
Location: SyntaxXx
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kou_urake wrote:

Cinematic - best handdrawn ever, truly epic

First crit (machine) - not bad.

 Luggables - cool, people seem to like them.

 Corrupted Quest - Broken, difficult, tedious, and boring. :

  • Difficulty in getting spawns
  • Difficulty in killing said spawns
  • Difficulty in collecting drops from aforementioned spawns (Nonstackable items)

 

What Star said and we need more inventory room i think. The Zion critical was very interesting indeed.



Folder of the Month

Joined: Sep 24, 2006
Messages: 683
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Not to be repititive but vector has not seen a spawn.



Mainframe Invader

Joined: Jan 6, 2007
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Wasteland Corrupted Encounter :

  • Devs need to fix this. Every player is mad with this thing. I haven't see so many topics for the same thing.
  • You should make it like the holiday event (Missions) for the Wasteland Corrupted and like Halloween Event for the corrupted. It will be better for everyone.
  • If you do what i say in 3rd then you have to spawn Corrupted every 5 mins for every player.
  • Or you can lower the lvl of Wasteland Corrupted. It is too difficult to kill.
  • Or you can spawn these things every 10 mins in a different location (Of course inside Bathary Row)

Everyone is mad about the whole thing. Do something. Because many of us wait for the next patch to see if they are going to stay or not. With this way they are leaving. And i am one of the many that want to keep this game alive.

Listen to us. Do something.



Femme Fatale

Joined: Aug 22, 2005
Messages: 2773
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Hey be happy they are not level 255 like they were during the Assassin event. Besides the long wait on spawn timers I think every thing is going well.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4217
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I can't speak for how the new features have been implemented as I can't get in-game, but the update itself rocks my decent excuse for a world. Assuming everything works (which, uh, it looks like it doesn't - but it'll be fixed soon, I'm sure!), we've got a new quest, new luggables (that was a nice surprise), a simply brilliant cinematic (seriously, seeing that Sentinel swarm made me so proud to be a Machinist) and some very sexy bugfixes. Finally we can loot those idiot NPCs who get stuck in doorways!

Let's just hope they fix the quest issues. After that, everything'll be just dandy.



Transcendent

Joined: Mar 9, 2007
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Paperghost wrote:
MotorZ wrote:
not on all servers.
last i heard it was gimped on 2 out of 3. and if you don't have any level 30+ characters on the one that works, you're out of luck at that point. if you only have one level 30+ character, your bad luck just went up a few notches because there's even less chance of being able to do something new quest related.
heh i was kidding around. you don't have ot be 30+, i'm 25 and get lvl 28 spawns. you just cant use the rewards yet. i have 5 codes though.



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Anyone notice dual pistol execution's range has been pumped? I swear it wasnt the same as barrage before.

Its scary when things are getting changed without patch notes.


Systemic Anomaly

Joined: Aug 16, 2005
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Alright, lets all agree that Luggables are the pwn.



Systemic Anomaly

Joined: Aug 15, 2005
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Cini good
Missions good
luggable good
Sky - OH THANK YOU SWEET JESUS good
Quest thingy - bad


 
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