Message Edited by RogueA on 08-18-2005 06:39 AM
The role of an assassin in PvP is offensive support. You creap around in the shadows while your teammates are interlocking folks and you jump in with the finishing blow, roll out and rinse/repeat.
You're not meant to survive in interlock as a spy. Get in, get off a super move and haul *CENSORED*.
Also, it's best to know your moves and what they can do. Hit an opponent with Topsy Turvy for temporary pacification or a reverse bulldog for a quick stun. Use Freedom to Joints on a Duelist to help disarm them for your Martial Arts buddy. And etc...
Bulldog and Freedom to Joints are cool, but dramatic moves. By the time the move is completed you could be hit by enemy fire/hacks/knives.
<A LONG time ago in beta back when all moves only used up only 1 memory slot, you could have multiple trees. For instance, I was a Kungfu Grandmaster Assassin with 90% of the Master Shadow tree as well.
I could run in with a bulldog and immediately finish you off with a Misdirect Punch (pre-nerfed it did nearly 800 damage). :robotvery-happy: >