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Blocked Pathway, Hampton Green by the Hell Club Elevator
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Femme Fatale

Joined: Aug 17, 2005
Messages: 754
Location: the simulation
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It's not a Combat 2 so I put it here, not at a feedback forum (someone said I made a wrong post last time).  But it is about feedback.

Here you see me trying to run through the cars:

There is plenty of space there, but the pathway is blocked and so I can't run through it.

I had to run aroung that white car instead. 

So could you please fix that.  Thanks!

Ravi


Message edited by Raviola on 09/26/2007 18:31:46.



Jacked Out

Joined: Aug 17, 2005
Messages: 3816
Location: Glasgow, Scotland
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I thought they got rid of invisible walls like a year and a half ago. I remember they used to be everywhere.



Question: Can you jump over it?

Message edited by PascaI on 09/26/2007 19:08:18.


Mainframe Invader

Joined: Aug 21, 2005
Messages: 365
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nope. there's one in Mara, right near the Northwest hardline running along the street from the turn to the telephone pole. they're still there.

Edit: yes, you can jump over the walls.

Message edited by Mobyias on 09/26/2007 20:54:38.



Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1321
Location: Scotland Baby Faction: Dark Mavericks Organisation: Merv Server: Rec/Syn/Vec Operative Level: 50
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It's a waste of time reporting thigs like this.  I cant imagine how many people have reported that one by the Mara NW hardline and its still there.....



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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I had heard that all of Richland would have to be re-packaged to get rid of the invisible wall there. Or something like that.


Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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S'right.  To make any fixes to the world - including the 'invisible walls' and floating objects - you need to rebundle the entire district and then everyone has to download those files before they can play. 



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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ah, rebundle, thats the word I was looking for! Thanks Gitano!

With that thread about floating objects and the Dev's stating that we should /bug any object we see like that, I'm hoping that Richland will get a rebundle sometime. Probably not any time soon tho'


Message edited by Croesis on 09/27/2007 03:27:23.


Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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No problem.  I seem to remember asking Rarebit what it would take to make a rebundle worthwhile but the thread got closed before it was answered. 

 
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