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[8.2.1] Our method of preserving the General's tentacles - Vector - 8/24/07
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08/28/2007 21:14:13
Subject:
Re:[8.2.1] Our method of preserving the General's tentacles - Vector - 8/24/07
GypsyJuggler
Vindicator
Joined: Aug 1, 2006
Messages: 3144
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What were the Sentinel's stats?
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08/28/2007 23:36:40
Subject:
Re:[8.2.1] Our method of preserving the General's tentacles - Vector - 8/24/07
Chamber
Jacked Out
Joined: Nov 29, 2006
Messages: 86
Location: Vector-Hostile The Dark Evolution
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can't remember exactly but i know there hull was 1 point compared to our 3 points but they could perform 4 to 6 actions compared to our 1 to 3 actions depending on the roll.
Message edited by Chamber on
08/28/2007 23:37:25
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08/29/2007 01:15:57
Subject:
Re:[8.2.1] Our method of preserving the General's tentacles - Vector - 8/24/07
Villemar_MxO
Systemic Anomaly
Joined: Aug 22, 2005
Messages: 3298
Location: Lost in La Mancha
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Just my luck, I hand Gretyl the Captaincy of the Maladomini and aquire a new HoverCraft, next thing you know my old ship gets some battle time in! I didn't know the old girl had it in her (The ship not you Gretryl
). Oh and nice work again, Gretyl
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08/29/2007 01:24:31
Subject:
Re:[8.2.1] Our method of preserving the General's tentacles - Vector - 8/24/07
Hanzyl and Gretyl
Femme Fatale
Joined: Aug 15, 2005
Messages: 1195
Location: Vector-Hostile
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((ALL OOC POST!))
We rolled randomly from 1-3 and then added one for our energy rolls. I'm not certain on the Sentinels but they seemed to have more energy than us every time. The energy dictated how many actions you could take.
We had 3 hull points and they had 1 but they also outnumbered us a great deal.
This is where things got a tad difficult. GD crashed and BattleCordinator1 told me that if he didn't return in a minute that i would be solo. He crashed trying to get a view of the game board. After that he returned but was flying totally in the dark and I who just read the instruction manual 5 minutes previous had to direct him.
And now the battle maps of the rounds of combat as they were updated at the end of each phase.
There was a slight mix up on commands given so our ships messed up but we went with it.
The last round just happened so fast. My ship was in J5 and GD's was in J6. I totally underestimated the amount of attack actions the sentinels would get and sadly we paid the price. If i got to do it again id work on getting the EMP's off more often as they didn't seem to disable our own ships.
Overall though a huge kudos has to go out to whoever designed the rules and to the event planners as this was the best event i have ever been to.
Hopefully this helps shed some light. So lastly when are we gonna start up the RP around the ship combat rules. Anyone wanna give it ago?
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08/29/2007 02:17:28
Subject:
Re:[8.2.1] Our method of preserving the General's tentacles - Vector - 8/24/07
Procurator
Systemic Anomaly
Joined: Aug 16, 2005
Messages: 4219
Location: HvCFT Aggregator, The Glitch Society, Syntax
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Son of a... that's Vogt's work, I have no doubt. It's ours to use. Grr.
Mind you, that was a very unimaginative board. Hah!
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08/29/2007 05:27:05
Subject:
Re:[8.2.1] Our method of preserving the General's tentacles - Vector - 8/24/07
PBlade
Systemic Anomaly
Joined: Aug 16, 2005
Messages: 11604
Location: New Zion
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Procurator wrote:
Son of a... that's Vogt's work, I have no doubt. It's ours to use. Grr.
I believe you need two sides to wage a war, Proc.
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08/29/2007 07:05:47
Subject:
Re:[8.2.1] Our method of preserving the General's tentacles - Vector - 8/24/07
Procurator
Systemic Anomaly
Joined: Aug 16, 2005
Messages: 4219
Location: HvCFT Aggregator, The Glitch Society, Syntax
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On one instance.
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08/29/2007 21:00:26
Subject:
Re:[8.2.1] Our method of preserving the General's tentacles - Vector - 8/24/07
GypsyJuggler
Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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So for a Sentinel: Hull 1, Shield 1, Ballistic 1, Energy 2 and no EMP. As far as I can tell anyway.
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