Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Image Retrieval - January 30, 2008
Search inside this topic:
The Matrix Online » Top » News and Announcements » Broadcast Depth Previous Topic  |  Next Topic      Go to Page: Previous  1  ... 4 , 5 , 6 , 7 , 8 , 9 , 10 , ...  24  Next
Author Message


Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

Vinia wrote:
Phluff wrote:

Zzzzzzzzzzzzzzzzzzz

<.<

>.>

She's asleep Rarebit... you can post some more pictures if you like... SMILEY<img src=" width="15" height="15" />


When the Phluffs away, the Rarebit plays SMILEY



Vindicator

Joined: Aug 16, 2005
Messages: 4595
Location: The Real
Offline

After 3+ years of playing this has me more excited than ANYTHING else implemented into this game.

/sacrifice lamb to Rarebit




Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1673
Location: Vector-Hostile
Offline

ZaneZavin wrote:
Datamine, could just be a temporary name or

- All the mobs there are spawned by datamining
- You have to datamine to get there


Now that would be cool.  Give even more use for the Data Mining tree.  I seem to remember Dracomet saying something a while back about eventually refining how data mining works, or something along those lines.  I think this is why the strongest Data Scrambler is labeled "0.4".  Different versions of the Data Scrambler could be on the way, each version having a different effect while tapping nodes.

Or, it could just be a temporary name for the area.  :)

 

By the by, Rarebit, I think the random screenshots of this area that you post from imageshack are more interesting than the official Image Retrievals.  :P




Systemic Anomaly

Joined: Sep 2, 2005
Messages: 3511
Location: HvCft Lion
Offline

@.@




Femme Fatale

Joined: Feb 19, 2006
Messages: 2553
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
Offline

Garu wrote:

After 3+ years of playing this has me more excited than ANYTHING else implemented into this game.

/sacrifice lamb to Rarebit


I've been thinking... and I have to agree with the above statement. SMILEY  Since June of 2005, I've not phelt this much excitement over something new on the way in MxO. SMILEY  ....this is all good, no matter what it turns out to be, in my opinion.

 

 

*goes back to sleep*

Zzzzzzzzzzzzzzzzzz




Hidden Resource

Joined: Apr 24, 2006
Messages: 12
Offline

Some sort of Pixel Shaders?


Vindicator

Joined: Sep 1, 2005
Messages: 2468
Offline

Weren't there supposed to be 3 additional constructs originally? They were never given proper names, but labeled Urban 1, Urban 2, and Urban 3 in their respective folders.



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
Offline

Yeah but they don't look anything like this. 



MC Photographer

Joined: Nov 17, 2005
Messages: 3759
Location: La Tour de Merovee, Outpost Segur
Offline

Oh.

My.

God.

It could just be the late hour, but I am speechless at how awesome all this looks!




Development

Joined: Dec 2, 2005
Messages: 21413
Offline








Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

That looks very much like Edgewater, Huge Crane, Car Park nearby with a bridge over the top of the car park and factories in the distance but the layout suggests it isn't the same place.

And I really like pic 1 for some reason ^^




Jacked Out

Joined: Jan 5, 2008
Messages: 757
Location: Syntax.
Offline

SolidRevolver wrote:

That looks very much like Edgewater, Huge Crane, Car Park nearby with a bridge over the top of the car park and factories in the distance but the layout suggests it isn't the same place.

And I really like pic 1 for some reason ^^


Yeah looks quite like it but the factories look alot more industrial id say. 



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4814
Offline

Yeah, looks kinda like Edgewater, just with more ... pipes.



Vindicator

Joined: May 17, 2006
Messages: 5114
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
Online

Man,we are talking about a lot of pipes.....SMILEY



TonyJaa



Mainframe Invader

Joined: Dec 27, 2006
Messages: 6283
Location: Invadin yore Maneframez
Offline

Keep sleeping Phluff... it appears to be working...

 
The Matrix Online » Top » News and Announcements » Broadcast Depth Go to Page: Previous  1  ... 4 , 5 , 6 , 7 , 8 , 9 , 10 , ...  24  Next
Go to:   

Version 2.2.7.43