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Maps available on The MxO Archive
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The Matrix Online » Top » Gameplay Discussion » Districts, Neighborhoods, and Constructs Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3  Next
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Vindicator

Joined: Nov 30, 2005
Messages: 2904
Location: Zion room #777
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Thanks to your maps stack i created a westview/richland map that you can add to your collection.

Also, can a mod stickie this one since it's a very useful maps.




Fansite Operator

Joined: Aug 19, 2005
Messages: 2227
Location: Midian Park
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Well, I was gonna put my 2,000th post on this topic like I did with my 1,000th, but I got carried away on the RSI forum, so....

2,001st post!!!
WOO HOOOOOO!!!

There. And again, I guess I should post some sort of update, so... I guess I might be able to finish up that Downtown Exile map one of these days? SMILEY

EDIT: W00t! I'm no longer a boring ol' Veteran Operator! But the pale blue color is kinda dull SMILEY

Message edited by Stack on 03/04/2007 19:24:09.



Perceptive Mind

Joined: Aug 19, 2005
Messages: 537
Location: Recursion (formally Method) - ITR Washington, DC
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Actually looking at the links that you put in today, and I see nothing about
matrix maps. I just see a generic type page for advertisement.



Jacked Out

Joined: Feb 26, 2007
Messages: 167
Location: Proxy
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ah that would be the conflict between mxoarchive.com and mxoarchive.net.

.net 's the working one.
So the map link specifically is :
http://www.mxoarchive.net/maps.html

and when all else fails, the
somewhat out of date (only by a year or so) mirror:
http://arnforce.com/mxoarchive/
http://arnforce.com/mxoarchive/maps.html


Message edited by Qwirk on 03/12/2007 21:47:10.


Fansite Operator

Joined: Aug 19, 2005
Messages: 2227
Location: Midian Park
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Yeah, I should probably update those old links. The .com address still hasn't been freed up.

Aaand, actually... the .net site is down for the rest of the month, too, since everybody downloading the soundtrack overloaded the bandwidth.... So it looks like the mirror is the only option SMILEY



Jacked Out

Joined: May 4, 2007
Messages: 6
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Very good link on the first post, ty SMILEY
~Natas


Fansite Operator

Joined: Aug 19, 2005
Messages: 2227
Location: Midian Park
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Well now...

After putting this off for... like... a few years, I finally have gotten around to finishing the Downtown Access Node & Exile Map, complete with gang territories, bosses, Access Key drops, Access Nodes, Neighborhood Collectors, and Exile Dungeons. I had mostly been putting it off since I hadn't reached level 50 and couldn't easily get close enough to the bosses to place blip markers at their locations.

Anyway, it's finally done, and I also threw together a Downtown Club Map, which I somehow never got around to making either.

With that, the main parts of the MxO Archive map projects are complete. The only things I have left to do are whip together some maps for the Constructs, and maybe tweak the old maps a bit for accuracy / convenience. I might tinker around with transparency for labelling and such (I hadn't even learned how to use layers when I made these back in Beta), but for now, the bulk of the work is complete.



Message edited by Stack on 02/03/2008 03:31:28.



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Those are pretty cool ^_^

But now you may have to do it again with the new area SMILEY




Fansite Operator

Joined: Aug 19, 2005
Messages: 2227
Location: Midian Park
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SolidRevolver wrote:

Those are pretty cool ^_^

But now you may have to do it again with the new area SMILEY<img src=" />


Oh believe me, I'm quite looking forward to mapping out the new area, whether it's just a construct or a whole new district.



Fansite Operator

Joined: Aug 19, 2005
Messages: 2227
Location: Midian Park
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Aaand since I've been busy lately filling up my ability tree, I realized how darn useful it would be if somebody made a red frag map.



Systemic Anomaly

Joined: Nov 17, 2005
Messages: 5142
Location: Germany
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Stack wrote:
SolidRevolver wrote:

Those are pretty cool ^_^

But now you may have to do it again with the new area SMILEY<img src=">


Oh believe me, I'm quite looking forward to mapping out the new area, whether it's just a construct or a whole new district.
What new area??


Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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zeroone506 wrote:
Stack wrote:
SolidRevolver wrote:

Those are pretty cool ^_^

But now you may have to do it again with the new area SMILEY<img src=">


Oh believe me, I'm quite looking forward to mapping out the new area, whether it's just a construct or a whole new district.
What new area??

Check out the last two or three image retrievals ^_^



Development

Joined: Dec 2, 2005
Messages: 21413
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SolidRevolver wrote:
zeroone506 wrote:
Stack wrote:
SolidRevolver wrote:

Those are pretty cool ^_^

But now you may have to do it again with the new area SMILEY<img mce_tsrc=">


Oh believe me, I'm quite looking forward to mapping out the new area, whether it's just a construct or a whole new district.
What new area??

Check out the last two or three image retrievals ^_^
>_>




Systemic Anomaly

Joined: Nov 17, 2005
Messages: 5142
Location: Germany
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Wow, that's KEEEEWL!

First the animation fixes, then this - YOU WANTED ME BACK SO BADLY, eh, Rare?
j/k

Cool news, and great screenshots too.


Jacked Out

Joined: Mar 29, 2007
Messages: 150
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stack, on your red frag map you have two locations that say they drop clothing subs.  Baldwin heights should say it drops operative subs.
 
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