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Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
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Transcendent

Joined: Dec 4, 2005
Messages: 207
Location: USA
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AlphaCoder does make a good point--SOE might consider even a marginal increase to the budget--I can't imagine it's razor-thin if the whole thing was dumped in SOE's laps by Warner Brothers.  Not my business, but I'd be surprised if MxO wasn't bought out at fire-sale prices.

Motorz and CrimsonKiller also bring up a possibility:  it's not like Monolith are gone forever and they had no idea what they were doing--is it against all odds to see if they could come onsite for a week?  Even if all they did was help train someone at SOE, you'd already be ahead of the game.

This is about dollars.  I can't imagine SOE would rather do without the revenue of its MXO players than allocate a much smaller portion of that money to making the product easier to manage.  When you weigh the number of hours your skeleton crew has to spend figuring out how stuff works, against the potential cost of, say, some short-term TLC from two Monolith techs, hopefully a good argument could be made for better resources.  I mean, we have your customer (LtCmdr_Tsusai) offering here to mail you their hardware if it would help...




Jacked Out

Joined: Jan 18, 2006
Messages: 2491
Location: Big Sky Country
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I actually canceled my account because of this. My brother and I play MMO's together and I convinced him to try this out since I've played since launch. Unfortunately his Nvidia 8600 causes all kinds of massive lag for him and makes the game unbearable and unplayable. Therefore, we head back to CoX! I wanted to play this again and he wanted to play and like it really bad, but because of this issue 1 new player and an old timer ain't coming back anytime soon. Maybe I'll see you in Paragon 9mmfu! Shoot me a PM, maybe we're on the same server. SMILEY


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3830
Location: In your bed, pleasuring your woman.
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I've got data miner levelled up to a point that I don't need to mission for a while.

I'll want to do more archive missions at some point so I can get the gucci fire/code stuff and my system suit, but not going to be doing any mishing while this lag issue is left unresolved.




Jacked Out

Joined: Oct 31, 2005
Messages: 696
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Ghostwise wrote:
I actually canceled my account because of this. My brother and I play MMO's together and I convinced him to try this out since I've played since launch. Unfortunately his Nvidia 8600 causes all kinds of massive lag for him and makes the game unbearable and unplayable. Therefore, we head back to CoX! I wanted to play this again and he wanted to play and like it really bad, but because of this issue 1 new player and an old timer ain't coming back anytime soon. Maybe I'll see you in Paragon 9mmfu! Shoot me a PM, maybe we're on the same server. SMILEY<img src=" />


Now these sort of posts are what angers me the most. Not because Ghostwise is leaving and a new player as well, because in all honesty I cannot blame them. It's because SOE should know better, the most anyone has heard is that SOE is looking into the problem. Well "looking in" and "doing something " are two different things.

This is not fair to the MXO team who are understaffed and who also don't fully understand the game mechanics, to have this problem fall into their laps. I honestly don't see what would be so financially crippling if SOE hired someone to take a look at the problem and fix it. At the very least, make a dam(n) call to Monolith and do some investigative work!

Talk about the worst advertisement for a game, one that is unplayable due to graphics issues. SOE has to get used to the idea that if they want a game to continue to function, it has to adapt to the ever changing technology. See? THAT's  why when you buy a new computer, it comes with all the new software! No one is going to start fiddling around , going back to let's say windows xp and getting an older type graphics card just to play this game. Sorry SOE but a person that has never played this game before is not going to make those kind of adjustments.

I myself am in the process of purchasing a new computer, and I know that it comes with Windows Vista (thankfully the graphics card isn't Nvidia 8xxx) and the ironic thing is I want to get this computer so I can play THIS game (well that and because I want to take some classes in computer graphics and animation). Now just the thought that when I buy this new computer I am going to run into some serious problems when I log in this game really puts a dark shadow over the whole thing. Thing is , I would make the necessary adjustments to play this game, but you cannot expect someone who has never played this game to do that.

Until someone from SOE corp decides that maybe it wouldn't bankrupt the company if they hired in some professional help to fix the problem, they are just going to have to get used to the idea that more and more letters like this will appear and more and more players will leave. They stand to not only lose the fan base they have, but prospective players that wanted to try out this game.

Sorry to see you go Ghost ! You know was going to try the same thing and get my brother to join in too, now with all this going on....


Transcendent

Joined: Aug 15, 2005
Messages: 261
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LtCmdr_Tsusai wrote:
*Green codeview mode. On my machine with it running I have no indoor lag in any area that I know to experience it in. I have even grinded with it set to an infinite time setting and even though it was annoying, it worked great.

I tried this the other night. It worked well in most areas but the building behind the Tabor W hardline still drove my machine to a screeching halt.



Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
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Pyroclasam wrote:
LtCmdr_Tsusai wrote:
*Green codeview mode. On my machine with it running I have no indoor lag in any area that I know to experience it in. I have even grinded with it set to an infinite time setting and even though it was annoying, it worked great.

I tried this the other night. It worked well in most areas but the building behind the Tabor W hardline still drove my machine to a screeching halt.

Yeah...office/professional workplace buildings suck.  Try at the more residential parts of Richland if you can.



Jacked Out

Joined: Aug 17, 2006
Messages: 556
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Are the settings different for clubs?  Because I have near no lag in clubs.  Perhaps if the settings were mimed, and applied to other areas (If this is possible?) that would help?  Doorways are still however an issue while entering and exiting.


Vindicator

Joined: Sep 22, 2005
Messages: 700
Location: Kentucky, USA Organization: Machines Specialization: All around operative.
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I have an ATI HD Pro 2600 card, and I have similar issues with indoor lag, but only at certain intervals.
The main time I get lag is when I first enter a new building after jacking in, OR just a new building that I hadn't been in during that current play session.
After running around the area and visiting the same-type structure numerous times (like during missions or such), the lag goes away, normally within 30-45 minutes. I guess it's during this time, the game just recycles the same textures when you enter the same-type structure.
I play with high detail, high shadows, and several of the advanced graphics sliders at high or max.
While it's not a solution, that's all I've noticed out of my card - just when first entering new buildings or entering after jacking in, I get massive, jump from this place to the other lag. I just ignore and it and go on, as after a while, it does smooth out.
That's just an observation on my part.




Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
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Travi wrote:
I have an ATI HD Pro 2600 card, and I have similar issues with indoor lag, but only at certain intervals.
The main time I get lag is when I first enter a new building after jacking in, OR just a new building that I hadn't been in during that current play session.
After running around the area and visiting the same-type structure numerous times (like during missions or such), the lag goes away, normally within 30-45 minutes. I guess it's during this time, the game just recycles the same textures when you enter the same-type structure.
I play with high detail, high shadows, and several of the advanced graphics sliders at high or max.
While it's not a solution, that's all I've noticed out of my card - just when first entering new buildings or entering after jacking in, I get massive, jump from this place to the other lag. I just ignore and it and go on, as after a while, it does smooth out.
That's just an observation on my part.


Thats normal.  Thats what you said, loading lag.  But even if I stay in a place for 30 min...it still lags.  Slight difference.

phi


Systemic Anomaly

Joined: Aug 18, 2005
Messages: 3393
Location: [SERVER]Recursion [FACTION]Kings of Never [REAL]Systems Administrator
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So when a game object is in view indoors it slows right down. Is that passive/static objects (like books and newspapers on the ground etc.) or interactive objects like chais, filing cabinets, desks, etc.  also each room has lighting that can be turned on or off... could that be causing trouble
9mmFu when the obects are drawn I'd assume they are the last thing drawn (or just before effects), and the main thing that changes between outside and inside is the viewing distances.

Is it possible that a cache size is being reduced when indoors or are game objects being double drawn? Is it possible that the game object(s) in view are being multi loaded?

Also have you considered it could be linked to the texture issues in Vista?

If only I could have a look at the code :/ ahh well.

Sorry if the above is all over the place... just trying to help rather than *CENSORED* about it. I don't have an 8xxx series card to test, sorry.



phi


Systemic Anomaly

Joined: Aug 18, 2005
Messages: 3393
Location: [SERVER]Recursion [FACTION]Kings of Never [REAL]Systems Administrator
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LtCmdr_Tsusai wrote:
Yeah...office/professional workplace buildings suck.  Try at the more residential parts of Richland if you can.


This hints to me (along with the club observations) that it's linked to the number of rooms... but it could still be due to office buildings having more doodads (game objects)



Jacked Out

Joined: Mar 17, 2007
Messages: 147
Location: Melbourne, Australia
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I was under the impression that the problem was to do with rendering the outdoors first before the indoors when going through a door. That said i lowered the view distance when looking out the window and it drastically reduced the lag but i still have some because i cant stand having nothing but fog outside if im running past a window. Also ive heard it might be part of the HDR effects which i can believe because i killed the indoor lag in Vanguard when i switched off the HDR so it might be completely old coding for HDR making the new cards go haywire in the HDR coding pipeline. Im no pro but im sure that makes sense.

Plus the ATI cards that i have had multiple friends try out have worked perfectly on XP and Vista and i am getting a 3870 myself so im sure TonyJaa that you will have absolutely no problem on virtually any game brought out running on full specs on a 19" screen at 1440x900 if not a 1680x1050 22" screen but i wud also suggest going to www.tigerdirect.com and getting the HIS IceQ3 Turbo 3870 and getting 2 wud just be excellent. The core clock gets a 80Mhz boost from what i remeber if you get that version. Im getting this version.

~Please keep this discussion on-topic. - Alternity


Message edited by Alternity on 02/18/2008 21:25:03.


Veteran Operative

Joined: Sep 16, 2007
Messages: 24
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Veteran Operative

Joined: Sep 16, 2007
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This post has moved:

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Ascendent Logic

Joined: Oct 10, 2005
Messages: 815
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Does this game Support SLI?

 
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