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The Other Side of the Looking Glass - Wednesday, October 4, 2006
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Vindicator

Joined: Aug 2, 2006
Messages: 381
Online

Yes I was wandering as well about the Halloween event, when will it come out then?



Mainframe Invader

Joined: Aug 17, 2005
Messages: 513
Location: Vector-Hostile
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they should have had it for the entire month of october but seeing the rebundling taking place the patch would take days to finish..



Development

Joined: Dec 2, 2005
Messages: 21413
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Update for the Halloween event comes later.

Pretty sure I replaced the Niobe RSI with a different one of the Merv combat sim. We had that conversation in a previous thread but that was so, like, a week or so ago.

No new quest this time, it was a short 5-week period anyway, that ended up being another week or so shorter due to rebundling issues...blech. Closest thing I got to do to a quest was improving the buffs on the weaker archive items.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4676
Location: All up in your constructs.
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Are there any other interesting undocumented changes you can tell us about? Did the weapon skin improvements you were talking about make it into this patch?



Development

Joined: Dec 2, 2005
Messages: 21413
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No, I just started on that today, and the specular map is giving me some strange problems. Hm, maybe this is why they didn't have them before. =p



Jacked Out

Joined: Aug 15, 2005
Messages: 4360
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ZaneZavin wrote:
Just turn org names off, then it won't hurt your rp SMILEY  Also, the Merovingian wouldn't care if you were brainwashed, if you joined another org he would be angry, period.


Im refering to a situation where say a zionist is captured and brainwashed by say cypherites. RP wise that Zionist would leave their current faction and join the cypherites (machine faction).

What this change unintentally is doing is closing avenues in RP that would require someone to switch orgs by entering a faction for whatever reason. I honestly dont believe that the devs realized that when they decided to make this fix. All I am asking is that there be another step to the rep reset thing, as like I said actually flagging up in pvp would cause the reset, not the actual switching of orgs.

Id really like to hear from a dev if they would be willing to address this concern.


Message edited by WGAnubis1 on 10/05/2006 00:03:46.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4676
Location: All up in your constructs.
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Simple solution -- allow players to flag hostile to all orgs.



Jacked Out

Joined: Sep 29, 2005
Messages: 5031
Location: HvCft Transom
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Nice to see antibiotic stacking is being fixed....what about that other antibiotic exploit...


Jacked Out

Joined: Aug 15, 2005
Messages: 4278
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IIRC I suggested you replace Niobe with Seraph. If the change was made, Mervs. can thank me later. =D


Jacked Out

Joined: Sep 18, 2005
Messages: 448
Location: South Australia
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A sleepwalker? What's so special about a guy in blue jeans?.. Anyone?..


Vindicator

Joined: Dec 17, 2005
Messages: 1225
Location: IP Conflict
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I think that the crew thing is bs i mean i'm not a org hopper myself but i have zion rep but i'm in a merv crew, and i have a zion key which i wont be able to use because my zion rep goes down to -5 is that correct?



MC Photographer

Joined: Aug 17, 2005
Messages: 3654
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the rep grind is really not that hard i went from max zion almost to postive machine in about a week with doing infiltration missions on easy and just doing ur basic objectives n not trying to kill as many npcs



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Ha, us Machinists get the best sims. SMILEY

I'm kinda nervous about such a large patch being done on a Friday, especially with something like rebundling two primary districts. You know there will most likely be some hotfixes with that, hopefully nothing too game breaking.

Org-hopping fix is a very welcome change.



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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As awesome as it looks i couldnt help but expect more from this patch.

I dunno, there still seems to be some exploits in need of fixing. Theres still a need for new 'quest' content. And theres a definate need for some polishes in AI, Animations (ESPECIALLY ANIMATIONS!), Bullet Time etc etc.

Also, what the hell ever happened to the FX tone down?

Boo for an overworked understaffed MxO team. (thats in a good way btw)

Hopefully more hotfixes this time round though... yay for weekly game fixing!




Jacked Out

Joined: Aug 21, 2005
Messages: 2931
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Mathias wrote:
I think that the crew thing is bs i mean i'm not a org hopper myself but i have zion rep but i'm in a merv crew, and i have a zion key which i wont be able to use because my zion rep goes down to -5 is that correct?
Only if you leave the crew and join it again.
The rep changing only happens at the moment you join the crew, I think.
That means people who have say... zion rep and are in a merv crew won't be affected unless they leave the crew and join it again.
 
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