So how did it go? Sry I couldnt make it, was packing, moving this weekend...
Hope it went well
So how did it go? Sry I couldnt make it, was packing, moving this weekend...Hope it went well
I'll be tossing up a Recap on the Next Ren boards of Vector. I'll give you a synopsis of how I feel it went, personally and OOC:
It went very one-sided. The Machines showed up in vast numbers compared to the six or seven Mervs who showed up in the end; the results made me wish as though we had as much of a turn-out for Live Events. Heh. :p I truly expected the Mervs to put up the biggest fight considering from a RP perspective it would have been advantageous, nevermind the 15 million info reward.
There were a few Mervs, they know who they are, who fought it out from the beginning. I was surprised they didn't think of Master Shadow in a RP sense, to steal away the Sim in those final moments.
I haven't heard any suggestions of bias yet, but it was Zantine -- of Ronin -- who won. Everyone, of every org, received this response when a /tell was sent to me: "Missing Organizational Classifier Routine. Error." While Sarlakk was the first one to visually identify the Simulacra, Ianfish and Ronin came with numbers. Ian was followed most of the way until Tytanya came in stealth during the "capture" phase and interrupted it by showing the Merovingian code to the Sim. Following that, the Machines tightened up around the Sim and Zantine showed the code, breaking the link with Tytanya.
Overall, I feel that in planning the next RPvP event I will be more detailed or precise, less vague. Perhaps it's my own fault, just speculating here, for not advertising with Raijinn's Player Event featurette.
I too thought it was very one sided, though that was of no fault of the Machines. We basically knew that it would be toward the center of the 3 destinations, since they were basically of all equal distance. I did wonder why there was no Master Shadows, but I was not about to mention that and give that away to anyone else.
Im sure there can be some suggestions to improve on this event, but it was still fun and gave a little excitement to the monotony of the game.
lol, well i had fun. its a shame i wasn't sure if i had actually found what we were supposed to find. i wish the turnout would have been better (though no fault of yours w4r), this was a great idea and had the potential to be a really long and fun event. thanks for putting it on.
/tiphat to the machines
Yeah, i thought The Mervs would dominate us in terms of numbers, considering RR didn't make it either I was worrying that we'd get swarmed, but to my suprise we didn't. Though i wonder where Zion were
Nice work everyone anyways, it was fun.
I'm going to go out on a limb and guess either Recursion, or their Vector alt's.
Well done to W4r for hosting such an event, I'm amazed anyone showed up considering Vector's dead .
Yeah, i thought The Mervs would dominate us in terms of numbers, considering RR didn't make it either I was worrying that we'd get swarmed, but to my suprise we didn't. Though i wonder where Zion were Nice work everyone anyways, it was fun.
Yasamuu1 wrote:Yeah, i thought The Mervs would dominate us in terms of numbers, considering RR didn't make it either I was worrying that we'd get swarmed, but to my suprise we didn't. Though i wonder where Zion were Nice work everyone anyways, it was fun.You gotta remind us about these kinds of things. We have a very horrible memory. And why would you worry about not having a 3 man faction around?
Length was what I'd hoped for in this Event. As a few of you had stated, it had the potential to be a very long. Because it didn't doesn't neccessarily mean that it was any less fun. It just means that next time I'll have to spread the word better...
That being said, I still have another RPvP event in the works but it's still in the planning phase. So far this is what you should expect from it:
- Sign-up, for reasons to be mentioned below. - All builds, except buffer/healer loadouts. - Locked loadout for duration of event (no switching loads). - Elimination via death - one life per character (or possibly two or three, we'll see). - Unload Hyperspeed and Hyperjump.
The actual goals, rewards, and whatnot are still being thought-out. It will basically be a deathmatch/manhunt in International.
((It was a very good event and a lot of fun of course it would have worked a better if we had a bit better balance org-wise (that said this is somthing i think we have to accept we can never rely on). I did consider the MS route but thought that would be a cheat, my team also suggested using recall if we could get the sim on team but again i dismissed that as cheating too.... so I guess I am guilty of deny us some chances. I also had the intent of killing the sim but of course it was tagged merov which led me to try and convince sixers to do the same but the poor guy was all alone it seemed. Good stuff overall, thx to war and the rest for coming up with it.))
W4r, will the recap contain a line of screenshots that depict what happened throughout the event? I missed it and.. well.. wish I hadn't -- or had some way to watch it on tv at the time.