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Strength of Hackers in interlock
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Systemic Anomaly

Joined: Aug 15, 2005
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My main build is Duelist and the abilities share the same timers.  Its not possible to queue them back to back.

Hanzyl and Gretyl wrote:
Duelist and i imagine most other trees too but i have no exp on them.






Systemic Anomaly

Joined: Aug 15, 2005
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Ma's will and should be the best interlock class since they have no ranged attacks.  They need to do a lot of damage in interlock since they cant do anything outside of it.  Duelists are decent in interlock and out of interlock.  Rifles are very good out of interlock but suffer in interlock.  Hackers?  Well they are very good ranged fighters and very good interlock fighters.  Do you not see the problem here?



Femme Fatale

Joined: Aug 15, 2005
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interlock.

Pistol Barrage
Pistol Arial
Dual Pistol Execution
Pistol Arial
ect...

The key is Pistol Arial.

So perhaps load them and try it. There is always something i can click on should i choose.



Systemic Anomaly

Joined: Aug 15, 2005
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Pistol Aerial has a dps of 16 and has no debuffs or causes no states.  My bedlams have a dps of 13 and can cause blinded.  My point?  Pistol Aerial is useless as a level 50 duelist.

Look at the attacks a ballista can do and compare.  Huge difference.

Message Edited by Renesis13B on 04-16-2006 12:06 AM
Message edited by Renesis13B on 04/15/2006 20:06:24.




Femme Fatale

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oh so now that i have pointed out another tree can do it you say that... please try the ability it does more damage than a normal attack. Not to mention damage wasn't your initial point as you said hackers were the only ones that could do it.

Stop complaining.



Jacked Out

Joined: Feb 13, 2006
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ah, so at least, the pale underbelly is revealed. renesis is basically saying 'i dont like hackers they r mean to me wahhhh' haha. to begin with, get this idea about hackers being 'good' in interlock out of your head. they ARE NOT 'good' in interlock. anyone can get lucky. a level 45 arbalest could possibly kick your *CENSORED* in interlock and that wouldnt mean hacker is overpowered either. sometimes you just get outrolled.

 

we can all agree on a level heirarchy right? you dont use aerial much cuz of the low dmg and such right? well, hackers dont use barrage1.0 either, cuz its a low level ab. so this usually leaves 2 abs we can use in interlock, cuz there are a few that cant be used in interlock at all. are you satisfied yet? do you want me to give you my widow cap too? perhaps youd like my boots. and my gun? want that too? am i balanced if i use a paintball gun instead? as for MA's using ranged attacks, cr2 now lets you throw a melee attack on someone while not in interlock, apparently. and dont forget, you lazy MA's, theres nothing stopping you from picking up a gun.

 

renesis, its a good thing youre not a lawyer, cuz youve got no case. hacker has been nerfed TOO much and we all know it and thats why no one uses hacker anymore. except apparently me and 3-4 other ppl, heh.


Jacked Out

Joined: Aug 29, 2005
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They r waaay too powerful in IL. A specially because of that hyper deflect doesn't work in IL.


Perceptive Mind

Joined: Aug 20, 2005
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What tree is it you use? I guess we all need to tell the DEVS that that tree should be able to kill everyone all the time without taking any damage.



Message Edited by Rexxhavukk on 04-16-2006 07:41 AM

Message Edited by Rexxhavukk on 04-16-2006 07:44 AM
Message edited by Rexxhavukk on 04/16/2006 06:44:00.



Jacked Out

Joined: Oct 30, 2005
Messages: 35
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It's extremely weird. When I'm doing missions (as an MA) I constantly find myself taking out the MA npcs no problem, a few specials and they're done. But hackers are a curve ball. They hammer you while you're outside of IL, and then when you get em there, they seem to hammer me with the same attacks again and again. A minor thing i've noticed, is that the DoT attacks they use are way overpowered, because after they execute an ability, we just kinda stand there for like 5 seconds waiting for the next round, all the while that damned dot sapping my health. and what d'you know, that weird lapse of time causes them to queue up another ability and repeat the process. They should fall like flies, but if anything, the MA npcs seem to take more damage from my specials than hackers do...:smileyindifferent:


Jacked Out

Joined: Feb 13, 2006
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"the hackers dont fall as quick as the MAs do when i use my back to back powerless specials >_<"

 

one explanation is that npcs always had significantly lower health than we do. now, thats not the case, theyre almost the same compared to spies and hackers and only a bit lower compared to gunners and ma's. and yet with the specialisation you can get when you tailor your stats to a certain tree you can still do kickass dmg and beat an npc with a few MA specials, just as you say. and yet MA, of all things, is the ultimate vanilla npc. anyone can hit them upside the head for real dmg. all npcs seem a bit more tailored now, especially the hackers. so in other words, if your game needs polish, it doesnt mean the hackers need to get nerfed yet again, it just means, you lost the battle. now, a hacker npc seems to more readily use code infect2 and destroy resolve and barrage4 and so on.. they buff and heal each other and generally carry on like theres some AI here, *CENSORED* hax!#$

 

you guys are not using your brains before you speak. typical males.

 

i also use an interlock class, now its you guys' turn to play hacker for a while. typing /loadlo hax0r, running 1 assassin mish and 1 courier mish, then saying "omgwtfbbq that wuz so fast i totally pwn'd them wif muh overpowered upgrade attacks which actually lets me hit something" isnt good enuf.

 

try ballista for a while and im sure youll sing a different tune the first few times you get stomped in interlock in like 15 seconds from those consecutive state specials.

 

but if this is hard for you to wrap your minds around, then ok i lied. i admit it. hacker is ridiculously all-powerful and us hackers have kept it a secret, photoshop'ing our screenshots and sabotaging our stats before every pvp duel. i can hit for 7000 dmg with barrage4 and this is why im starting my own org soon. agent grey wants to marry me and neo talks to me in my dreams. he says things like "whoa" and "**bleep**, you rule" and such.


Mainframe Invader

Joined: Feb 16, 2006
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cryshal wrote:

 

 

you guys are not using your brains before you speak. typical males.

 

 





Gender plays a role in this where?



Systemic Anomaly

Joined: Aug 15, 2005
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Ill spell it out for all of you.

Ballista Abilities that can be used anytime:
Logic Blast 1.0 - DPS 11
UI Lag 1.0 - Debuff
Overload 1.0 - Debuffs
Logic Barrage 2.0 - DPS 17
Logic Barrage 3.0 - DPS 40
Logic Blast 2.0 - DPS 31
Stun 1.0 - Stun 7 secs
Logic Barrage 4.0 - DPS 63
Logic Blast 3.0 - DPS 51
Stun 2.0 - 4mm range Stun 5 secs

Ballista Abilities Outside combat only:
Slow - Debuff
Processor Lag 1.0 - 30 viral dmg over 30 secs
Logic Cannon 1.0 - DPS 18
Logic Cannon 2.0 - DPS 29


Lets look at duelist now.

Duelist Abilities that can be used anytime:
Pistol Evasive - 5 DPS
Pistol Barrage - 18 DPS
Dual Pistol Execution - 45 DPS
Covering Fire - 17 DPS
Disarming Shot - DPS 11

Duelist Abilities used in only close combat:
Pistol Aerial - 16 DPS

Duelist Abilities that require states:
Pistol Slide - 67 DPS
Pistol Whip -  109 DPS
Dual Pistol Point Blank - 98 DPS

Duelist Abilities that can only be used outside combat:
Dual Pistol Dash - 13 DPS

Look at all the restrictions a Duelist has in interlock.  Its the same with any non-hacker interlock class.

Lets crunch some numbers now:
-Total DPS of ballista abilities that can be used in interlock without requiring states is 213 DPS.
-Total DPS of Duelist abilities that can be used in interlock without requiring states is 112 DPS.

Now duelist has some high dmg abilities that require states but in order to use them we need to use regular attacks like speed, power and grab to get our opponent dazed, staggered or off-balance.  This is fine however Ballista has no restrictions.

Ballistas dont have this limitation so they never have to use regular attacks like speed, power and grab in interlock.  Plus they can queue back to back so there would be no advantage getting their opponent dazed, staggered or off-balance especially since no attacks require them.

Ballistas being a ranged class have less restrictions in interlock than any other class in this game and their damage output is higher with the least effort (no state requirements) not to mention the available debuffs they can use.

Lets get your opinions on this.  What am I missing?














Jacked Out

Joined: Oct 30, 2005
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I'm not saying Hackers beat me. I'm usually overcome by a group of free-firing smg-weilding npcs, not hackers. But shouldn't the "Mage" class lose to a "Warrior" class in a fist fight? Just my opinion.

Message Edited by Leveticus on 04-16-2006 06:07 PM
Message edited by Leveticus on 04/16/2006 14:07:56.



Systemic Anomaly

Joined: Dec 20, 2005
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Well, adding the DPS together of a tree proves absolutely nothing. It's just adding numbers together to make it look like you have data supporting a point, when there is none.

As for specials - well that makes hackers also run out of IS very quickly, which leaves us completely unable to attack, as melee attacks do 1 damage. A MA is able to do damage without using IS. Wearing IS regen clothing hurts hackers' resistance, which makes it easier to kill us. Also, you make it sound like it's SO horrible to get states. I shoot a level 47 as a level 6 - hit him every other time, and half the time I hit, he's dazed. It's remarkably easy to get states, so I don't know what you're complaining about.



Systemic Anomaly

Joined: Aug 15, 2005
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Every round in interlock is 4 seconds so comparing the dps numbers is accurate.  My point is very simple ballistas can inflict more damage in interlock faster and with less effort than other trees. 

Yes npcs are easy to get a state on but in duels or pvp they arent easy to get.

Message Edited by Renesis13B on 04-16-2006 06:51 PM
Message edited by Renesis13B on 04/16/2006 14:51:33.


 
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