Systemic Anomaly
Joined: Aug 16, 2005
Messages: 3113 Offline
Yasamuu1 wrote:
broin wrote:
Shadow-SK wrote:
Meh, I don't really care about events anymore. Nothing really matters, IMO.
That right there is the qoute of the year... RB should print this up and post it on his wall. It is the way that things have been run that has lead to long time players giving up, leaving the game, transferring to other servers, and basically giving up on getting any type of quality event on Vector. It has been this way for a long long time over here and the totallity of most of the players frustration and disappointment is what has lead to where things are now.... Thing are where they have been for a long time.... Nowhere.
I say print out those words and put them on your wall.
We're getting away from the OP, however, I agree with this post for the most part.
There's only so much players can do in terms of events and such like. Events need to immerse us and involve us in the story. Make it feel like our opinions matter and our actions have "cause and effect" as some french dude once said " />
The game world we live in is now inconsistent with events that are supposed to have occurred, information passed down by prominent figures has been dismissed with throw away gestures denying our basic investigative tools, basic rational is ignored in order to deliver story 'shock's and even the most powerful single figure we know of has had everything he supposedly achieved dismissed... these are the real consequences of the story and its seriously damaging the game as a whole, a kind of cancer that over time could strike every player and all but eliminate rp.
Players need to be made to feel involved they need to feel they have some chance, however remote, to make a difference, they need to feel progress is being made in new areas and not continually be forced to asked and re-ask the exact same questions (which soon convinces you any future answer simply doesn't matter), they need to feel some impact from events and happening, they need to feel some distinction between their org and every other, death needs to be a threat that returns to the matrix we cannot casually be considered invulnerable online.... this is where the story is failing its mmo base, nothing to do with how good or bad the specific revelations we get are, its the mechanisms used to develop the story that are systematically eroding the potential involvement of the player character, they are eating away at the foundations of any purpose we might hope to have.
I've been saying this for a long time mind, but people just see me as mad old cat lady now
Systemic Anomaly
Joined: Aug 27, 2005
Messages: 8700
Location: Lost in Translation.
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Tytanya_MxO wrote:
Yasamuu1 wrote:
broin wrote:
Shadow-SK wrote:
Meh, I don't really care about events anymore. Nothing really matters, IMO.
That right there is the qoute of the year... RB should print this up and post it on his wall. It is the way that things have been run that has lead to long time players giving up, leaving the game, transferring to other servers, and basically giving up on getting any type of quality event on Vector. It has been this way for a long long time over here and the totallity of most of the players frustration and disappointment is what has lead to where things are now.... Thing are where they have been for a long time.... Nowhere.
I say print out those words and put them on your wall.
We're getting away from the OP, however, I agree with this post for the most part.
There's only so much players can do in terms of events and such like. Events need to immerse us and involve us in the story. Make it feel like our opinions matter and our actions have "cause and effect" as some french dude once said ">
The game world we live in is now inconsistent with events that are supposed to have occurred, information passed down by prominent figures has been dismissed with throw away gestures denying our basic investigative tools, basic rational is ignored in order to deliver story 'shock's and even the most powerful single figure we know of has had everything he supposedly achieved dismissed... these are the real consequences of the story and its seriously damaging the game as a whole, a kind of cancer that over time could strike every player and all but eliminate rp.
Players need to be made to feel involved they need to feel they have some chance, however remote, to make a difference, they need to feel progress is being made in new areas and not continually be forced to asked and re-ask the exact same questions (which soon convinces you any future answer simply doesn't matter), they need to feel some impact from events and happening, they need to feel some distinction between their org and every other, death needs to be a threat that returns to the matrix we cannot casually be considered invulnerable online.... this is where the story is failing its mmo base, nothing to do with how good or bad the specific revelations we get are, its the mechanisms used to develop the story that are systematically eroding the potential involvement of the player character, they are eating away at the foundations of any purpose we might hope to have.
I've been saying this for a long time mind, but people just see me as mad old cat lady now " width="15" height="15" />
Not at all, it's good to see you back, actually.
I don't think we're completely devoid of it. Infact, there's been some recently which show promise like The Cypherite who destroyed Old Zion, that was a player. The Cyph event the other night apparently had a choice to fight or talk, looking at the live events post and the was a Machine event a while ago where we had to protect a hacker for a time limit. So, there are some events. I feel that there should be more though. It could actually be an underlying reason why it's so easy to just jump from server to server for events, because nothing said or done outside of a live event or lesig event actually matters in the grand scheme of things.
Systemic Anomaly
Joined: Dec 9, 2005
Messages: 1673
Location: Amidst polymer and steel...
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ManicV wrote:
The fact of the matter is, we shouldn't have to have characters on all servers with alts in all orgs in order to have a chance at attending an event. If you have the time and patience to play the game to that extent, more power to you. A lot of us prefer to follow the story from one character on one server, for many reasons. Are we just S.O.L.?
The issue is with players who mainly play Syntax and Recursion getting wind of Vector events before the main Vector players do, because all the Vector liaisons are are from those servers.
Sure, we all have the right to attend events on other servers. Nobody is breaking the rules by doing so. But when certain players on Vector, who are known alts from other servers, are given advanced notice of events over those players who play mainly if not solely on Vector, it's going to ruffle a few feathers. In all actuality, this applies to all servers. I'm sure there are some Recursion and Syntax players who wouldn't appreciate alts from Vector coming over and stealing the show on their servers.
What can be done about it? Not a lot, obviously. Unless we want to go back to the "one character per server" model that the game started out in. I'm probably the only one who would be happy about that.
You said it well and I agree with you on the point you make here.
Still, I'm not really upset about this. It's way too much drama and a decent chunk of why I haven't been around. The thing I'd be most upset about is the fact that those alts from Recursion or Syntax aren't playing with us more frequently, outside of events. I'm down for migrants from the other servers. More people to fight.
Systemic Anomaly
Joined: Dec 9, 2005
Messages: 1673
Location: Amidst polymer and steel...
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Tytanya_MxO wrote:
Yasamuu1 wrote:
broin wrote:
Shadow-SK wrote:
Meh, I don't really care about events anymore. Nothing really matters, IMO.
That right there is the qoute of the year... RB should print this up and post it on his wall. It is the way that things have been run that has lead to long time players giving up, leaving the game, transferring to other servers, and basically giving up on getting any type of quality event on Vector. It has been this way for a long long time over here and the totallity of most of the players frustration and disappointment is what has lead to where things are now.... Thing are where they have been for a long time.... Nowhere.
I say print out those words and put them on your wall.
We're getting away from the OP, however, I agree with this post for the most part.
There's only so much players can do in terms of events and such like. Events need to immerse us and involve us in the story. Make it feel like our opinions matter and our actions have "cause and effect" as some french dude once said " />
The game world we live in is now inconsistent with events that are supposed to have occurred, information passed down by prominent figures has been dismissed with throw away gestures denying our basic investigative tools, basic rational is ignored in order to deliver story 'shock's and even the most powerful single figure we know of has had everything he supposedly achieved dismissed... these are the real consequences of the story and its seriously damaging the game as a whole, a kind of cancer that over time could strike every player and all but eliminate rp.
Players need to be made to feel involved they need to feel they have some chance, however remote, to make a difference, they need to feel progress is being made in new areas and not continually be forced to asked and re-ask the exact same questions (which soon convinces you any future answer simply doesn't matter), they need to feel some impact from events and happening, they need to feel some distinction between their org and every other, death needs to be a threat that returns to the matrix we cannot casually be considered invulnerable online.... this is where the story is failing its mmo base, nothing to do with how good or bad the specific revelations we get are, its the mechanisms used to develop the story that are systematically eroding the potential involvement of the player character, they are eating away at the foundations of any purpose we might hope to have.
I've been saying this for a long time mind, but people just see me as mad old cat lady now " />
With comic book writers, you get more of a comic book feel. So to some degree the story has become less about the banalities of science and the Matrix has become something of an action hero comic setting. It feels a lot less like the movies and I think this general feeling I get is probably a lot of the reasons why.
Systemic Anomaly
Joined: Aug 15, 2005
Messages: 2634
Location: The Matrix
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deviljonny wrote:
everyone pays there $15 a month, ... go out the way and you use own time to grind another 50 and turn up for events. If they got a 50 i see no problem with them going to an event... They have just as much right as you. I got 50's on other servers, does that mean i cant go to events over there anymore just because i prefer to spend more time on my main?
jonny haz 50s!
about the events, i agree with a lot of people but mainly with what is stated above....
Systemic Anomaly
Joined: Aug 16, 2005
Messages: 3113 Offline
Meh stupid forums I don't know how to multiquote...
@ Yas
I think its great that players are incorporated into events and some choices are, at last. being incorporated into them. I have a great deal of admiration for the continually improving way Rarebit is evolving events and look forward to it going further, but my reference to involvement of the player is actually the larger scale issue that concerns the story as a whole and the mechanisms it uses to progress matters.
You mentioned in your earlier post, and its a subject close to my heart, Causality is what is missing, or at least a credible alternative to causality. The story involves the players as a whole when it deals with matters that effect the players or effects aspects of the environment or effects things/people we have come to care about. We can learn of, or be told anything, but unless it has some form of effect or consequence that we can be appreciated it fails to convince, or have meaning and therefore fails to involve us. The larger the story change, the more important it is that there is some consequence or resonance to reflect it, however the story at present appears to have abandoned any need for this connection, large events occur but no material change is seen anywhere, no one appears to react or change their manner of interaction with the matrix; it is literally as if nothing has truely happened.... Equally our own ability to discern fact has really taken a tumble, along with any ability, even within the imagination, we had to make any change to the future, its as if we have been written out of the story.
Major events have occured without any material or structural consequence (truce gone, zion destroyed, cypherites used, ejp free to all etc), questions are being asked of matters which undermine any ability we have to answer - we can only be told information yet even info given us by reliable sources is routinely dismissed. The story can do anything, go anywhere, this mmo can't it's as if the story as a whole has ignored its mmo basis throwing shock and surprises our way without considering the consequence and without feeling the need to explain the contradictions left behind. This approach is certainly appreciable to me since the Sati event and amounts to a much less convicing Martrix world.
@War
I agree with your comment and believe this is the root of the problem in the story at present, not only is it existing at a comic book level (probably as it should in all fairness) but the story is developing in a manner that treats ourselves as reader rather than active participant. The change in attitude is also evident in new content which is added in some cases without any attempt at presenting a story level explanation, allowing us items and opponents that really don't belong in the matrix universe. There is a gradual and consistent divergence of story from content, and from the environment, fragmenting the game and diffusing its appeal, when the story should in fact be binding it all togther, making us care, getting us involved to reinforce the world, to provide endgame content and give us all hope we have some ability to make a difference.
The points I make here won't matter to some, there are valid explanantions players can offer but the larger issues require a kind of consistency only the official story can give. Over time the issue will become more significant and fewer people will retain any interest in what is supposed to be happening, which would be a great shame.
Message edited by Tytanya_MxO on 01/23/2008 06:03:18.
Joined: Aug 21, 2006
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Hey, I don't want to necro but in a way I am, because if I posted anything different I'd get the lulforumpolice to point me to this thread even though it is a 6 month necro but apparently this issue is still prevalent so anyways..
Are we all over this, or are Vector players still not past players from different servers coming to their events?
Femme Fatale
Joined: Mar 29, 2006
Messages: 719
Location: Vector,however you want me baby....
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Ballak wrote:
Hey, I don't want to necro but in a way I am, because if I posted anything different I'd get the lulforumpolice to point me to this thread even though it is a 6 month necro but apparently this issue is still prevalent so anyways..
Are we all over this, or are Vector players still not past players from different servers coming to their events?