Message Edited by xerovirus on 08-24-2005 06:08 PM
However, we also know that something needs to be done in the meantime. So we’re adding a temporary measure to help players deal with Hackers: A new consumable which can be used while in a pacified, stunned, or rooted state. This pill will clear the negative effect and return movement control to the player and will have a medium to long reuse timer. It won’t level the playing field completely, but should make the current situation more tolerable while we work on implementing the proper solutions
Xerovirus said:
I forgot to mention the Fact that they want to take out Multiple Interlock..... What the heck does that mean. I wont be able to interlock someone that is allready interlocked....
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I think that this is addressed by the fact that you will be able to use certain melee attacks out of interlock, but that is just how i interpreted what the dev said. So only one person will be able to interlock with someone at a time, but their friend can use certain MA attacks against the foe.
All in all, I'm encouraged by the 'design intent' and hope that they follow through with it, and that the desired effects will be achieved (balancing, better combat system, fixing of bugs and unfriendly game systems like the marketplace). I hope they havn't abandoned some of what Paul Chadwick was reported to have said before the SOE takeover announcment of "surreal" game worlds being intorduced, which seemed to imply new constructs or neighborhoods (like maybe the merov's mansion in the mountains or the hall with the doors that lead all over on the 63? floor). But anyway, this seems like a good start to improving the game.
Beachhead wrote: So... live events?
Konvertor wrote:This is the best news ever! Let's see how powerfull hackers are now that they no longer have their stun
Message Edited by SpikeDX on 08-24-2005 06:24 PM