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Discussion Thread: Dev Journal 01 - August 24, 2005
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Joined: Aug 16, 2005
Messages: 368
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*CENSORED*! :smileymad:



No new Constructs... Oh but there revamping the "Slums" give me a
break, I think that's what I will do take a long if not permanent break
from MXO...Glad to see that they gave us some kind of update though..






Joined: Aug 15, 2005
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Hot d'amn, seems like many will be interested again around the fall of this year :smileyvery-happy:



Jacked Out

Joined: Aug 15, 2005
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Finally, someone kinda sorta possibly gave us a probable direction of the game...despite the sarcasm, it is greatly appreciated.

 

*Toasts SOE*

 

Now, let's see where this goes.

 




Joined: Aug 15, 2005
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"During our meetings we came up with a concept for an improved system that does not rely so heavily on “zero-sum” game-play and removes multi-on-one Interlock"

 

I forgot to mention the Fact that they want to take out Multiple Interlock..... What the heck does that mean. I wont be able to interlock someone that is allready interlocked....  Sweet I will just stand there and watch my buddy get beat on till he dies then I can inturn Interlock said player and get my but handed to me as well.  Or this will just make everone go Hacker/Knife Thrower/SMG.......Yeaaaa even more of a reason not to use MA...... I can see it now I go into interlock as MA i think well atleast no one can interumpt my L33tness cause there is only one person can go into interlock at a time.... but wait all the free fire stuff they add will still hit me and the Hacks and Knives and bullets still FLY.... AWSOME........

Message Edited by xerovirus on 08-24-2005 06:08 PM
Message edited by xerovirus on 08/24/2005 17:08:38.





Joined: Aug 17, 2005
Messages: 137
Location: Florida
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Sounds too good to be true. Lets wait and see when the first update comes out.


Jacked Out

Joined: Aug 15, 2005
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However,
we also know that something needs to be done in the meantime. So we’re adding
a temporary measure to help players deal with Hackers: A new consumable which
can be used while in a pacified, stunned, or rooted state. This pill will
clear the negative effect and return movement control to the player and will
have a medium to long reuse timer. It won’t level the playing field
completely, but should make the current situation more tolerable while we
work on implementing the proper solutions
This is the best news ever! Let's see how powerfull hackers are now that they no longer have their stun SMILEY


Jacked Out

Joined: Aug 16, 2005
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So... live events?


Jacked Out

Joined: Aug 23, 2005
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Xerovirus said:


I forgot to mention the Fact that they want to take out Multiple Interlock..... What the heck does that mean. I wont be able to interlock someone that is allready interlocked.... 


-------------------------------------------------------------------------------------------------------------


I think that this is addressed by the fact that you will be able to use certain melee attacks out of interlock, but that is just how i interpreted what the dev said.   So only one person will be able to interlock with someone at a time, but their friend can use certain MA attacks against the foe. 


All in all, I'm encouraged by the 'design intent' and hope that they follow through with it, and that the desired effects will be achieved (balancing, better combat system, fixing of bugs and unfriendly game systems like the marketplace).  I hope they havn't abandoned some of what Paul Chadwick was reported to have said before the SOE takeover announcment of "surreal" game worlds being intorduced, which seemed to imply new constructs or neighborhoods (like maybe the merov's mansion in the mountains or the hall with the doors that lead all over on the 63? floor).  But anyway, this seems like a good start to improving the game.






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Beachhead wrote:

So... live events?





Live Events = Dead......  You may get a Live Event Once every Quarter if we are lucky....


Mainframe Invader

Joined: Aug 15, 2005
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Location: Camon Heights (Central)
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Konvertor wrote:

This is the best news ever! Let's see how powerfull hackers are now that they no longer have their stun SMILEY



Remember that pills are interuptable, so as long as you can keep someone from successfully taking one ... they'll still be stunned SMILEY





Joined: Aug 17, 2005
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Oh yeah... and I MUST add one more thing. Maybe with MxO's new CU, the devs will hopefully take out some of the silly visual effects.



SOE.. people, listen up. SWG's community was complaining about too many
visual effects.. they said it took away from the realism of it all. It
does. I mean, realistic, you don't see little "dizzy" effects and all
that floating around your head. Some are subtle and acceptable.. but
it's too much.





Now, I know you guys didn't design the visuals, but maybe you can take
some of it out. Tone it down a notch, you know? Even when two MA's are
fighting, you still see a bunch of silly visuals that don't really
belong there. It does take away some of the realism of it. I was just
fighting a MA in one of my missions, and I just watch all the visuals
that popped up when I hit him.. it was ridiculous. It didn't belong
there at all. Hackers are a different story.. but even Hackers have two
many visuals. Make it more realistic. Add blood. I'm empyting clips at
the enemies.. so maybe we can get some bullet holes too. It's not just
a game.. it's the Matrix experience.





Make it realistic. We need REALISM. Can I get an Amen?



Mainframe Invader

Joined: Aug 15, 2005
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AMEN!!!! like take away the powerless visual thats really annoying cause when u d an ability they lagg so it looks **bleep**..

Message Edited by SpikeDX on 08-24-2005 06:24 PM
Message edited by SpikeDX on 08/24/2005 17:24:16.



Jacked Out

Joined: Aug 15, 2005
Messages: 14
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The quintessential carrot has been lowered in front of our faces...alright horsies, chase chase chase! Faster!



The dev blog although probably honest in nature is really just a
carrot.  You probably won't see these changes till like Q1
06.  And released in phases will only make the game 'incomplete'
and even worse unbalanced until things are all put together.  It's
like sitting on the legs of a chair in preparation for its base,
.....doesn't work.



Basically what's been said -- the game is being re-designed in a
variety of ways, we're making massive (think Combat Upgrade) changes,
I've written this blog to keep you interested in the interim (carrot)
and paying till you have these changes.



What the smarter player would do? Bail on MXO and come back WHEN the
changes are in.  Instead of paying for something thats obviously
not working / designed 'as intended'.  MXO may very well be
awesome WHEN these things are done -- but since you know they won't be
for awhile...not sure why I'd stay.  (I've got quite a few months
left on this sub so its irrelevant to me, but for others)



*munch munch* What's up Doc?!



Mainframe Invader

Joined: Aug 19, 2005
Messages: 441
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I really love interlock SMILEY Thats how I mostly play. I hope its better
than I think it is, looks like the game is getting back on its feet. To
ba dhe didnt say annything about new gun models. SMILEY




Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1673
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We appreciate you keeping us updated. It's good to know everyone's shouting isn't going unnoticed. SMILEY

 
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