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if james bond was a ballista
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The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Player Feedback Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3  Next
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Jacked Out

Joined: Feb 13, 2006
Messages: 962
Location: NY
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then he'd suck too.

earlier today, i was minding my own business (for once) doing some farming in 01. just me and the bots and the birds in the trees. at 4x antialiasing on high detail, even killer robots shooting you with assault rifles is idyllic.

swooping down from on high came some zion guy, loaded for various aoe hacker trickery. i was wearing my t/v/b suit and had hdodge on, but not hdeflect. shrug. he hit me with bottleneck, then kinda stood there. i think he tried one or two other hacks.. didnt work. when bottleneck timed out, i jumped. i wasnt in the mood to play, i was there to get sh-t done. he followed. we land within a moment of each other, and mistur zion eWarrior tosses another hack, i jump away a second time. he follows. when i land the second time, i hit sneak and start backing up, to head him off. my jump isnt leveled to 50, for a specific reason. it was about to work out like a charm, then punt locked up. son of a b-tch. he gets me in IL at that point, and it all went downhill from there.

at some point in this carcrash, he did hit me with a big hit, i remember suddenly alot of my hp being gone. a few moments into IL, i turn on hdeflect and pop a couple hp pills, i didnt have any anti's. during this, im mkt with 5 belief, 30 reason.

mistur zion 01 gladiator whos name starts with m, died. he was cool about it, said gf.. i replied same. i was annoyed at being interrupted when i clearly wasnt game for a sparring match, but its all in good fun i guess.

spy is still pretty new to me, i suck with it. and i had NO viral defense bonuses from belief..  you only get yer 2% per level starting at level 6. i was stuffing one knife in his face after another, i missed only 1 and i think it was lag. isnt hacker supposed to be the anti-spy?

now will you please denerf my favorite tree?


Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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Or you could nerf spy, *shrugs*



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8893
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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Sounds to me your friend mr Zion just lacked the correctly knowledge or experience to defeat a spy.




Ascendent Logic

Joined: Mar 16, 2006
Messages: 4811
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Yeah, the time I was a pure hacker I ate MKTs for breakfast, if they were alone.



Jacked Out

Joined: Aug 16, 2005
Messages: 920
Location: Stuttgart, Germany
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What's weird though - I started toying around with Hacker lately for the first time since CR2 - and even though Hacker SHOULD indeed be the "anti spy" I am much more successful at killing GUN loadouts in interlock than Spies :-/


Jacked Out

Joined: Jan 12, 2006
Messages: 87
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If the Hacker looses against a MKT with only 5 Pts in Belief ... I would say that either the hacker had a bad day or the hacker needs some more training. There are plenty of hax to take out an MKT easily ... debuffs + IL = dead MKT.
I can remember only 3 MKTs that killed me in 1on1 situations and 2 of them are the best MKTs on Vector.

For MKT .... since Update it seems that I miss more knives then before (IL and out of IL), but thats maybe just bad luck. MKT is good the way it is now IMO (more knives on the same timer, stealth knives misses more often, neuro dart nerfed, misses more knives in IL), except bugs like Suplex or Punt don't work.


Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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Miggesch wrote:
What's weird though - I started toying around with Hacker lately for the first time since CR2 - and even though Hacker SHOULD indeed be the "anti spy" I am much more successful at killing GUN loadouts in interlock than Spies :-/
Spy has the largest accuracy, they can get their accuracy's over the 150 mark easily, while gun loadouts can rarely get their accuracy over 130.



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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Spies can beat hackers only if they get lucky, or if the hacker is inexperienced or allows the fight to be dictated by the spy. If the spy keeps out of interlock and resorts to pure free fire, then he has a chance (although, with Destroy Resolve and Inefficiency Field, that's one dead MKT). IL generally destroys MKTs, especially Ravager builds. I haven't fought many Ballistas as MKT, but the nature of the rolls is the same, and no matter how good (or bad, even) the MKT is, the failure has to be on the side of the hacker in order for the Spy to win.

Now, in order to claim that subjective experience is tantamount to solid evidence concerning game mechanics, like so many people are fond of lately, here's a little story: When I leveled up MKT on Recursion, I had RstNPce load up a hacker tree and fight me with a strategy I told him. He'd never used hacker in CR2 much before, and this loadout never, but he was able to destroy me 4 out of 5 times simply because hacker beats MKTs and he had a strategy on how to use the build. Ballista has far less versatility than most hacker builds, which makes it difficult to combat the versatility of Spy. However, the damage that's dished out is substantial, and with the hacker's perma roots (some over 25 seconds), the hacker should be able to do something like a Logic Cannon.



Jacked Out

Joined: Jan 12, 2006
Messages: 87
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ssh Bay ... don't tell people how to kill hackers as MKT SMILEY


Jacked Out

Joined: Aug 16, 2005
Messages: 920
Location: Stuttgart, Germany
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Also still don't understand how rooted and /or powerless people (Root/ZOP or BF/ZOP) can still run around or even jump. Happens all the time and I don't see and Sweep symbol on them removing the hacks.


Jacked Out

Joined: Jan 12, 2006
Messages: 87
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Miggesch wrote:
Also still don't understand how rooted and /or powerless people (Root/ZOP or BF/ZOP) can still run around or even jump. Happens all the time and I don't see and Sweep symbol on them removing the hacks.

As soon as your rooted enemy takes dmg, the root breaks. So never use a DoT + root (see this more then one time every day *sigh*).
For ZOP and BF .... well, maybe bad timing. *shrugs*


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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Miggesch wrote:
What's weird though - I started toying around with Hacker lately for the first time since CR2 - and even though Hacker SHOULD indeed be the "anti spy" I am much more successful at killing GUN loadouts in interlock than Spies :-/
You should have success against guns.  They typically wont have much viral defense since they wont have points in belief.



Jacked Out

Joined: Feb 13, 2006
Messages: 962
Location: NY
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some sharp knives in this drawer, today. what im saying is that something is obviously off the mark here. there are only 3 conclusions;

mister zion hacker was just having an off-day..

hacker is too friggin weak..

spy is too friggin strong.

=D

what i propose is to ignore the first one based on how lopsided the battle was. he did get his hits, yes. like i said, by the time he was on the ground, my health was low. if it was a question of spy being overpowered then my overpowered as$ never wouldve been brought down to 20% health. i merely use this as an example of the ridiculously low average defense of the hacker tree.

now, would someone fix it..

about spy; you guys are weird. a spy is supposed to be accurate and deadly. what good is a spy who cant hit his target? an assassin is supposed to do just ONE thing and thats take out their target. how can you do that if you miss? whats this, mister bean online? sounds like some ppl here just want spy nerfed. what else is new. anyway, spy seems fine the way it is, it has some cool perks but some serious weaknesses or other shortcomings. only a few IL attacks, etc. spy has SO few interlock-ready abs and i think at least 3 abs related to escaping interlock.. if any class is a support class, its this one. nearly half of all spy abs cause states, but nothing in the spy tree makes use of states for extra dmg or anything like that, other than the one that gets stun on a dazed target. bleh, youd do as well with a meson.

its foolish to cry about spy accuracy for the reasons above, and also cuz if a certain amount, a certain number, of accuracy is too high then kfgm should be nerfed too, it enjoys just about the same accuracy as spy. but woe to the fool that proposes to nerf kfgm.. the refugees escaping to WoW would be legion.


Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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cryshal wrote:
some sharp knives in this drawer, today. what im saying is that something is obviously off the mark here. there are only 3 conclusions;

mister zion hacker was just having an off-day..

hacker is too friggin weak..

spy is too friggin strong.

=D

what i propose is to ignore the first one based on how lopsided the battle was. he did get his hits, yes. like i said, by the time he was on the ground, my health was low. if it was a question of spy being overpowered then my overpowered as$ never wouldve been brought down to 20% health. i merely use this as an example of the ridiculously low average defense of the hacker tree.

now, would someone fix it..

about spy; you guys are weird. a spy is supposed to be accurate and deadly. what good is a spy who cant hit his target? an assassin is supposed to do just ONE thing and thats take out their target. how can you do that if you miss? whats this, mister bean online? sounds like some ppl here just want spy nerfed. what else is new. anyway, spy seems fine the way it is, it has some cool perks but some serious weaknesses or other shortcomings. only a few IL attacks, etc. spy has SO few interlock-ready abs and i think at least 3 abs related to escaping interlock.. if any class is a support class, its this one. nearly half of all spy abs cause states, but nothing in the spy tree makes use of states for extra dmg or anything like that, other than the one that gets stun on a dazed target. bleh, youd do as well with a meson.

its foolish to cry about spy accuracy for the reasons above, and also cuz if a certain amount, a certain number, of accuracy is too high then kfgm should be nerfed too, it enjoys just about the same accuracy as spy. but woe to the fool that proposes to nerf kfgm.. the refugees escaping to WoW would be legion.
The Spy tree is fine, it was fine all apart from Neuro Dart which had way too long timers, I only had a problem with the Accuracy on the MKT buff being double or Treble that of any normal style, with the sneak attack being only Thrown acc. vs. defense it creates a problem in my book of their high damage sneak special to hit way too often.

The Martial arts have very high accuracy's except Karate for some reason because they have no outside combat abilities, the only ability that they can use to slow their opponents down is that very low level one in the Operative tree, which doesn't work too long. MA's have the only advantage of being exceptional at fighting in IL against most builds apart from a Gunner with parts of Duelist loaded.



Jacked Out

Joined: Feb 13, 2006
Messages: 962
Location: NY
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why do some of you feel the need to pontificate in my general direction.. do you doubt that i am walking talking pwn in a can? huh?! do you?!$%

=D

yeah so, methinks hacker is a tad weak in some areas. spy seems largely fine other than the still-broken timers.. the clock-scroll/cooldown timer can clearly be seen to 'reset' itself to a certain position of the clock then continue to roll again. ugh.
 
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