Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Hacker in Interlock?
Search inside this topic:
The Matrix Online » Archived Forums » External Playtest Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
Author Message


Ascendent Logic

Joined: Sep 12, 2005
Messages: 653
Location: HvCFT Veritas Faction: Furious Angels Organization: Zion Instance: Vector-Hostile Rank: CDR
Offline



LiquidZ wrote:
Ok...

1. Removing a tree from the game is not going to happen. Removing content just makes people leave.

Agreed

2. When I hack in IL I have about a 50% chance of my hacks getting through compared to the current live system which is... 10% chance with perception shades on. If I directly go for IL with hacker I would die, any skilled MA knows this, and any skilled hacker knows this. At least in CR2 I can mess you up good before you kill me.

Actually the old system is probability based/zero-sum. If your base score is 205 and the person your fighting has a base of 235, that means you can roll anywhere from 206-305 and he can roll anywhere from 236-335 (not including specials which can add as much as 20pts to that). So that your success rate is more directly related to luck ie 305 vs 236 one roll and 206 vs 335 the next :-p

Now the system is based on Viral Accuracy vs Melee Accuracy & Melee Defense vs Viral Defense. "Hacker" martial arts style is going to have much higher rolls than karate/kungfu/aikido/spy/duelist/smg/rifleman styles because currently a hacker can keep using specials (which roll higher) without running out of IS. Each of these specials is comparable in damage to any special in the other classes (high resistance they're going to hit you for around 400, low resistance around 800) hence the class imbalance within interlock. Imagine an MA being able to string together all of his specials without running out of IS, you get the same thing, pwned.

3. Hacker in IL needs to stop being thought of as a physical thing, the hacker is using his mind to attack you, you are using your body more than your mind... You mind is directly tied into the matrix... it makes sense for them to mess you up bad.

Our bodies are on a hovercraft, our minds are all that is jacked into the matrix. While a hacker is supposed to be more logical and have high levels of reason, a martial artist for example has mental toughness, endurance, heart. So you're really pitting a logical thinker vs someone who could be brash and overbearing. I think that should be a good fight.

4. If you want hackers to basically just die once they enter IL then using hacker is pointless for pvp, people all go for the hacker to break their shield now. Once the shield is broke they go IL and just beat them down. This will only be worse with 20 MA's who can only IL one person at a time (They all multi IL now) hence they will be fighting just to get one person into IL.

The true battle of wits is a hacker vs a martial artist in interlock. Reason vs Belief, which is stronger, the logic of a hacker or the faith of a fighter? Hackers shouldn't neccessarily get their asses handed to them within interlock, but they'd better have good "reason" for getting that up close and personal with someone who is undoubtedly going to have a lot of "belief" in themselves.

In summary I think it is fine how you have CR2 right now for hackers in IL.

Disagree

However if the DPS is based on the launch time... there most likely is a bug here.

Agreed









Joined: Aug 16, 2005
Messages: 282
Offline



In interlock, you could not really compare Viral Accuracy vs. Melee Accuracy, when there are no abilities to increase viral accuracy.  MA specials almost always out roll a hacker- but it seems as if a hacker hacks/ in Interlock when the opponent fails to roll a special, the hacker will win.

What?!?!? Actually, its quite the contrary. See upgrade attacks (arbalest tree). +65pts(+influences) of viral accuracy for 80 seconds make virtually impossible to outroll an hacker in interlock!

So there are two sides to this. 

Everyone complained about the evade shield.  As a hacker it is almost impossible to get out of interlock. Now the 3 hits to break a shield, the hacker would virtually be unable to cast in a crowd of enemies.  Is that what you want?


Running into crowds of people should indeed be a big risk. Withdrawing is possible, just isn't so poitless as it was before (martial artist couldn't attack hackers from outside interlock, neither could attack them from inside). We are just used to the umbalances of live and we can't see that that was a very raw design flaw. In any balanced game /sport / situation even in real life, If you are outnumbered, why would you try to attack frontally?

If the hacker rolls are put against a ma "accuracy" or "defense" the hacker will now be useless.

I can't find a reason why a class so strong outside interlock as the hackers should also be more powerful inside than the classes that are only effective in interlock.



In Conclusion: have you actually been playing in the QA?


Jacked Out

Joined: Nov 11, 2005
Messages: 423
Offline

Update: All hacker attacks in Interlock have had an accuracy penalty applied.

Viral accuracy is still used in IL, however the viral accuracy will suffer a penalty as long as the hacker is in IL.

The penalty is much larger on higher level hacker abilities, so a high level hacker still may be able to get Logic Barrage 1.0 through nearly as much as they do now, but Logic Barrage 4.0 should be far less effective in IL.

Outside of Interlock will be unchanged.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4676
Location: All up in your constructs.
Offline



HCFrog wrote:
Update: All hacker attacks in Interlock have had an accuracy penalty applied.

Viral accuracy is still used in IL, however the viral accuracy will suffer a penalty as long as the hacker is in IL.

The penalty is much larger on higher level hacker abilities, so a high level hacker still may be able to get Logic Barrage 1.0 through nearly as much as they do now, but Logic Barrage 4.0 should be far less effective in IL.

Outside of Interlock will be unchanged.


Very nice move, HCFrog. Thank you. SMILEY



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1876
Location: Recursion
Offline

That works, can't wait to see it in action.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11602
Location: New Zion
Offline

Thanks HCFrog, that's awesome!



Jacked Out

Joined: Aug 16, 2005
Messages: 1446
Location: The Clouds Above
Offline

Is this coming out next proper patch, or when the servers go down today?


Jacked Out

Joined: Nov 11, 2005
Messages: 423
Offline

I don't think it will be in today, but in the next patch.


Ascendent Logic

Joined: Aug 15, 2005
Messages: 851
Location: The Shadows of Vector
Offline

Thank goodness.. someone understands.

Thanks Frog. 




Mainframe Invader

Joined: Aug 15, 2005
Messages: 3716
Location: 127.0.0.1
Offline

Great Job devs. I would hate to see the interlock hackers rule the live servers.



Ascendent Logic

Joined: Sep 12, 2005
Messages: 653
Location: HvCFT Veritas Faction: Furious Angels Organization: Zion Instance: Vector-Hostile Rank: CDR
Offline

/target HCFrog
/clap
/bigcheer
/bowhead
/pwnnubs





Joined: Aug 23, 2005
Messages: 937
Location: Royal Guard
Offline

Thank you HCFrog! I'm very glad that this issue was brought up in order to secure balance. I can't wait to test this, as hackers, and all classes honestly, must be watched in order to maintain balance.


Jacked Out

Joined: Aug 15, 2005
Messages: 945
Location: Good Ol' Germany ;)
Offline

Personally I saw  the biggest problem with hackers in interlock was the fact that they were able to cast their hacks (barrages/blasts) every round. Cause after usage the other hacks didn't fade into their re-use timers. Even MAs couldn't use their specials every round cause the re-use timers of every one of their special attacks was activated when they used one.

Add to that that those hacks were handled like specials, the hacker hacks could beat every MA initiative roll (especially with a +100 accuracy boost from Upgraded Attacks).

I'm not sure what to think about adding another sub-set of rules to interlock (adding an accuracy penalty to hackers in interlock). Instead I would have activated all the re-use timers of their hacks after they launched one.

This in combination with the current downgrade of Upgrade Attacks would do A LOT to balance hackers in IL. Now I'm just hoping that withdraw will get 'fixed' so they have a good chance to withdraw from interlock. Else every hacker will have to hit the hyperjump button as quickly as zheir shields gets broken. Or else you'll get 'ganked' by a team of 2 if you get interlocked and can't heal while withdrawing. :/

>revolt_


Jacked Out

Joined: Aug 15, 2005
Messages: 290
Offline

The update 13 notes do say this was added.   I was  testing this out in some duels, I being a Karate Grandmaster, versus, a Ballista.  I noticed a small change, but really if the patch had made any changes they weren't very effective for the problem. 

1. If a ballista uses " ugrade attacks " which adds I think around 70 points to viral accuracy, which they can use in and out of interlock, and lasts quite awhile as timers go.... they become near impossible to outroll vs. there special attacks, even if you have max VD loaded.

2. The hacker special moves in interlock, as Symm mentioned.. fire off extremely fast causing massive damage in a very short amount time if done correctly.

3. Best tactic to fight a hacker one on one in interlock,  Hope they don't have 'Upgrade Attacks' on and use special after special and don't run out of IS.. an MA's IS will run out quick vs. the Hacker in IL who's IS isn't all that much effected.. another advantage.    Yes, even without upgrade attacks, a Hacker can easily add enough viral accuracy to outroll an MA's melee attacks, still.

4. Who said hackers were nerfed?

edit: one more thing, one of the real problems with this is Hackers and use these special attacks easy in IL..AND during free fire... it wouldn't be so bad if  Karate GM could use Ki-charged foot sweep as a free fire attack, but of course that can't be done.... Balance is needed.

Message Edited by Dupz on 03-22-200608:30 PM

Message Edited by Dupz on 03-22-200608:33 PM


Message edited by Dupz on 03/22/2006 20:33:25.


Jacked Out

Joined: Feb 18, 2006
Messages: 84
Location: Houston, Tx
Offline

STOP! STOP! STOP!

 

Stop saying hackers out roll this and out roll that! Any smart player knows that if you shoot and hit any class that trys to activate a special ability outside of IL then it will interupt that ability. If you duel or pvp a hacker then have your VD up to snuff. If you deflect his cast and rush to interlock him then BLOCK, BLOCK, and BLOCK! Because cr2 is....(get this folks) YOUR ATTACK vsTHEIR DEFENCE and visa versa! Once you interlock, your VD will no longer deflect for you. Randon rolls are gone! You will, get hit sometimes if you constantly throw attacks and not defend yourself. *CENSORED* more do you want? It's common sence (to me at least) that if a lvl 10 npc can now knock me down in IL at lvl 50, then certainly another lvl 50 can hit me in IL reguardless of their loadout. Geez, buff your defences, do some figureing out, use brain power ffs instead of running to frog everytime you get pwned in pvp or duels.

 I play Battlefield 2 and when it first came out all I read on forums was constant whine threads of how over-powered the Jets were as compared to infantry. ROFL....they even went so far as asking to make the Jets vulnerable to small arms fire! Well in that game the food chain is such. 1 Jets, 2 Attack choppers, 3 Armor and last but not least....SOLDIERS!

Single soldiers will never be the top of the food chain m8s. They are only truly effective groups. The more complex something is to learn, the more benefits you will reap from it,  just like everything else in life.

 
The Matrix Online » Archived Forums » External Playtest Discussion Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
Go to:   

Version 2.2.7.43