LiquidZ wrote:Ok...1. Removing a tree from the game is not going to happen. Removing content just makes people leave.Agreed2. When I hack in IL I have about a 50% chance of my hacks getting through compared to the current live system which is... 10% chance with perception shades on. If I directly go for IL with hacker I would die, any skilled MA knows this, and any skilled hacker knows this. At least in CR2 I can mess you up good before you kill me.Actually the old system is probability based/zero-sum. If your base score is 205 and the person your fighting has a base of 235, that means you can roll anywhere from 206-305 and he can roll anywhere from 236-335 (not including specials which can add as much as 20pts to that). So that your success rate is more directly related to luck ie 305 vs 236 one roll and 206 vs 335 the next :-pNow the system is based on Viral Accuracy vs Melee Accuracy & Melee Defense vs Viral Defense. "Hacker" martial arts style is going to have much higher rolls than karate/kungfu/aikido/spy/duelist/smg/rifleman styles because currently a hacker can keep using specials (which roll higher) without running out of IS. Each of these specials is comparable in damage to any special in the other classes (high resistance they're going to hit you for around 400, low resistance around 800) hence the class imbalance within interlock. Imagine an MA being able to string together all of his specials without running out of IS, you get the same thing, pwned.3. Hacker in IL needs to stop being thought of as a physical thing, the hacker is using his mind to attack you, you are using your body more than your mind... You mind is directly tied into the matrix... it makes sense for them to mess you up bad.Our bodies are on a hovercraft, our minds are all that is jacked into the matrix. While a hacker is supposed to be more logical and have high levels of reason, a martial artist for example has mental toughness, endurance, heart. So you're really pitting a logical thinker vs someone who could be brash and overbearing. I think that should be a good fight.4. If you want hackers to basically just die once they enter IL then using hacker is pointless for pvp, people all go for the hacker to break their shield now. Once the shield is broke they go IL and just beat them down. This will only be worse with 20 MA's who can only IL one person at a time (They all multi IL now) hence they will be fighting just to get one person into IL.The true battle of wits is a hacker vs a martial artist in interlock. Reason vs Belief, which is stronger, the logic of a hacker or the faith of a fighter? Hackers shouldn't neccessarily get their asses handed to them within interlock, but they'd better have good "reason" for getting that up close and personal with someone who is undoubtedly going to have a lot of "belief" in themselves.In summary I think it is fine how you have CR2 right now for hackers in IL.DisagreeHowever if the DPS is based on the launch time... there most likely is a bug here.Agreed
In interlock, you could not really compare Viral Accuracy vs. Melee Accuracy, when there are no abilities to increase viral accuracy. MA specials almost always out roll a hacker- but it seems as if a hacker hacks/ in Interlock when the opponent fails to roll a special, the hacker will win.What?!?!? Actually, its quite the contrary. See upgrade attacks (arbalest tree). +65pts(+influences) of viral accuracy for 80 seconds make virtually impossible to outroll an hacker in interlock!So there are two sides to this. Everyone complained about the evade shield. As a hacker it is almost impossible to get out of interlock. Now the 3 hits to break a shield, the hacker would virtually be unable to cast in a crowd of enemies. Is that what you want?Running into crowds of people should indeed be a big risk. Withdrawing is possible, just isn't so poitless as it was before (martial artist couldn't attack hackers from outside interlock, neither could attack them from inside). We are just used to the umbalances of live and we can't see that that was a very raw design flaw. In any balanced game /sport / situation even in real life, If you are outnumbered, why would you try to attack frontally?If the hacker rolls are put against a ma "accuracy" or "defense" the hacker will now be useless.I can't find a reason why a class so strong outside interlock as the hackers should also be more powerful inside than the classes that are only effective in interlock.
In interlock, you could not really compare Viral Accuracy vs. Melee Accuracy, when there are no abilities to increase viral accuracy. MA specials almost always out roll a hacker- but it seems as if a hacker hacks/ in Interlock when the opponent fails to roll a special, the hacker will win.
What?!?!? Actually, its quite the contrary. See upgrade attacks (arbalest tree). +65pts(+influences) of viral accuracy for 80 seconds make virtually impossible to outroll an hacker in interlock!
So there are two sides to this.
Everyone complained about the evade shield. As a hacker it is almost impossible to get out of interlock. Now the 3 hits to break a shield, the hacker would virtually be unable to cast in a crowd of enemies. Is that what you want?
Running into crowds of people should indeed be a big risk. Withdrawing is possible, just isn't so poitless as it was before (martial artist couldn't attack hackers from outside interlock, neither could attack them from inside). We are just used to the umbalances of live and we can't see that that was a very raw design flaw. In any balanced game /sport / situation even in real life, If you are outnumbered, why would you try to attack frontally?
If the hacker rolls are put against a ma "accuracy" or "defense" the hacker will now be useless.
I can't find a reason why a class so strong outside interlock as the hackers should also be more powerful inside than the classes that are only effective in interlock.
HCFrog wrote:Update: All hacker attacks in Interlock have had an accuracy penalty applied.Viral accuracy is still used in IL, however the viral accuracy will suffer a penalty as long as the hacker is in IL.The penalty is much larger on higher level hacker abilities, so a high level hacker still may be able to get Logic Barrage 1.0 through nearly as much as they do now, but Logic Barrage 4.0 should be far less effective in IL.Outside of Interlock will be unchanged.
Thank goodness.. someone understands.
Thanks Frog.
Message Edited by Dupz on 03-22-200608:30 PM
Message Edited by Dupz on 03-22-200608:33 PM
STOP! STOP! STOP!
Stop saying hackers out roll this and out roll that! Any smart player knows that if you shoot and hit any class that trys to activate a special ability outside of IL then it will interupt that ability. If you duel or pvp a hacker then have your VD up to snuff. If you deflect his cast and rush to interlock him then BLOCK, BLOCK, and BLOCK! Because cr2 is....(get this folks) YOUR ATTACK vsTHEIR DEFENCE and visa versa! Once you interlock, your VD will no longer deflect for you. Randon rolls are gone! You will, get hit sometimes if you constantly throw attacks and not defend yourself. *CENSORED* more do you want? It's common sence (to me at least) that if a lvl 10 npc can now knock me down in IL at lvl 50, then certainly another lvl 50 can hit me in IL reguardless of their loadout. Geez, buff your defences, do some figureing out, use brain power ffs instead of running to frog everytime you get pwned in pvp or duels.
I play Battlefield 2 and when it first came out all I read on forums was constant whine threads of how over-powered the Jets were as compared to infantry. ROFL....they even went so far as asking to make the Jets vulnerable to small arms fire! Well in that game the food chain is such. 1 Jets, 2 Attack choppers, 3 Armor and last but not least....SOLDIERS!
Single soldiers will never be the top of the food chain m8s. They are only truly effective groups. The more complex something is to learn, the more benefits you will reap from it, just like everything else in life.