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Scripted Bullet time Camera
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Vindicator

Joined: Aug 21, 2006
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odj wrote:

Ballak wrote:

I don't think Rarebit's going to go down the "tweak the bullet-time animations" road any time soon.

Sauce?

Do you seriously think Rarebit's going to make a minor adjustment the Scripted Bullet Time Camera so it pans out further because a few people would prefer it better that way?




Femme Fatale

Joined: Oct 27, 2007
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Ballak wrote:

Do you seriously think Rarebit's going to make a minor adjustment the Scripted Bullet Time Camera so it pans out further because a few people would prefer it better that way?

I think there's precedent for such things...


odj


Vindicator

Joined: Oct 5, 2006
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Ballak wrote:

odj wrote:

Ballak wrote:

I don't think Rarebit's going to go down the "tweak the bullet-time animations" road any time soon.

Sauce?

Do you seriously think Rarebit's going to make a minor adjustment the Scripted Bullet Time Camera so it pans out further because a few people would prefer it better that way?

Sure why not, seems just as logical as many other choices made recently. SMILEY




Ascendent Logic

Joined: Aug 16, 2005
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I think he could, I mean its not a huge adjustment just a little further tweaking slowmo is good on most moves on my opinion but it does zoom in a bit to much on some.

Its something small and hopefully not massively time consuming.




Ascendent Logic

Joined: Dec 3, 2005
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Zeac wrote:

I think he could, I mean its not a huge adjustment just a little further tweaking slowmo is good on most moves on my opinion but it does zoom in a bit to much on some.

Its something small and hopefully not massively time consuming.

Depends if it needs to be done to all 10000 animations... :/



Ascendent Logic

Joined: Aug 16, 2005
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Synapse777 wrote:

Zeac wrote:

I think he could, I mean its not a huge adjustment just a little further tweaking slowmo is good on most moves on my opinion but it does zoom in a bit to much on some.

Its something small and hopefully not massively time consuming.

Depends if it needs to be done to all 10000 animations... :/

wouldn't it only be done to special IL moves and finishing moves since those are what starts a bullet time?

So that would only be 7 different styles of fighting (awakened being the same as spy and hacker)

and then however many MA and guns and sneak abilities along with things like cheep shot head butt and low blow that are outside of operative (i dont think theres any physical hacker ab)

Therefore I doubt its 10,000.


odj


Vindicator

Joined: Oct 5, 2006
Messages: 2254
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Zeac wrote:

Synapse777 wrote:

Zeac wrote:

I think he could, I mean its not a huge adjustment just a little further tweaking slowmo is good on most moves on my opinion but it does zoom in a bit to much on some.

Its something small and hopefully not massively time consuming.

Depends if it needs to be done to all 10000 animations... :/

wouldn't it only be done to special IL moves and finishing moves since those are what starts a bullet time?

There are scripted bullet time camera movements for every single IL move. Not just special moves.




Jacked Out

Joined: May 9, 2006
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Sorry I brought it up.

 
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