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I Just Did a Wallkick
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The Matrix Online » Top » Development Discussion » Feedback Forums » Animation Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  8  Next
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Jacked Out

Joined: Sep 6, 2006
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So why did it vanish in the 1st place? ok they updated to CR2.0 but didnt the animations stay? or did they have to do new ones for CR2.0?

I didnt have the pleasure of using CR1.0 so i have never seen these animations but i would say that wall kicks and "wire-fu" are part of what makes the matrix the matrix. 



Fansite Operator

Joined: Aug 16, 2005
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Location: Vector Instance Operative Level: 50 Discipline: Karate/Duelist Organisation: Zion Reputation: 119
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For some reason they don't work under CR2.0 or at least they're not supposed to. If they can be brought back that's great because I only ever saw one once. I remember I was using karate with the power tactic in a stair well on the roof of a building (the walls are close together there).



Perceptive Mind

Joined: Sep 29, 2006
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Wow, you must of been bloody lucky to do one. Shame they're not in-game still. Was such a cool thing!


Vindicator

Joined: Aug 1, 2006
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BienTan wrote:

I can confirm it happening since CR2. Last week, I was running Standard missions with a few newer players to get them up in lvl. Did it during one of the phases of an Assassination mission in interlock, using Kung Fu and Speed, against Tactical Security in the corner of a room in Tabor Park.

Could you ask one of those players to confirm it?  I mean no offense, I just want to be sure. 



Jacked Out

Joined: Sep 1, 2005
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GypsyJuggler wrote:
BienTan wrote:

I can confirm it happening since CR2. Last week, I was running Standard missions with a few newer players to get them up in lvl. Did it during one of the phases of an Assassination mission in interlock, using Kung Fu and Speed, against Tactical Security in the corner of a room in Tabor Park.

Could you ask one of those players to confirm it?  I mean no offense, I just want to be sure. 

I'll emphasize: "new players". It was the typical power lvl'ing routine with them hiding out in the elevator. But thanks for the vote of confidence anyway.


Vindicator

Joined: Aug 1, 2006
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Ah I see.  Well I guess I'll be heading over to Tabor for a ...walk, yes a walk. 



Femme Fatale

Joined: Aug 15, 2005
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GamiSB wrote:

The wall kicks were finshers though. At least the karate one was.

Wrong.



Systemic Anomaly

Joined: Sep 2, 2005
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Don't those wall kicks fit into the 4 sec animation timer, or whatever?



Systemic Anomaly

Joined: Oct 7, 2005
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Sphairo87 wrote:
Don't those wall kicks fit into the 4 sec animation timer, or whatever?
I think that because of the way CR2 is, for example, fighting and NPC's shooting through walls ect. I think the system doesn't allow to use a wall for running. Plus I don't think they were ever changed for the 4 second timer



Vindicator

Joined: Aug 16, 2005
Messages: 4571
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I always used to nail the wall-kick with Karate during CR1.  I guess it's time to try a repro.  It is harder to be near the wall in CR2 but I'm going to give this a shot.




Femme Fatale

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pack-hunter wrote:
Sphairo87 wrote:
Don't those wall kicks fit into the 4 sec animation timer, or whatever?
I think that because of the way CR2 is, for example, fighting and NPC's shooting through walls ect. I think the system doesn't allow to use a wall for running. Plus I don't think they were ever changed for the 4 second timer
The thing with Wallkicks were most of the time they were in bullet time and thereby went REALLY fast. In actuality, the attack is about the same as when your character flips on one hand and shoots the opponent, which is a speed single handgun finisher.

Fights never go near walls anymore because people don't take the time to really appreciate a duel. On Recursion I see long fights all the time where one measly wall kick would change boring duels to "*CENSORED* that was secks!". Too bad we can't earn special abilities, like pounce. Just redpill stuff, like Hyperstomp. Jump up in interlock and stomp on your opponent's head >.> I don't know about you guys, but if I could do that, I would call Dracomet my god (since he's the only one who codes this stuff.)

CR2 took the awesome out of fighting to make it less buggy.

Message edited by Roukan on 08/31/2007 07:43:06.



Code Breaker

Joined: Jan 9, 2006
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Roukan wrote:
pack-hunter wrote:
Sphairo87 wrote:
Don't those wall kicks fit into the 4 sec animation timer, or whatever?
I think that because of the way CR2 is, for example, fighting and NPC's shooting through walls ect. I think the system doesn't allow to use a wall for running. Plus I don't think they were ever changed for the 4 second timer
The thing with Wallkicks were most of the time they were in bullet time and thereby went REALLY fast. In actuality, the attack is about the same as when your character flips on one hand and shoots the opponent, which is a speed single handgun finisher.

Fights never go near walls anymore because people don't take the time to really appreciate a duel. On Recursion I see long fights all the time where one measly wall kick would change boring duels to "*CENSORED* that was secks!". Too bad we can't earn special abilities, like pounce. Just redpill stuff, like Hyperstomp. Jump up in interlock and stomp on your opponent's head >.> I don't know about you guys, but if I could do that, I would call Dracomet my god (since he's the only one who codes this stuff.)

CR2 took the awesome out of fighting to make it less buggy.

Hope. It is the quintessential human delusion, simultaneously the source of your greatest strength and your greatest weakness.

Becareful what you wish for.


Message edited by 9mmfu on 08/31/2007 09:55:08.



Vindicator

Joined: Aug 15, 2005
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9mmfu wrote:
Roukan wrote:
pack-hunter wrote:
Sphairo87 wrote:
Don't those wall kicks fit into the 4 sec animation timer, or whatever?
I think that because of the way CR2 is, for example, fighting and NPC's shooting through walls ect. I think the system doesn't allow to use a wall for running. Plus I don't think they were ever changed for the 4 second timer
The thing with Wallkicks were most of the time they were in bullet time and thereby went REALLY fast. In actuality, the attack is about the same as when your character flips on one hand and shoots the opponent, which is a speed single handgun finisher.

Fights never go near walls anymore because people don't take the time to really appreciate a duel. On Recursion I see long fights all the time where one measly wall kick would change boring duels to "*CENSORED* that was secks!". Too bad we can't earn special abilities, like pounce. Just redpill stuff, like Hyperstomp. Jump up in interlock and stomp on your opponent's head >.> I don't know about you guys, but if I could do that, I would call Dracomet my god (since he's the only one who codes this stuff.)

CR2 took the awesome out of fighting to make it less buggy.

Hope. It is the quintessential human delusion, simultaneously the source of your greatest strength and your greatest weakness.

Becareful what you wish for.


Most. Ominous. Post. Ever.


What do you have up your sleeves 9mmfu? SMILEY



Vindicator

Joined: Sep 1, 2005
Messages: 2466
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9mmfu wrote:
Roukan wrote:
pack-hunter wrote:
Sphairo87 wrote:
Don't those wall kicks fit into the 4 sec animation timer, or whatever?
I think that because of the way CR2 is, for example, fighting and NPC's shooting through walls ect. I think the system doesn't allow to use a wall for running. Plus I don't think they were ever changed for the 4 second timer
The thing with Wallkicks were most of the time they were in bullet time and thereby went REALLY fast. In actuality, the attack is about the same as when your character flips on one hand and shoots the opponent, which is a speed single handgun finisher.

Fights never go near walls anymore because people don't take the time to really appreciate a duel. On Recursion I see long fights all the time where one measly wall kick would change boring duels to "*CENSORED* that was secks!". Too bad we can't earn special abilities, like pounce. Just redpill stuff, like Hyperstomp. Jump up in interlock and stomp on your opponent's head >.> I don't know about you guys, but if I could do that, I would call Dracomet my god (since he's the only one who codes this stuff.)

CR2 took the awesome out of fighting to make it less buggy.

Hope. It is the quintessential human delusion, simultaneously the source of your greatest strength and your greatest weakness.

Be careful what you wish for.

All hail 9mmFu. Hail hail hail hail hail.


*waits for emails with Pounce and Blood Drink abilities*



Code Breaker

Joined: Jan 9, 2006
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I create nothing but confusion and chaos. Its my job to break the matrix nothing more nothing less.

 
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