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Ascendent Logic

Joined: Sep 14, 2005
Messages: 830
Location: Vessel of Suffering
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Could you make a HL into a disguise please. SMILEY




Enlightened Mind

Joined: Mar 3, 2008
Messages: 241
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Fen wrote:

I didn't know the Grey Marshmellow actually had a model.  Does anyone have a screen?




Vindicator

Joined: Aug 15, 2005
Messages: 2953
Location: HvCft Nuria
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Bayamos wrote:

* Program Launcher 3 replaced with DJ Headphones.

My babies.  Have them.




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
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Quick question...which Blue Sky is in Sati's, bluesky1, bluesky2 or bluesky3?  Its quite lovely and I'd like to make that my Int'l color since winter snow gets annoying to me after a while.




Vindicator

Joined: Aug 2, 2006
Messages: 381
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It's the first one.




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
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Mathalos wrote:

It's the first one.


Thanks SMILEY  I tried bluesky2 but it seemed a bit dark.  I'm using Sakura in DT, its pretty stunning.




MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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Villemar_MxO wrote:

Mathalos wrote:

It's the first one.


Thanks   I tried bluesky2 but it seemed a bit dark.  I'm using Sakura in DT, its pretty stunning.

Isn't Sakura basically the same as the Sati sky?  I didn't spend a ton of time in Sakura so I may certainly be wrong.




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
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Shinryu wrote:

Villemar_MxO wrote:

Mathalos wrote:

It's the first one.


Thanks   I tried bluesky2 but it seemed a bit dark.  I'm using Sakura in DT, its pretty stunning.

Isn't Sakura basically the same as the Sati sky?  I didn't spend a ton of time in Sakura so I may certainly be wrong.

I think there is more of a hightened blue/pink thing going on. 

I think Sati is just the permanent ideal Mega City weather.  Its nice, but there's something missing I think.

Here is me in DT with Sakura sky.  Note the purple background!

 

 




MC Photographer

Joined: Aug 15, 2005
Messages: 2226
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Ah, okay.  SMILEY  If there was any big change I remember from Sakura it was that it may have been more purple, and I guess that confirms it.




Encrypted Mind

Joined: Jul 21, 2008
Messages: 228
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Bumping this because it was almost down at the bottom.




Folder of the Month

Joined: Sep 24, 2006
Messages: 683
Location: Folding @ Home MXO 56853
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You guys are Gods among men.

 

Thanks for this




MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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Finally had a chance to much around with this and, once again, I must say thank you.  I'll probably have to scale back some of the effects because the way the patches are set up causes me to lose some of my favourite stuff, but that's simply because the patches are so jam packed full of goodness that everyone will find something they like.




Mainframe Invader

Joined: Jan 6, 2007
Messages: 801
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Bay, how can I get rid of the eyes in the sky and keep the red sky? I've tried changing the sky model but when I put the "no7thredder: 80 00 05 00 04" weather I keep seeing the eyes.




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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Sorry, I went to Philly for the weekend and just got back. I replied to your PM before checking the thread, but I'll paste it here in case others want the same thing (how to reverse a change in the patch back to normal).

 

The no7thdayredder clouds.txa has been replaced with an eyes texture in the rezmap; the ids are noted in rezids.txt.


05050004 No7thdayredder Clouds / 680B004C Many Eyes

So if you have a backup copy of rezmap.ltb, replace the patch file's 34-byte seqence after the hex 0505000401 with the 34-byte sequence found in the backup copy (there can be many occurences of a reversed rezid in the rezmap, albeit rarely, and the correct ones always have the next digit 01). This is covered in the rezmap portion of the guide.




Operative

Joined: Mar 24, 2009
Messages: 8
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Few things I noticed.
Female Sleepwalkers still look normal, not the Fan Faire jeans. Also the female gasmask -> assassin mask doesn't look right either, like its off.
 
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