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Update 65 / Winter Holiday Discussion - December 18, 2008
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Encrypted Mind

Joined: Jul 21, 2008
Messages: 228
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Virrago wrote:

We wish we could predict the future with our testing and know that a certain file would fail in the copying process when patching from one server to another before it ever happened.

 

Well... why CAN'T you? I mean... I can predict the future! Maybe I should be a dev!

I swear, the incompetence... We pay $15 a month and we get no omnipotence?


Message edited by GodTier on 12/18/2008 15:06:22.



Administrator

Joined: Sep 28, 2005
Messages: 2075
Online

GodTier wrote:

Virrago wrote:

We wish we could predict the future with our testing and know that a certain file would fail in the copying process when patching from one server to another before it ever happened.

 

Well... why CAN'T you? I mean... I can predict the future! Maybe I should be a dev!

I swear, the incompetence... We pay $15 a month and we get no omnipotence?

heh... You made me LOL.

 




Mainframe Invader

Joined: Aug 19, 2005
Messages: 441
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Oh really? Devs can dodge omnipotence.


Message edited by Mendelevius on 12/18/2008 15:10:56.



Vindicator

Joined: Aug 15, 2005
Messages: 3484
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Well at least in the history of this game this is only a very minor setback. Walrus takes the cake for those Assassin recaps coming out too soon and listing /afk when it actually wasn't added. SMILEY




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1914
Location: The Titanic Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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ZaneZavin wrote:

Well at least in the history of this game this is only a very minor setback. Walrus takes the cake for those Assassin recaps coming out too soon and listing /afk when it actually wasn't added.


We promised never to speak of this again.




Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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My launcher is fine now!



Mainframe Invader

Joined: Nov 23, 2005
Messages: 430
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Indeed!




Femme Fatale

Joined: Nov 29, 2006
Messages: 232
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Same here Looks like we are good to go!

Yay Team!




Administrator

Joined: Sep 28, 2005
Messages: 2075
Online

Working for me now too SMILEY

 




Vindicator

Joined: Aug 15, 2005
Messages: 3484
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Updating, thanks team.


phi


Systemic Anomaly

Joined: Aug 18, 2005
Messages: 3393
Location: [SERVER]Recursion [FACTION]Kings of Never [REAL]Systems Administrator
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Confirmed as working here too.

Thanks for getting it fixed so promptly, with the limited staff.




Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
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Looks like I got here well after the shenanigans but I'd still like to thank Virrago and Rarebit (and whoever else) for staying on top of things and keeping us all in the loop.  Good work guys :)




MC Photographer

Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
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Yay! I got back from a Christmas party and found the patch glitch got fixed. Thanks, devs!!




Development

Joined: Dec 2, 2005
Messages: 21413
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Vesuveus wrote:

ArchDuke wrote:

Changes and Improvements

 

  • An item's mouseover information will now indicate if the item has purity or stability that never decays.

Good idea!  I'm pretty sure this only applies to the Fan Faire, Beta, Blue Sky, Burning Eye, and Security clothing, right?


Can we throw Awakening Glasses on that list? /crossfingers

And what have we found?

 




Femme Fatale

Joined: Feb 19, 2006
Messages: 2552
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
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Rarebit wrote:

Vesuveus wrote:

ArchDuke wrote:

Changes and Improvements

 

  • An item's mouseover information will now indicate if the item has purity or stability that never decays.

Good idea!  I'm pretty sure this only applies to the Fan Faire, Beta, Blue Sky, Burning Eye, and Security clothing, right?


Can we throw Awakening Glasses on that list? /crossfingers

And what have we found?

 

Stability Can't Decay  SMILEY

/phormalcurtsey

 


 
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