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Neighborhood Boss'
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Jacked Out

Joined: Sep 18, 2005
Messages: 1204
Location: Belfast, Northern Ireland
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With the announcement of the addition of the RSI changer dropped by bosses i got thinking... Isn't farming them too easy at the moment... theres very few that are suitable for "end game" content. So i got thinking why not instance them by making them mission NPC's? 

You would have to say... complete the neighborhood contact missions of that neighborhood, after which you'd receive an item. This token would then allow you to open a mission that contains the level appropriate Boss and a few cronies if you want. To make this harder (if possible) restrict the number of team members to 1 so it must be solo'd, This means it cant be lowered with lower levels and killed by the 50.

Not only would these changes give a reason to complete the neighborhood missions but kill two birds by making the new content more enjoyable and challenging while still keeping it small scale and re-playable. If you wish you could also make some of the higher level neighborhoods have some more challenging boss' (say up the level to 55-60 for the top locations like Stratford. (:

Comments and suggestions?



Matriculated Mind

Joined: Oct 17, 2007
Messages: 203
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like your idea but i like how its set now.



Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
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I like how it is now really, it's good to have 'bosses' about in the world rather than just stored in player-activated systems and it makes more sense as far as the Access Node system works. 

I would actually like to see more strong NPCs wandering loose around the place. 



MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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Cadsuane wrote:
I like how it is now really, it's good to have 'bosses' about in the world rather than just stored in player-activated systems and it makes more sense as far as the Access Node system works. 

I would actually like to see more strong NPCs wandering loose around the place. 
I like this idea as well.  I'm sure it's not the only MMO with something similar, but LOTRO has something like this.  Within almost every area of the game there are elite creatures wandering around that are much stronger than everything else in the area (though not so strong that they can one shot you if you are actually the level meant for that area of the game world)... it makes even exploring more exciting (and the elites, of course, drop some of the rarer items in the game to match their uniqueness).



Jacked Out

Joined: Aug 7, 2007
Messages: 68
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Fine the way it is. Something so small shouldn't be worked on when resources could be used elsewhere, IMO.


Ascendent Logic

Joined: Aug 16, 2005
Messages: 921
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hrm maybe for just the new pills but leave the actually bosses for the nodes where they are.
oh man its going to be crazy when this first comes out!

 
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