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New Districts Idea - Entertainment and Wasteland
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Joined: Aug 16, 2005
Messages: 255
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Hi, its me again.

I have always been very curious about the other slots in the MXO MegaCity Map. Obviously these were leftovers from the orginal city plan that I hope will be filled up in future expasions of the game.

So while these will not come in anytime soon, I have once again jumped the gun and use my useless brain to come up with an idea what some of the new Districts could be like.

Wasteland is an idea I have had for a while, but right now sounds boring. So instead, I will focus on....



::ENTERTAINMENT DISTRICT::

If you go up North East from Downtown, you will hit this huge chunk of the MegaCity before you are even near International. Filled with lights, loud sounds, expensive food, and a whole lot of additued, this is a part of town that never sleeps. If a person can afford it, the adverage worker in Downtown would love to vacation there only to return broke. Some believe this was built as an adiction to keep humans more worried about their false life then the appearnet reality of the Matrix.

This was once off-limits to Zion due to its elusive nature, the Machines have lots of control there and only the most powerful Exiles run rampent in the streets. Still, as the plot thickens with in the Matrix, even off-zones are battlegrounds for the upcomming strugles ahead.

Be warned though, the Etnertainment District is like a venus flytrap with a love in a hookers eye. While it dose contain treastures and crucial information, it it both hevaly guarded by the Major Arcana and it is a very dangerous teritory.


*Neighborhood Name* - Name of the Neighborhood and Discription
*Number of Hardlines* - List Hardlines
*Neightborhood Contact* - Names the Neighborhood Contact and there Backstory
*Local Exile Gang* - Details the Local Gang, the Leader, and their Goals
*Collector* - List Local Collector and Requirements/Reward
*Famous Locations* - Place of Intrest including Exile Hideouts, Monuments and Parks
*Access Node* - List Access Node and were to get the Access Card from what Gang



.::Nastratin::.

Redpills who get off of the Blue Line will first stop at this desolate town, wich is one of the Smallest Parts of the Entertainment District similar to Zia in size. This has the familiar dressings of an adverage town; small apartments, bakeries, strip malls and more. However, due to the nature of the district, it has been very influenced by all the Hollywood Hoopla around it. Two Dollor movie shops are open 24/7, a numorus amout of people living in the town are small time actors, directors and screenwrighters who work in other parts of the district. What was once a nice little town, the reccent introduction of an uproaring gang-violence has left the area looking like a light version of the Barrens if anything.

Hardlines :: NW, SE

:..>The Fool

You have to understand that in the Entertainment District there are many people and programs who like to employ other Red Pills for work. One such group is a local club of groupies known as the Major Arcana. They are all named appropriate to what there job is in the city and know each other to a degree more or less.

The Fool is a new program that is the remain of a core codec in a much larger routing program. After it's intital crash, it started to cause major problems within the Power Plant core, inreggulating too much or too little energy to the fedus "crops" causing them to malfunction. Marked for deletion, the fragmented program excaped and arived in the Matrix via the Merovingian, only to betray him and hide out on his own.

The Fool, just like the rest of his exile gang, is highly dangerous and sports a twisted sence of humor. He takes all facets of life as a joke no matter how unsettling they seam or how it affects peoplea around them. Due to his glitched nature, he naturaly hates everybody but himself and enjoys pulling pranks and torturing them, causing problems for the Matrix, Exiles, and Zion alike. He deeply hates the Oracle and will take every chance he gets to ruin her image.


:..>The Jokers Child

These are the digital reprisentations of the sub-routines that The Fool use to be apart off...atleast the leders are. Most of the gang are hired from the discruntled youth and teenagers of that area, taking out there angst on socity and fully buying the anarchy proproganda put out by The Fool and his sub-routiens. They love hotwireing cars, lighting bags of poo on fire, defaceing property, womenising, and enguaging in brutal fights with people they deam lower than themselfs. They are most identafyable by wearing a mask of a demonic clown and wearing thick, black trenchcoats that hide firearms. There leader is named "Pennywise", and is also the most psychotic of the sub-routines.

:.>Skomorokh - An outcast of Jokers Child who wants to be reformed in her life of wrongdoing. She will give you BoBo's Lamient (+15 Combat Evasion +10 Healing) if you give her 14 Harliquin Cards from the Chokers Child.

:..>Two-Thumbs Theater - A place of entertiantment accross from town, this is the bigges $2 movie theater and is also the most visualy runned down. Two of the projection theaters have coustomers, but one is virtualy empty and is often a place were fights are held on stange or erotic acts go on behind the sceens. There is no security around the area besides the various Joker's Child sprinkled around town.

:..>Keystone Park - This is were the SW Hardline in located and is one of the few places were the Joker's Child do not lauder around. Various locals will give you usefull tips if you talk to them and various movie posters old and new are strown about. In the far end of the park is a bronz statue of Unckle Dun Kim, who was a frequent town resident and suposidly died of a heart attack. However, apon closer study, it turns out that this is a statue of The Keymaker, erected by the Matrix for some unknown reason for helping all the pervious Ones' enter the Source ending with Neo. Unfortunatly, it has surcummed to frequent pranks by the Joker's Child, sporting a flower neckless, boxer shorts on the statues head, and random graffiti sprayed around its base stating various profanites.

:..The Access Node is located near a used car lot were 8 of the toughest Joker's Child guard it.


.::Vaudville::.

Just like its namesake, Vaudville is a mixed bag of shops, recording stations, news broadcasting, theater plays, and local apartment houseing. The streets are alive with fiesty locals, wi-fi hotspots for internet communication, and a coffie shop around every cornner. This place also won "Cleanest Neighborhood of the Year" award three times in a row thanks to a huge recycling and anti-drug effort, funded by "Mr. Wizard" as locals call him.

:..>Hardlines :: W, N, E

:..>The Magician

He is known to those who he trust as Mr. Wizard. A very kind and happy-go-lucky individual, The Magician has been hearald by The Sentinal as "The next Houdini" and clamed by The MegaCity Times as the best entertainer in the world by stating "Copperfeild dose not stand a chance." In reality, he is a program that works for the Machines as a debugger for highly damaged code corupting the Matrix. He is sort of a clean freak, and always speaks in grandoise terms with a striking boom from his voice. His leasure activities by preforming hacks...*ahem*..."magic" infront of Blue Pills risks his job to the Machines eye, but keeps it all under control to point out to Copertops how it is all an trick in the end and what is important is living in bliss. "Telling a secret of a trick ruins the fun" is his quote, in reality he is facinated in how the Matrix preforms tricks of its own convincing Humans to remain in the system, and hopes to fiddle around enough to find out how the system works its own brand of magic on the cortex that way.

:..>The Vile Wands

Dressed in top hats and wearing outlandish cloathing may make them look goofy, but doing so may wind your sorry but dead! At first apearing human, they are actualy proxies creacted by The Magician to repair the code of the town and keep all the other gangs at bay. This explains why the town looks so clean and why no fights have broken out for a long time. While decent with there fist, most will try to hack you RSI or the Matrix to take advantage of you, or Heal/Upgrade themselfs when forced into group combat situations. There leader is Burton, and is a powerfull Network Hacker, letting his lutenents do his dirty work for him.

:..>Faminn - A corupted proxie who killed his programmer and ran awway in hideing. Since the Vile Wands are strict on debugging code, they would kill him on first sight if he move away from his safehouse. Kill off 16 Vile Wands and take there White Rabbit Pins back to Faminn and he will reward you with "The Magic Touch" (Program Launcher +20 Viral Damage and +10 Concentration.)

:..>Regan Bookshop - A four floor bookstore that is the biggest Library in all of the MegaCity.

:..>Access Node is located on a cornner 20m from the W Hardline with 4 Vile Wands guarding it.


More comming later after I sleep, these are not even the interesting ones...


Systemic Anomaly

Joined: Aug 19, 2005
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any brilliant well layed out idea, thats take sour "we want more districts" a bit furthur

but as mentioned by rarebit somewhere the rest of teh mega city isnt being fully utilised so it be poinless making more space that wont be used all the time





Joined: Aug 16, 2005
Messages: 255
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.::Tungston Bvd::.

This is another area of the district that is very vibrent, however it is more so during the day than it is a night. Strip Malls dominate each street, all emerging from the big mall centered in the east side of the neighborhood. The otherside contains a statue park that offers streetside entertainment and a little relaxsation from the other busy neighborhoods.

:..>Hardlines :: W, NE, SE

:..>The Hanged Man

Few programs make it far in there short, recycled lives or facing deletion as exiles. This program however is an exception.

While we do not know the name or names this program came under, we do have records of its past actions explaining why it chose such a way of life in the first place. It started out as protocol for a supressent program designed to premote adictions such as gambling and sex to keep Blue Pills happy in there pods. However, as its understanding of humans grew so did its thirst for knowlage, and unsatified were it was in its "life" he chose self exile. Independent and alone, he spent two cycles of the Matrix studying the various programs, humans and even The One's as they pasted through the Matrix. Eventualy, it found an interesting connection with the Source through an old hacking method requireing deep meditation. To achive this, he famously one day climed Vertigo Tower, one of the largest buildings in the MegaCity with his bear hands and no suport. He then proceeded to wrap himself in a strait jacket, jump into a nap sack, and supsend himself upsidedown on a nose made of chains from the crain above.

This gave him his current nickname "The Hanged Man". Very mysterious and gung-ho spirit, The Hanged Man is currently trying to figure out and control his newfound psychic powers in the next step of his "evolution". To do so obviously, he will need help...boy those Red Pills come in handy don`t they?


:..>The Beatniks

To the Machines, they are a terroist group. To Zion, they may be potental new soldures for the war. These individuals are made up of Blue Pills who have eather senced the uneaze of the Matrix by natural means or through substance abuse. They grasp the ideas of a singular force binding them and watching them, lacking only the light to wake up. They prefer to live in the Parks, a place the deam how the MegaCity should be all natural. They wear eather casual wear or little cloathing to show how everybody is equal in there mind. The leader is Hoffman and while she detest violence, she will use it if one of his Beatniks are in trouble.

The Conformist - A protocol created by an unknown Machine program who's job is to make sure that Humans fit the Matrix and the Machine's Ideals. He views the Beatniks as a threat to Blue Pill's waking up and if you give him 20 Beatpipes he will give you "The Peacemaker" (Handgun, +20 Range Damage, 2% of Pacify for 8 seconds.)

:..>Vertigo Tower - A very tall building that is still in construction being built at the top. Resembles the Vertigo Building that Niobe ran through in EtM. At the top is the crain with five searchlights pointing to The Hanged Man who can be talked to by Hyperjumping to the Tower Point below him.

:..>Harwick Plaza - A bussling plazza that is hevaly trafficted with good vendors and filled with many small parks.

:..>The Lauence Mall - This is a large, busy Mall wich basement can be accessed and is an Exile hideout for the Mallrats and there leader, Cleo.

:...>The Access Node is in on the rooftop of the second highest building to Vertigo Tower guarded by Beatniks.


.::Chapllin Heights::.

This is an upper crust area were many famous stage, theater, movie actors and producers live in high-rise apartments or privately-owned condos. Even the middle-class citicens that work in this area have big egos as if there jobs mean anything in this simulated world. It is also heavly patroled by the police and private guards to keep this area clear of gangs. Many suprises and beauty awaits for those who are willing to break faces to see it.

:..>Hardlines -- NE, Central, SW

:..>Cheena Turner AKA "The Star"

Adding to the list of the unsueal Major Arcana club is Cheena Turner. A young but strongwilled starlett, hence the name, she has struck gold staring in only 5 movies but each turned out both blockbusters in both domestic and forign markets. She has a partnership with The Network in Downtown, and his mentioning of something called "The Matrix" has sparked intrest in her. She has always wonderd what lived besides this dull-boring world, and being in so many movies about false worlds like "The Burlyman" has pushed her ideas further. However, it seems like there are some people who do not want her to know about this stuff, so she sends others to prod around finding out about this "Matrix" she is in.

:..>Talkies

Named after the constand chatter of there red walkie-talkies, or after the begining of sounds in movies, the Talkies are there nickname, and make a loud noise as the Chaplin Security team. Wearing dark-blue suits and wild hairstyles, they are a fighting force to be recond with and know extensive knowlage in fire arms. Be warry when you cross the Talkies, expecaly there leader Charlie.

:..>Brewster - A recent Talkies recrute who has trouble with the team making fun of him due to his short size. Ruff them up, give him 20 of there Security Badges and he will gave you the Blabbermouth (Rifle, +16 Range Tacticts, 10% cause Stagger)

:..>Club Hugo - A upper crust dance hall that plays relaitvly modern music tracks. Beautifuly decorated and always has a full house, expecaly when a new movie is being releaced!

:..>Larz Bench - A sparkling bench in a park with a statue of a scruff man typing on a keyboard. It was said to be the place were Larz Warchovic thought up the idea for the classic "The Burlyman" and then worked with his brother Arny Warchovic to make the trilogy.

:..>The Access Node is located between two lofts 30m from the SW Hardline. It is located in a parking garage and is swamped with Talkies.


More to come....

Message Edited by Darrius_SPLET on 02-24-200607:13 AM

Message Edited by Darrius_SPLET on 02-24-200607:15 AM


Message edited by Darrius_SPLET on 02/24/2006 07:15:04.


Jacked Out

Joined: Nov 17, 2005
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Darrius, with your amount of fantasy and writing skills, you could very well work together with Chadwick on the MxO story. Recently, you've just wrote ten perfect tutorial Oracle missions that might be in the game in exactly the same form, and now you've basically just came up with a well thought out NPC complex for a new district. Respect!


Femme Fatale

Joined: Aug 15, 2005
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In order for them to put new districts, they'd have to put out a new level cap. In order to do that, they'd have to make new abilities and balance the old ones to work with the new ones. In order for them to go through that much pain, they need more players.



Jacked Out

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No... Westview and International had exactly the same gang levels before the district reflow. A new district can also remain within out current 50 levels. Altough combining it with the level cap would be amazing, I think the main aspects of adding new areas are aesthetical and not for the level cap to have a purpose.



Jacked Out

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Maybe I'll just bring a few little suggestion in myself:

An industrial district

The current industrial neighborhoods rock, but they're actually nothing more but storage areas with warehouses and construction equipment and material lying around on the floor. Of course, that's also called "insustrial", but still, the cliché and general imagination of an industrial area is a place with huge power plants with smoke coming out of pipes and factories placed in a sort of wasteland. Main roads or residential buildings should be a real rarity. Actually, Southard is the only neighborhood in the whole city with a real "industrial" flair, with its gas pipes on the floor and its alternatively shaped warehouses.

Some "neighborhoods" of that new "district" should be more like Uriah or Edgewater, relatively flat and clean storage areas, while others should contain really massive, bride power plant constructions with tons of smoke coming out and maybe larger factories/power plants being placed here and there (their size should about the same as parks in Downtown). And of course, even more than in the actual city, there should be lots of construction sites with cranes, construction material and just that awesome atmosphere of chaos and defectiveness our current, large construction sites have.

Of course, what also should be missing, would be huge electrical power lines emanating from electrical power station over the whole district. That central powerline in Guiness Lake (I haven't tracked it from one end to another yet, but I've seen it here and there lots of times) looks awesome and also adds some sort of industrial flair to the Barrens.

Of course, all that doesn't mean this new neighborhood wouldn't have the same order and aesthetics the industrial neighborhoods and Westview have. The strictly rectangular shape of the current city should be maintained there, and of course, main roads, some really bride, others pretty tiny, shouldn't be excluded. There will still pedestrians walking on the streets and cars driving in different directions, still parking places and maybe even a few more residential areas. And since industry is "a little bit" related to money and profit, of course some office buildings should also be there. However, apart from maybe a few exceptions, these should look more dilapidated and scruffy that let's say those in Richland or Downtown.

It makes sense to put these more standart areas in certain neighborhoods in the district, one could be in the center and a few others maybe at the very edge. That's already an approved stylistic device in the city design: Downtown is clean and shiny, but somewhere in Chelsea, it shows a little dilapidation and comes up with a few crappy buildings and a shabby ground. The west part of Murasaki in International starts to give up its Asian style and transforms into a more Downtown like, western financial area.

That sort of things good give a really good contrast to the district and also remind everyone that it's still Mega City and not a completely new industrial area from another planet. From what I believe I have heard (or rather spotted) in some DVD features, it should be located in the south part of the city, most likely somewhere at the very south edge of it. Although, of course, it would be great if we could walk from Westview/Richland to this district, but hey, not everything at once.

 

The freeway system

Instead of creating something totally new, they could just implement and area that has been very detailedly designed by the original Matrix team around John Gaeta: The freeway system from the car chase. It's most probably located in the very middle north of the city, right above Downtown. At the south, it should be a clean, Downtown like area, but with significantly more streets and maybe less order. In Downtown, there are several places with really lots of bride streets on different height levels, both parallel and crossing each other. It should already show first indices of a less structured and more industrial and busy city part than the quiet, majestic Downtown, with more of those street complexes and more cars driving there. Then, at some point, the city structure gradually fades away, the buildings become flatter and the streets merge into freeways. Now excuse my lack of knowledge about how freeways use to rise in cities at this point. The freeway system itself doesn't need a description, instead of it, just watch "Reloaded" or play that freeway levels in EtM. This area is also pretty industrial, has a few factories here and there, but is in general flatter than what I maybe suggested above. Looking from above, the buildings have a more suburban character and look less like a metropolis (or -- a megacity). Since that's really where the actual city ends and the freeway are supposed to connect Mega City with some kind of another city (again, watch the DVD features), the loss of rectangular structure is more than excusable. The structure of the freeways themselves is much freer and has all kind of slow turns and circles in it. It should be complex and confusing.

The fact that we can't drive cars shouldn't have any impact on it, although, of course, driving on freeways by cars would be cooler. Pedestrians aren't allowed at freeways, but hey, how long since redpills are restricted by bluepill laws? Walking on freeways should be an option. If it's techinically difficult, less cars could be put on.

 

 

OK, so far with my hottest and most detailed desires about city expansions, maybe I'll come up with a few more suggestions later.





Joined: Aug 16, 2005
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.::Queensberry::.

A highly populated area surounded by Busnessmen and the people they sucker in giving up there money, Queensberry has a very contrived past and present of being a Man's district. While prostitution dose not run ramppent, escorts and strippers clubs line the streets as dose major Casinos and Boxing Matches. Many fighters and high-stakes gamblers run rampent here in hopes of hitting hard and scoreing big. Its this type of stratigy that the Machines use to keep Blue Pills happy and asleep, just were they wan't them to be.

:..>Hardlines :: NW, NE, S Central

:..>Jet "The Strength" Dempsey

A famous boxer born in Lamar and grew-up in Queensberry for the rest of his life, Jet is known to his fans and the Arcana club as simply "The Strength". Able to dent steel with just his fist, Jet has led a live of countless victories agaiced even the toughest fighters around. He was even once drafted to join the Army againced the "Red Pill Terrorist" but refused because of his suprising Pacafist nature.

However, recently he has been ordering lots of medication in his later years due to hallucinations and bad dreams. In these dreams, he meets a younger version of himself and he is shooting down a bunch of demons in hell before they rip into him. He also remembers a name of a person called Tasha, but cannot remember who that person is.

Guess he is going to find out once he starts asking for help due to his busy schedual...


:..>The Mile High Club

Men and Women dressed in there finest clothes, they are all part of a club that profits from prizemoney won in fights. They are fighters themselfs, although not very good at it, though most of the lesser MH members are surounded by the tougher members as security. They love fighting so much that they do not mind to get there hands dirty in order to see a good show. They participate in everything from the MegaCity Boxing Tourny to the Underground Exile Games. There leader is Moolah and is a very tough fighter with high dextarity and a quick-footed style.

:..>Ollie -- A man who has gone broke due to the swindlings of the Mile High Club and there casinos. Pay him back by collecting 18 of their "Prestine Tokens" and he will cash them in to buy him some food and you a pair of "Corbett Sluggers" (Gloves, Power Tactics +10, Melee Damage Resistence %20)

:..>The Megasseum -- A huge area that was built after the first Olimpic Games were held in 1934 and the MegaCity has hosted the games 3 time after that. It also doubles as a football, baseball, and track stadium as wells as an ampitheater for concerts. This resembles the stadium that Dan ran through in World Record.

:..>South Vauxion Paradise HQ -- This is the central building of the SVP Diet & Extersize Corp. They plan Gyms like this that people join to attempt to lose weight and build mussle. It has moved since out of South Vauxion and into Queensberry. This is a Hideout, so watch out for the Dumbbell thugs leading up to there leader, Stroganoff.

:..>Superpunch Monument -- A gorgious statue made by the Sculptress depeicting what locals believe The Strenght and rival boxer Ron Smith being punched in the face during a boxing match. Even though the statue is eroded, looking at the floor of the rink that looks like water, and the dress of the Ron Smith figure in a suit and tie, it is surmiseable that this is the Sculptress' commemoration to Neo for throwing a earth-shattering punch during the Super Burly Brawl.

:..>The Access Node is located in the Score Booth of the Megasseum, were 4 Security Guards are protecting it.


.::Bellucci De Monica::.

A long time ago this place was on the edge of the MegaCity, existing as a large town owned by the Monica Famly. Now it has been incorperated into the MegaCity itself, and is sheading its view as a "Little Italy" and more twards a place to do bussnes. Many people working in Downtown often spend lunch in this area to do more bussness and impress their superiors. Still containing remments of its past, Bellucci is still known for its beautifull vistas, luxorus hotels, and fine dinning resturaunts.

:..>Hardlines :: W, Center, SE


:..>The Moon

A large macro program existing in the Matrix, many are suprised to find out that this function has a mind of its own abit a very limited one. Her story weaves into that of the Matrix itself, for wich durring the second reload was it that her sub-routines were acidently mixed-in with various combat-routines when merging with the source. There for, it is estimated by the Dobermen exiles that she was the one that allowed them to exist and gave them their powers as they know it.

The Moon however acts as a serogate mother to the Lupines, for she resents them but still takes care that they are happy knowing how violent they can get. As such, she often needs help in keeping them under control despite it is her sub-routines that control their transformation.

Throught her existence, she has felt alone besides the Lupines, as she was one of the few programs without an coutner-program to offer suport and to help her out. However, due to the resent Reload caused by Neo, she believes that her equil has emerged and seeks out to find it.


:..>The Caravaggio's

A Doberman Cult so out there that Ookami is even sketchy about them, these are all exiles who believe that The Moon program is the key to the Matrix and that respecting her is the only way to stabalise the system. They offer animal sacrafices and communal moon-watchings to worship her, believing that she will protect them. While she is offten flatterd by these actions, she still thinks that they are beliving in a lost cause and should find perpiouse of their own. Still, she dose watch over them to make sure they do not bother the human population. They earned their nickname "Caravaggio's" because most of them make a living from stealing art from the museums and selling them over the black market. Their leader is "Faustulus" and is the most wize and religious of them all.

:..>Rhea Silvia -- A painter who had many of her private works ruined by the Caravaggios. She wishes you revenge by stealing 18 Anumati Brushes and she will give you the "Picasso's Maddness". (Shirt, +10 Compiling, Range Combat Tactics +SMILEY

:..>Hengo Telescope -- A large telescope named after Dr. Chang Hengo who found a new commet he named "Wormwood" that passes every 25 years. It is runned by five scientest, and the building ajacent to it contains research data recording from space observations via the Hengo Telescope.

:..>Le Vari -- A popular french resturaunt inhabbited by the Super Ritch in the upper towers. From there each member of socity is ranked by how high or low your floor is to the 101 floors of the entire building. The Merovingian likes to eat Brunch and do bussness there, so keep an eye out for him or one of his messangers like Flood to show up.

:..>Pitture Della Riva Museum -- An amazing water front that displays various paintings throught the ages by using a built in cannal system were the viewers get into small boats and pass by each exibit by floating through each area.

:..>The Majestic Monument -- The neighborhood's halmark beauty is an amazing large square crystal that reflects the light of the sun. This is an instrument used by The Moon to project herself inside the crystal at night so she can give out mission to Red Pills. Remember, her image dissapears in the day, so be quick to asks befor she dissapears.


More comming soon, nice ideas above BTW. :robotwink:


Jacked Out

Joined: Nov 17, 2005
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Since my last post about the industrial district was kinda disorganized and confusing, I'll try to come up with more concrete and detailed suggestions about its geography:
 
From what we have seen yet, the city quality to the south of the river is significantly lower than to its north. And since the southern part is smaller and more overlookable, it seems the most logical way to me to put the industrial district somewhere to the south of Richland/Westview. It would also fit the best there.
Starting from that, the northern neighborhoods of the district have a more common and usual look, still full of residential buildings, streets, and plazas. Just like Murasaki in International starts to give up its Asian style and starts to change to a common, Western-style city, the industrial district should start assuming its form by degrees, gradually changing from a Westview-like city area to more industrial structures. However, according to the district's general purpose and look, the scruffy and shabby buildings stand among warehouses and little factories (like the "warehouses" in Southard) and are taken over by those more and more. Gas pipes and similiar devices are placed in the floor, aswell as between warehouses (I think I remember there was a pipe between two warehouses crossing a road in Southard). However, after one or two neighborhoods, residential buildings become a real rarity and are replaced by purely industrial areas. According to architecture changes in the current districts, the residential buildings disappear at once, although they have gradually decreased from north to south. A few pure storage areas, more likely dirty and dilapidate like Bathory Row and not clean and shiny like Edgewater, are placed somewhere at the western or eastern edges of the district, but the district's main look is rather an "advancement" of Southard, with less streets and more factory areas, that include different buildings and different equipment on the bottom (gas pipes etc.).
The streets have already stopped to change its height all the time, like often in the city, and is reduced to straight and rare roads among all the industry constructions. Compared to International, that's quite easy to imagine.
And then, the central neighborhoods of the district are full of huge and mighty power plants, with constructions as high as skyscrapers and bride, cylinder-shaped construction with thick, black smoke coming out of them. Much bigger warehouses are contrasted with large power plants, that take approximately  as much place as the largest parks in Downtown. Main streets are widespread around the area and isolate different factories and power plants from each other. These neighborhoods are the visual heart of the district and its constructions can be seen from a long disance. That's where the dark and threatening atmosphere of disorder and decay, which is typical for the district, culminates. The eletrical power stations are the places where the power lines originate and emanated throughout the whole district. These powerlines look like the Central Power Line in Guiness Lake.
Also, inspired from the construction site in the first two levels of the Power Plant mission in EtM, I would suggest one or two similiar construction sites especially for these district. Of course, construction sites should be much more usual in this district than in any other.
How the district looks at the southern edge and at the others is something I can't come up with right now, but actually that doesn't matter too much.
 
Now, whereas that sounds like a really crazy and unrealistic visionariness about a district that's just totally different from out current four, it isn't. As I said, the largest power plants don't take much more place than some parks in Downtown. The straight, rectangular shape of the rest of the city can be easily maintained here, aswell as the repetativeness of constructions. One power plant is like the other, one warehouses like the other. The perfect balance of repetativeness and variation our current districts have have to be maintained there either.
 
 
I still haven't thought about sights and special places like parks, monuments or clubs, so I'll eventually come up with general images of those later.




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Wow, the Entertainment District idea seems fully fleshed out. These are some excllent ideas.


Jacked Out

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Wow, the Entertainment District idea seems fully fleshed out.
 

That's how Darrius always works. There were ideas about chapter 5 criticals, Oracle intro missions, and so on and on...

Dev in disguise? SMILEY


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Roukan wrote:
In order for them to put new districts, they'd have to put out a new level cap. In order to do that, they'd have to make new abilities and balance the old ones to work with the new ones. In order for them to go through that much pain, they need more players.



Awesome idea's and layouts to the OP. And as far as the level cap, it doesnt need to be raised for this.. have the NPCs lvl 45 to 55.  No need to raise our cap or change abilitys. A new hideout item for lvl 50.  Also This doesnt seem like it has to eb a huge district either. And will help give current vets something new to do, and new players something better to look forward to. Also will help spread players out amongst the districts helping lift some high populated areas. A new district would turn into a new PvP warzone as everyone will be killing the new npcs, doing contact missions, getting hardlines, nodes, exile hideout will be crowded. Once again excellent idea.





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Thought this topic was dead huh?

Well, here I am with my Jesus powers bringing it back from the underworld!

I figure that since the White Hallways concept was taken so well from my White Hallways article, that doing these districts would be good too.

Plus, I am not finish yet telling people about the Entertainment District and all the cool stuff with in...






.:SMILEYraxin::.

The most low class area of the district, treading closer to the areas leading to the International District. The outer rim were most people drive through are a collection of warehouses and shoddy love hotels. The inside parts of the district were the poor workers live is like a large maze, made up of tiny buildings and high fences. Prostitution runs rampent in the streets, making Praxin the largest Red Light District in the Mega City. Car Lots are also rampet, combiend with the free parking and no choppers makes this an ideal place to park your car while you venture into other, more happy parts of the district.

:..>Hardlines :: S, N, W


:..>The Chariot

A greedy exile program, this indian looking man is realy a program that owns MegaCab Express, a huge public transportation venue that has cabs, buses and other vechiles in the MegaCity. With a old brown leather coat, high class shoes, a red turban and a huge ciggar in hand Chariot is a bussness man through and through. He would not even save his own mother unless there was financal benifit to come out of it, that is if he did had a Mother.

While on the surface the cab fair pays a pritty penny, its only half of his income. The other portion of his weath that he dose not put in his tax book comes from the many Brothels he owns through Praxin. May of his clients are well known individuals, both human and program, who owe him many of value through transperation of goods and "specal services" by his "girls."

The Chariot is always looking for a young do nothing who can help him run the two lucrative bussness he owns, people like you and other fellow Redpills.


:..>The Kaitalugi

These are the collective names of the many prostitues that are layer through the MegaCity like a cockroach infestion. The lower rung of the gang are Bluepill girls that are homeless or out of money, the higher class ones are programs that could not find a place in the Matrix and are now using there programming tricks for activities other then what were intended. One thing is sure, these are all women in wich life delt them a bad hand.

While supervised by many Pimps, all of them are owned by Chariot and it is not uncomon to see someone use one of Chariots Taxies to drive to one of Chariots popular brothel. Knowing how the streets of MegaCity are tough, Chariot has lent them protection in the forms of guns and ability codes that make them reasonaly well in combat, and formidable in mobs.

There leader is Pan Jin Lian, a Succubis who is both a brothel owner and previous ex-prostitue of the group. She is very protective and strict about her girls and how people treat them.


:..>Tochka -- A pimp who is a program working under Chariot. He is complaining that the women in the area are starting to slack off and they need some ruffing up to remind them who is in charge. If you can give Tochka the 17 Candy Pacifiers and Tochka will reward you with the Kisaeng (Pants, Determination +8, Regain Inner Strength +12)


::Famous Locations::


:..>Club Artemis -- A local YMCA turned into a Nightclub. With the lavish and skimpy dress styles, it is hard to tell the diffrence between the prostitutes and the normal female clubber attendies. It features both a Locker Room, Mess Hall, three Bathrooms and a drained Swimming Pool that has been converted into a Dance Floor.

:..>Lupanar Bar & Grill -- A pub locaded in the middle of the neighborhood with flashing lights, plasma TV and a range of exotic dancers.

:..>Demimonde Lot -- A large 8 story above ground parking garrage, it is also a popular hideout for an exile troop called the Road Rats with there leader Morty at the top level.

:..>MegaCab Express -- A underground parking garrage and bussness center for the many cabs, buses and limos that run the MegaCity public transporation. This is also were The Chariot dose his bussness.


:..>The Access Node is located on top of the Demimonde Lot parking stucture and is unguarded but requres an Access Key by The Vile Wands to activate.



More Soon, I am just getting started...




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.:Staenberg::.

Deep with in the MegaCity near its heart lies Staenberg, often misprinted by non locals as Stanburg. Staenberg is known in Blue Pill life as a high rise bussness district with many corperate buildings that are primaraly owned by Production companies. To Red Pills and Programs however, this is a highly dangerous zone. Every inch of this Creston Heights sized neighborhood is owned and maintained by the Machines. No exile lives here, and a awakend human like your self would not last five minute if upmost caution is not maintaned. Inside this chunk of city, many deals and strongholds lies with in the steal and glass walls. The maze like nature of Staenberg make it a highly valued spot within the Matrix for both Zion and the Machines. Be carefull.

:..>Hardlines :: NE, NW, E, SW, S


:..>The World

As I had said, the deeper you look into the underworkings of the Matrix, the more unusual and complex the system starts to become. Most operatives in the Matrix are use to the idea of programs being Human RSI's that they can interact with. While a comon group, these programs are in a minority of the majority of programs that actualy operate the Matrix. Thus we now come to your first meeting with a true Machine program known as The World.

The World is what Morpheus had once described to Neo what the Matrix was; everyone and no one. The World is the universal eye in the Matrix system, existing in a sub-layer of the Matrix that documents all programs and objects as it operates into the Matrix. No human has ever seen The World face to face, but most people have felt it. The World exist everywere in the Matrix, watching everyone at every moment of every second of the day. Only the Agents can see it and communicate with it, via there earpeices were The World whispers things to them when something happens with in the system.

It has seem that because of the increased problems occuring within the system, The World has started to hire normal humans to do more mundane tasks of stabalising the Matrix. Vast knowlage of the system can be learned this way, but a problem exist. Due to the nature of The World, it has to overwright a human host in order to communicate with it. Depending on the day it may be one of 7 people in 7 places within Staenberg. Once The World is located, you must beware of its nature. The World has no reguards for human life and because it sees operatives as expendable, will send them into highly dangerous situations that even Agents are not allowed to go. We advise upmost caution if you are going to ttry to work for the rewards of The World.


:..>The Regime

In the last iteration of the Matrix, Staenberg while still made out of tall buildings and inhabited by the rich, was a very crime ridden and shady neighborhood. Both normal urban crime and exile acitivty was very high within every backalies, and as a favoret Merovingian hangout was always filled with illict activity. No one dared to walk the streets at night.

People still do not walk the streets at night, but for a new reason all together. Facing pressure, the Machines organised a new military group called the Regime. Made up of mostly Blue Pills with select programs as Platoon Generals, the Regime managed to drive away the entire underground crime out of the neighborhood. They are outfited with the latest weapondary and military tech to deal even with Exiles. They are the only know group of people who actualy managed to drive the Merovingian and his crew out of the area, causing them to take Hampton Green as his main operations base.

The Regime now sits as the secret police of Staenberg, black bagging suspects and folowing any supicious individuals in the shadows. When they think they have found there target, they rush in with many men and fire as many rounds as necisary to take there target down without trial or warrent. There current leader is Sargent O'Brian.


:..>Beta -- Rumor has it he was once a ordinary famly man whos Wife and Kids were black bagged because they confused him for another suspect. Now he lurks out of sight and tries to bring his own personal vedetta of justice untill they free his famly. If you can give him 18 of the SIM Chips the little black boxes that the Regime has tagged on them, he will in return trade you the Betamax(SMG, Balistic Accuracy +10, 2% of Breaking Evade Sheild)


::Famous Locations::


:..>Sub Metro -- An imporant stronghold, this is Zion's awnser to the Hel Club in Creston Heights. To get there, you need to navigate the maze like nature of the center part of the neighborhood. You can and will get lost, rumor has it you must folow the White Rabbits that are ectched into the suroundings to locate the door next to the bent lightpost.. Beware, if you are not a soldure of Zion, E Plurbus Neo will start spawing in to take care of you. When you have found the door, you eather need to be invited by someone in high command like Niobe or have a mission that sends you there.

Once inside you will find the inside of the place maze like and facinating. Two high ranking soldures, Boaz and Jachin, are the guards of the door in repalcement from previous guards Wurm and Corrupt. Boaz is the burly man who carries a mean rapid-fire Shotgun while Jachin is thin and prefers using his fist and kife throws to take down the oposition. They love to compeat with each other. Located near the Command Table in the next room is Hertz, who is the operator link between Zion Command and inside the Command Room. There are wooden chairs and stools to sit down and plenty of standing space. Folowing a service later or a pipe, you can acces a small underground section with some Zion guards walking in the sewers. A Prop and Zion Collector is located here, as well as a Zion Archivest to warp you to the constructs. There is also a Train Station here were you can warp yourself to any other Train Station in the MegaCity for quick excape.

Meetings for High Level players will be located here. People who have seen the movies will reconise this place from the begining of Reloaded during wich the Captain's Metting was held and Neo had to fight off Upgraded Agents. The damage of that fight is still etched into the walls of the chambers.

:..>Anatta Herb & Tea Incorperated -- This is the bussness headquarters for the major Tea manufacturing and distributing pant in MegaCity. All of there products are stored in Southard and Uria, there primary selling point are the districts in International with its many tea shops.

:..>The Perrineau Screen Actors Guild -- This is the location of a Hollywood Talent Agency and Guild that cators to the Actors and Crewmembers of both stage plays and motion pictures..

:..>Manex Tower -- A tall needle point tower that has a red blining light on the top of it. People say that if stand directly under the four pillars of the tower under a new moon you will gain the knowlage of the universe. This has been proven myth by locals.

:..>Port Geta -- This in the North Western part of the City starts the Brown Line, a LOOP track that circles the key parts to the Entertainment District.


:..>The Access Node is located in the west side of the inner maze part of Staenberg were it is evaly guarded by 4 of the Regime. You will need an Access Node Key Card that is dropped by White Security in Park East Downtown.



More and more and more soon!


Mainframe Invader

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Keep itSMILEY coming everyone!

 
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