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Image Retrieval - October 29, 2008
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Development

Joined: Dec 2, 2005
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ChloeAnn wrote:

Does everyone in team receive the 'token' after you beat a mission or whatever?

No, it goes to the team leader, like archive missions, the Valkyrja missions, etc. But also like those missions, as opposed to crits, these quest missions can always be re-run, so the other team members won't be left with no way to get the token for themselves later.

EDIT: I suppose it's worth mentioning again here (I showed it in the Dev screenshots thread a week or so ago) that the collectors themselves require that you belong to the right org to access them. So there are ways a person could get another org's token (crew invite, grinding rep, switching team leaders probably), but it won't do them any good because they won't be able to access the collector who takes it until they actually switch to the correct org. Hm so that probably means you could do it if you had crews in both orgs inviting you back and forth, but it probably would have been much easier to have had one of them simply trade you the item in the first place, rather than crew-switching you back and forth and ruining all your rep points, especially considering that someone with high operative level and decent rep in the right org is needed to kick off the missions in the first place.

 


Message edited by Rarebit on 10/30/2008 15:25:58.



Encrypted Mind

Joined: Jul 10, 2008
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Rarebit wrote:

 switching team leaders probably)

As far as I know, that doesn't change who gets the token/end item, at least with archives/PB missions.


Message edited by eval on 10/30/2008 15:25:41.


Development

Joined: Dec 2, 2005
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Oh. So if the leader logs out, it shows up later in email, or does nobody get it?

 




Encrypted Mind

Joined: Jul 10, 2008
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When we ran archive missions, if the person who started the mission logged off/left the team, the mission aborted.



Veteran Hacker

Joined: Jul 26, 2007
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Location: Acherus: The Ebon Hold
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Rarebit wrote:

Oh. So if the leader logs out, it shows up later in email, or does nobody get it?

 

That should cancel the mission out




Development

Joined: Dec 2, 2005
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Well I'll be darned. Harder to trick one's ways to these tokens than I'd thought, then.

EDIT 1&2 (darn smilies): ;)

 


Message edited by Rarebit on 10/30/2008 15:31:30.



Encrypted Mind

Joined: Jul 10, 2008
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Nothing comes to mind to exploit with this collector system, seems pretty solid. "Our" current method is just leveling characters in each org if that gives you some idea.



Vindicator

Joined: Aug 21, 2006
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.


Message edited by Ballak on 10/30/2008 16:36:23.



Veteran Operative

Joined: Jan 15, 2008
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run.trade.re-run. should be easy enough




Jacked Out

Joined: Dec 27, 2006
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Location: The Real World This is how MxO ends: Not with a bang but a whimper
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NeoExcidious wrote:

run.trade.re-run. should be easy enough

Well... yeah. The point was though that members of an org, unless they have alts in the appropriate org, can't easily get the items of another org without having to trade with someone who already has them. Considering that we don't know how long, how much effort is required to complete these missions, trades may be quite rare unless the right amount of $i was offered. I think that's what Rarebit was wanting.


Message edited by Croesis on 10/31/2008 02:05:02.


Ascendent Logic

Joined: Dec 3, 2005
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Heh, I bow to the public opinion (and the arguments about the org stuff already available via the crit archives) I think it's hard enough to get the new gear now anyway, and sure if you really want the item you shouldn't be completely barred from it in regards to game balance and buffs.

 

 


Message edited by Synapse777 on 10/31/2008 03:10:01.


Fansite Operator

Joined: Aug 16, 2005
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Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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I hope the org restrictions are taken off somewhere down the line storyline wise. So like the Archive missions we can, in hindsight, appreciate all sides of the story.




Ascendent Logic

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cloudwolf wrote:

I hope the org restrictions are taken off somewhere down the line storyline wise. So like the Archive missions we can, in hindsight, appreciate all sides of the story.

Hm, I'm not with you there Cloudwolf. I appreciate that there's things I have to ask my "spies" in Zion about SMILEY



Fansite Operator

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Synapse777 wrote:

cloudwolf wrote:

I hope the org restrictions are taken off somewhere down the line storyline wise. So like the Archive missions we can, in hindsight, appreciate all sides of the story.

Hm, I'm not with you there Cloudwolf. I appreciate that there's things I have to ask my "spies" in Zion about

Yeah, when its all current and relative but so many months down the line it won't matter anymore and there'll be no point in denying 1/3rd of the theoretical player base 2/3rds of the content and/or story. Still restrict the rewards, sure, but have us able to run the story side of things. 

All I'm saying is these story quests should be archived in a similar fashion to how the Archive missions are now, unlocked a chapter at a time.




Jacked Out

Joined: Dec 27, 2006
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Talking about Org clothing being restricted to rep (even though it's not gonna happen) reminded me about the April fools SOE podcast when they said that anyone who isn't a Machinist but wears the System shades will get a chance to have an Agent spawn to slap them off their face! That was amusing. But yeah, I like the direction Rare is heading down with the content, you really want another Orgs clothing item then you have to buy it (or RP steal it), or have an alt/friend in that Org.

 
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