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Sleepwalker Study
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Jacked Out

Joined: Sep 18, 2005
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After spending some time working with aperture i give up and installed photoshop CS for my mac >.> lol anyway its been a while so i tried to remember all the small things i used to know and this was the product (:

A Sleepwalker Study




Message edited by Danger_Frog1471 on 10/07/2008 10:48:15.


Vindicator

Joined: Aug 20, 2005
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Location: Upstate NY
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Awesome work. I like the subtle blood spray and bullet.



Femme Fatale

Joined: Aug 15, 2005
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Danger_Frog1471 wrote:
After spending some time working with aperture i give up and installed photoshop CS for my mac >.> lol anyway its been a while so i tried to remember all the small things i used to know and this was the product (:

A Sleepwalker Study



Very nice!! I like.



Femme Fatale

Joined: Jun 6, 2006
Messages: 487
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A lot of work evident here. The travelling bullet out the back is a neat addition, but it doesn't seem to be coming from her gun since they're both pointed away from him. Also, the rain gives it a dark, moody atmosphere, but it muddies up the image somewhat.

Nice work! Looking forward to seeing more!

/as



Jacked Out

Joined: Sep 18, 2005
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Thanks for the comments ^^

Asna wrote:

A lot of work evident here. The travelling bullet out the back is a neat addition, but it doesn't seem to be coming from her gun since they're both pointed away from him. Also, the rain gives it a dark, moody atmosphere, but it muddies up the image somewhat.

Nice work! Looking forward to seeing more!

/as
I agree with the rain it didn't feel right after i finished but it was only to test my capabilities and how well i could remember the process >.< as for the bullet if you use SMG's you'll know that for this finishing move the guns sweep left to right and vise-versa ^^ i guess in relative time it doesn't make sense but hell I'm not picky SMILEY


I'm gonna take some more screenies and start perfecting some of those techniques some more so keep and eye out (:


Femme Fatale

Joined: Jun 6, 2006
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Danger_Frog1471 wrote:
as for the bullet if you use SMG's you'll know that for this finishing move the guns sweep left to right and vise-versa
I am aware of that finishing move .. but as a single, static image, divorced from the kinetics of the activity depicted, the bullet path doesn't make visual sense. One way of possibly making that movement more explicit might be to give the sleepwalker a line of bullets across the chest, varying the size of the blood spurts to show that the bullets were delivered one after the other? Or you could perhaps blur the arms of the woman implying that left to right arc motion. 

/as



Jacked Out

Joined: Sep 18, 2005
Messages: 1204
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Asna wrote:
Danger_Frog1471 wrote:
as for the bullet if you use SMG's you'll know that for this finishing move the guns sweep left to right and vise-versa
I am aware of that finishing move .. but as a single, static image, divorced from the kinetics of the activity depicted, the bullet path doesn't make visual sense. One way of possibly making that movement more explicit might be to give the sleepwalker a line of bullets across the chest, varying the size of the blood spurts to show that the bullets were delivered one after the other? Or you could perhaps blur the arms of the woman implying that left to right arc motion. 

/as
:o sold lol >.< thanks i'll remember that. 

P.S can i borrow your eyes? :pSMILEY


Ascendent Logic

Joined: Mar 24, 2006
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Awesome work!!! I can kind of agree with the other posters though. The single bullet is messing with me, and not because of the position of the guns, "THATS BULLET TIME SUCKAS!!!!" , but a couple more rounds to match the quantity of shells discharged and you got yourself a winner. Also, ease up on the weather, and give us more blood, and an even row of shots, "Like, have a couple in the middle of the chest and then some going out each direction out of the chest cavity, which will match the bullet time move that your character is performing".

I still love it though.  SMILEY






PS. I know that end move isnt in bullet time, but if its being captured photographically in a still, i think that might make it a bullet time moment, just not in a video format.





















Message edited by MxO_Neopill on 10/07/2008 13:48:31.



Systemic Anomaly

Joined: Dec 20, 2005
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Nice work, I especially like how you have the shot tilted a bit so it's not flat; it gives it a much closer feel into the action.

My two cents are that it could use to have a little more contrast. If you apply a black gradient map on Soft Light that is erased on the top half, and do a bit of dodge/burn painting with a light source, you can get something like this (very rough, 2 minute example):




Jacked Out

Joined: Sep 18, 2005
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Bayamos wrote:
Nice work, I especially like how you have the shot tilted a bit so it's not flat; it gives it a much closer feel into the action.

My two cents are that it could use to have a little more contrast. If you apply a black gradient map on Soft Light that is erased on the top half, and do a bit of dodge/burn painting with a light source, you can get something like this (very rough, 2 minute example):

*sexeh stufs here*

Ahh i likes >.< thanks i'll have to remember to work with contrast a little more it seams to be my downfall when it comes to editing these things (:


Femme Fatale

Joined: Jun 6, 2006
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Danger_Frog1471 wrote:
P.S can i borrow your eyes? :pSMILEY
Only if you'll give them back their ssssaviorrrr.

/as



Ascendent Logic

Joined: Aug 16, 2005
Messages: 921
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thats a nice "2 minute" example!

 
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