Q) THe masks given out last year will have "v" on them, and they can be looted this year as well, when we loot them will it have a "v" coz they came out in 05, or a "vi" because they were looted this year
A lot of very positive stuff in this edition, luggables and the cq visibility will make a lot of people very happy and Halloween looks to be fun.
Are there any plans to review how cq's are granted?
Making cq's visible to everyone is a terrible idea, and serves no other purpose but to give the more verbal players new ammunition. I just don't see the immediate benefit of knowing how many cq's someone else has, aside from petty oneupmanship. I hope the drama this game regularly endures isn't being encouraged with this new feature.
I suppose one positive note is that it does make cq competition more interesting for those who indulge themselves, as will luggables.
/setdescription is a fine idea, and something I think everyone can agree is a necessary inclusion in this update.
I join Tytanya in wondering whether cq grants will become more stringent at some point in the future however.
I am still for the Chevron-based CQ system...more meaningful to eliminate faction leaders and proven veterans than lower levels or new players. That kind of thing...Chevrons based on either age, faction rank, or I GUESS CQ. As for CQ being visible, I have a relatively low CQ total...but that's just in my character.
Is there something thought up to prevent lvl 50s ganking lvl 20s on Vector (or around that level)... I mean a lvl 20 cant hurt a 50 (that much) on vector the flag is always on... So if a lvl 50 wants CQ points to use on CQ trades... Gank some lowlvls... I would suggest a limit of 5 lvls downwards on CQ points value, bit like the XP on a NPC...
nevermind clothing subs...can you guys unleash blood nobles+lupine+succubus as well as zombies....i want to see very aggressive halloween themed NPCs spawn like the unlimits do during the halloween period
The Zombies are awesome, if implemented as replacements to the gang spawns. And maybe randomly spawned as well. But basically, if they were to attack like Unlimits (and Corrupted, E Pluribus Neo, Sleepwalkers) I probably won't be jacking in much during the next two weeks to avoid mindless killing for the masks.
The /setdescription addition is VERY nice, indeed.
I really like the [suggested] idea of Chevrons representing Rank in Factions, and CQ's being visible in details doesn't matter to me much. I have slightly less than two thousand CQ's. But going back to the Chevrons... I think that representing Captains and Crew Members of Rank 1 ships with 3 Chevrons, Rank 2 with 2, and Rank 3 with 1, is pleasant. No Chevrons for Ranks 4 or 5, but it shows who's in charge of the Factions on the server. Who has pull; who doesn't have pull.
I think the fixes to the Org hopping and now the addition of CQ's to details is all in preparation for months down the road, when we will eventually be able to see the Org abilities implemented. Or at least I hope that's all in mind.