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Pvp balance, buff vs numbers?
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The Matrix Online » Top » Development Discussion » Development Roundtable Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3 , 4  Next
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Jacked Out

Joined: Aug 29, 2005
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Was just thinking it would be nice to balance pvp towards the solo ppl with some kind passive buff tht increases depending on enemies in certain radius around. I don't only mean for MAs or only while in IL but something with awakened maybe.


Vindicator

Joined: Sep 1, 2005
Messages: 2466
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Apparently they don't want us to be able to take on multiple people alone. That's why they made it so that only one Hyper is able to be activate, opposed to two of your choice, or maybe one Armored/one shielded.

But then you have to ask yourself why we have the multifighting ability, if that sort of combat was never intended...



Jacked Out

Joined: Apr 3, 2006
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9mmfu wrote:
I am actually curious why anyone should think they deserve to win "by themselves" vs multiple opponents?



Systemic Anomaly

Joined: Sep 15, 2005
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Location: Vector's Midian Park
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Because this is the Matrix and we "believe" we can, therefore we can.



Jacked Out

Joined: Apr 3, 2006
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TimeMaker wrote:
Because this is the Matrix and we "believe" we can, therefore we can.

But they too believe they can beat you.

So...


Systemic Anomaly

Joined: Sep 15, 2005
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But my belief stat is totally higher then 2 knifers!



Systemic Anomaly

Joined: Jan 26, 2006
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Yeah i think that would be kl, the area radius thing. Pvp does get pishy if u'r fightin a zerg. Numbers win. If we had somethin to tackle that it would make pvp awesome. Right now the game is aimed to just 1 on 1's which is fair enough but fightin numbers, u wanna b able to take down at least a couple b4 u go down, not just run in and die. Take for instance a FPS, u may b in a team of 3 and fightin say 6. U'r gonna managed to run in a room and take some down b4 u go down. This would be gd in here but donno if it would be easy to implement.
What i don't get is, why the devs are makin everythin 'fair'. The only thing I see is numbers = win SMILEY The org abs coulda fought bak a zerg but nope unbalanced SMILEY


Jacked Out

Joined: Apr 3, 2006
Messages: 1568
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Why, there are buffs that let you take on multiple people at once successfully.







See? Not that hard. Spend a few minutes and collect some luggables. Experiment with loadouts to try and counter other loadouts. Just take a moment and think.


Systemic Anomaly

Joined: Sep 15, 2005
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Now do that with two mkts...



Systemic Anomaly

Joined: Jan 26, 2006
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Naw buffin ain't my style SMILEY and MA > any other load SMILEY
Yeah u can beat a couple of people 1 afta another but thats when theres only about 3, what about when its >5 kinda thing. U'r just screwed SMILEY

I managed it not to long ago TM SMILEY aikido plus thrown def FTW SMILEY

Message edited by The_Bruceter on 04/28/2008 14:18:17.


Jacked Out

Joined: Apr 3, 2006
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TimeMaker wrote:
Now do that with two mkts...


Done.


Systemic Anomaly

Joined: Sep 15, 2005
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I'm seeing one and a Cq but w/e, teach me master



Jacked Out

Joined: Apr 3, 2006
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Get a few luggables. They can help quite a bit. Actually take a look at clothing other than accuracy/damage/defense clothing. Loadouts that can area heal in interlock are pretty self sufficient as well, good for solo PVP.


Vindicator

Joined: Sep 1, 2005
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Alright, excluding Luggable/UM god mode.



Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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Yeah I was about to say that, Luggables = buffs. Which is exactly what Swimming is talking about, being buffed when you're fighting numbers.

So all you've done is proven is that, when buffed, people can take on numbers and win.

PS, you can easily close the "Team" window and have team members off screen killing those people for you, just saying.

 
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